mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
Fan Club: add cues continuing from transition, muted cues
This commit is contained in:
parent
bce671dc85
commit
65918bd950
3 changed files with 93 additions and 36 deletions
|
@ -1,6 +1,7 @@
|
|||
using HeavenStudio.Util;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering; //don't ask
|
||||
|
||||
|
@ -51,6 +52,9 @@ namespace HeavenStudio.Games
|
|||
public GameEvent noSpecBop = new GameEvent();
|
||||
|
||||
private bool responseToggle = false;
|
||||
private static float wantHais = Single.MinValue;
|
||||
private static float wantKamone = Single.MinValue;
|
||||
private static float wantBigReady = Single.MinValue;
|
||||
|
||||
//game scene
|
||||
public static FanClub instance;
|
||||
|
@ -107,6 +111,25 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(float beat)
|
||||
{
|
||||
if (wantHais != Single.MinValue)
|
||||
{
|
||||
ContinueHais(wantHais);
|
||||
wantHais = Single.MinValue;
|
||||
}
|
||||
if (wantKamone != Single.MinValue)
|
||||
{
|
||||
ContinueKamone(wantKamone);
|
||||
wantKamone = Single.MinValue;
|
||||
}
|
||||
if (wantBigReady != Single.MinValue)
|
||||
{
|
||||
ContinueBigReady(wantBigReady);
|
||||
wantBigReady = Single.MinValue;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
|
@ -222,19 +245,20 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
const float HAIS_LENGTH = 4.5f;
|
||||
public void CallHai(float beat, int type = 0)
|
||||
public void CallHai(float beat, bool noSound = false, int type = 0)
|
||||
{
|
||||
if (!noSound)
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
|
||||
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
||||
});
|
||||
|
||||
Prepare(beat + 3f);
|
||||
responseToggle = false;
|
||||
DisableBop(beat, 8f);
|
||||
DisableSpecBop(beat + 2.5f, 5f);
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
|
||||
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
||||
});
|
||||
|
||||
Prepare(beat + 3f);
|
||||
Prepare(beat + 4f);
|
||||
Prepare(beat + 5f);
|
||||
Prepare(beat + 6f);
|
||||
|
@ -260,8 +284,10 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public static void WarnHai(float beat, int type = 0)
|
||||
public static void WarnHai(float beat, bool noSound = false, int type = 0)
|
||||
{
|
||||
wantHais = beat;
|
||||
if (noSound) return;
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
|
||||
|
@ -269,9 +295,21 @@ namespace HeavenStudio.Games
|
|||
}, forcePlay:true);
|
||||
}
|
||||
|
||||
const float CALL_LENGTH = 2.5f;
|
||||
public void CallKamone(float beat, int type = 0, bool doJump = false)
|
||||
public void ContinueHais(float beat, int type = 0)
|
||||
{
|
||||
CallHai(beat, true, type);
|
||||
}
|
||||
|
||||
const float CALL_LENGTH = 2.5f;
|
||||
public void CallKamone(float beat, bool noSound = false, int type = 0, bool doJump = false)
|
||||
{
|
||||
if (!noSound)
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
|
||||
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
|
||||
});
|
||||
|
||||
responseToggle = true;
|
||||
DisableBop(beat, doJump ? 6.25f : 5.25f);
|
||||
DisableSpecBop(beat + 0.5f, 6f);
|
||||
|
@ -281,12 +319,6 @@ namespace HeavenStudio.Games
|
|||
Prepare(beat + 3f, 2);
|
||||
Prepare(beat + 4f, 1);
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
|
||||
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
|
||||
});
|
||||
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
||||
|
@ -317,8 +349,10 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public static void WarnKamone(float beat, int type = 0)
|
||||
public static void WarnKamone(float beat, bool noSound = false, int type = 0)
|
||||
{
|
||||
wantKamone = beat;
|
||||
if (noSound) return;
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
|
||||
|
@ -326,13 +360,18 @@ namespace HeavenStudio.Games
|
|||
}, forcePlay:true);
|
||||
}
|
||||
|
||||
const float BIGCALL_LENGTH = 2.75f;
|
||||
public void CallBigReady(float beat)
|
||||
public void ContinueKamone(float beat, int type = 0, bool doJump = false)
|
||||
{
|
||||
CallKamone(beat, true, type, doJump);
|
||||
}
|
||||
|
||||
const float BIGCALL_LENGTH = 2.75f;
|
||||
public void CallBigReady(float beat, bool noSound = false)
|
||||
{
|
||||
if (!noSound)
|
||||
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
||||
|
||||
DisableSpecBop(beat, 3.75f);
|
||||
|
||||
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
||||
|
||||
Prepare(beat + 1.5f);
|
||||
Prepare(beat + 2f);
|
||||
|
||||
|
@ -346,11 +385,18 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public static void WarnBigReady(float beat)
|
||||
public static void WarnBigReady(float beat, bool noSound = false)
|
||||
{
|
||||
wantBigReady = beat;
|
||||
if (noSound) return;
|
||||
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
||||
}
|
||||
|
||||
public void ContinueBigReady(float beat)
|
||||
{
|
||||
CallBigReady(beat, true);
|
||||
}
|
||||
|
||||
public void Prepare(float beat, int type = 0)
|
||||
{
|
||||
Player.AddHit(beat, type);
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
[Header("Properties")]
|
||||
[NonSerialized] public bool player = false;
|
||||
[NonSerialized] public bool hitValid = false;
|
||||
public float jumpStartTime = -99f;
|
||||
public float jumpStartTime = Single.MinValue;
|
||||
bool stopBeat = false;
|
||||
bool stopCharge = false;
|
||||
bool hasJumped = false;
|
||||
|
|
|
@ -425,22 +425,33 @@ namespace HeavenStudio
|
|||
}),
|
||||
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP]</color>", "FDFD00", false, false, new List<GameAction>()
|
||||
{
|
||||
// TODO: proper names
|
||||
new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
|
||||
}),
|
||||
new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat); }, 8, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat); }, 6, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }),
|
||||
|
||||
new GameAction("double clap", delegate { FanClub.instance.CallBigReady(eventCaller.currentEntity.beat); }, 4, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnBigReady(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1f, true, parameters: new List<Param>()
|
||||
new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); }, 8, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
|
||||
),
|
||||
|
||||
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle); }, 6, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
|
||||
),
|
||||
|
||||
new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable call", "Disable the call")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); }
|
||||
),
|
||||
|
||||
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
|
||||
}),
|
||||
|
|
Loading…
Reference in a new issue