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Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
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945
Assets/Resources/Games/marchingOrders.prefab
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945
Assets/Resources/Games/marchingOrders.prefab
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|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
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8
Assets/Scripts/Games/MarchingOrders.meta
Normal file
8
Assets/Scripts/Games/MarchingOrders.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5b8fcd05351af3443835f660e7d2dd66
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
52
Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
Normal file
52
Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class AbgMarcherLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
|
return new Minigame("marchingOrders", "Marching Orders \n<color=#eb5454>[WIP]</color>", "000000", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
//from krispy:
|
||||||
|
//i'm not that good at coding but i'll try my best to make a minigame
|
||||||
|
//please don't take over... i'll get back into it once i know coding
|
||||||
|
//thank you and have a nice day!
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//the cues do nothing at the moment, so i temporarily disabled them
|
||||||
|
//new GameAction("marching", delegate {}, 4f, true),
|
||||||
|
|
||||||
|
//new GameAction("attention", delegate {}, 2f, false),
|
||||||
|
//new GameAction("march", delegate {}, 2f, false),
|
||||||
|
//new GameAction("halt", delegate {}, 2f, false),
|
||||||
|
//new GameAction("face, turn", delegate {}, 4f, false),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
// using Scripts_MarchingOrders;
|
||||||
|
public class MarchingOrders : Minigame
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs.meta
Normal file
11
Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 88781b295be0fe245b61208a9de66199
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue