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Bon Odori Animation Update 1 (#795)
* started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * Fixed side clap, started replacing backgrounds * Further improvements * bopping stuff * Fixed animations, added new bg upscale, made compatible with current master * Added clapping fx * removed transitions from front clap animation --------- Co-authored-by: streitixy <danilomeiraivo@gmail.com> Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com>
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odori bw_44: 1215522367
|
||||
odori bw_45: -864382567
|
||||
odori bw_46: -546660370
|
||||
odori bw_47: -327818540
|
||||
odori bw_48: -820348763
|
||||
odori bw_49: -1215259369
|
||||
odori bw_5: -566490013
|
||||
odori bw_50: -1731546308
|
||||
odori bw_51: -2019880951
|
||||
odori bw_52: -1437960333
|
||||
odori bw_53: 2108981389
|
||||
odori bw_54: -294013250
|
||||
odori bw_55: -1013980486
|
||||
odori bw_56: 1624556604
|
||||
odori bw_57: 291007335
|
||||
odori bw_58: 826117719
|
||||
odori bw_59: -1247384295
|
||||
odori bw_6: -930869370
|
||||
odori bw_60: -1766051638
|
||||
odori bw_61: -278977721
|
||||
odori bw_62: -190345703
|
||||
odori bw_63: -536373586
|
||||
odori bw_64: 913886010
|
||||
odori bw_65: 1481281260
|
||||
odori bw_66: -663368170
|
||||
odori bw_67: 937291979
|
||||
odori bw_68: -1976124993
|
||||
odori bw_69: -1516230822
|
||||
odori bw_7: 1426791622
|
||||
odori bw_70: -841664113
|
||||
odori bw_71: 1748188229
|
||||
odori bw_72: -335166221
|
||||
odori bw_73: 1496874360
|
||||
odori bw_74: -101493283
|
||||
odori bw_75: 896354957
|
||||
odori bw_76: 1706990285
|
||||
odori bw_77: -1354155663
|
||||
odori bw_78: 1771240849
|
||||
odori bw_79: 1313653375
|
||||
odori bw_8: -187712069
|
||||
odori bw_80: 1960096257
|
||||
odori bw_81: 462918407
|
||||
odori bw_82: 705328776
|
||||
odori bw_83: -116882618
|
||||
odori bw_84: -595878110
|
||||
odori bw_85: -941684277
|
||||
odori bw_86: -107652864
|
||||
odori bw_87: 32385903
|
||||
odori bw_88: 2043836498
|
||||
odori bw_89: 685000339
|
||||
odori bw_9: -1380964880
|
||||
odori bw_90: 2061371291
|
||||
odori bw_91: 1733983971
|
||||
odori bw_92: 933699224
|
||||
odori bw_93: 738845853
|
||||
odori bw_94: 286010757
|
||||
odori bw_95: 1826193942
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -67,7 +67,7 @@ TextureImporter:
|
|||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
maxTextureSize: 4096
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
|
@ -2078,6 +2078,27 @@ TextureImporter:
|
|||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: odorirealer_94
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 3405
|
||||
y: 2141
|
||||
width: 197
|
||||
height: 191
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 15, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 01ded8beddaecd042b5f5d35177afc43
|
||||
internalID: -1764939474
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
|
@ -2183,6 +2204,7 @@ TextureImporter:
|
|||
odorirealer_91: 1447068208
|
||||
odorirealer_92: 949264994
|
||||
odorirealer_93: 725272326
|
||||
odorirealer_94: -1764939474
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
|
@ -226,6 +226,10 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] Animator CPU2;
|
||||
[SerializeField] Animator CPU3;
|
||||
[SerializeField] Animator Face;
|
||||
[SerializeField] Animator CPU1Face;
|
||||
[SerializeField] Animator CPU2Face;
|
||||
[SerializeField] Animator CPU3Face;
|
||||
[SerializeField] Animator PlayerFace;
|
||||
public enum typeClap
|
||||
{
|
||||
SideClap = 0,
|
||||
|
@ -371,14 +375,14 @@ namespace HeavenStudio.Games
|
|||
clapTypeString = "ClapFront";
|
||||
}
|
||||
|
||||
Player.Play(clapTypeString);
|
||||
Player.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
if (!goBopDonpans)
|
||||
{
|
||||
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}),
|
||||
new BeatAction.Action(beatUniversal + 1d, delegate { Player.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU1.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU2.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU3.DoScaledAnimationAsync("NeutralClapped", 0.5f);}),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -485,10 +489,10 @@ namespace HeavenStudio.Games
|
|||
clapTypeString = "ClapFront";
|
||||
}
|
||||
|
||||
Player.Play(clapTypeString);
|
||||
CPU1.Play(clapTypeString);
|
||||
CPU2.Play(clapTypeString);
|
||||
CPU3.Play(clapTypeString);
|
||||
Player.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
if (!goBopDonpans)
|
||||
{
|
||||
|
||||
|
@ -503,9 +507,9 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Miss(PlayerActionEvent caller)
|
||||
{
|
||||
CPU1.Play(clapTypeString);
|
||||
CPU2.Play(clapTypeString);
|
||||
CPU3.Play(clapTypeString);
|
||||
CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
SoundByte.PlayOneShot("miss");
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -527,10 +531,10 @@ namespace HeavenStudio.Games
|
|||
clapTypeString = "ClapFront";
|
||||
}
|
||||
|
||||
Player.Play(clapTypeString);
|
||||
CPU1.Play(clapTypeString);
|
||||
CPU2.Play(clapTypeString);
|
||||
CPU3.Play(clapTypeString);
|
||||
Player.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||
if (!goBopDonpans)
|
||||
{
|
||||
|
||||
|
@ -773,11 +777,11 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new BeatAction.Action(beat + i, delegate
|
||||
{
|
||||
Player.Play("Bop");
|
||||
CPU1.Play("Bop");
|
||||
CPU2.Play("Bop");
|
||||
CPU3.Play("Bop");
|
||||
Judge.Play("Bop");
|
||||
Player.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
CPU1.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
CPU2.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
CPU3.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
Judge.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
|
||||
}),
|
||||
new BeatAction.Action(beat + length, delegate
|
||||
|
@ -830,15 +834,15 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (goBopDonpans)
|
||||
{
|
||||
Player.Play("Bop");
|
||||
CPU1.Play("Bop");
|
||||
CPU2.Play("Bop");
|
||||
CPU3.Play("Bop");
|
||||
Player.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
CPU1.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
CPU2.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
CPU3.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
|
||||
}
|
||||
if (goBopJudge)
|
||||
{
|
||||
Judge.Play("Bop");
|
||||
Judge.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
}
|
||||
public void DarkBG(double beat, bool toggle, float length)
|
||||
|
|
Loading…
Reference in a new issue