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Bon Odori Animation Update 1 (#795)
* started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * Fixed side clap, started replacing backgrounds * Further improvements * bopping stuff * Fixed animations, added new bg upscale, made compatible with current master * Added clapping fx * removed transitions from front clap animation --------- Co-authored-by: streitixy <danilomeiraivo@gmail.com> Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com>
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Assets/Resources/Sprites/Games/BonOdori/odori bw.png.meta
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513
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||||||
|
odori bw_87: 32385903
|
||||||
|
odori bw_88: 2043836498
|
||||||
|
odori bw_89: 685000339
|
||||||
|
odori bw_9: -1380964880
|
||||||
|
odori bw_90: 2061371291
|
||||||
|
odori bw_91: 1733983971
|
||||||
|
odori bw_92: 933699224
|
||||||
|
odori bw_93: 738845853
|
||||||
|
odori bw_94: 286010757
|
||||||
|
odori bw_95: 1826193942
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -67,7 +67,7 @@ TextureImporter:
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 4096
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 1
|
textureCompression: 1
|
||||||
|
@ -2078,6 +2078,27 @@ TextureImporter:
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: odorirealer_94
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 3405
|
||||||
|
y: 2141
|
||||||
|
width: 197
|
||||||
|
height: 191
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 15, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 01ded8beddaecd042b5f5d35177afc43
|
||||||
|
internalID: -1764939474
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
@ -2183,6 +2204,7 @@ TextureImporter:
|
||||||
odorirealer_91: 1447068208
|
odorirealer_91: 1447068208
|
||||||
odorirealer_92: 949264994
|
odorirealer_92: 949264994
|
||||||
odorirealer_93: 725272326
|
odorirealer_93: 725272326
|
||||||
|
odorirealer_94: -1764939474
|
||||||
spritePackingTag:
|
spritePackingTag:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
|
|
|
@ -226,6 +226,10 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] Animator CPU2;
|
[SerializeField] Animator CPU2;
|
||||||
[SerializeField] Animator CPU3;
|
[SerializeField] Animator CPU3;
|
||||||
[SerializeField] Animator Face;
|
[SerializeField] Animator Face;
|
||||||
|
[SerializeField] Animator CPU1Face;
|
||||||
|
[SerializeField] Animator CPU2Face;
|
||||||
|
[SerializeField] Animator CPU3Face;
|
||||||
|
[SerializeField] Animator PlayerFace;
|
||||||
public enum typeClap
|
public enum typeClap
|
||||||
{
|
{
|
||||||
SideClap = 0,
|
SideClap = 0,
|
||||||
|
@ -371,14 +375,14 @@ namespace HeavenStudio.Games
|
||||||
clapTypeString = "ClapFront";
|
clapTypeString = "ClapFront";
|
||||||
}
|
}
|
||||||
|
|
||||||
Player.Play(clapTypeString);
|
Player.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
if (!goBopDonpans)
|
if (!goBopDonpans)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}),
|
new BeatAction.Action(beatUniversal + 1d, delegate { Player.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU1.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU2.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU3.DoScaledAnimationAsync("NeutralClapped", 0.5f);}),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -485,10 +489,10 @@ namespace HeavenStudio.Games
|
||||||
clapTypeString = "ClapFront";
|
clapTypeString = "ClapFront";
|
||||||
}
|
}
|
||||||
|
|
||||||
Player.Play(clapTypeString);
|
Player.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
CPU1.Play(clapTypeString);
|
CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
CPU2.Play(clapTypeString);
|
CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
CPU3.Play(clapTypeString);
|
CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
if (!goBopDonpans)
|
if (!goBopDonpans)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -503,9 +507,9 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Miss(PlayerActionEvent caller)
|
public void Miss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
CPU1.Play(clapTypeString);
|
CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
CPU2.Play(clapTypeString);
|
CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
CPU3.Play(clapTypeString);
|
CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
@ -527,10 +531,10 @@ namespace HeavenStudio.Games
|
||||||
clapTypeString = "ClapFront";
|
clapTypeString = "ClapFront";
|
||||||
}
|
}
|
||||||
|
|
||||||
Player.Play(clapTypeString);
|
Player.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
CPU1.Play(clapTypeString);
|
CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
CPU2.Play(clapTypeString);
|
CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
CPU3.Play(clapTypeString);
|
CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f);
|
||||||
if (!goBopDonpans)
|
if (!goBopDonpans)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -773,11 +777,11 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + i, delegate
|
new BeatAction.Action(beat + i, delegate
|
||||||
{
|
{
|
||||||
Player.Play("Bop");
|
Player.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
CPU1.Play("Bop");
|
CPU1.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
CPU2.Play("Bop");
|
CPU2.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
CPU3.Play("Bop");
|
CPU3.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
Judge.Play("Bop");
|
Judge.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(beat + length, delegate
|
new BeatAction.Action(beat + length, delegate
|
||||||
|
@ -830,15 +834,15 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (goBopDonpans)
|
if (goBopDonpans)
|
||||||
{
|
{
|
||||||
Player.Play("Bop");
|
Player.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
CPU1.Play("Bop");
|
CPU1.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
CPU2.Play("Bop");
|
CPU2.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
CPU3.Play("Bop");
|
CPU3.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
|
||||||
}
|
}
|
||||||
if (goBopJudge)
|
if (goBopJudge)
|
||||||
{
|
{
|
||||||
Judge.Play("Bop");
|
Judge.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void DarkBG(double beat, bool toggle, float length)
|
public void DarkBG(double beat, bool toggle, float length)
|
||||||
|
|
Loading…
Reference in a new issue