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[SerializeField] GameObject Shuttlecock; - public GameObject ActiveShuttle; + [SerializeField] Shuttlecock Shuttlecock; + private Shuttlecock ActiveShuttle; [SerializeField] GameObject objHolder; [SerializeField] private CloudsManager cloudManagerMain, cloudManagerLeft, cloudManagerRight, cloudManagerTop, snowflakeManager; [SerializeField] private CloudsManager treeManagerMain, treeManagerLeft, treeManagerRight, treeManagerLeftInner, treeManagerRightInner; @@ -275,6 +357,7 @@ namespace HeavenStudio.Games private float lastWayPointZForForth = 3.16f; private float wayPointZForForth = 3.16f; private HeavenStudio.Util.EasingFunction.Ease currentEase = HeavenStudio.Util.EasingFunction.Ease.EaseOutQuad; + private double nextGameSwitchBeatGlobal = double.MaxValue; void Start() { @@ -299,7 +382,7 @@ namespace HeavenStudio.Games if(PlayerInput.Pressed() && !IsExpectingInputNow()) { Baxter.DoScaledAnimationAsync("Hit", 0.5f); - SoundByte.PlayOneShotGame("airRally/whooshForth_Close", -1f); + SoundByte.PlayOneShotGame("airRally/swing"); } float normalizedEnterBeat = Conductor.instance.GetPositionFromBeat(enterStartBeat, enterLength); @@ -327,6 +410,8 @@ namespace HeavenStudio.Games TreeUpdate(); } + #region visual doodads + public void Forward(bool reset) { Baxter.Play(reset ? "Idle" : "Forward", 0, 0); @@ -522,6 +607,7 @@ namespace HeavenStudio.Games float newZ = func(lastWayPointZForForth, wayPointZForForth, normalizedBeat); forthTrans.position = new Vector3(forthTrans.position.x, forthTrans.position.y, newZ); + if (shuttleActive) ActiveShuttle.SetStartAndEndPos(); } else if (normalizedBeat > 1f) { @@ -627,6 +713,8 @@ namespace HeavenStudio.Games DayNightCycleUpdate(); } + #endregion + private static bool IsCatchBeat(double beat) { return EventCaller.GetAllInGameManagerList("airRally", new string[] { "catch" }).Find(x => beat == x.beat) != null; @@ -639,18 +727,18 @@ namespace HeavenStudio.Games public enum DistanceSound { - close, - far, - farther, - farthest + close = 0, + far = 1, + farther = 2, + farthest = 3 } public enum CountSound { - one, - two, - three, - four + one = 0, + two = 1, + three = 2, + four = 3 } public enum DayNightCycle @@ -668,13 +756,13 @@ namespace HeavenStudio.Games { if (!shuttleActive) { - ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform); - ActiveShuttle.SetActive(true); - var shuttleScript = ActiveShuttle.GetComponent(); - shuttleScript.flyPos = 0f; - shuttleScript.startBeat = beat - 0.5; - shuttleScript.flyBeats = 0.5; - shuttleScript.isTossed = true; + ActiveShuttle = Instantiate(Shuttlecock, objHolder.transform); + ActiveShuttle.gameObject.SetActive(true); + ActiveShuttle.flyPos = 0f; + ActiveShuttle.startBeat = beat - 0.5; + ActiveShuttle.flyBeats = 0.5; + ActiveShuttle.isTossed = true; + ActiveShuttle.SetStartAndEndPos(); shuttleActive = true; @@ -683,13 +771,14 @@ namespace HeavenStudio.Games }), new BeatAction.Action(beat, delegate { - var shuttleScript = ActiveShuttle.GetComponent(); - shuttleScript.flyPos = 0f; - shuttleScript.isReturning = false; - shuttleScript.startBeat = beat; - shuttleScript.flyBeats = targetBeat - beat; - shuttleScript.flyType = type; - shuttleScript.isTossed = false; + ActiveShuttle.flyPos = 0f; + ActiveShuttle.isReturning = false; + ActiveShuttle.startBeat = beat; + ActiveShuttle.flyBeats = targetBeat - beat; + ActiveShuttle.flyType = type; + ActiveShuttle.isTossed = false; + ActiveShuttle.currentDist = DistanceAtBeat(beat); + ActiveShuttle.SetStartAndEndPos(); Forthington.DoScaledAnimationAsync("Hit", 0.5f); }) @@ -698,13 +787,14 @@ namespace HeavenStudio.Games public void ReturnObject(double beat, double targetBeat, bool type) { - var shuttleScript = ActiveShuttle.GetComponent(); - shuttleScript.flyPos = 0f; - shuttleScript.isReturning = true; - shuttleScript.startBeat = beat; - shuttleScript.flyBeats = targetBeat - beat; - shuttleScript.flyType = type; - shuttleScript.isTossed = false; + ActiveShuttle.flyPos = 0f; + ActiveShuttle.isReturning = true; + ActiveShuttle.startBeat = beat; + ActiveShuttle.flyBeats = targetBeat - beat; + ActiveShuttle.flyType = type; + ActiveShuttle.isTossed = false; + ActiveShuttle.currentDist = DistanceAtBeat(beat); + ActiveShuttle.SetStartAndEndPos(); } #region count-ins @@ -713,16 +803,21 @@ namespace HeavenStudio.Games float realLength = length / 4; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength)), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, 0.107f), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, 0.051f), + new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, countInOffsets[3]), }, forcePlay: true); + } - if (GameManager.instance.currentGame == "airRally") - { - BeatAction.New(instance.gameObject, instance.ForthCountIn4Action(beat, length)); - } + public void ForthCountIn4Do(double beat, float length) + { + BeatAction.New(instance.gameObject, instance.ForthCountIn4Action(beat, length)); + } + + public void ForthCountIn8Do(double beat, float length) + { + BeatAction.New(instance.gameObject, instance.ForthCountIn8Action(beat, length)); } private List ForthCountIn4Action(double beat, float length) @@ -788,18 +883,13 @@ namespace HeavenStudio.Games float realLength = length / 8; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength)), - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength)), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength)), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, 0.107f), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, 0.051f), + new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength), 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, countInOffsets[3]), }, forcePlay: true); - - if (GameManager.instance.currentGame == "airRally") - { - BeatAction.New(instance.gameObject, instance.ForthCountIn8Action(beat, length)); - } } private BeatAction.Action ForthVoiceAction(double beat) @@ -810,24 +900,17 @@ namespace HeavenStudio.Games }); } + public void ForthVoiceDo(double beat) + { + BeatAction.New(instance.gameObject, new List() + { + instance.ForthVoiceAction(beat) + }); + } + public static void ForthVoice(double beat, int type) { - if (GameManager.instance.currentGame == "airRally") - { - BeatAction.New(instance.gameObject, new List() - { - instance.ForthVoiceAction(beat) - }); - } - float offset = 0f; - if (type == 2) - { - offset = 0.107f; - } - else if (type == 3) - { - offset = 0.051f; - } + float offset = countInOffsets[type]; DistanceSound distance = DistanceAtBeat(beat); @@ -940,6 +1023,8 @@ namespace HeavenStudio.Games public override void OnGameSwitch(double beat) { + var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat); + if (nextGameSwitch != null) nextGameSwitchBeatGlobal = nextGameSwitch.beat; PersistDayNight(beat); PersistEnter(beat); PersistIslandSpeed(beat); @@ -985,12 +1070,16 @@ namespace HeavenStudio.Games public override void OnPlay(double beat) { + var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat); + if (nextGameSwitch != null) nextGameSwitchBeatGlobal = nextGameSwitch.beat; PersistDayNight(beat); PersistEnter(beat); PersistIslandSpeed(beat); InitClouds(beat); } + #region persist + private void InitClouds(double beat) { var cloudEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "cloud" }).Find(x => x.beat == beat); @@ -1070,6 +1159,7 @@ namespace HeavenStudio.Games SetIslandSpeed(e.beat, e.length, e["speed"], e["endSpeed"], e["ease"]); } + #endregion public static void PreStartRally(double beat) { @@ -1115,17 +1205,21 @@ namespace HeavenStudio.Games private void RallyRecursion(double beat) { + if (beat >= nextGameSwitchBeatGlobal) return; bool isBaBumBeat = IsBaBumBeat(beat); bool countBaBum = CountBaBum(beat); bool silent = IsSilentAtBeat(beat); bool isCatch = IsCatchBeat(beat + 2); bool altBum = AltBaBum(beat); - SoundByte.PlayOneShotGame("airRally/whooshForth_" + GetDistanceStringAtBeat(beat + 0.25), beat + 0.25); + string distanceString = GetDistanceStringAtBeat(beat); + if (distanceString != "Close") SoundByte.PlayOneShotGame("airRally/whooshForth_" + distanceString, beat + 1, 1, 1, false, false, whooshOffsetsRally[(int)DistanceAtBeat(beat)]); + if (!(silent || isBaBumBeat) || (isCatch && !silent)) + SoundByte.PlayOneShotGame("airRally/nya_" + distanceString, beat, 1, 1, false, false, nyaOffsets[(int)DistanceAtBeat(beat)]); BeatAction.New(gameObject, new List() { - new BeatAction.Action(beat - 0.5, delegate + new BeatAction.Action(beat - 1, delegate { ServeObject(beat, beat + 1, false); @@ -1139,7 +1233,6 @@ namespace HeavenStudio.Games string distanceString = GetDistanceStringAtBeat(beat); Baxter.DoScaledAnimationAsync((distanceString == "Close") ? "CloseReady" : "FarReady", 0.5f); SoundByte.PlayOneShotGame("airRally/hitForth_" + distanceString); - if (!(silent || isBaBumBeat) || (isCatch && !silent)) SoundByte.PlayOneShotGame("airRally/nya_" + distanceString); }), new BeatAction.Action(beat + 1, delegate { @@ -1178,6 +1271,7 @@ namespace HeavenStudio.Games private void BaBumBumBum(double beat, bool count, bool alt) { + if (beat >= nextGameSwitchBeatGlobal) return; bool isCatch = IsCatchBeat(beat + 6); bool isBaBumBeat = IsBaBumBeat(beat + 4); bool countBaBum = CountBaBum(beat + 4); @@ -1185,16 +1279,27 @@ namespace HeavenStudio.Games List sounds = new List(); + string distanceStringTwoBeat = GetDistanceStringAtBeat(beat + 2f); + sounds.AddRange(new List() { - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + - 0.5) + "1", beat - 0.5), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2), - new MultiSound.Sound("airRally/hitForth_" + GetDistanceStringAtBeat(beat + 2f), beat + 2), - new MultiSound.Sound("airRally/whooshForth_" + GetDistanceStringAtBeat(beat + 2.5), beat + 2.5), + new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat - 0.5) + "1", beat - 0.5, offset: GetBaBumOffset(beat - 0.5, 0)), + new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat, offset: GetBaBumOffset(beat, 0)), + new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1, offset: GetBaBumOffset(beat + 1, 0)), + new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2, offset: GetBaBumOffset(beat + 2, 0)), + }); + if (distanceStringTwoBeat != "Close") + { + sounds.Add(new MultiSound.Sound("airRally/whooshForth_" + distanceStringTwoBeat + "2", beat + 4, 1, 1, false, whooshOffsetsBaBum[(int)DistanceAtBeat(beat + 2)])); + sounds.Add(new MultiSound.Sound("airRally/hitForth_" + distanceStringTwoBeat + "2", beat + 2)); + } + else + { + sounds.Add(new MultiSound.Sound("airRally/hitForth_Close", beat + 2)); + } + string GetDistanceStringAlt(double beatAlt) { string distanceString = GetDistanceStringAtBeat(beatAlt); @@ -1203,20 +1308,30 @@ namespace HeavenStudio.Games return distanceString + altString; } - if (GetDistanceStringAtBeat(beat + 3f) == "Far") sounds.Add(new MultiSound.Sound("airRally/whooshForth_Far2", beat + 3f)); + float GetBaBumOffset(double beatOffset, int index) + { + int theDistance = (int)DistanceAtBeat(beatOffset); + if (theDistance == 1 && alt) + { + return baBumBumBumFarAltOffsets[index]; + } + else + { + return baBumBumBumOffsets[theDistance, index]; + } + } if (count && !isBaBumBeat && !isCatch) { sounds.AddRange(new List() { - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, 0.107f), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, 0.051f), + new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3, 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, countInOffsets[3]), }); } MultiSound.Play(sounds.ToArray()); - //ready after 2 beat, close, far, far, farthest BeatAction.New(gameObject, new List() { @@ -1318,7 +1433,11 @@ namespace HeavenStudio.Games _ => throw new System.NotImplementedException() }; - SoundByte.PlayOneShotGame("airRally/hitBaxter_" + distanceString); + if (distanceString == "Close") + { + SoundByte.PlayOneShotGame("airRally/hitBaxter_Close"); + } + else SoundByte.PlayOneShotGame("airRally/hitBaxter_" + distanceString + "2"); if (IsCatchBeat(caller.startBeat + caller.timer + 2)) { diff --git a/Assets/Scripts/Games/AirRally/Shuttlecock.cs b/Assets/Scripts/Games/AirRally/Shuttlecock.cs index b4163541..681359cd 100644 --- a/Assets/Scripts/Games/AirRally/Shuttlecock.cs +++ b/Assets/Scripts/Games/AirRally/Shuttlecock.cs @@ -25,6 +25,7 @@ namespace HeavenStudio.Games.Scripts_AirRally [NonSerialized] public float flyPos; [NonSerialized] public bool isReturning; [NonSerialized] public bool isTossed = false; + [NonSerialized] public AirRally.DistanceSound currentDist = AirRally.DistanceSound.close; AirRally game; private void Awake() @@ -38,18 +39,27 @@ namespace HeavenStudio.Games.Scripts_AirRally transform.position = OtherTarget.position; } - // Update is called once per frame - void Update() - { - var cond = Conductor.instance; + private Vector3 startPos; + private Vector3 endPos; - Vector3 startPos = isReturning ? PlayerTarget.position : OtherTarget.position; - Vector3 endPos = isReturning ? OtherTarget.position : PlayerTarget.position; + public void SetStartAndEndPos() + { + startPos = isReturning ? PlayerTarget.position : OtherTarget.position; + endPos = isReturning ? OtherTarget.position : PlayerTarget.position; if (isTossed) { startPos = OtherTarget.position; endPos = OtherTarget.position; } + } + + // Update is called once per frame + void Update() + { + var cond = Conductor.instance; + + bool isFartherOrMore = currentDist != AirRally.DistanceSound.close && currentDist != AirRally.DistanceSound.far; + Vector3 lastPos = transform.position; if (!rb.simulated) { @@ -87,7 +97,14 @@ namespace HeavenStudio.Games.Scripts_AirRally } - this.transform.eulerAngles = new Vector3(0, 0, rotation - 90f); + if (isFartherOrMore) + { + transform.eulerAngles = new Vector3(0, 0, isReturning ? -90f : 90f); + } + else + { + transform.eulerAngles = new Vector3(0, 0, rotation - 90f); + } } if (miss && flyPos > 4f) diff --git a/Assets/Scripts/Games/QuizShow/QuizShow.cs b/Assets/Scripts/Games/QuizShow/QuizShow.cs index 13b75065..3ebb0a09 100644 --- a/Assets/Scripts/Games/QuizShow/QuizShow.cs +++ b/Assets/Scripts/Games/QuizShow/QuizShow.cs @@ -54,8 +54,6 @@ namespace HeavenStudio.Games.Loaders new GameAction("passTurn", "Pass Turn") { preFunction = delegate {var e = eventCaller.currentEntity; QuizShow.PrePassTurn(e.beat, e["sound"], e["con"], e["visual"], e["audio"]); }, - defaultLength = 1f, - resizable = true, parameters = new List() { new Param("sound", true, "Play Time-Up Sound?", "Should the Time-Up sound play at the end of the interval?"),