mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 10:45:09 +00:00
last of the assetbundle definitions
fix input scheduling not taking into account what minigame is actually active at the target time fix input disable and autoplay jank prep "friendly program name" define title screen adjustments remove bread2unity
This commit is contained in:
parent
dde462caed
commit
60b66e3ae2
92 changed files with 354 additions and 819 deletions
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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||||
guid: 375dce47d61a68447a1b4813869b10b2
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folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
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@ -1,65 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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||||
|
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using UnityEngine;
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namespace Bread2Unity
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{
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public class BCCAD : IDataModel
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||||
{
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public BCCAD Read(byte[] bytes)
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{
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sheetW = BitConverter.ToUInt16(bytes, 4);
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sheetH = BitConverter.ToUInt16(bytes, 6);
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// int max = (bytes[8] * 2) + 12;
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int max = 64 * bytes[8] + 12;
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// note this doesn't account for empty sprites, but I'll get there when i get there
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for (int i = 12; i < max; i += 2) // 16 bit bytes, skip every 2nd byte
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{
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ISprite spriteParts_ = new ISprite();
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int compare = 0;
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for (int j = 0; j < bytes[i]; j++)
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{
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int ind = i + 4 + (64 * j);
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ISpritePart part = new ISpritePart();
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part.regionX = BitConverter.ToUInt16(bytes, ind + 0);
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part.regionY = BitConverter.ToUInt16(bytes, ind + 2);
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part.regionW = BitConverter.ToUInt16(bytes, ind + 4);
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part.regionH = BitConverter.ToUInt16(bytes, ind + 6);
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part.posX = BitConverter.ToInt16(bytes, ind + 8);
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part.posY = BitConverter.ToInt16(bytes, ind + 10);
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part.stretchX = BitConverter.ToSingle(bytes, ind + 12);
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part.stretchY = BitConverter.ToSingle(bytes, ind + 14);
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part.rotation = BitConverter.ToSingle(bytes, ind + 16);
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part.flipX = bytes[ind + 18] != (byte)0;
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part.flipY = bytes[ind + 20] != (byte)0;
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// im sure the values between 20 and 28 are important so remind me to come back to these
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part.opacity = bytes[ind + 28];
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Debug.Log("offset: " + ind + ", val: " + part.regionX);
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spriteParts_.parts.Add(part);
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compare += 64;
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}
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sprites.Add(spriteParts_);
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i += compare;
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}
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return new BCCAD()
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{
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};
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}
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/// sprites length bytes start = 12
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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||||
guid: 3b4f0c7c12cfcc74bbfdc8c1be61d4b0
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,55 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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using Starpelly;
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namespace Bread2Unity
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{
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public class Bread2Unity : EditorWindow
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{
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public const string editorFolderName = "bread2unity";
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[MenuItem("Tools/bread2unity")]
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public static void ShowWindow()
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{
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EditorWindow.GetWindow<Bread2Unity>("bread2unity");
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}
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public void OnGUI()
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{
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Texture logo = (Texture)AssetDatabase.LoadAssetAtPath($"Assets/Editor/{editorFolderName}/logo.png", typeof(Texture));
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GUILayout.Box(logo, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(60) });
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GUILayout.Space(30);
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GUIStyle desc = EditorStyles.label;
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desc.wordWrap = true;
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desc.fontStyle = FontStyle.BoldAndItalic;
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GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
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"\nCreated by Starpelly.", desc);
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GUILayout.Space(120);
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if (GUILayout.Button("Test"))
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{
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string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
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if (path.Length != 0)
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{
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var fileContent = File.ReadAllBytes(path);
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new BCCAD().Read(fileContent);
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}
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}
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
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{
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Application.OpenURL("https://github.com/rhmodding/bread");
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 0967d3b57ef5e5d46965e261ead79e15
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MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
|
@ -1,201 +0,0 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
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@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5149fd98229eaac4fb4d8a83f8c9b52f
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4801a6826549d7d4a978c7387a1aa26a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,24 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class IAnimation
|
||||
{
|
||||
public List<IAnimationStep> steps;
|
||||
}
|
||||
|
||||
public class IAnimationStep
|
||||
{
|
||||
public ushort spriteIndex;
|
||||
public ushort delay;
|
||||
|
||||
public float stretchX;
|
||||
public float stretchY;
|
||||
|
||||
public float rotation;
|
||||
|
||||
public byte opacity;
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c33bcfd692627dd4a97ac1cd1d930420
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,13 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class IDataModel
|
||||
{
|
||||
public List<ISprite> sprites = new List<ISprite>();
|
||||
public List<IAnimation> animations = new List<IAnimation>();
|
||||
public int sheetW;
|
||||
public int sheetH;
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ddf1fd563dabc6040a863537a081843a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,31 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class ISprite
|
||||
{
|
||||
public List<ISpritePart> parts = new List<ISpritePart>();
|
||||
}
|
||||
|
||||
public class ISpritePart
|
||||
{
|
||||
public ushort regionX;
|
||||
public ushort regionY;
|
||||
public ushort regionW;
|
||||
public ushort regionH;
|
||||
|
||||
public short posX;
|
||||
public short posY;
|
||||
|
||||
public float stretchX;
|
||||
public float stretchY;
|
||||
|
||||
public float rotation;
|
||||
|
||||
public bool flipX;
|
||||
public bool flipY;
|
||||
|
||||
public byte opacity;
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d4aae79bea7b7234f9ce059ade5fce08
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,2 +0,0 @@
|
|||
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Rhythm Heaven animation to Unity animation converter
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|
||||
m_AnchoredPosition: {x: 1222.5, y: -456.49997}
|
||||
m_SizeDelta: {x: 815, y: 456.49997}
|
||||
m_AnchoredPosition: {x: 1062.75, y: -396.5}
|
||||
m_SizeDelta: {x: 708.5, y: 396.5}
|
||||
m_Pivot: {x: 0.5, y: 0}
|
||||
--- !u!114 &1697728242
|
||||
MonoBehaviour:
|
||||
|
@ -7293,7 +7426,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 551, y: -623.6166}
|
||||
m_AnchoredPosition: {x: 444.5, y: -551.5688}
|
||||
m_SizeDelta: {x: 1140.8, y: 77.9475}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1756042649
|
||||
|
@ -7577,6 +7710,7 @@ MonoBehaviour:
|
|||
playPanel: {fileID: 1925566736}
|
||||
chartTitleText: {fileID: 2077947577}
|
||||
chartMapperText: {fileID: 128923927}
|
||||
chartIdolText: {fileID: 1570836018}
|
||||
chartDescText: {fileID: 177207008}
|
||||
chartStyleText: {fileID: 1959183877}
|
||||
mainSelectables:
|
||||
|
@ -7588,6 +7722,9 @@ MonoBehaviour:
|
|||
defaultSelectable: {fileID: 2079077664}
|
||||
selectedDisplayRect: {fileID: 1437246958}
|
||||
selectedDisplayIcon: {fileID: 896543860}
|
||||
otherHiddenOnMouse:
|
||||
- {fileID: 1284552964}
|
||||
- {fileID: 1305960736}
|
||||
--- !u!82 &1811344143
|
||||
AudioSource:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -7875,8 +8012,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 1, y: 0.5}
|
||||
m_AnchoredPosition: {x: 11, y: 0}
|
||||
m_SizeDelta: {x: -22, y: 72}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 72}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1880104641
|
||||
MonoBehaviour:
|
||||
|
@ -7925,8 +8062,8 @@ MonoBehaviour:
|
|||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontSize: 38
|
||||
m_fontSizeBase: 38
|
||||
m_fontSize: 32
|
||||
m_fontSizeBase: 32
|
||||
m_fontWeight: 400
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
|
@ -8127,7 +8264,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 816, y: -64}
|
||||
m_AnchoredPosition: {x: 816.10803, y: -64}
|
||||
m_SizeDelta: {x: 256, y: 128}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1923523152
|
||||
|
|
|
@ -336,6 +336,10 @@ namespace HeavenStudio
|
|||
|
||||
public void ScoreInputAccuracy(double beat, double accuracy, bool late, double time, float weight = 1, bool doDisplay = true)
|
||||
{
|
||||
// push the hit event to the timing display
|
||||
if (doDisplay)
|
||||
TimingAccuracyDisplay.instance.MakeAccuracyVfx(time, late);
|
||||
|
||||
if (weight > 0 && MarkerWeight > 0)
|
||||
{
|
||||
totalInputs += weight * MarkerWeight;
|
||||
|
@ -361,10 +365,6 @@ namespace HeavenStudio
|
|||
if (SkillStarManager.instance.DoStarJust())
|
||||
skillStarCollected = true;
|
||||
}
|
||||
|
||||
// push the hit event to the timing display
|
||||
if (doDisplay)
|
||||
TimingAccuracyDisplay.instance.MakeAccuracyVfx(time, late);
|
||||
}
|
||||
|
||||
public void DoSectionCompletion(double beat, bool clear, string name, double score)
|
||||
|
@ -1121,6 +1121,7 @@ namespace HeavenStudio
|
|||
if (currentGameO.TryGetComponent<Minigame>(out var minigame))
|
||||
{
|
||||
_currentMinigame = minigame;
|
||||
minigame.minigameName = game;
|
||||
}
|
||||
Vector3 originalScale = currentGameO.transform.localScale;
|
||||
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
|
||||
|
|
|
@ -7,6 +7,7 @@ using HeavenStudio.Common;
|
|||
using HeavenStudio.InputSystem;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
|
@ -24,6 +25,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
[SerializeField] public SoundSequence.SequenceKeyValue[] SoundSequences;
|
||||
|
||||
[NonSerialized] public string minigameName;
|
||||
|
||||
#region Premade Input Actions
|
||||
protected const int IAEmptyCat = -1;
|
||||
protected const int IAPressCat = 0;
|
||||
|
@ -125,6 +128,11 @@ namespace HeavenStudio.Games
|
|||
PlayerActionEvent.ActionEventHittableQuery HittableQuery = null
|
||||
)
|
||||
{
|
||||
// List<RiqEntity> gameSwitches = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= startBeat + timer && c.datamodel.Split("/")[0] == "switchGame");
|
||||
// if (gameSwitches != null && gameSwitches[^1].datamodel.Split("/")[1] != gameObject.name)
|
||||
// {
|
||||
// return null;
|
||||
// }
|
||||
|
||||
GameObject evtObj = new("ActionEvent" + (startBeat + timer));
|
||||
|
||||
|
@ -145,6 +153,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
evt.transform.parent = this.transform.parent;
|
||||
|
||||
evt.minigame = minigameName;
|
||||
|
||||
evtObj.SetActive(true);
|
||||
|
||||
scheduledInputs.Add(evt);
|
||||
|
@ -161,6 +171,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank);
|
||||
evt.autoplayOnly = true;
|
||||
evt.minigame = minigameName;
|
||||
return evt;
|
||||
}
|
||||
|
||||
|
@ -174,82 +185,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank, HittableQuery);
|
||||
evt.noAutoplay = true;
|
||||
return evt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Schedule an Input for a later time in the minigame. Executes the methods put in parameters
|
||||
/// </summary>
|
||||
/// <param name="startBeat">When the scheduling started (in beats)</param>
|
||||
/// <param name="timer">How many beats later should the input be expected</param>
|
||||
/// <param name="inputType">The type of the input that's expected (Press, Release, A, B, Directions>)</param>
|
||||
/// <param name="OnHit">Method to run if the Input has been Hit</param>
|
||||
/// <param name="OnMiss">Method to run if the Input has been Missed</param>
|
||||
/// <param name="OnBlank">Method to run whenever there's an Input while this is Scheduled (Shouldn't be used too much)</param>
|
||||
/// <returns></returns>
|
||||
[Obsolete("Use Input Action ScheduleInput instead")]
|
||||
public PlayerActionEvent ScheduleInput(
|
||||
double startBeat,
|
||||
double timer,
|
||||
InputType inputType,
|
||||
PlayerActionEvent.ActionEventCallbackState OnHit,
|
||||
PlayerActionEvent.ActionEventCallback OnMiss,
|
||||
PlayerActionEvent.ActionEventCallback OnBlank,
|
||||
PlayerActionEvent.ActionEventHittableQuery HittableQuery = null
|
||||
)
|
||||
{
|
||||
|
||||
GameObject evtObj = new GameObject("ActionEvent" + (startBeat + timer));
|
||||
evtObj.AddComponent<PlayerActionEvent>();
|
||||
|
||||
PlayerActionEvent evt = evtObj.GetComponent<PlayerActionEvent>();
|
||||
|
||||
evt.startBeat = startBeat;
|
||||
evt.timer = timer;
|
||||
evt.inputType = inputType;
|
||||
evt.OnHit = OnHit;
|
||||
evt.OnMiss = OnMiss;
|
||||
evt.OnBlank = OnBlank;
|
||||
evt.IsHittable = HittableQuery;
|
||||
|
||||
evt.OnDestroy = RemoveScheduledInput;
|
||||
|
||||
evt.canHit = true;
|
||||
evt.enabled = true;
|
||||
|
||||
evt.transform.parent = this.transform.parent;
|
||||
|
||||
evtObj.SetActive(true);
|
||||
|
||||
scheduledInputs.Add(evt);
|
||||
|
||||
return evt;
|
||||
}
|
||||
|
||||
[Obsolete("Use Input Action ScheduleInput instead")]
|
||||
public PlayerActionEvent ScheduleAutoplayInput(double startBeat,
|
||||
double timer,
|
||||
InputType inputType,
|
||||
PlayerActionEvent.ActionEventCallbackState OnHit,
|
||||
PlayerActionEvent.ActionEventCallback OnMiss,
|
||||
PlayerActionEvent.ActionEventCallback OnBlank)
|
||||
{
|
||||
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputType, OnHit, OnMiss, OnBlank);
|
||||
evt.autoplayOnly = true;
|
||||
return evt;
|
||||
}
|
||||
|
||||
[Obsolete("Use Input Action ScheduleInput instead")]
|
||||
public PlayerActionEvent ScheduleUserInput(double startBeat,
|
||||
double timer,
|
||||
InputType inputType,
|
||||
PlayerActionEvent.ActionEventCallbackState OnHit,
|
||||
PlayerActionEvent.ActionEventCallback OnMiss,
|
||||
PlayerActionEvent.ActionEventCallback OnBlank,
|
||||
PlayerActionEvent.ActionEventHittableQuery HittableQuery = null)
|
||||
{
|
||||
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputType, OnHit, OnMiss, OnBlank, HittableQuery);
|
||||
evt.noAutoplay = true;
|
||||
evt.minigame = minigameName;
|
||||
return evt;
|
||||
}
|
||||
|
||||
|
@ -401,18 +337,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public virtual void OnGameSwitch(double beat)
|
||||
{
|
||||
//Below is a template that can be used for handling previous entities.
|
||||
//section below is if you only want to look at entities that overlap the game switch
|
||||
/*
|
||||
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == [insert game name]);
|
||||
foreach(RiqEntity entity in prevEntities)
|
||||
{
|
||||
if(entity.beat + entity.length >= beat)
|
||||
{
|
||||
EventCaller.instance.CallEvent(entity, true);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public virtual void OnTimeChange()
|
||||
|
|
|
@ -32,6 +32,7 @@ namespace HeavenStudio.Games
|
|||
public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss
|
||||
public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
|
||||
public bool triggersAutoplay = true;
|
||||
public string minigame;
|
||||
bool lockedByEvent = false;
|
||||
bool markForDeletion = false;
|
||||
|
||||
|
@ -89,15 +90,17 @@ namespace HeavenStudio.Games
|
|||
public void Update()
|
||||
{
|
||||
Conductor cond = Conductor.instance;
|
||||
GameManager gm = GameManager.instance;
|
||||
if (markForDeletion) CleanUp();
|
||||
if (!cond.NotStopped()) CleanUp(); // If the song is stopped entirely in the editor, destroy itself as we don't want duplicates
|
||||
|
||||
if (noAutoplay && autoplayOnly) autoplayOnly = false;
|
||||
if (noAutoplay && triggersAutoplay) triggersAutoplay = false;
|
||||
if (!enabled) return;
|
||||
if (minigame != GameManager.instance.currentGame) return;
|
||||
|
||||
double normalizedTime = GetNormalizedTime();
|
||||
if (GameManager.instance.autoplay)
|
||||
if (gm.autoplay && gm.canInput)
|
||||
{
|
||||
AutoplayInput(normalizedTime);
|
||||
return;
|
||||
|
@ -179,7 +182,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void AutoplayInput(double normalizedTime, bool autoPlay = false)
|
||||
{
|
||||
if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && GameManager.instance.canInput && normalizedTime >= 1f - (Time.deltaTime * 0.5f))
|
||||
if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && normalizedTime >= 1f - (Time.deltaTime * 0.5f))
|
||||
{
|
||||
AutoplayEvent();
|
||||
if (!autoPlay)
|
||||
|
@ -191,6 +194,7 @@ namespace HeavenStudio.Games
|
|||
private void TimelineAutoplay()
|
||||
{
|
||||
if (Editor.Editor.instance == null) return;
|
||||
if (!GameManager.instance.canInput) return;
|
||||
if (Editor.Track.Timeline.instance != null && !Editor.Editor.instance.fullscreen)
|
||||
{
|
||||
Editor.Track.Timeline.instance.AutoplayBTN.GetComponent<Animator>().Play("Ace", 0, 0);
|
||||
|
@ -223,6 +227,11 @@ namespace HeavenStudio.Games
|
|||
//For the Autoplay
|
||||
public void AutoplayEvent()
|
||||
{
|
||||
if (!GameManager.instance.canInput)
|
||||
{
|
||||
CleanUp();
|
||||
return;
|
||||
}
|
||||
if (EnableAutoplayCheat)
|
||||
{
|
||||
Hit(0f, 1f);
|
||||
|
@ -238,6 +247,7 @@ namespace HeavenStudio.Games
|
|||
//The state parameter is either -1 -> Early, 0 -> Perfect, 1 -> Late
|
||||
public void Hit(double state, double time)
|
||||
{
|
||||
GameManager gm = GameManager.instance;
|
||||
if (OnHit != null && enabled)
|
||||
{
|
||||
if (canHit)
|
||||
|
@ -246,12 +256,15 @@ namespace HeavenStudio.Games
|
|||
pitchWhenHit = Conductor.instance.SongPitch;
|
||||
double normalized = time - 1f;
|
||||
int offset = Mathf.CeilToInt((float)normalized * 1000);
|
||||
GameManager.instance.AvgInputOffset = offset;
|
||||
if (gm.canInput)
|
||||
{
|
||||
gm.AvgInputOffset = offset;
|
||||
}
|
||||
state = System.Math.Max(-1.0, System.Math.Min(1.0, state));
|
||||
|
||||
if (countsForAccuracy && !(noAutoplay || autoplayOnly) && isEligible)
|
||||
if (countsForAccuracy && gm.canInput && !(noAutoplay || autoplayOnly) && isEligible)
|
||||
{
|
||||
GameManager.instance.ScoreInputAccuracy(startBeat + timer, TimeToAccuracy(time, pitchWhenHit), time > 1.0, time, weight, true);
|
||||
gm.ScoreInputAccuracy(startBeat + timer, TimeToAccuracy(time, pitchWhenHit), time > 1.0, time, weight, true);
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
GoForAPerfect.instance.Miss();
|
||||
|
@ -319,15 +332,16 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Miss()
|
||||
{
|
||||
GameManager gm = GameManager.instance;
|
||||
CleanUp();
|
||||
if (OnMiss != null && enabled && !autoplayOnly)
|
||||
{
|
||||
OnMiss(this);
|
||||
}
|
||||
|
||||
if (countsForAccuracy && !(noAutoplay || autoplayOnly))
|
||||
if (countsForAccuracy && gm.canInput && !(noAutoplay || autoplayOnly))
|
||||
{
|
||||
GameManager.instance.ScoreInputAccuracy(startBeat + timer, 0, true, 2.0, weight, false);
|
||||
gm.ScoreInputAccuracy(startBeat + timer, 0, true, 2.0, weight, false);
|
||||
GoForAPerfect.instance.Miss();
|
||||
SectionMedalsManager.instance.MakeIneligible();
|
||||
}
|
||||
|
|
|
@ -285,7 +285,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
|
||||
}
|
||||
},
|
||||
});
|
||||
},
|
||||
new List<string>() { "ntr", "repeat" },
|
||||
"ntrrockers", "en",
|
||||
new List<string>() { "en" }
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -72,7 +72,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("amount", new EntityTypes.Integer(3, 5, 3), "Amount")
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
new List<string>() { "ntr", "normal" },
|
||||
"ntrdiving", "en",
|
||||
new List<string>() { "en" }
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -103,7 +103,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
},
|
||||
new List<string>() {"agb", "normal"},
|
||||
"agbtoss", "en",
|
||||
"agbtoss", "jp",
|
||||
new List<string>() {}
|
||||
);
|
||||
}
|
||||
|
|
|
@ -68,7 +68,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("ease", EasingFunction.Ease.Linear, "Ease")
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new List<string>() {"agb", "normal"},
|
||||
"agbtrampoline", "jp",
|
||||
new List<string>() {}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,6 +37,7 @@ namespace HeavenStudio
|
|||
public static string PlayOpenFile = null;
|
||||
|
||||
public static string buildTime = "00/00/0000 00:00:00";
|
||||
public static string friendlyReleaseName = "Heaven Studio (1.0 Lush)";
|
||||
|
||||
public static bool HasShutDown = false;
|
||||
public static bool discordDuringTesting = false;
|
||||
|
@ -127,7 +128,10 @@ namespace HeavenStudio
|
|||
}
|
||||
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
|
||||
PlayerInput.InitInputControllers();
|
||||
#if UNITY_EDITOR
|
||||
#if HEAVENSTUDIO_PROD
|
||||
Starpelly.OS.ChangeWindowTitle("Heaven Studio");
|
||||
buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
||||
#elif UNITY_EDITOR
|
||||
Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR ");
|
||||
buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss");
|
||||
#else
|
||||
|
|
|
@ -108,8 +108,11 @@ namespace HeavenStudio.Editor
|
|||
AddIcon(minigame);
|
||||
|
||||
UpdateEditorStatus(true);
|
||||
|
||||
#if HEAVENSTUDIO_PROD
|
||||
BuildDateDisplay.text = GlobalGameManager.friendlyReleaseName;
|
||||
#else
|
||||
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
||||
#endif
|
||||
isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable;
|
||||
isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable;
|
||||
GameManager.instance.CursorCam.enabled = isCursorEnabled;
|
||||
|
|
|
@ -936,6 +936,7 @@ namespace HeavenStudio.Editor.Track
|
|||
{
|
||||
Selections.instance.ClickSelect(marker);
|
||||
marker.moving = true;
|
||||
marker.entity.beat = Mathf.Max(MousePos2BeatSnap, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -44,6 +44,7 @@ namespace HeavenStudio
|
|||
[SerializeField] private GameObject playPanel;
|
||||
[SerializeField] private TMP_Text chartTitleText;
|
||||
[SerializeField] private TMP_Text chartMapperText;
|
||||
[SerializeField] private TMP_Text chartIdolText;
|
||||
[SerializeField] private TMP_Text chartDescText;
|
||||
[SerializeField] private TMP_Text chartStyleText;
|
||||
|
||||
|
@ -51,6 +52,7 @@ namespace HeavenStudio
|
|||
[SerializeField] private Selectable defaultSelectable;
|
||||
[SerializeField] private RectTransform selectedDisplayRect;
|
||||
[SerializeField] private GameObject selectedDisplayIcon;
|
||||
[SerializeField] private GameObject[] otherHiddenOnMouse;
|
||||
|
||||
private AudioSource musicSource;
|
||||
|
||||
|
@ -91,7 +93,9 @@ namespace HeavenStudio
|
|||
selectedDisplayAnim = anim;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
#if HEAVENSTUDIO_PROD
|
||||
versionText.text = GlobalGameManager.friendlyReleaseName;
|
||||
#elif UNITY_EDITOR
|
||||
versionText.text = "EDITOR";
|
||||
#else
|
||||
versionText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
||||
|
@ -163,6 +167,10 @@ namespace HeavenStudio
|
|||
PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle();
|
||||
usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
|
||||
selectedDisplayIcon.SetActive(!usingMouse);
|
||||
foreach (var obj in otherHiddenOnMouse)
|
||||
{
|
||||
obj.SetActive(!usingMouse);
|
||||
}
|
||||
|
||||
if ((lastController as InputJoyshock) != null)
|
||||
{
|
||||
|
@ -300,6 +308,10 @@ namespace HeavenStudio
|
|||
{
|
||||
usingMouse = false;
|
||||
selectedDisplayIcon.SetActive(true);
|
||||
foreach (var obj in otherHiddenOnMouse)
|
||||
{
|
||||
obj.SetActive(true);
|
||||
}
|
||||
}
|
||||
currentSelectable.GetComponent<Button>()?.onClick.Invoke();
|
||||
}
|
||||
|
@ -311,6 +323,10 @@ namespace HeavenStudio
|
|||
{
|
||||
usingMouse = false;
|
||||
selectedDisplayIcon.SetActive(true);
|
||||
foreach (var obj in otherHiddenOnMouse)
|
||||
{
|
||||
obj.SetActive(true);
|
||||
}
|
||||
currentSelectable = currentSelectable.FindSelectableOnUp();
|
||||
currentSelectable.Select();
|
||||
SetSelectableRectTarget(currentSelectable);
|
||||
|
@ -329,6 +345,10 @@ namespace HeavenStudio
|
|||
{
|
||||
usingMouse = false;
|
||||
selectedDisplayIcon.SetActive(true);
|
||||
foreach (var obj in otherHiddenOnMouse)
|
||||
{
|
||||
obj.SetActive(true);
|
||||
}
|
||||
currentSelectable = currentSelectable.FindSelectableOnDown();
|
||||
currentSelectable.Select();
|
||||
SetSelectableRectTarget(currentSelectable);
|
||||
|
@ -347,6 +367,10 @@ namespace HeavenStudio
|
|||
{
|
||||
usingMouse = false;
|
||||
selectedDisplayIcon.SetActive(true);
|
||||
foreach (var obj in otherHiddenOnMouse)
|
||||
{
|
||||
obj.SetActive(true);
|
||||
}
|
||||
currentSelectable = currentSelectable.FindSelectableOnLeft();
|
||||
currentSelectable.Select();
|
||||
SetSelectableRectTarget(currentSelectable);
|
||||
|
@ -365,6 +389,10 @@ namespace HeavenStudio
|
|||
{
|
||||
usingMouse = false;
|
||||
selectedDisplayIcon.SetActive(true);
|
||||
foreach (var obj in otherHiddenOnMouse)
|
||||
{
|
||||
obj.SetActive(true);
|
||||
}
|
||||
currentSelectable = currentSelectable.FindSelectableOnRight();
|
||||
currentSelectable.Select();
|
||||
SetSelectableRectTarget(currentSelectable);
|
||||
|
@ -388,6 +416,10 @@ namespace HeavenStudio
|
|||
mouseSelectable = selectable;
|
||||
usingMouse = true;
|
||||
selectedDisplayIcon.SetActive(false);
|
||||
foreach (var obj in otherHiddenOnMouse)
|
||||
{
|
||||
obj.SetActive(false);
|
||||
}
|
||||
}
|
||||
if (currentSelectable != selectable && usingMouse)
|
||||
{
|
||||
|
@ -490,6 +522,7 @@ namespace HeavenStudio
|
|||
chartTitleText.text = beatmap["remixtitle"];
|
||||
chartMapperText.text = beatmap["remixauthor"];
|
||||
chartDescText.text = beatmap["remixdesc"];
|
||||
chartIdolText.text = "♪ " + beatmap["idolcredit"];
|
||||
chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}";
|
||||
|
||||
playPanel.SetActive(true);
|
||||
|
@ -524,10 +557,15 @@ namespace HeavenStudio
|
|||
|
||||
public void SocialsPressed()
|
||||
{
|
||||
snsRevealed = true;
|
||||
snsVersionText.text = GlobalGameManager.buildTime;
|
||||
snsPanel.SetActive(true);
|
||||
// snsRevealed = true;
|
||||
// #if HEAVENSTUDIO_PROD
|
||||
// snsVersionText.text = GlobalGameManager.friendlyReleaseName;
|
||||
// #else
|
||||
// snsVersionText.text = GlobalGameManager.buildTime;
|
||||
// #endif
|
||||
// snsPanel.SetActive(true);
|
||||
SoundByte.PlayOneShot("ui/UISelect");
|
||||
Application.OpenURL("https://github.com/RHeavenStudio/HeavenStudio");
|
||||
// show a panel with our SNS links
|
||||
}
|
||||
|
||||
|
|
|
@ -11,8 +11,6 @@
|
|||
|
||||
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
|
||||
|
||||
[YouTube Channel](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ)
|
||||
|
||||
[itch.io Page](https://rheavenstudio.itch.io/heaven-studio)
|
||||
|
||||
[Documentation](https://rheavenstudio.github.io/)
|
||||
|
|
Loading…
Reference in a new issue