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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Trick on the Class: player / girl animations done
This commit is contained in:
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commit
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28 changed files with 17613 additions and 781 deletions
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outline: []
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- serializedVersion: 2
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name: mobTrick_parts01_13
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|
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- serializedVersion: 2
|
|
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name: mobTrick_parts01_16
|
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rect:
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|
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weights: []
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|
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- serializedVersion: 2
|
|
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name: mobTrick_parts01_17
|
|
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rect:
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|
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|
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|
|
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width: 644
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|
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pivot: {x: 0.5, y: 0.5}
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|
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edges: []
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|
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weights: []
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|
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- serializedVersion: 2
|
|
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name: mobTrick_parts01_18
|
|
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rect:
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|
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serializedVersion: 2
|
|
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x: 4118
|
|
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y: 1535
|
|
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width: 967
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|
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height: 416
|
|
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alignment: 0
|
|
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pivot: {x: 0.5, y: 0.5}
|
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
|
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outline: []
|
|
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physicsShape: []
|
|
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tessellationDetail: 0
|
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bones: []
|
|
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spriteID: 510262817ac178360800000000000000
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|
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internalID: 7171732435601072149
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|
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vertices: []
|
|
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indices:
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|
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edges: []
|
|
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weights: []
|
|
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outline: []
|
|
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physicsShape: []
|
|
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bones: []
|
|
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spriteID: 5e97eb03825dee720800000000000000
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|
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internalID: 0
|
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vertices: []
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edges: []
|
|
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weights: []
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|
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secondaryTextures: []
|
|
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spritePackingTag:
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|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -33,7 +33,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
|
|
||||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||||
transform.position = curve.GetPoint(flyPos);
|
transform.position = curve.GetPoint(flyPos);
|
||||||
hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_ALT_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough);
|
hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -46,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
{
|
{
|
||||||
if (!miss)
|
if (!miss)
|
||||||
{
|
{
|
||||||
flyPos *= 0.9f;
|
flyPos *= 0.95f;
|
||||||
}
|
}
|
||||||
Vector3 lastPos = transform.position;
|
Vector3 lastPos = transform.position;
|
||||||
Vector3 nextPos = curve.GetPoint(flyPos);
|
Vector3 nextPos = curve.GetPoint(flyPos);
|
||||||
|
@ -66,7 +66,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
transform.position = curve.GetPoint(miss ? 1f : 0.9f);
|
transform.position = curve.GetPoint(miss ? 1f : 0.95f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (flyPos > 1f)
|
if (flyPos > 1f)
|
||||||
|
@ -88,35 +88,22 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DodgeJustOrNg(PlayerActionEvent caller, float state)
|
public void DoObjMiss()
|
||||||
{
|
{
|
||||||
if (state <= -1f || state >= 1f)
|
|
||||||
{
|
|
||||||
//NG
|
|
||||||
game.PlayerDodge();
|
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
|
||||||
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//just
|
|
||||||
game.PlayerDodge();
|
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
|
||||||
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DodgeMiss(PlayerActionEvent caller)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame(GetDodgeSound());
|
|
||||||
miss = true;
|
miss = true;
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case (int) TrickClass.TrickObjType.Plane:
|
case (int) TrickClass.TrickObjType.Plane:
|
||||||
curve = game.planeMissCurve;
|
curve = game.planeMissCurve;
|
||||||
flyBeats = 4f;
|
flyBeats = 4f;
|
||||||
|
|
||||||
|
Vector3 lastPos = curve.GetPoint(0);
|
||||||
|
Vector3 nextPos = curve.GetPoint(0.000001f);
|
||||||
|
Vector3 direction = (nextPos - lastPos).normalized;
|
||||||
|
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
||||||
|
this.transform.eulerAngles = new Vector3(0, 0, rotation);
|
||||||
|
|
||||||
|
transform.position = nextPos;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
curve = game.ballMissCurve;
|
curve = game.ballMissCurve;
|
||||||
|
@ -126,6 +113,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
startBeat += dodgeBeats;
|
startBeat += dodgeBeats;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DodgeJustOrNg(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
if (game.playerCanDodge <= Conductor.instance.songPositionInBeats)
|
||||||
|
{
|
||||||
|
if (state <= -1f || state >= 1f)
|
||||||
|
{
|
||||||
|
//NG
|
||||||
|
game.PlayerDodgeNg();
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
|
||||||
|
});
|
||||||
|
Jukebox.PlayOneShotGame(GetDodgeSound(), volume: 0.6f);
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
DoObjMiss();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//just
|
||||||
|
game.PlayerDodge();
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DodgeMiss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame(GetDodgeSound());
|
||||||
|
DoObjMiss();
|
||||||
|
game.PlayerThrough();
|
||||||
|
}
|
||||||
|
|
||||||
public void DodgeThrough(PlayerActionEvent caller) {}
|
public void DodgeThrough(PlayerActionEvent caller) {}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,5 +1,6 @@
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -37,13 +38,14 @@ namespace HeavenStudio.Games
|
||||||
public class TrickClass : Minigame
|
public class TrickClass : Minigame
|
||||||
{
|
{
|
||||||
public enum TrickObjType {
|
public enum TrickObjType {
|
||||||
Plane,
|
|
||||||
Shock,
|
|
||||||
Ball,
|
Ball,
|
||||||
Chair,
|
Plane,
|
||||||
Phone
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Header("Objects")]
|
||||||
|
public Animator playerAnim;
|
||||||
|
public Animator girlAnim;
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
public GameObject ballPrefab;
|
public GameObject ballPrefab;
|
||||||
public GameObject planePrefab;
|
public GameObject planePrefab;
|
||||||
|
@ -60,6 +62,10 @@ namespace HeavenStudio.Games
|
||||||
public static TrickClass instance;
|
public static TrickClass instance;
|
||||||
public GameEvent bop = new GameEvent();
|
public GameEvent bop = new GameEvent();
|
||||||
|
|
||||||
|
public float playerCanDodge = Single.MinValue;
|
||||||
|
float playerBopStart = Single.MinValue;
|
||||||
|
float girlBopStart = Single.MinValue;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
@ -70,12 +76,17 @@ namespace HeavenStudio.Games
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||||
{
|
{
|
||||||
//TODO: bop animation
|
if (cond.songPositionInBeats > playerBopStart)
|
||||||
|
playerAnim.DoScaledAnimationAsync("Bop");
|
||||||
|
|
||||||
|
if (cond.songPositionInBeats > girlBopStart)
|
||||||
|
girlAnim.DoScaledAnimationAsync("Bop");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (PlayerInput.Pressed() && !IsExpectingInputNow())
|
if (PlayerInput.Pressed() && !IsExpectingInputNow() && (playerCanDodge <= Conductor.instance.songPositionInBeats))
|
||||||
{
|
{
|
||||||
PlayerDodge();
|
PlayerDodge(true);
|
||||||
|
playerCanDodge = Conductor.instance.songPositionInBeats + 0.6f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -97,6 +108,9 @@ namespace HeavenStudio.Games
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
SpawnObject(beat, type);
|
SpawnObject(beat, type);
|
||||||
|
|
||||||
|
girlAnim.DoScaledAnimationAsync("Throw");
|
||||||
|
girlBopStart = Conductor.instance.songPositionInBeats + 0.75f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnObject(float beat, int type)
|
public void SpawnObject(float beat, int type)
|
||||||
|
@ -127,10 +141,29 @@ namespace HeavenStudio.Games
|
||||||
mobj.SetActive(true);
|
mobj.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayerDodge()
|
public void PlayerDodge(bool slow = false)
|
||||||
{
|
{
|
||||||
|
if (playerCanDodge > Conductor.instance.songPositionInBeats) return;
|
||||||
|
|
||||||
//anim
|
//anim
|
||||||
Jukebox.PlayOneShotGame("trickClass/player_dodge");
|
Jukebox.PlayOneShotGame("trickClass/player_dodge");
|
||||||
|
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f);
|
||||||
|
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayerDodgeNg()
|
||||||
|
{
|
||||||
|
playerAnim.DoScaledAnimationAsync("DodgeNg");
|
||||||
|
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayerThrough()
|
||||||
|
{
|
||||||
|
playerAnim.DoScaledAnimationAsync("Through");
|
||||||
|
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue