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Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
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Assets/Resources/Games/marchingOrders.prefab
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Assets/Resources/Games/marchingOrders.prefab
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8
Assets/Scripts/Games/MarchingOrders.meta
Normal file
8
Assets/Scripts/Games/MarchingOrders.meta
Normal file
|
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52
Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
Normal file
52
Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class AbgMarcherLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("marchingOrders", "Marching Orders \n<color=#eb5454>[WIP]</color>", "000000", false, false, new List<GameAction>()
|
||||
{
|
||||
//from krispy:
|
||||
//i'm not that good at coding but i'll try my best to make a minigame
|
||||
//please don't take over... i'll get back into it once i know coding
|
||||
//thank you and have a nice day!
|
||||
|
||||
|
||||
|
||||
|
||||
//the cues do nothing at the moment, so i temporarily disabled them
|
||||
//new GameAction("marching", delegate {}, 4f, true),
|
||||
|
||||
//new GameAction("attention", delegate {}, 2f, false),
|
||||
//new GameAction("march", delegate {}, 2f, false),
|
||||
//new GameAction("halt", delegate {}, 2f, false),
|
||||
//new GameAction("face, turn", delegate {}, 4f, false),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
// using Scripts_MarchingOrders;
|
||||
public class MarchingOrders : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
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{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs.meta
Normal file
11
Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs.meta
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executionOrder: 0
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userData:
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assetBundleVariant:
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Loading…
Reference in a new issue