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Merge branch 'release_1'
This commit is contained in:
commit
63ae2122f2
28 changed files with 4692 additions and 56 deletions
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784
Assets/Resources/Sprites/Games/BlueBear/Animations/Breakup.anim
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Assets/Resources/Sprites/Games/BlueBear/Animations/Breakup.anim
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m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 4daeaa34cdb75d2458f116fdad44acd9, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c5d1d2b63f1260746b9de9893f507dd8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 9100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -17,12 +17,14 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("donut", "Donut")
|
||||
{
|
||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); },
|
||||
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); },
|
||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat); },
|
||||
defaultLength = 3,
|
||||
},
|
||||
new GameAction("cake", "Cake")
|
||||
{
|
||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); },
|
||||
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); },
|
||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat); },
|
||||
defaultLength = 4,
|
||||
},
|
||||
new GameAction("setEmotion", "Set Emotion")
|
||||
|
@ -39,6 +41,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate { BlueBear.instance.Wind(); },
|
||||
defaultLength = 0.5f
|
||||
},
|
||||
new GameAction("story", "Story")
|
||||
{
|
||||
defaultLength = 4,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("story", BlueBear.StoryType.Date, "Story"),
|
||||
new Param("enter", true, "Enter")
|
||||
},
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("crumb", "Set Crumb Threshold")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
|
||||
|
@ -61,6 +73,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Jukebox;
|
||||
using Scripts_BlueBear;
|
||||
public class BlueBear : Minigame
|
||||
{
|
||||
|
@ -74,6 +87,14 @@ namespace HeavenStudio.Games
|
|||
InstaSad,
|
||||
Sigh
|
||||
}
|
||||
public enum StoryType
|
||||
{
|
||||
Date,
|
||||
Gift,
|
||||
Girl,
|
||||
Eat,
|
||||
BreakUp
|
||||
}
|
||||
[Header("Animators")]
|
||||
public Animator headAndBodyAnim; // Head and body
|
||||
public Animator bagsAnim; // Both bags sprite
|
||||
|
@ -84,6 +105,7 @@ namespace HeavenStudio.Games
|
|||
[Header("References")]
|
||||
[SerializeField] GameObject leftCrumb;
|
||||
[SerializeField] GameObject rightCrumb;
|
||||
[SerializeField] private Animator _storyAnim;
|
||||
public GameObject donutBase;
|
||||
public GameObject cakeBase;
|
||||
public GameObject crumbsBase;
|
||||
|
@ -99,6 +121,7 @@ namespace HeavenStudio.Games
|
|||
float emotionLength;
|
||||
string emotionAnimName;
|
||||
bool crying;
|
||||
private List<RiqEntity> _allStoryEvents = new();
|
||||
|
||||
[Header("Curves")]
|
||||
public BezierCurve3D donutCurve;
|
||||
|
@ -169,20 +192,63 @@ namespace HeavenStudio.Games
|
|||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
|
||||
rightCrumbAppearThreshold = 15;
|
||||
leftCrumbAppearThreshold = 30;
|
||||
eatenTreats = 0;
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
|
||||
rightCrumbAppearThreshold = 15;
|
||||
leftCrumbAppearThreshold = 30;
|
||||
eatenTreats = 0;
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true);
|
||||
_allStoryEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "story" });
|
||||
UpdateStory();
|
||||
}
|
||||
|
||||
private int _storyIndex = 0;
|
||||
|
||||
private void UpdateStory()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (_storyIndex >= _allStoryEvents.Count) return;
|
||||
|
||||
var currentStory = _allStoryEvents[_storyIndex];
|
||||
|
||||
if (cond.songPositionInBeatsAsDouble >= currentStory.beat + currentStory.length && _storyIndex + 1 != _allStoryEvents.Count)
|
||||
{
|
||||
_storyIndex++;
|
||||
UpdateStory();
|
||||
return;
|
||||
}
|
||||
|
||||
float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(currentStory.beat, currentStory.length));
|
||||
|
||||
bool enter = currentStory["enter"];
|
||||
|
||||
switch (currentStory["story"])
|
||||
{
|
||||
case (int)StoryType.Date:
|
||||
_storyAnim.DoNormalizedAnimation(enter ? "Flashback0" : "Flashback0Exit", normalizedBeat);
|
||||
break;
|
||||
case (int)StoryType.Gift:
|
||||
_storyAnim.DoNormalizedAnimation(enter ? "Flashback1" : "Flashback1Exit", normalizedBeat);
|
||||
break;
|
||||
case (int)StoryType.Girl:
|
||||
_storyAnim.DoNormalizedAnimation(enter ? "Flashback2" : "Flashback2Exit", normalizedBeat);
|
||||
break;
|
||||
case (int)StoryType.Eat:
|
||||
_storyAnim.DoNormalizedAnimation(enter ? "Flashback3" : "Flashback3Exit", normalizedBeat);
|
||||
break;
|
||||
default:
|
||||
_storyAnim.DoNormalizedAnimation(enter ? "Breakup" : "BreakupExit", normalizedBeat);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -208,6 +274,30 @@ namespace HeavenStudio.Games
|
|||
//headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat);
|
||||
}
|
||||
}
|
||||
UpdateStory();
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
HandleTreatsOnStart(beat);
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
HandleTreatsOnStart(beat);
|
||||
}
|
||||
|
||||
private void HandleTreatsOnStart(double gameswitchBeat)
|
||||
{
|
||||
var allTreatEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "donut", "cake" });
|
||||
|
||||
foreach (var e in allTreatEvents)
|
||||
{
|
||||
if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat)
|
||||
{
|
||||
SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Wind()
|
||||
|
@ -327,7 +417,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void SpawnTreat(double beat, bool isCake)
|
||||
public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat)
|
||||
{
|
||||
var objectToSpawn = isCake ? cakeBase : donutBase;
|
||||
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
|
||||
|
@ -338,9 +428,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
newTreat.SetActive(true);
|
||||
|
||||
SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
|
||||
if (beat >= gameSwitchBeat) SquashBag(isCake);
|
||||
}
|
||||
|
||||
SquashBag(isCake);
|
||||
public static void TreatSound(double beat, bool isCake)
|
||||
{
|
||||
SoundByte.PlayOneShot(isCake ? "games/blueBear/cake" : "games/blueBear/donut", beat);
|
||||
}
|
||||
|
||||
public void SquashBag(bool isCake)
|
||||
|
|
|
@ -91,8 +91,6 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
|||
EatFood();
|
||||
}
|
||||
|
||||
private void Miss(PlayerActionEvent caller) { }
|
||||
|
||||
private void Out(PlayerActionEvent caller) { }
|
||||
|
||||
void SpawnCrumbs()
|
||||
|
|
Loading…
Reference in a new issue