last of the assetbundle definitions

fix input scheduling not taking into account what minigame is actually active at the target time
fix input disable and autoplay jank
prep "friendly program name" define
title screen adjustments
remove bread2unity
This commit is contained in:
minenice55 2024-01-14 02:18:46 -05:00
parent dde462caed
commit 60b66e3ae2
92 changed files with 354 additions and 819 deletions

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 375dce47d61a68447a1b4813869b10b2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,65 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Bread2Unity
{
public class BCCAD : IDataModel
{
public BCCAD Read(byte[] bytes)
{
sheetW = BitConverter.ToUInt16(bytes, 4);
sheetH = BitConverter.ToUInt16(bytes, 6);
// int max = (bytes[8] * 2) + 12;
int max = 64 * bytes[8] + 12;
// note this doesn't account for empty sprites, but I'll get there when i get there
for (int i = 12; i < max; i += 2) // 16 bit bytes, skip every 2nd byte
{
ISprite spriteParts_ = new ISprite();
int compare = 0;
for (int j = 0; j < bytes[i]; j++)
{
int ind = i + 4 + (64 * j);
ISpritePart part = new ISpritePart();
part.regionX = BitConverter.ToUInt16(bytes, ind + 0);
part.regionY = BitConverter.ToUInt16(bytes, ind + 2);
part.regionW = BitConverter.ToUInt16(bytes, ind + 4);
part.regionH = BitConverter.ToUInt16(bytes, ind + 6);
part.posX = BitConverter.ToInt16(bytes, ind + 8);
part.posY = BitConverter.ToInt16(bytes, ind + 10);
part.stretchX = BitConverter.ToSingle(bytes, ind + 12);
part.stretchY = BitConverter.ToSingle(bytes, ind + 14);
part.rotation = BitConverter.ToSingle(bytes, ind + 16);
part.flipX = bytes[ind + 18] != (byte)0;
part.flipY = bytes[ind + 20] != (byte)0;
// im sure the values between 20 and 28 are important so remind me to come back to these
part.opacity = bytes[ind + 28];
Debug.Log("offset: " + ind + ", val: " + part.regionX);
spriteParts_.parts.Add(part);
compare += 64;
}
sprites.Add(spriteParts_);
i += compare;
}
return new BCCAD()
{
};
}
/// sprites length bytes start = 12
}
}

View file

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 3b4f0c7c12cfcc74bbfdc8c1be61d4b0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,55 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using Starpelly;
namespace Bread2Unity
{
public class Bread2Unity : EditorWindow
{
public const string editorFolderName = "bread2unity";
[MenuItem("Tools/bread2unity")]
public static void ShowWindow()
{
EditorWindow.GetWindow<Bread2Unity>("bread2unity");
}
public void OnGUI()
{
Texture logo = (Texture)AssetDatabase.LoadAssetAtPath($"Assets/Editor/{editorFolderName}/logo.png", typeof(Texture));
GUILayout.Box(logo, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(60) });
GUILayout.Space(30);
GUIStyle desc = EditorStyles.label;
desc.wordWrap = true;
desc.fontStyle = FontStyle.BoldAndItalic;
GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
"\nCreated by Starpelly.", desc);
GUILayout.Space(120);
if (GUILayout.Button("Test"))
{
string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
if (path.Length != 0)
{
var fileContent = File.ReadAllBytes(path);
new BCCAD().Read(fileContent);
}
}
GUILayout.BeginHorizontal();
if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
{
Application.OpenURL("https://github.com/rhmodding/bread");
}
GUILayout.EndHorizontal();
}
}
}

View file

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 0967d3b57ef5e5d46965e261ead79e15
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,201 +0,0 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View file

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 5149fd98229eaac4fb4d8a83f8c9b52f
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4801a6826549d7d4a978c7387a1aa26a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,24 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Bread2Unity
{
public class IAnimation
{
public List<IAnimationStep> steps;
}
public class IAnimationStep
{
public ushort spriteIndex;
public ushort delay;
public float stretchX;
public float stretchY;
public float rotation;
public byte opacity;
}
}

View file

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: c33bcfd692627dd4a97ac1cd1d930420
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,13 +0,0 @@
using System.Collections;
using System.Collections.Generic;
namespace Bread2Unity
{
public class IDataModel
{
public List<ISprite> sprites = new List<ISprite>();
public List<IAnimation> animations = new List<IAnimation>();
public int sheetW;
public int sheetH;
}
}

View file

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: ddf1fd563dabc6040a863537a081843a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,31 +0,0 @@
using System.Collections;
using System.Collections.Generic;
namespace Bread2Unity
{
public class ISprite
{
public List<ISpritePart> parts = new List<ISpritePart>();
}
public class ISpritePart
{
public ushort regionX;
public ushort regionY;
public ushort regionW;
public ushort regionH;
public short posX;
public short posY;
public float stretchX;
public float stretchY;
public float rotation;
public bool flipX;
public bool flipY;
public byte opacity;
}
}

View file

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: d4aae79bea7b7234f9ce059ade5fce08
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,2 +0,0 @@
# bread2unity
Rhythm Heaven animation to Unity animation converter

View file

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: dcb89f55ef62d184d886dfce1fca7bd6
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

Before

Width:  |  Height:  |  Size: 33 KiB

View file

@ -1,120 +0,0 @@
fileFormatVersion: 2
guid: bca6955e61a73c44caba7d24d46c78f5
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -3,5 +3,5 @@ guid: 8f7c4cce90cc7444d9f6eb749af8511c
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -3,5 +3,5 @@ guid: aea3428178ba96e4a859677fa4c68548
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -3,5 +3,5 @@ guid: dded4c2e961a9384fab1439fd19ac785
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: agbtrampoline/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -3,5 +3,5 @@ guid: 80e3559b5f8c6ce47b95ebd5926d1a52
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -3,5 +3,5 @@ guid: f25ca3f01901f3f4992757dd62e08933
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -3,5 +3,5 @@ guid: 42adbe7efa2480240ae54ddaaeff2ce1
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
assetBundleName: ntrrockers/locale
assetBundleVariant: en

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
assetBundleName: ntrrockers/locale
assetBundleVariant: en

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
assetBundleName: ntrrockers/locale
assetBundleVariant: en

View file

@ -4,5 +4,5 @@ folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
assetBundleName: ntrdiving/locale
assetBundleVariant: en

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
assetBundleName: ntrdiving/locale
assetBundleVariant: en

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
assetBundleName: ntrdiving/locale
assetBundleVariant: en

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
assetBundleName: ntrdiving/locale
assetBundleVariant: en

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: agbtrampoline/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: agbtrampoline/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: agbtrampoline/common
assetBundleVariant:

View file

@ -18,5 +18,5 @@ AudioImporter:
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleName: agbtrampoline/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -339,5 +339,5 @@ TextureImporter:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -119,5 +119,5 @@ TextureImporter:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -1285,5 +1285,5 @@ TextureImporter:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleName: ntrrockers/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -810,5 +810,5 @@ TextureImporter:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -356,5 +356,5 @@ TextureImporter:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleName: ntrdiving/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: agbtrampoline/common
assetBundleVariant:

View file

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleName: agbtrampoline/common
assetBundleVariant:

View file

@ -1616,5 +1616,5 @@ TextureImporter:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleName: agbtrampoline/common
assetBundleVariant:

View file

@ -319,5 +319,5 @@ TextureImporter:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleName: agbtrampoline/common
assetBundleVariant:

View file

@ -163,5 +163,5 @@ TextureImporter:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleName: agbtrampoline/common
assetBundleVariant:

View file

@ -482,7 +482,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 551, y: -14.409576}
m_AnchoredPosition: {x: 444.5, y: -0}
m_SizeDelta: {x: 1149.1, y: 139.9575}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &75677143
@ -706,11 +706,11 @@ RectTransform:
m_Father: {fileID: 1592423196}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 196, y: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -32, y: 0}
m_SizeDelta: {x: 56, y: 56}
m_Pivot: {x: 0.5, y: 0.5}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &124423117
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1025,8 +1025,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -256, y: -256}
m_AnchoredPosition: {x: 0, y: -18}
m_SizeDelta: {x: -256, y: -292}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &205376984
GameObject:
@ -1741,11 +1741,11 @@ RectTransform:
m_Father: {fileID: 1923523151}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 196, y: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -32, y: 0}
m_SizeDelta: {x: 56, y: 56}
m_Pivot: {x: 0.5, y: 0.5}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &462262275
MonoBehaviour:
m_ObjectHideFlags: 0
@ -2103,8 +2103,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 1222.5, y: 0}
m_SizeDelta: {x: 815, y: 456.49997}
m_AnchoredPosition: {x: 1062.75, y: 0}
m_SizeDelta: {x: 708.5, y: 396.5}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &594751226
MonoBehaviour:
@ -2453,7 +2453,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 551, y: -183.18622}
m_AnchoredPosition: {x: 444.5, y: -139.9575}
m_SizeDelta: {x: 1136, y: 372.6375}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &684958158
@ -2476,12 +2476,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: '- https://github.com/RHeavenStudio/HeavenStudio
- https://rheavenstudio.itch.io/heaven-studio
-
https://www.youtube.com/@rheavenstudio'
m_text:
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 35949c950a936b744936efd75ae436ea, type: 2}
m_sharedMaterial: {fileID: -212896991529246517, guid: 35949c950a936b744936efd75ae436ea, type: 2}
@ -4579,8 +4574,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 815, y: -684.74994}
m_SizeDelta: {x: 1630, y: 456.49997}
m_AnchoredPosition: {x: 708.5, y: -594.75}
m_SizeDelta: {x: 1417, y: 396.5}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1101280658
MonoBehaviour:
@ -5086,7 +5081,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 815, y: 456.49997}
m_SizeDelta: {x: 708.5, y: 396.5}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1285225122
MonoBehaviour:
@ -5237,8 +5232,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 11, y: 0}
m_SizeDelta: {x: -22, y: 72}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 72}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1328299795
MonoBehaviour:
@ -5287,8 +5282,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 38
m_fontSizeBase: 38
m_fontSize: 32
m_fontSizeBase: 32
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@ -5648,8 +5643,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -456.49997}
m_SizeDelta: {x: 815, y: 456.49997}
m_AnchoredPosition: {x: 0, y: -396.5}
m_SizeDelta: {x: 708.5, y: 396.5}
m_Pivot: {x: 0, y: 0}
--- !u!114 &1348032093
MonoBehaviour:
@ -6431,8 +6426,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 815, y: -228.25}
m_SizeDelta: {x: 1630, y: 456.49997}
m_AnchoredPosition: {x: 708.5, y: -198.25}
m_SizeDelta: {x: 1417, y: 396.5}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1449891560
MonoBehaviour:
@ -6727,6 +6722,143 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!1 &1570836016
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1570836017}
- component: {fileID: 1570836019}
- component: {fileID: 1570836018}
m_Layer: 0
m_Name: Idol
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1570836017
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570836016}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1657419482}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: 0, y: 20}
m_SizeDelta: {x: 0, y: 72}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1570836018
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570836016}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: AWWWWWWWW BWWWWWWWW
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: e5f3069ff426f2546b8168857ad6e0d4, type: 2}
m_sharedMaterial: {fileID: 1618155055176292627, guid: e5f3069ff426f2546b8168857ad6e0d4, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 2701131775
m_fontColor: {r: 1, g: 1, b: 1, a: 0.627451}
m_enableVertexGradient: 0
m_colorMode: 0
m_fontColorGradient:
topLeft: {r: 0, g: 0, b: 0, a: 1}
topRight: {r: 0, g: 0, b: 0, a: 1}
bottomLeft: {r: 0, g: 0, b: 0, a: 1}
bottomRight: {r: 0, g: 0, b: 0, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 38
m_fontSizeBase: 36
m_fontWeight: 400
m_enableAutoSizing: 1
m_fontSizeMin: 20
m_fontSizeMax: 38
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 15
m_TextWrappingMode: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 0
m_ActiveFontFeatures: 6e72656b
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_EmojiFallbackSupport: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &1570836019
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1570836016}
m_CullTransparentMesh: 1
--- !u!1 &1592423195
GameObject:
m_ObjectHideFlags: 0
@ -6766,7 +6898,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 272, y: -64}
m_AnchoredPosition: {x: 272.036, y: -64}
m_SizeDelta: {x: 256, y: 128}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1592423197
@ -6983,13 +7115,14 @@ RectTransform:
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 128923926}
- {fileID: 1570836017}
m_Father: {fileID: 720687239}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 24}
m_SizeDelta: {x: 768, y: 128}
m_AnchoredPosition: {x: 0, y: 32}
m_SizeDelta: {x: 768, y: 164}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1657419483
MonoBehaviour:
@ -7216,8 +7349,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 1222.5, y: -456.49997}
m_SizeDelta: {x: 815, y: 456.49997}
m_AnchoredPosition: {x: 1062.75, y: -396.5}
m_SizeDelta: {x: 708.5, y: 396.5}
m_Pivot: {x: 0.5, y: 0}
--- !u!114 &1697728242
MonoBehaviour:
@ -7293,7 +7426,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 551, y: -623.6166}
m_AnchoredPosition: {x: 444.5, y: -551.5688}
m_SizeDelta: {x: 1140.8, y: 77.9475}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1756042649
@ -7577,6 +7710,7 @@ MonoBehaviour:
playPanel: {fileID: 1925566736}
chartTitleText: {fileID: 2077947577}
chartMapperText: {fileID: 128923927}
chartIdolText: {fileID: 1570836018}
chartDescText: {fileID: 177207008}
chartStyleText: {fileID: 1959183877}
mainSelectables:
@ -7588,6 +7722,9 @@ MonoBehaviour:
defaultSelectable: {fileID: 2079077664}
selectedDisplayRect: {fileID: 1437246958}
selectedDisplayIcon: {fileID: 896543860}
otherHiddenOnMouse:
- {fileID: 1284552964}
- {fileID: 1305960736}
--- !u!82 &1811344143
AudioSource:
m_ObjectHideFlags: 0
@ -7875,8 +8012,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 11, y: 0}
m_SizeDelta: {x: -22, y: 72}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 72}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1880104641
MonoBehaviour:
@ -7925,8 +8062,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 38
m_fontSizeBase: 38
m_fontSize: 32
m_fontSizeBase: 32
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@ -8127,7 +8264,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 816, y: -64}
m_AnchoredPosition: {x: 816.10803, y: -64}
m_SizeDelta: {x: 256, y: 128}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1923523152

View file

@ -336,6 +336,10 @@ namespace HeavenStudio
public void ScoreInputAccuracy(double beat, double accuracy, bool late, double time, float weight = 1, bool doDisplay = true)
{
// push the hit event to the timing display
if (doDisplay)
TimingAccuracyDisplay.instance.MakeAccuracyVfx(time, late);
if (weight > 0 && MarkerWeight > 0)
{
totalInputs += weight * MarkerWeight;
@ -361,10 +365,6 @@ namespace HeavenStudio
if (SkillStarManager.instance.DoStarJust())
skillStarCollected = true;
}
// push the hit event to the timing display
if (doDisplay)
TimingAccuracyDisplay.instance.MakeAccuracyVfx(time, late);
}
public void DoSectionCompletion(double beat, bool clear, string name, double score)
@ -1121,6 +1121,7 @@ namespace HeavenStudio
if (currentGameO.TryGetComponent<Minigame>(out var minigame))
{
_currentMinigame = minigame;
minigame.minigameName = game;
}
Vector3 originalScale = currentGameO.transform.localScale;
currentGameO.transform.parent = eventCaller.GamesHolder.transform;

View file

@ -7,6 +7,7 @@ using HeavenStudio.Common;
using HeavenStudio.InputSystem;
using System;
using System.Linq;
using Jukebox;
namespace HeavenStudio.Games
{
@ -24,6 +25,8 @@ namespace HeavenStudio.Games
[SerializeField] public SoundSequence.SequenceKeyValue[] SoundSequences;
[NonSerialized] public string minigameName;
#region Premade Input Actions
protected const int IAEmptyCat = -1;
protected const int IAPressCat = 0;
@ -125,6 +128,11 @@ namespace HeavenStudio.Games
PlayerActionEvent.ActionEventHittableQuery HittableQuery = null
)
{
// List<RiqEntity> gameSwitches = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= startBeat + timer && c.datamodel.Split("/")[0] == "switchGame");
// if (gameSwitches != null && gameSwitches[^1].datamodel.Split("/")[1] != gameObject.name)
// {
// return null;
// }
GameObject evtObj = new("ActionEvent" + (startBeat + timer));
@ -145,6 +153,8 @@ namespace HeavenStudio.Games
evt.transform.parent = this.transform.parent;
evt.minigame = minigameName;
evtObj.SetActive(true);
scheduledInputs.Add(evt);
@ -161,6 +171,7 @@ namespace HeavenStudio.Games
{
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank);
evt.autoplayOnly = true;
evt.minigame = minigameName;
return evt;
}
@ -174,82 +185,7 @@ namespace HeavenStudio.Games
{
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank, HittableQuery);
evt.noAutoplay = true;
return evt;
}
/// <summary>
/// Schedule an Input for a later time in the minigame. Executes the methods put in parameters
/// </summary>
/// <param name="startBeat">When the scheduling started (in beats)</param>
/// <param name="timer">How many beats later should the input be expected</param>
/// <param name="inputType">The type of the input that's expected (Press, Release, A, B, Directions>)</param>
/// <param name="OnHit">Method to run if the Input has been Hit</param>
/// <param name="OnMiss">Method to run if the Input has been Missed</param>
/// <param name="OnBlank">Method to run whenever there's an Input while this is Scheduled (Shouldn't be used too much)</param>
/// <returns></returns>
[Obsolete("Use Input Action ScheduleInput instead")]
public PlayerActionEvent ScheduleInput(
double startBeat,
double timer,
InputType inputType,
PlayerActionEvent.ActionEventCallbackState OnHit,
PlayerActionEvent.ActionEventCallback OnMiss,
PlayerActionEvent.ActionEventCallback OnBlank,
PlayerActionEvent.ActionEventHittableQuery HittableQuery = null
)
{
GameObject evtObj = new GameObject("ActionEvent" + (startBeat + timer));
evtObj.AddComponent<PlayerActionEvent>();
PlayerActionEvent evt = evtObj.GetComponent<PlayerActionEvent>();
evt.startBeat = startBeat;
evt.timer = timer;
evt.inputType = inputType;
evt.OnHit = OnHit;
evt.OnMiss = OnMiss;
evt.OnBlank = OnBlank;
evt.IsHittable = HittableQuery;
evt.OnDestroy = RemoveScheduledInput;
evt.canHit = true;
evt.enabled = true;
evt.transform.parent = this.transform.parent;
evtObj.SetActive(true);
scheduledInputs.Add(evt);
return evt;
}
[Obsolete("Use Input Action ScheduleInput instead")]
public PlayerActionEvent ScheduleAutoplayInput(double startBeat,
double timer,
InputType inputType,
PlayerActionEvent.ActionEventCallbackState OnHit,
PlayerActionEvent.ActionEventCallback OnMiss,
PlayerActionEvent.ActionEventCallback OnBlank)
{
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputType, OnHit, OnMiss, OnBlank);
evt.autoplayOnly = true;
return evt;
}
[Obsolete("Use Input Action ScheduleInput instead")]
public PlayerActionEvent ScheduleUserInput(double startBeat,
double timer,
InputType inputType,
PlayerActionEvent.ActionEventCallbackState OnHit,
PlayerActionEvent.ActionEventCallback OnMiss,
PlayerActionEvent.ActionEventCallback OnBlank,
PlayerActionEvent.ActionEventHittableQuery HittableQuery = null)
{
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputType, OnHit, OnMiss, OnBlank, HittableQuery);
evt.noAutoplay = true;
evt.minigame = minigameName;
return evt;
}
@ -401,18 +337,6 @@ namespace HeavenStudio.Games
public virtual void OnGameSwitch(double beat)
{
//Below is a template that can be used for handling previous entities.
//section below is if you only want to look at entities that overlap the game switch
/*
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == [insert game name]);
foreach(RiqEntity entity in prevEntities)
{
if(entity.beat + entity.length >= beat)
{
EventCaller.instance.CallEvent(entity, true);
}
}
*/
}
public virtual void OnTimeChange()

View file

@ -32,6 +32,7 @@ namespace HeavenStudio.Games
public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss
public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
public bool triggersAutoplay = true;
public string minigame;
bool lockedByEvent = false;
bool markForDeletion = false;
@ -89,15 +90,17 @@ namespace HeavenStudio.Games
public void Update()
{
Conductor cond = Conductor.instance;
GameManager gm = GameManager.instance;
if (markForDeletion) CleanUp();
if (!cond.NotStopped()) CleanUp(); // If the song is stopped entirely in the editor, destroy itself as we don't want duplicates
if (noAutoplay && autoplayOnly) autoplayOnly = false;
if (noAutoplay && triggersAutoplay) triggersAutoplay = false;
if (!enabled) return;
if (minigame != GameManager.instance.currentGame) return;
double normalizedTime = GetNormalizedTime();
if (GameManager.instance.autoplay)
if (gm.autoplay && gm.canInput)
{
AutoplayInput(normalizedTime);
return;
@ -179,7 +182,7 @@ namespace HeavenStudio.Games
private void AutoplayInput(double normalizedTime, bool autoPlay = false)
{
if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && GameManager.instance.canInput && normalizedTime >= 1f - (Time.deltaTime * 0.5f))
if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && normalizedTime >= 1f - (Time.deltaTime * 0.5f))
{
AutoplayEvent();
if (!autoPlay)
@ -191,6 +194,7 @@ namespace HeavenStudio.Games
private void TimelineAutoplay()
{
if (Editor.Editor.instance == null) return;
if (!GameManager.instance.canInput) return;
if (Editor.Track.Timeline.instance != null && !Editor.Editor.instance.fullscreen)
{
Editor.Track.Timeline.instance.AutoplayBTN.GetComponent<Animator>().Play("Ace", 0, 0);
@ -223,6 +227,11 @@ namespace HeavenStudio.Games
//For the Autoplay
public void AutoplayEvent()
{
if (!GameManager.instance.canInput)
{
CleanUp();
return;
}
if (EnableAutoplayCheat)
{
Hit(0f, 1f);
@ -238,6 +247,7 @@ namespace HeavenStudio.Games
//The state parameter is either -1 -> Early, 0 -> Perfect, 1 -> Late
public void Hit(double state, double time)
{
GameManager gm = GameManager.instance;
if (OnHit != null && enabled)
{
if (canHit)
@ -246,12 +256,15 @@ namespace HeavenStudio.Games
pitchWhenHit = Conductor.instance.SongPitch;
double normalized = time - 1f;
int offset = Mathf.CeilToInt((float)normalized * 1000);
GameManager.instance.AvgInputOffset = offset;
if (gm.canInput)
{
gm.AvgInputOffset = offset;
}
state = System.Math.Max(-1.0, System.Math.Min(1.0, state));
if (countsForAccuracy && !(noAutoplay || autoplayOnly) && isEligible)
if (countsForAccuracy && gm.canInput && !(noAutoplay || autoplayOnly) && isEligible)
{
GameManager.instance.ScoreInputAccuracy(startBeat + timer, TimeToAccuracy(time, pitchWhenHit), time > 1.0, time, weight, true);
gm.ScoreInputAccuracy(startBeat + timer, TimeToAccuracy(time, pitchWhenHit), time > 1.0, time, weight, true);
if (state >= 1f || state <= -1f)
{
GoForAPerfect.instance.Miss();
@ -319,15 +332,16 @@ namespace HeavenStudio.Games
public void Miss()
{
GameManager gm = GameManager.instance;
CleanUp();
if (OnMiss != null && enabled && !autoplayOnly)
{
OnMiss(this);
}
if (countsForAccuracy && !(noAutoplay || autoplayOnly))
if (countsForAccuracy && gm.canInput && !(noAutoplay || autoplayOnly))
{
GameManager.instance.ScoreInputAccuracy(startBeat + timer, 0, true, 2.0, weight, false);
gm.ScoreInputAccuracy(startBeat + timer, 0, true, 2.0, weight, false);
GoForAPerfect.instance.Miss();
SectionMedalsManager.instance.MakeIneligible();
}

View file

@ -285,7 +285,11 @@ namespace HeavenStudio.Games.Loaders
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
}
},
});
},
new List<string>() { "ntr", "repeat" },
"ntrrockers", "en",
new List<string>() { "en" }
);
}
}
}

View file

@ -72,7 +72,11 @@ namespace HeavenStudio.Games.Loaders
new Param("amount", new EntityTypes.Integer(3, 5, 3), "Amount")
}
}
});
},
new List<string>() { "ntr", "normal" },
"ntrdiving", "en",
new List<string>() { "en" }
);
}
}
}

View file

@ -103,7 +103,7 @@ namespace HeavenStudio.Games.Loaders
},
},
new List<string>() {"agb", "normal"},
"agbtoss", "en",
"agbtoss", "jp",
new List<string>() {}
);
}

View file

@ -68,7 +68,10 @@ namespace HeavenStudio.Games.Loaders
new Param("ease", EasingFunction.Ease.Linear, "Ease")
}
}
}
},
new List<string>() {"agb", "normal"},
"agbtrampoline", "jp",
new List<string>() {}
);
}
}

View file

@ -37,6 +37,7 @@ namespace HeavenStudio
public static string PlayOpenFile = null;
public static string buildTime = "00/00/0000 00:00:00";
public static string friendlyReleaseName = "Heaven Studio (1.0 Lush)";
public static bool HasShutDown = false;
public static bool discordDuringTesting = false;
@ -127,7 +128,10 @@ namespace HeavenStudio
}
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
PlayerInput.InitInputControllers();
#if UNITY_EDITOR
#if HEAVENSTUDIO_PROD
Starpelly.OS.ChangeWindowTitle("Heaven Studio");
buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
#elif UNITY_EDITOR
Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR ");
buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss");
#else

View file

@ -108,8 +108,11 @@ namespace HeavenStudio.Editor
AddIcon(minigame);
UpdateEditorStatus(true);
#if HEAVENSTUDIO_PROD
BuildDateDisplay.text = GlobalGameManager.friendlyReleaseName;
#else
BuildDateDisplay.text = GlobalGameManager.buildTime;
#endif
isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable;
isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable;
GameManager.instance.CursorCam.enabled = isCursorEnabled;

View file

@ -936,6 +936,7 @@ namespace HeavenStudio.Editor.Track
{
Selections.instance.ClickSelect(marker);
marker.moving = true;
marker.entity.beat = Mathf.Max(MousePos2BeatSnap, 0);
}
else
{

View file

@ -44,6 +44,7 @@ namespace HeavenStudio
[SerializeField] private GameObject playPanel;
[SerializeField] private TMP_Text chartTitleText;
[SerializeField] private TMP_Text chartMapperText;
[SerializeField] private TMP_Text chartIdolText;
[SerializeField] private TMP_Text chartDescText;
[SerializeField] private TMP_Text chartStyleText;
@ -51,6 +52,7 @@ namespace HeavenStudio
[SerializeField] private Selectable defaultSelectable;
[SerializeField] private RectTransform selectedDisplayRect;
[SerializeField] private GameObject selectedDisplayIcon;
[SerializeField] private GameObject[] otherHiddenOnMouse;
private AudioSource musicSource;
@ -91,7 +93,9 @@ namespace HeavenStudio
selectedDisplayAnim = anim;
}
#if UNITY_EDITOR
#if HEAVENSTUDIO_PROD
versionText.text = GlobalGameManager.friendlyReleaseName;
#elif UNITY_EDITOR
versionText.text = "EDITOR";
#else
versionText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
@ -163,6 +167,10 @@ namespace HeavenStudio
PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle();
usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
selectedDisplayIcon.SetActive(!usingMouse);
foreach (var obj in otherHiddenOnMouse)
{
obj.SetActive(!usingMouse);
}
if ((lastController as InputJoyshock) != null)
{
@ -300,6 +308,10 @@ namespace HeavenStudio
{
usingMouse = false;
selectedDisplayIcon.SetActive(true);
foreach (var obj in otherHiddenOnMouse)
{
obj.SetActive(true);
}
}
currentSelectable.GetComponent<Button>()?.onClick.Invoke();
}
@ -311,6 +323,10 @@ namespace HeavenStudio
{
usingMouse = false;
selectedDisplayIcon.SetActive(true);
foreach (var obj in otherHiddenOnMouse)
{
obj.SetActive(true);
}
currentSelectable = currentSelectable.FindSelectableOnUp();
currentSelectable.Select();
SetSelectableRectTarget(currentSelectable);
@ -329,6 +345,10 @@ namespace HeavenStudio
{
usingMouse = false;
selectedDisplayIcon.SetActive(true);
foreach (var obj in otherHiddenOnMouse)
{
obj.SetActive(true);
}
currentSelectable = currentSelectable.FindSelectableOnDown();
currentSelectable.Select();
SetSelectableRectTarget(currentSelectable);
@ -347,6 +367,10 @@ namespace HeavenStudio
{
usingMouse = false;
selectedDisplayIcon.SetActive(true);
foreach (var obj in otherHiddenOnMouse)
{
obj.SetActive(true);
}
currentSelectable = currentSelectable.FindSelectableOnLeft();
currentSelectable.Select();
SetSelectableRectTarget(currentSelectable);
@ -365,6 +389,10 @@ namespace HeavenStudio
{
usingMouse = false;
selectedDisplayIcon.SetActive(true);
foreach (var obj in otherHiddenOnMouse)
{
obj.SetActive(true);
}
currentSelectable = currentSelectable.FindSelectableOnRight();
currentSelectable.Select();
SetSelectableRectTarget(currentSelectable);
@ -388,6 +416,10 @@ namespace HeavenStudio
mouseSelectable = selectable;
usingMouse = true;
selectedDisplayIcon.SetActive(false);
foreach (var obj in otherHiddenOnMouse)
{
obj.SetActive(false);
}
}
if (currentSelectable != selectable && usingMouse)
{
@ -490,6 +522,7 @@ namespace HeavenStudio
chartTitleText.text = beatmap["remixtitle"];
chartMapperText.text = beatmap["remixauthor"];
chartDescText.text = beatmap["remixdesc"];
chartIdolText.text = "♪ " + beatmap["idolcredit"];
chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}";
playPanel.SetActive(true);
@ -524,10 +557,15 @@ namespace HeavenStudio
public void SocialsPressed()
{
snsRevealed = true;
snsVersionText.text = GlobalGameManager.buildTime;
snsPanel.SetActive(true);
// snsRevealed = true;
// #if HEAVENSTUDIO_PROD
// snsVersionText.text = GlobalGameManager.friendlyReleaseName;
// #else
// snsVersionText.text = GlobalGameManager.buildTime;
// #endif
// snsPanel.SetActive(true);
SoundByte.PlayOneShot("ui/UISelect");
Application.OpenURL("https://github.com/RHeavenStudio/HeavenStudio");
// show a panel with our SNS links
}

View file

@ -11,8 +11,6 @@
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
[YouTube Channel](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ)
[itch.io Page](https://rheavenstudio.itch.io/heaven-studio)
[Documentation](https://rheavenstudio.github.io/)