diff --git a/Assets/Resources/Games/drummingPractice.prefab b/Assets/Resources/Games/drummingPractice.prefab
index 8ce844a2..5176b8ea 100644
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diff --git a/Assets/Scripts/Games/DrummingPractice/Drummer.cs b/Assets/Scripts/Games/DrummingPractice/Drummer.cs
index 7d74c13e..a8f47d66 100644
--- a/Assets/Scripts/Games/DrummingPractice/Drummer.cs
+++ b/Assets/Scripts/Games/DrummingPractice/Drummer.cs
@@ -65,8 +65,10 @@ namespace HeavenStudio.Games.Scripts_DrummingPractice
if(player && force)
{
if (hit)
+ {
HitSound(applause);
- else
+ DrummingPractice.instance.Streak();
+ } else
MissSound();
}
diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
index d8b80c50..06946349 100644
--- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
+++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
@@ -27,7 +27,9 @@ namespace HeavenStudio.Games
}
[Header("References")]
+ public SpriteRenderer background;
public SpriteRenderer backgroundGradient;
+ public SpriteRenderer[] streaks;
public Drummer player;
public Drummer leftDrummer;
public Drummer rightDrummer;
@@ -58,6 +60,12 @@ namespace HeavenStudio.Games
Bop();
}
}
+
+ foreach (SpriteRenderer streak in streaks)
+ {
+ Color col = streak.color;
+ streak.color = new Color(col.r, col.g, col.b, Mathf.Lerp(col.a, 0, 3.5f * Time.deltaTime));
+ }
}
public void SetBop(float beat, float length)
@@ -145,5 +153,24 @@ namespace HeavenStudio.Games
SetFaces(0);
}
+ public void SetBackgroundColor(Color col1, Color col2, Color col3)
+ {
+ backgroundGradient.color = col1;
+ background.color = col2;
+ foreach(SpriteRenderer streak in streaks)
+ {
+ streak.color = new Color(col3.r, col3.g, col3.b, streak.color.a);
+ }
+ }
+
+ public void Streak()
+ {
+ foreach (SpriteRenderer streak in streaks)
+ {
+ Color col = streak.color;
+ streak.color = new Color(col.r, col.g, col.b, 0.7f);
+ }
+ }
+
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index 5a81a645..61337bd1 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -407,6 +407,12 @@ namespace HeavenStudio
new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii on the right"),
new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
}),
+ new GameAction("set background color", delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List()
+ {
+ new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A", "The top-most color of the background gradient"),
+ new Param("colorB", new Color(1, 1, 1), "Color B", "The bottom-most color of the background gradient"),
+ new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "The color of streaks that appear on a successful hit")
+ })
}),
new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List()