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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Nail Carpenter (WIP) (#739)
* 1 * sfx * NailCarpenter(WIP) * Nail Carpenter(WIP) #set anim to sweets * Nail Carpenter(WIP) #Fixed audio bugs in an unbeautiful implementation.
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102 changed files with 9817 additions and 0 deletions
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|
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|
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|
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|
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|
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pivot: {x: 0.5, y: 0.5}
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secondaryTextures: []
|
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board: -155779656
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nail_1: -251074732
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|
nail_1_b: 1922842219
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|
nail_crack: -1912995106
|
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|
nail_exclam: -472818473
|
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|
nail_sweat0: -53022554
|
||||||
|
nail_sweat0_b: 1585842764
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|
nail_sweat1: 2042456146
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|
nail_sweat1_b: 1165805359
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|
nail_sweat2: -594144686
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nail_sweat2_b: 2086215142
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nail_sweat3: 1776179193
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userData:
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assetBundleVariant:
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8
Assets/Scripts/Games/NailCarpenter.meta
Normal file
8
Assets/Scripts/Games/NailCarpenter.meta
Normal file
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 332ecb284ea18f74f80e83a5e52f2f9e
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folderAsset: yes
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userData:
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assetBundleVariant:
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78
Assets/Scripts/Games/NailCarpenter/LongNail.cs
Normal file
78
Assets/Scripts/Games/NailCarpenter/LongNail.cs
Normal file
|
@ -0,0 +1,78 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using NaughtyBezierCurves;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_NailCarpenter
|
||||||
|
{
|
||||||
|
public class LongNail : MonoBehaviour
|
||||||
|
{
|
||||||
|
public double targetBeat;
|
||||||
|
public Animator nailAnim;
|
||||||
|
|
||||||
|
private NailCarpenter game;
|
||||||
|
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
game = NailCarpenter.instance;
|
||||||
|
|
||||||
|
game.ScheduleInput(targetBeat, 0.5f, NailCarpenter.InputAction_AltFinish, HammmerJust, HammmerMiss, Empty);
|
||||||
|
// wrongInput
|
||||||
|
game.ScheduleUserInput(targetBeat, 0.5f, NailCarpenter.InputAction_BasicPress, weakHammmerJust, Empty, Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HammmerJust(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f);
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{
|
||||||
|
nailAnim.DoScaledAnimationAsync(
|
||||||
|
(state >= 1f ? "longNailBendRight" : "longNailBendLeft"), 0.5f);
|
||||||
|
SoundByte.PlayOneShot("miss");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SoundByte.PlayOneShotGame("nailCarpenter/HammerStrong");
|
||||||
|
nailAnim.DoScaledAnimationAsync("longNailHammered", 0.5f);
|
||||||
|
game.EyeAnim.DoScaledAnimationAsync("eyeSmile", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void weakHammmerJust(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.ScoreMiss();
|
||||||
|
game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f);
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{
|
||||||
|
nailAnim.DoScaledAnimationAsync(
|
||||||
|
(state >= 1f ? "longNailBendRight" : "longNailBendLeft"), 0.5f);
|
||||||
|
SoundByte.PlayOneShot("miss");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SoundByte.PlayOneShotGame("nailCarpenter/HammerWeak");
|
||||||
|
nailAnim.DoScaledAnimationAsync("longNailWeakHammered", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HammmerMiss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
game.EyeAnim.DoScaledAnimationAsync("eyeBlink", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Empty(PlayerActionEvent caller) { }
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
|
{
|
||||||
|
double beat = cond.songPositionInBeats;
|
||||||
|
if (targetBeat != double.MinValue)
|
||||||
|
{
|
||||||
|
if (beat >= targetBeat + 9) Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/NailCarpenter/LongNail.cs.meta
Normal file
11
Assets/Scripts/Games/NailCarpenter/LongNail.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 830e1be1f879fa14ead64051b053de22
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
75
Assets/Scripts/Games/NailCarpenter/Nail.cs
Normal file
75
Assets/Scripts/Games/NailCarpenter/Nail.cs
Normal file
|
@ -0,0 +1,75 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using NaughtyBezierCurves;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_NailCarpenter
|
||||||
|
{
|
||||||
|
public class Nail : MonoBehaviour
|
||||||
|
{
|
||||||
|
public double targetBeat;
|
||||||
|
public Animator nailAnim;
|
||||||
|
|
||||||
|
private NailCarpenter game;
|
||||||
|
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
game = NailCarpenter.instance;
|
||||||
|
|
||||||
|
game.ScheduleInput(targetBeat, 0, NailCarpenter.InputAction_BasicPress, HammmerJust, HammmerMiss, Empty);
|
||||||
|
game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_AltFinish, strongHammmerJust, Empty, Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HammmerJust(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f);
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{
|
||||||
|
nailAnim.DoScaledAnimationAsync(
|
||||||
|
(state >= 1f ? "nailBendRight" : "nailBendLeft"), 0.5f);
|
||||||
|
SoundByte.PlayOneShot("miss");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SoundByte.PlayOneShotGame("nailCarpenter/HammerWeak");
|
||||||
|
nailAnim.DoScaledAnimationAsync("nailHammered", 0.5f);
|
||||||
|
}
|
||||||
|
private void strongHammmerJust(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.ScoreMiss();
|
||||||
|
game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f);
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{
|
||||||
|
nailAnim.DoScaledAnimationAsync(
|
||||||
|
(state >= 1f ? "nailBendRight" : "nailBendLeft"), 0.5f);
|
||||||
|
SoundByte.PlayOneShot("miss");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SoundByte.PlayOneShotGame("nailCarpenter/HammerStrong");
|
||||||
|
nailAnim.DoScaledAnimationAsync("nailStrongHammered", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HammmerMiss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
game.EyeAnim.DoScaledAnimationAsync("eyeBlink", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Empty(PlayerActionEvent caller) { }
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
|
{
|
||||||
|
double beat = cond.songPositionInBeats;
|
||||||
|
if (targetBeat != double.MinValue)
|
||||||
|
{
|
||||||
|
if (beat >= targetBeat + 9) Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/NailCarpenter/Nail.cs.meta
Normal file
11
Assets/Scripts/Games/NailCarpenter/Nail.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 264d72864bdc1b7409bff30d0223bbb7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
404
Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
Normal file
404
Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
Normal file
|
@ -0,0 +1,404 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using HeavenStudio.InputSystem;
|
||||||
|
using Jukebox;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class PcoNailLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
|
return new Minigame("nailCarpenter", "Nail Carpenter", "fab96e", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
new GameAction("puddingNail", "Pudding Nail")
|
||||||
|
{
|
||||||
|
function = delegate {NailCarpenter.instance.PlaySound();},
|
||||||
|
defaultLength = 4f,
|
||||||
|
resizable = true
|
||||||
|
},
|
||||||
|
new GameAction("cherryNail", "Cherry Nail")
|
||||||
|
{
|
||||||
|
function = delegate {NailCarpenter.instance.PlaySound();},
|
||||||
|
defaultLength = 2f,
|
||||||
|
resizable = true
|
||||||
|
},
|
||||||
|
new GameAction("cakeNail", "Cake Nail")
|
||||||
|
{
|
||||||
|
function = delegate {NailCarpenter.instance.PlaySound();},
|
||||||
|
defaultLength = 2f,
|
||||||
|
resizable = true
|
||||||
|
},
|
||||||
|
new GameAction("cakeLongNail", "Cake Long Nail")
|
||||||
|
{
|
||||||
|
function = delegate {NailCarpenter.instance.PlaySound();},
|
||||||
|
defaultLength = 2f,
|
||||||
|
resizable = true
|
||||||
|
},
|
||||||
|
new GameAction("slideFusuma", "Slide Fusuma")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
NailCarpenter.instance.SlideFusuma(e.beat, e.length, e["fillRatio"], e["ease"], e["mute"]);
|
||||||
|
},
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("fillRatio", new EntityTypes.Float(0f, 1f, 0.3f), "Ratio", "Set the ratio of closing the fusuma."),
|
||||||
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
|
||||||
|
new Param("mute", false, "Mute", "Toggle if the cue should be muted.")
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new List<string>() { "pco", "normal" },
|
||||||
|
"pconail", "en",
|
||||||
|
new List<string>() { }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
using Scripts_NailCarpenter;
|
||||||
|
|
||||||
|
public class NailCarpenter : Minigame
|
||||||
|
{
|
||||||
|
public GameObject baseNail;
|
||||||
|
public GameObject baseLongNail;
|
||||||
|
public GameObject baseSweet;
|
||||||
|
public Animator Carpenter;
|
||||||
|
public Animator EyeAnim;
|
||||||
|
public Animator EffectExclamRed;
|
||||||
|
public Animator EffectExclamBlue;
|
||||||
|
|
||||||
|
public Transform scrollingHolder;
|
||||||
|
public Transform nailHolder;
|
||||||
|
public Transform boardTrans;
|
||||||
|
public Transform fusumaTrans;
|
||||||
|
const float nailDistance = -8f;
|
||||||
|
const float boardWidth = 19.2f;
|
||||||
|
float scrollRate => nailDistance / (Conductor.instance.pitchedSecPerBeat * 2f);
|
||||||
|
|
||||||
|
private bool missed;
|
||||||
|
private bool hasSlurped;
|
||||||
|
|
||||||
|
const int IAAltDownCat = IAMAXCAT;
|
||||||
|
const int IAAltUpCat = IAMAXCAT + 1;
|
||||||
|
|
||||||
|
protected static bool IA_PadAltPress(out double dt)
|
||||||
|
{
|
||||||
|
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
|
||||||
|
}
|
||||||
|
protected static bool IA_BatonAltPress(out double dt)
|
||||||
|
{
|
||||||
|
return PlayerInput.GetSqueezeDown(out dt);
|
||||||
|
}
|
||||||
|
protected static bool IA_TouchAltPress(out double dt)
|
||||||
|
{
|
||||||
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
||||||
|
&& instance.IsExpectingInputNow(InputAction_AltStart);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected static bool IA_PadAltRelease(out double dt)
|
||||||
|
{
|
||||||
|
return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt);
|
||||||
|
}
|
||||||
|
protected static bool IA_BatonAltRelease(out double dt)
|
||||||
|
{
|
||||||
|
return PlayerInput.GetSqueezeUp(out dt);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PlayerInput.InputAction InputAction_AltStart =
|
||||||
|
new("PcoNailAltStart", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
|
||||||
|
IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress);
|
||||||
|
public static PlayerInput.InputAction InputAction_AltFinish =
|
||||||
|
new("PcoNailAltFinish", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat },
|
||||||
|
IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease);
|
||||||
|
public static PlayerInput.InputAction InputAction_TouchRelease =
|
||||||
|
new("PcoNailTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
|
||||||
|
IA_Empty, IA_TouchBasicRelease, IA_Empty);
|
||||||
|
|
||||||
|
public static NailCarpenter instance;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
double slideBeat = double.MaxValue;
|
||||||
|
double slideLength;
|
||||||
|
Util.EasingFunction.Ease slideEase;
|
||||||
|
float slideRatioLast = 0, slideRatioNext = 0;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
var currentBeat = cond.songPositionInBeatsAsDouble;
|
||||||
|
|
||||||
|
if (!cond.isPlaying) return;
|
||||||
|
|
||||||
|
// Debug.Log(newBeat);
|
||||||
|
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShot("miss");
|
||||||
|
Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f);
|
||||||
|
hasSlurped = false;
|
||||||
|
// ScoreMiss();
|
||||||
|
}
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_AltFinish) && !IsExpectingInputNow(InputAction_AltFinish))
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShot("miss");
|
||||||
|
Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f);
|
||||||
|
hasSlurped = false;
|
||||||
|
// ScoreMiss();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Object scroll.
|
||||||
|
var scrollPos = scrollingHolder.localPosition;
|
||||||
|
var newScrollX = scrollPos.x + (scrollRate * Time.deltaTime);
|
||||||
|
scrollingHolder.localPosition = new Vector3(newScrollX, scrollPos.y, scrollPos.z);
|
||||||
|
|
||||||
|
// Board scroll.
|
||||||
|
var boardPos = boardTrans.localPosition;
|
||||||
|
var newBoardX = boardPos.x + (scrollRate * Time.deltaTime);
|
||||||
|
newBoardX %= boardWidth;
|
||||||
|
boardTrans.localPosition = new Vector3(newBoardX, boardPos.y, boardPos.z);
|
||||||
|
|
||||||
|
UpdateFusuma(currentBeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGameSwitch(double beat)
|
||||||
|
{
|
||||||
|
double startBeat;
|
||||||
|
double endBeat = double.MaxValue;
|
||||||
|
var entities = GameManager.instance.Beatmap.Entities;
|
||||||
|
|
||||||
|
startBeat = beat;
|
||||||
|
// find out when the next game switch (or remix end) happens
|
||||||
|
RiqEntity firstEnd = entities.Find(c => (c.datamodel.StartsWith("gameManager/switchGame") || c.datamodel.Equals("gameManager/end")) && c.beat > startBeat);
|
||||||
|
endBeat = firstEnd?.beat ?? double.MaxValue;
|
||||||
|
|
||||||
|
// Nail events.
|
||||||
|
List<RiqEntity> pudNailEvents = entities.FindAll(v => v.datamodel == "nailCarpenter/puddingNail");
|
||||||
|
List<RiqEntity> chrNailEvents = entities.FindAll(v => v.datamodel == "nailCarpenter/cherryNail");
|
||||||
|
List<RiqEntity> cakeNailEvents = entities.FindAll(v => v.datamodel == "nailCarpenter/cakeNail");
|
||||||
|
List<RiqEntity> cklNailEvents = entities.FindAll(v => v.datamodel == "nailCarpenter/cakeLongNail");
|
||||||
|
|
||||||
|
var cherryTargetBeats = new List<double>(){};
|
||||||
|
|
||||||
|
// Spawn cake and nail.
|
||||||
|
for (int i = 0; i < cakeNailEvents.Count; i++) {
|
||||||
|
var nailBeat = cakeNailEvents[i].beat;
|
||||||
|
var nailLength = cakeNailEvents[i].length;
|
||||||
|
|
||||||
|
// Only consider nailgie events that aren't past the start point.
|
||||||
|
if (startBeat <= nailBeat + nailLength) {
|
||||||
|
int nailInEvent = Mathf.CeilToInt(nailLength + 1) / 2;
|
||||||
|
|
||||||
|
for (int b = 0; b < nailInEvent; b++)
|
||||||
|
{
|
||||||
|
var targetNailBeat = nailBeat + (2f * b);
|
||||||
|
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
||||||
|
{
|
||||||
|
sounds.Add(new MultiSound.Sound("nailCarpenter/alarm", targetNailBeat));
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(targetNailBeat, delegate
|
||||||
|
{
|
||||||
|
EffectExclamRed.DoScaledAnimationAsync("exclamAppear", 0.5f);
|
||||||
|
})
|
||||||
|
});
|
||||||
|
SpawnSweet(targetNailBeat, startBeat,
|
||||||
|
(b==0 ? Sweet.sweetsType.ShortCake : Sweet.sweetsType.Cherry));
|
||||||
|
SpawnNail(targetNailBeat+0.5f, startBeat);
|
||||||
|
SpawnSweet(targetNailBeat+1.0f, startBeat, Sweet.sweetsType.Cherry);
|
||||||
|
SpawnNail(targetNailBeat+1.25f, startBeat);
|
||||||
|
SpawnNail(targetNailBeat+1.75f, startBeat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cherryTargetBeats.Add(nailBeat + 2f * nailInEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Spawn pudding and nail.
|
||||||
|
for (int i = 0; i < pudNailEvents.Count; i++) {
|
||||||
|
var nailBeat = pudNailEvents[i].beat;
|
||||||
|
var nailLength = pudNailEvents[i].length;
|
||||||
|
|
||||||
|
// Only consider nailgie events that aren't past the start point.
|
||||||
|
if (startBeat <= nailBeat + nailLength) {
|
||||||
|
int nailInEvent = Mathf.CeilToInt(nailLength);
|
||||||
|
for (int b = 0; b < nailInEvent; b++)
|
||||||
|
{
|
||||||
|
var targetNailBeat = nailBeat + (1f * b);
|
||||||
|
|
||||||
|
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
||||||
|
{
|
||||||
|
sounds.Add(new MultiSound.Sound("nailCarpenter/one", targetNailBeat));
|
||||||
|
SpawnSweet(targetNailBeat, startBeat,
|
||||||
|
(IsInRange(cherryTargetBeats, targetNailBeat) ? Sweet.sweetsType.Cherry :
|
||||||
|
Sweet.sweetsType.Pudding));
|
||||||
|
SpawnNail(targetNailBeat+0.5f, startBeat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Spawn cherrypudding and nail.
|
||||||
|
for (int i = 0; i < chrNailEvents.Count; i++) {
|
||||||
|
var nailBeat = chrNailEvents[i].beat;
|
||||||
|
var nailLength = chrNailEvents[i].length;
|
||||||
|
|
||||||
|
// Only consider nailgie events that aren't past the start point.
|
||||||
|
if (startBeat <= nailBeat + nailLength) {
|
||||||
|
int nailInEvent = Mathf.CeilToInt(nailLength + 1) / 2;
|
||||||
|
|
||||||
|
for (int b = 0; b < nailInEvent; b++)
|
||||||
|
{
|
||||||
|
var targetNailBeat = nailBeat + (2f * b);
|
||||||
|
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
||||||
|
{
|
||||||
|
sounds.Add(new MultiSound.Sound("nailCarpenter/three", targetNailBeat));
|
||||||
|
SpawnSweet(targetNailBeat, startBeat,
|
||||||
|
(IsInRange(cherryTargetBeats, targetNailBeat) ? Sweet.sweetsType.Cherry :
|
||||||
|
Sweet.sweetsType.CherryPudding));
|
||||||
|
SpawnNail(targetNailBeat+0.5f, startBeat);
|
||||||
|
SpawnNail(targetNailBeat+1.0f, startBeat);
|
||||||
|
SpawnNail(targetNailBeat+1.5f, startBeat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Spawn long nail.
|
||||||
|
for (int i = 0; i < cklNailEvents.Count; i++) {
|
||||||
|
var nailBeat = cklNailEvents[i].beat;
|
||||||
|
var nailLength = cklNailEvents[i].length;
|
||||||
|
|
||||||
|
// Only consider nailgie events that aren't past the start point.
|
||||||
|
if (startBeat <= nailBeat + nailLength) {
|
||||||
|
int nailInEvent = Mathf.CeilToInt(nailLength + 1) / 2;
|
||||||
|
|
||||||
|
for (int b = 0; b < nailInEvent; b++)
|
||||||
|
{
|
||||||
|
var targetNailBeat = nailBeat + (2f * b);
|
||||||
|
if (startBeat <= targetNailBeat && targetNailBeat < endBeat)
|
||||||
|
{
|
||||||
|
sounds.Add(new MultiSound.Sound("nailCarpenter/signal1", targetNailBeat));
|
||||||
|
sounds.Add(new MultiSound.Sound("nailCarpenter/signal2", targetNailBeat+1f));
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(targetNailBeat, delegate
|
||||||
|
{
|
||||||
|
EffectExclamBlue.DoScaledAnimationAsync("exclamAppear", 0.5f);
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(targetNailBeat+1f, delegate
|
||||||
|
{
|
||||||
|
Carpenter.DoScaledAnimationAsync("carpenterArmUp", 0.5f);
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
SpawnSweet(targetNailBeat, startBeat,
|
||||||
|
(IsInRange(cherryTargetBeats, targetNailBeat) ? Sweet.sweetsType.Cherry :
|
||||||
|
Sweet.sweetsType.LayerCake));
|
||||||
|
SpawnNail(targetNailBeat+0.5f, startBeat);
|
||||||
|
SpawnLongNail(targetNailBeat+1f, startBeat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPlay(double beat)
|
||||||
|
{
|
||||||
|
OnGameSwitch(beat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SlideFusuma(double beat, double length, float fillRatio, int ease, bool mute)
|
||||||
|
{
|
||||||
|
if (!mute) MultiSound.Play(new MultiSound.Sound[]{ new MultiSound.Sound("nailCarpenter/open", beat)});
|
||||||
|
slideBeat = beat;
|
||||||
|
slideLength = length;
|
||||||
|
slideEase = (Util.EasingFunction.Ease)ease;
|
||||||
|
slideRatioLast = slideRatioNext;
|
||||||
|
slideRatioNext = fillRatio;
|
||||||
|
}
|
||||||
|
void UpdateFusuma(double beat)
|
||||||
|
{
|
||||||
|
if (beat >= slideBeat)
|
||||||
|
{
|
||||||
|
float slideLast = 17.8f *(1-slideRatioLast);
|
||||||
|
float slideNext = 17.8f *(1-slideRatioNext);
|
||||||
|
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(slideEase);
|
||||||
|
float slideProg = Conductor.instance.GetPositionFromBeat(slideBeat, slideLength, true);
|
||||||
|
slideProg = Mathf.Clamp01(slideProg);
|
||||||
|
float slide = func(slideLast, slideNext, slideProg);
|
||||||
|
fusumaTrans.localPosition = new Vector3(slide, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnNail(double beat, double startBeat)
|
||||||
|
{
|
||||||
|
var newNail = Instantiate(baseNail, nailHolder).GetComponent<Nail>();
|
||||||
|
|
||||||
|
newNail.targetBeat = beat;
|
||||||
|
|
||||||
|
var nailX = (beat - startBeat) * -nailDistance / 2f;
|
||||||
|
newNail.transform.localPosition = new Vector3((float)nailX, 0f, 0f);
|
||||||
|
newNail.Init();
|
||||||
|
newNail.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
private void SpawnLongNail(double beat, double startBeat)
|
||||||
|
{
|
||||||
|
var newNail = Instantiate(baseLongNail, nailHolder).GetComponent<LongNail>();
|
||||||
|
|
||||||
|
newNail.targetBeat = beat;
|
||||||
|
|
||||||
|
var nailX = (beat - startBeat + 0.5f) * -nailDistance / 2f;
|
||||||
|
newNail.transform.localPosition = new Vector3((float)nailX, 0f, 0f);
|
||||||
|
newNail.Init();
|
||||||
|
newNail.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
private void SpawnSweet(double beat, double startBeat, Sweet.sweetsType sweetType)
|
||||||
|
{
|
||||||
|
var newSweet = Instantiate(baseSweet, nailHolder).GetComponent<Sweet>();
|
||||||
|
|
||||||
|
newSweet.targetBeat = beat;
|
||||||
|
newSweet.sweetType = sweetType;
|
||||||
|
|
||||||
|
var sweetX = (beat - startBeat) * -nailDistance / 2f;
|
||||||
|
newSweet.transform.localPosition = new Vector3((float)sweetX, 0f, 0f);
|
||||||
|
newSweet.gameObject.SetActive(true);
|
||||||
|
newSweet.Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsInRange(List<double> list, double num)
|
||||||
|
{
|
||||||
|
foreach (double item in list)
|
||||||
|
{
|
||||||
|
if (num >= item && num <= item + 0.25f)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// MultiSound.Play may not work in OnPlay (OnGameSwitch?), so I play the audio using an alternative method.
|
||||||
|
List<MultiSound.Sound> sounds = new List<MultiSound.Sound>(){};
|
||||||
|
bool isPlayed = false;
|
||||||
|
public void PlaySound()
|
||||||
|
{
|
||||||
|
if (isPlayed) return;
|
||||||
|
if (sounds.Count > 0) {
|
||||||
|
MultiSound.Play(sounds.ToArray());
|
||||||
|
isPlayed = true;
|
||||||
|
sounds = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs.meta
Normal file
11
Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a0cf19f0e857f7442a27cc6cd6906000
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
105
Assets/Scripts/Games/NailCarpenter/Sweet.cs
Normal file
105
Assets/Scripts/Games/NailCarpenter/Sweet.cs
Normal file
|
@ -0,0 +1,105 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using NaughtyBezierCurves;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_NailCarpenter
|
||||||
|
{
|
||||||
|
public class Sweet : MonoBehaviour
|
||||||
|
{
|
||||||
|
public double targetBeat;
|
||||||
|
public sweetsType sweetType;
|
||||||
|
public Animator sweetAnim;
|
||||||
|
// public SpriteRenderer sweetSprite;
|
||||||
|
|
||||||
|
public enum sweetsType
|
||||||
|
{
|
||||||
|
Pudding=0,
|
||||||
|
CherryPudding=1,
|
||||||
|
ShortCake=2,
|
||||||
|
Cherry=3,
|
||||||
|
LayerCake=4,
|
||||||
|
};
|
||||||
|
|
||||||
|
private NailCarpenter game;
|
||||||
|
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
game = NailCarpenter.instance;
|
||||||
|
|
||||||
|
AwakeAnim();
|
||||||
|
game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_BasicPress, HammmerJust, Empty, Empty);
|
||||||
|
game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_AltFinish, HammmerJust, Empty, Empty);
|
||||||
|
}
|
||||||
|
private void AwakeAnim()
|
||||||
|
{
|
||||||
|
switch(sweetType)
|
||||||
|
{
|
||||||
|
case sweetsType.Pudding:
|
||||||
|
sweetAnim.Play("puddingIdle", -1, 0);
|
||||||
|
break;
|
||||||
|
case sweetsType.CherryPudding:
|
||||||
|
sweetAnim.Play("cherryPuddingIdle", -1, 0);
|
||||||
|
break;
|
||||||
|
case sweetsType.ShortCake:
|
||||||
|
sweetAnim.Play("shortCakeIdle", -1, 0);
|
||||||
|
break;
|
||||||
|
case sweetsType.Cherry:
|
||||||
|
sweetAnim.Play("cherryIdle", -1, 0);
|
||||||
|
break;
|
||||||
|
case sweetsType.LayerCake:
|
||||||
|
sweetAnim.Play("layerCakeIdle", -1, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void BreakAnim()
|
||||||
|
{
|
||||||
|
switch(sweetType)
|
||||||
|
{
|
||||||
|
case sweetsType.Pudding:
|
||||||
|
sweetAnim.DoScaledAnimationAsync("puddingBreak", 0.5f);
|
||||||
|
break;
|
||||||
|
case sweetsType.CherryPudding:
|
||||||
|
sweetAnim.DoScaledAnimationAsync("cherryPuddingBreak", 0.5f);
|
||||||
|
break;
|
||||||
|
case sweetsType.ShortCake:
|
||||||
|
sweetAnim.DoScaledAnimationAsync("shortCakeBreak", 0.5f);
|
||||||
|
break;
|
||||||
|
case sweetsType.Cherry:
|
||||||
|
sweetAnim.DoScaledAnimationAsync("cherryBreak", 0.5f);
|
||||||
|
break;
|
||||||
|
case sweetsType.LayerCake:
|
||||||
|
sweetAnim.DoScaledAnimationAsync("layerCakeBreak", 0.5f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HammmerJust(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
game.ScoreMiss();
|
||||||
|
BreakAnim();
|
||||||
|
game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f);
|
||||||
|
SoundByte.PlayOneShot("miss");
|
||||||
|
game.EyeAnim.DoScaledAnimationAsync("eyeBlink", 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Empty(PlayerActionEvent caller) { }
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
|
{
|
||||||
|
double beat = cond.songPositionInBeats;
|
||||||
|
if (targetBeat != double.MinValue)
|
||||||
|
{
|
||||||
|
if (beat >= targetBeat + 9) Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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Reference in a new issue