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b/Assets/Scripts/Games/TheDazzles.meta new file mode 100644 index 00000000..1996d08b --- /dev/null +++ b/Assets/Scripts/Games/TheDazzles.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4129021aeea16754f9f250f802a651f1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs new file mode 100644 index 00000000..88ff2e99 --- /dev/null +++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs @@ -0,0 +1,569 @@ +using System.Collections; +using System.Linq; +using System; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrDazzlesLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("theDazzles", "The Dazzles", "E7A59C", false, false, new List() + { + new GameAction("crouch", "Crouch") + { + preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PreCrouch(e.beat, e.length, e["countIn"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Should the count-In be from megamix, DS or random?") + } + }, + new GameAction("crouchStretch", "Crouch (Stretchable)") + { + preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PreCrouch(e.beat, e.length, e["countIn"]); }, + defaultLength = 3f, + resizable = true, + parameters = new List() + { + new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Should the count-In be from megamix, DS or random?") + } + }, + new GameAction("poseThree", "Pose Horizontal") + { + preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, 0f, 1f, 2f, 0f, 1f, 2f, e["toggle"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("toggle", false, "Stars", "Should stars appear when successfully posing?") + } + }, + new GameAction("poseTwo", "Pose Vertical") + { + preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, 0f, 0f, 0f, 2f, 2f, 2f, e["toggle"]); }, + defaultLength = 4f, + parameters = new List() + { + new Param("toggle", true, "Stars", "Should stars appear when successfully posing?") + } + }, + new GameAction("poseSixDiagonal", "Pose Diagonal") + { + preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, 0f, 2.75f, 1.5f, 2f, 0.75f, 3.5f, e["toggle"]); }, + defaultLength = 4.5f, + parameters = new List() + { + new Param("toggle", false, "Stars", "Should stars appear when successfully posing?") + } + }, + new GameAction("poseSixColumns", "Pose Rows") + { + preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, 0f, 0.5f, 1f, 2f, 2.5f, 3f, e["toggle"]); }, + defaultLength = 4f, + parameters = new List() + { + new Param("toggle", false, "Stars", "Should stars appear when successfully posing?") + } + }, + new GameAction("poseSix", "Pose Six") + { + preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, 0f, 0.5f, 1f, 1.5f, 2f, 2.5f, e["toggle"]); }, + defaultLength = 4.5f, + parameters = new List() + { + new Param("toggle", true, "Stars", "Should stars appear when successfully posing?") + } + }, + new GameAction("customPose", "Custom Pose") + { + preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, e["upLeft"], e["upMiddle"], e["upRight"], e["downLeft"], e["downMiddle"], e["player"], e["toggle"]); }, + defaultLength = 3f, + resizable = true, + parameters = new List() + { + new Param("upLeft", new EntityTypes.Float(0, 30f, 0f), "Up Left Girl Pose Beat", "How many beats after the event has started will this girl pose?"), + new Param("upMiddle", new EntityTypes.Float(0, 30f, 1f), "Up Middle Girl Pose Beat", "How many beats after the event has started will this girl pose?"), + new Param("upRight", new EntityTypes.Float(0, 30f, 2f), "Up Right Girl Pose Beat", "How many beats after the event has started will this girl pose?"), + new Param("downLeft", new EntityTypes.Float(0, 30f, 0f), "Down Left Girl Pose Beat", "How many beats after the event has started will this girl pose?"), + new Param("downMiddle", new EntityTypes.Float(0, 30f, 1f), "Down Middle Girl Pose Beat", "How many beats after the event has started will this girl pose?"), + new Param("player", new EntityTypes.Float(0, 30f, 2f), "Player Pose Beat", "How many beats after the event has started should the player pose?"), + new Param("toggle", false, "Stars", "Should stars appear when successfully posing?") + } + }, + new GameAction("forceHold", "Force Hold") + { + function = delegate { TheDazzles.instance.ForceHold(); }, + defaultLength = 0.5f + }, + new GameAction("bop", "Bop") + { + function = delegate { TheDazzles.instance.shouldBop = eventCaller.currentEntity["toggle"]; }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("toggle", false, "Should bop?", "Should the dazzles bop?") + } + }, + + }); + } + } +} +namespace HeavenStudio.Games +{ + using Scripts_TheDazzles; + public class TheDazzles : Minigame + { + public struct PosesToPerform : IComparable + { + public int CompareTo(PosesToPerform other) + { + if (other == null) return 1; + + return beat.CompareTo(other.beat); + } + + public static bool operator > (PosesToPerform operand1, PosesToPerform operand2) + { + return operand1.CompareTo(operand2) > 0; + } + + public static bool operator <(PosesToPerform operand1, PosesToPerform operand2) + { + return operand1.CompareTo(operand2) < 0; + } + + public static bool operator >=(PosesToPerform operand1, PosesToPerform operand2) + { + return operand1.CompareTo(operand2) >= 0; + } + + public static bool operator <=(PosesToPerform operand1, PosesToPerform operand2) + { + return operand1.CompareTo(operand2) <= 0; + } + + public static bool operator ==(PosesToPerform operand1, PosesToPerform operand2) + { + return operand1.CompareTo(operand2) == 0; + } + + public static bool operator !=(PosesToPerform operand1, PosesToPerform operand2) + { + return operand1.CompareTo(operand2) != 0; + } + public int girlIndex; + public float beat; + } + public struct QueuedPose + { + public float beat; + public float length; + public float upLeftBeat; + public float upMiddleBeat; + public float upRightBeat; + public float downLeftBeat; + public float downMiddleBeat; + public float playerBeat; + public bool stars; + } + public struct QueuedCrouch + { + public float beat; + public float length; + public int countInType; + } + public enum CountInType + { + DS = 0, + Megamix = 1, + Random = 2, + } + public static TheDazzles instance; + + [Header("Variables")] + bool canBop = true; + bool doingPoses = false; + bool shouldHold = false; + float crouchEndBeat; + public bool shouldBop = true; + public GameEvent bop = new GameEvent(); + static List queuedPoses = new List(); + static List queuedCrouches = new List(); + [Header("Components")] + [SerializeField] List npcGirls = new List(); + [SerializeField] TheDazzlesGirl player; + [SerializeField] ParticleSystem poseEffect; + [SerializeField] ParticleSystem starsEffect; + + void OnDestroy() + { + if (queuedPoses.Count > 0) queuedPoses.Clear(); + if (queuedCrouches.Count > 0) queuedCrouches.Clear(); + } + + void Awake() + { + instance = this; + } + + void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) + { + if (shouldBop) + { + foreach (var girl in npcGirls) + { + girl.Bop(); + } + player.Bop(); + } + } + if (queuedPoses.Count > 0) + { + foreach (var pose in queuedPoses) + { + Pose(pose.beat, pose.length, pose.upLeftBeat, pose.upMiddleBeat, pose.upRightBeat, pose.downLeftBeat, pose.downMiddleBeat, pose.playerBeat, pose.stars); + } + queuedPoses.Clear(); + } + if (queuedCrouches.Count > 0) + { + foreach (var crouch in queuedCrouches) + { + CrouchStretchable(crouch.beat, crouch.length, crouch.countInType); + } + queuedCrouches.Clear(); + } + if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + { + player.Prepare(false); + Jukebox.PlayOneShotGame("theDazzles/miss"); + foreach (var girl in npcGirls) + { + if (girl.currentEmotion != TheDazzlesGirl.Emotion.Ouch) girl.currentEmotion = TheDazzlesGirl.Emotion.Angry; + } + } + if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP)) + { + if (doingPoses) + { + player.Pose(false); + Jukebox.PlayOneShotGame("theDazzles/miss"); + foreach (var girl in npcGirls) + { + girl.Ouch(); + } + } + else + { + player.UnPrepare(); + } + shouldHold = false; + } + else if (!PlayerInput.Pressing() && !IsExpectingInputNow(InputType.STANDARD_UP) && shouldHold && !GameManager.instance.autoplay) + { + if (doingPoses) + { + player.Pose(false); + Jukebox.PlayOneShotGame("theDazzles/miss"); + foreach (var girl in npcGirls) + { + girl.Ouch(); + } + } + else + { + player.UnPrepare(); + } + shouldHold = false; + } + } + else if (!cond.isPlaying && !cond.isPaused) + { + if (queuedPoses.Count > 0) queuedPoses.Clear(); + if (queuedCrouches.Count > 0) queuedCrouches.Clear(); + } + } + + public void ForceHold() + { + shouldHold = true; + foreach (var girl in npcGirls) + { + girl.Prepare(); + } + player.Prepare(); + } + + public static void PreCrouch(float beat, float length, int countInType) + { + float actualLength = length / 3; + int realCountInType = countInType; + if (countInType == (int)CountInType.Random) realCountInType = UnityEngine.Random.Range(0, 2); + List soundsToPlay = new List(); + switch (realCountInType) + { + case (int)CountInType.DS: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("theDazzles/holdDS3", beat, 1, 0.75f, false, 0.212f), + new MultiSound.Sound("theDazzles/holdDS2", beat + 1f * actualLength, 1, 0.75f, false, 0.242f), + new MultiSound.Sound("theDazzles/hold1", beat + 2f * actualLength, 1, 1, false, 0.019f), + }); + break; + case (int)CountInType.Megamix: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("theDazzles/hold3", beat, 1, 1, false, 0.267f), + new MultiSound.Sound("theDazzles/hold2", beat + 1f * actualLength, 1, 1, false, 0.266f), + new MultiSound.Sound("theDazzles/hold1", beat + 2f * actualLength, 1, 1, false, 0.019f), + }); + break; + default: + break; + } + MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); + if (GameManager.instance.currentGame == "theDazzles") + { + instance.CrouchStretchable(beat, length, countInType); + } + else + { + queuedCrouches.Add(new QueuedCrouch { beat = beat, length = length, countInType = countInType }); + } + } + + public void CrouchStretchable(float beat, float length, int countInType) + { + float actualLength = length / 3; + crouchEndBeat = beat + length; + ScheduleInput(beat, 2f * actualLength, InputType.STANDARD_DOWN, JustCrouch, Nothing, Nothing); + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + npcGirls[1].canBop = false; + npcGirls[4].canBop = false; + npcGirls[1].Prepare(); + npcGirls[4].Prepare(); + }), + new BeatAction.Action(beat + 1f * actualLength, delegate + { + npcGirls[0].canBop = false; + npcGirls[3].canBop = false; + npcGirls[0].Prepare(); + npcGirls[3].Prepare(); + }), + new BeatAction.Action(beat + 2f * actualLength, delegate + { + npcGirls[2].canBop = false; + npcGirls[2].Prepare(); + }), + }); + } + + public static void PrePose(float beat, float length, float upLeftBeat, float upMiddleBeat, float upRightBeat, float downLeftBeat, float downMiddleBeat, float playerBeat, bool stars) + { + if (GameManager.instance.currentGame == "theDazzles") + { + instance.Pose(beat, length, upLeftBeat, upMiddleBeat, upRightBeat, downLeftBeat, downMiddleBeat, playerBeat, stars); + } + else + { + queuedPoses.Add(new QueuedPose { beat = beat, upLeftBeat = upLeftBeat, stars = stars, length = length, + downLeftBeat = downLeftBeat, playerBeat = playerBeat, upMiddleBeat = upMiddleBeat, downMiddleBeat = downMiddleBeat, upRightBeat = upRightBeat}); + } + } + + public void Pose(float beat, float length, float upLeftBeat, float upMiddleBeat, float upRightBeat, float downLeftBeat, float downMiddleBeat, float playerBeat, bool stars) + { + if (stars) + { + ScheduleInput(beat, playerBeat, InputType.STANDARD_UP, JustPoseStars, MissPose, Nothing); + } + else + { + ScheduleInput(beat, playerBeat, InputType.STANDARD_UP, JustPose, MissPose, Nothing); + } + float crouchBeat = beat - 1f; + if (crouchBeat < crouchEndBeat) + { + crouchBeat = crouchEndBeat - 1f; + } + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("theDazzles/crouch", crouchBeat), + }, forcePlay: true); + List soundBeats = new List() + { + upLeftBeat, + upMiddleBeat, + upRightBeat, + downLeftBeat, + downMiddleBeat, + }; + List soundsToRemove = new List(); + foreach (var sound in soundBeats) + { + if (sound == playerBeat) soundsToRemove.Add(sound); + } + if (soundsToRemove.Count > 0) + { + foreach (var sound in soundsToRemove) + { + soundBeats.Remove(sound); + } + } + soundBeats = soundBeats.Distinct().ToList(); + List soundsToPlay = new List(); + foreach (var sound in soundBeats) + { + soundsToPlay.Add(new MultiSound.Sound("theDazzles/pose", beat + sound)); + } + MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); + List posesToPerform = new List() + { + new PosesToPerform { beat = upLeftBeat, girlIndex = 4}, + new PosesToPerform { beat = upMiddleBeat, girlIndex = 3}, + new PosesToPerform { beat = upRightBeat, girlIndex = 2}, + new PosesToPerform { beat = downLeftBeat, girlIndex = 1}, + new PosesToPerform { beat = downMiddleBeat, girlIndex = 0}, + }; + posesToPerform.Sort(); + foreach(var pose in posesToPerform) + { + npcGirls[pose.girlIndex].StartReleaseBox(beat + pose.beat); + } + player.StartReleaseBox(beat + playerBeat); + List posesToDo = new List() + { + new BeatAction.Action(beat - 1f, delegate + { + foreach (var girl in npcGirls) + { + girl.canBop = false; + girl.Hold(); + } + player.canBop = false; + player.Hold(); + }), + new BeatAction.Action(beat, delegate + { + doingPoses = true; + }), + + }; + for (int i = 0; i < posesToPerform.Count; i++) + { + int index = posesToPerform[i].girlIndex; + posesToDo.Add(new BeatAction.Action(beat + posesToPerform[i].beat, delegate + { + npcGirls[index].Pose(); + })); + } + posesToDo.Add(new BeatAction.Action(beat + playerBeat, delegate + { + doingPoses = false; + })); + posesToDo.Add(new BeatAction.Action(beat + length, delegate + { + foreach (var girl in npcGirls) + { + girl.EndPose(); + } + player.EndPose(); + })); + posesToDo.Add(new BeatAction.Action(beat + length + 0.1f, delegate + { + foreach (var girl in npcGirls) + { + girl.canBop = true; + } + player.canBop = true; + })); + BeatAction.New(instance.gameObject, posesToDo); + } + + void JustCrouch(PlayerActionEvent caller, float state) + { + player.canBop = false; + if (state >= 1f || state <= -1f) + { + player.Prepare(); + return; + } + SuccessCrouch(); + } + + void SuccessCrouch() + { + player.Prepare(); + } + + void JustPose(PlayerActionEvent caller, float state) + { + shouldHold = false; + Jukebox.PlayOneShotGame("theDazzles/pose"); + Jukebox.PlayOneShotGame("theDazzles/posePlayer"); + if (state >= 1f || state <= -1f) + { + player.Pose(); + return; + } + SuccessPose(false); + } + + void JustPoseStars(PlayerActionEvent caller, float state) + { + shouldHold = false; + Jukebox.PlayOneShotGame("theDazzles/pose"); + Jukebox.PlayOneShotGame("theDazzles/posePlayer"); + if (state >= 1f || state <= -1f) + { + player.Pose(); + return; + } + SuccessPose(true); + } + + void SuccessPose(bool stars) + { + player.Pose(); + Jukebox.PlayOneShotGame("theDazzles/applause"); + foreach (var girl in npcGirls) + { + girl.currentEmotion = TheDazzlesGirl.Emotion.Happy; + } + player.currentEmotion = TheDazzlesGirl.Emotion.Happy; + if (stars) + { + starsEffect.Play(); + Jukebox.PlayOneShotGame($"theDazzles/stars{UnityEngine.Random.Range(1, 6)}"); + } + else poseEffect.Play(); + } + + void MissPose(PlayerActionEvent caller) + { + foreach (var girl in npcGirls) + { + if (girl.currentEmotion != TheDazzlesGirl.Emotion.Ouch) girl.currentEmotion = TheDazzlesGirl.Emotion.Angry; + } + player.hasOuched = true; + } + + void Nothing(PlayerActionEvent caller) { } + } +} + diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs.meta b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs.meta new file mode 100644 index 00000000..48770016 --- /dev/null +++ b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 723019728cb65014b9e6de67c0952be5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs b/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs new file mode 100644 index 00000000..2bd117bd --- /dev/null +++ b/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs @@ -0,0 +1,159 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_TheDazzles +{ + public class TheDazzlesGirl : MonoBehaviour + { + [SerializeField] List headSpriteEmotions = new List(); + public enum Emotion + { + Neutral = 0, + Happy = 1, + Angry = 2, + Ouch = 3 + } + public enum Expression + { + Neutral = 0, + Happy = 1, + Angry = 2, + Ouch = 3, + OpenMouth = 4 + } + public bool canBop = true; + bool holding = false; + bool preparingPose = false; + public bool hasOuched; + public Emotion currentEmotion; + Animator anim; + [SerializeField] Animator lightingAnim; + [SerializeField] Animator holdEffectAnim; + [SerializeField] SpriteRenderer headSprite; + [SerializeField] GameObject blackFlash; + [SerializeField] List bodyParts = new List(); + TheDazzles game; + + void Awake() + { + anim = GetComponent(); + game = TheDazzles.instance; + } + + public void PickHead(Expression expression) + { + headSprite.sprite = headSpriteEmotions[(int)expression]; + } + + public void Prepare(bool hit = true) + { + if (hit) + { + holdEffectAnim.DoScaledAnimationAsync("HoldBox", 0.25f); + blackFlash.SetActive(true); + lightingAnim.Play("Dark", 0, 0); + } + holding = true; + hasOuched = false; + if (preparingPose) + { + Hold(); + return; + } + anim.Play("Prepare", 0, 0); + } + + public void StartReleaseBox(float beat) + { + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(beat - 1f, delegate {if (holding) holdEffectAnim.DoScaledAnimationAsync("ReleaseBox", 0.25f);}) + }); + } + + public void Pose(bool hit = true) + { + if (hit) + { + anim.DoScaledAnimationAsync("Pose", 0.5f); + lightingAnim.DoScaledAnimationAsync("PoseFlash", 0.5f); + hasOuched = false; + } + else + { + anim.DoScaledAnimationAsync("MissPose", 0.5f); + lightingAnim.DoScaledAnimationAsync("MissFlash", 0.5f); + currentEmotion = Emotion.Ouch; + hasOuched = true; + } + holdEffectAnim.Play("HoldNothing", 0, 0); + holding = false; + preparingPose = false; + blackFlash.SetActive(false); + } + + public void EndPose() + { + if (holding || hasOuched) return; + anim.DoScaledAnimationAsync("EndPose", 0.5f); + } + + public void Hold() + { + preparingPose = true; + if (!holding) return; + anim.DoScaledAnimationAsync("Hold", 0.5f); + } + + public void Ouch() + { + anim.DoScaledAnimationAsync("Ouch", 0.5f); + currentEmotion = Emotion.Ouch; + hasOuched = true; + } + + public void UnPrepare() + { + game.ScoreMiss(1f); + holdEffectAnim.Play("HoldNothing", 0, 0); + canBop = true; + if (preparingPose) + { + anim.DoScaledAnimationAsync("StopHold", 0.5f); + } + else + { + anim.DoScaledAnimationAsync("EndPrepare", 0.5f); + } + holding = false; + preparingPose = false; + hasOuched = true; + blackFlash.SetActive(false); + lightingAnim.Play("Lit", 0, 0); + } + + public void Bop() + { + if (!canBop || holding) return; + switch (currentEmotion) + { + case Emotion.Neutral: + anim.DoScaledAnimationAsync("IdleBop", 0.4f); + break; + case Emotion.Happy: + anim.DoScaledAnimationAsync("HappyBop", 0.4f); + break; + case Emotion.Angry: + PickHead(Expression.Angry); + anim.DoScaledAnimationAsync("IdleBop", 0.4f); + break; + case Emotion.Ouch: + anim.DoScaledAnimationAsync("OuchBop", 0.4f); + break; + } + } + } +} + diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs.meta b/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs.meta new file mode 100644 index 00000000..996ea2d8 --- /dev/null +++ b/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8e97101758b7d7d4eb39eb1c20b81896 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + 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