From 6490bb92d053920d77e9c708e2bc36fa2e9cbaec Mon Sep 17 00:00:00 2001 From: AstrlJelly Date: Mon, 3 Jun 2024 07:25:03 -0400 Subject: [PATCH] some more initialization yay --- Assets/Resources/Games/dressYourBest.prefab | 1361 ++++++++++++++++- .../Editor/GameIcons/dressYourBest.png.meta | 123 ++ .../Games/DressYourBest/Animations.meta | 8 + .../Games/DressYourBest/Animations/Girl.meta | 8 + .../Animations/Girl/GirlAnim.controller | 12 + .../Animations/Girl/GirlAnim.controller.meta | 8 + .../Animations/Girl/GirlBop.anim | 53 + .../Animations/Girl/GirlBop.anim.meta | 8 + .../DressYourBest/Animations/Monkey.meta | 8 + .../Animations/Monkey/MonkeyAnim.controller | 12 + .../Monkey/MonkeyAnim.controller.meta | 8 + .../Animations/Monkey/MonkeyBop.anim | 53 + .../Animations/Monkey/MonkeyBop.anim.meta | 8 + .../Animations/SewingMachine.meta | 8 + .../Animations/SewingMachine/Light.meta | 8 + .../SewingMachine/Light/LightAnim.controller | 12 + .../Light/LightAnim.controller.meta | 8 + 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Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine/Light/LightAnim.controller.meta create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine/Needle.meta create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine/Needle/NeedleAnim.controller create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine/Needle/NeedleAnim.controller.meta create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Other.meta create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Other/LightMat.mat create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Other/LightMat.mat.meta create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/ref.png.meta diff --git a/Assets/Resources/Games/dressYourBest.prefab b/Assets/Resources/Games/dressYourBest.prefab index c9ad131d..82741280 100644 --- a/Assets/Resources/Games/dressYourBest.prefab +++ 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resizable = true, + parameters = new List() + { + new("characters", DressYourBest.Characters.Girl, "Bop", "Toggle if the selected characters should bop for the duration of this event."), + new("bop", true, "Bop", "Toggle if the selected characters should bop for the duration of this event."), + new("auto", true, "Bop (Auto)", "Toggle if the selected characters should automatically bop until another Bop event is reached."), + } + }, new GameAction("start interval", "Start Interval") { defaultLength = 4f, resizable = true, parameters = new List() { - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") + new("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") + } + }, + new GameAction("monkey call", "Monkey Call") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + SoundByte.PlayOneShotGame("dressYourBest/monkey_call_" + e["callSfx"], e.beat, forcePlay: true); + }, + defaultLength = 0.5f, + parameters = new List() + { + new("callSfx", DressYourBest.CallSFX.Long, "Call SFX", "Set the type of sound effect to use for the call.") } }, new GameAction("background appearance", "Background Appearance") { - function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) { + instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]); + } + }, resizable = true, parameters = new List() { - new Param("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."), - new Param("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") + new("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."), + new("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."), + new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") }, }, } @@ -46,10 +74,101 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { - /// This class handles the minigame logic. - /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. public class DressYourBest : Minigame { + public enum Characters + { + Girl, + Monkey, + } + + public enum CallSFX + { + Long, + Short, + } + + public enum LightState + { + IdleOrListening, + Repeating, + Correct, + Wrong, + } + + [Header("Animators")] + [SerializeField] private Animator girlAnimator; + [SerializeField] private Animator monkeyAnimator; + + [Header("Renderers")] + [SerializeField] private SpriteRenderer bgSpriteRenderer; + [SerializeField] private Renderer lightRenderer; + + [Header("Material(s)")] + [SerializeField] private Material lightMaterialTemplate; + + [Header("Variables")] + [SerializeField] private ColorPair[] lightStates; + [Serializable] + private struct ColorPair + { + public Color inside; + public Color outside; + } + public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f); + + private ColorEase bgColorEase = new(DefaultBGColor); + private Material lightMaterialCurrent; + private Sound whirringSfx = null; + + private bool girlBop = true; + private bool monkeyBop = true; + + + private void Awake() + { + // lightMaterialCurrent = Instantiate(lightMaterialTemplate); + lightRenderer.material = Instantiate(lightMaterialTemplate); + } + + private void Update() + { + bgSpriteRenderer.color = bgColorEase.GetColor(); + } + + public override void OnLateBeatPulse(double beat) + { + if (girlBop && !girlAnimator.IsPlayingAnimationNames()) { + girlAnimator.DoScaledAnimationAsync("Bop", 0.5f); + } + if (monkeyBop && !monkeyAnimator.IsPlayingAnimationNames()) { + monkeyAnimator.DoScaledAnimationAsync("Bop", 0.5f); + } + } + + public override void OnGameSwitch(double beat) + { + PersistBackgroundAppearance(beat); + } + + public override void OnPlay(double beat) + { + PersistBackgroundAppearance(beat); + } + + private void PersistBackgroundAppearance(double beat) + { + RiqEntity bgEntity = gameManager.Beatmap.Entities.FindLast(e => e.beat < beat && e.datamodel == "dressYourBest/background appearance"); + if (bgEntity != null) { + RiqEntity e = bgEntity; + ChangeBackgroundAppearance(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]); + } + } + + public void ChangeBackgroundAppearance(double beat, float length, Color startColor, Color endColor, int ease) + { + bgColorEase = new ColorEase(beat, length, startColor, endColor, ease); + } } } \ No newline at end of file