Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)

However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
This commit is contained in:
Braedon 2022-01-23 02:01:59 -05:00
parent 5c06642ed0
commit 606ad902e7
16 changed files with 254 additions and 343 deletions

View file

@ -7940,8 +7940,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3} m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
level: {fileID: 4900000, guid: ac276edd56ab99249a2a413e6ac2783d, type: 3} level: {fileID: 4900000, guid: cbe1a43c8ddc790498fde2e01e66d23e, type: 3}
music: {fileID: 8300000, guid: d6aa7955da64b284589e923dc18c67fb, type: 3} music: {fileID: 8300000, guid: 51af38323954a8d44874780ba4577fb4, type: 3}
debugUI: 0 debugUI: 0
playOnStart: 0 playOnStart: 0
editor: 1 editor: 1

View file

@ -50,7 +50,7 @@ namespace RhythmHeavenMania
for (int i = 0; i < minigamesInBeatmap.Count; i++) for (int i = 0; i < minigamesInBeatmap.Count; i++)
{ {
minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}"); // minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}");
} }
} }

View file

@ -84,6 +84,7 @@ namespace RhythmHeavenMania
} }
} }
// LateUpdate works a bit better but causes a bit of bugs, so remind me to fix those eventually
private void Update() private void Update()
{ {
if (Beatmap.entities.Count < 1) if (Beatmap.entities.Count < 1)
@ -255,7 +256,7 @@ namespace RhythmHeavenMania
if (instantiate) if (instantiate)
{ {
currentGameO = Instantiate(GetGame(game).holder); currentGameO = Instantiate(GetGame(game));
currentGameO.transform.parent = eventCaller.GamesHolder.transform; currentGameO.transform.parent = eventCaller.GamesHolder.transform;
currentGameO.name = game; currentGameO.name = game;
} }
@ -264,8 +265,8 @@ namespace RhythmHeavenMania
if (onGameSwitch) if (onGameSwitch)
{ {
if (GetGame(currentGame).holder.GetComponent<Minigame>() != null) if (GetGame(currentGame).GetComponent<Minigame>() != null)
GetGame(game).holder.GetComponent<Minigame>().OnGameSwitch(); GetGame(game).GetComponent<Minigame>().OnGameSwitch();
} }
SetCurrentGame(game); SetCurrentGame(game);
@ -276,16 +277,21 @@ namespace RhythmHeavenMania
if (preloadedGames.Contains(preloadedGames.Find(c => c.name == game))) if (preloadedGames.Contains(preloadedGames.Find(c => c.name == game)))
return; return;
var g = Instantiate(GetGame(game).holder); var g = Instantiate(GetGame(game));
g.transform.parent = eventCaller.GamesHolder.transform; g.transform.parent = eventCaller.GamesHolder.transform;
g.SetActive(false); g.SetActive(false);
g.name = game; g.name = game;
preloadedGames.Add(g); preloadedGames.Add(g);
} }
public Minigames.Minigame GetGame(string name) public GameObject GetGame(string name)
{ {
return eventCaller.minigames.Find(c => c.name == name); return Resources.Load<GameObject>($"Games/{name}");
}
public Minigames.Minigame GetGameInfo(string name)
{
return EventCaller.instance.minigames.Find(c => c.name == name);
} }
// never gonna use this // never gonna use this
@ -297,7 +303,7 @@ namespace RhythmHeavenMania
public void SetCurrentGame(string game) public void SetCurrentGame(string game)
{ {
currentGame = game; currentGame = game;
CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGame(currentGame).color); CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGameInfo(currentGame).color);
} }
private bool SongPosLessThanClipLength(float t) private bool SongPosLessThanClipLength(float t)

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@ -28,15 +28,15 @@ namespace RhythmHeavenMania.Games.ForkLifter
private int currentHitInList = 0; private int currentHitInList = 0;
private int currentEarlyPeasOnFork; public int currentEarlyPeasOnFork;
private int currentPerfectPeasOnFork; public int currentPerfectPeasOnFork;
private int currentLatePeasOnFork; public int currentLatePeasOnFork;
private bool isEating = false; private bool isEating = false;
// Burger shit // Burger shit
private bool topbun, middleburger, bottombun; public bool topbun, middleburger, bottombun;
// ----------- // -----------
@ -54,7 +54,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
{ {
if (PlayerInput.Pressed()) if (PlayerInput.Pressed())
{ {
Stab(); Stab(null);
} }
if (ForkLifter.instance.EligibleHits.Count == 0) if (ForkLifter.instance.EligibleHits.Count == 0)
@ -116,10 +116,10 @@ namespace RhythmHeavenMania.Games.ForkLifter
topbun = false; middleburger = false; bottombun = false; topbun = false; middleburger = false; bottombun = false;
} }
public void Stab() public void Stab(Pea p)
{ {
if (isEating) return; if (isEating) return;
var EligibleHits = ForkLifter.instance.EligibleHits; /*var EligibleHits = ForkLifter.instance.EligibleHits;
bool canHit = (ForkLifter.instance.EligibleHits.Count > 0) && (currentHitInList < ForkLifter.instance.EligibleHits.Count); bool canHit = (ForkLifter.instance.EligibleHits.Count > 0) && (currentHitInList < ForkLifter.instance.EligibleHits.Count);
int events = ForkLifter.instance.MultipleEventsAtOnce(); int events = ForkLifter.instance.MultipleEventsAtOnce();
@ -251,15 +251,17 @@ namespace RhythmHeavenMania.Games.ForkLifter
RemovePea(); RemovePea();
} }
} }
} }*/
if (!canHit) if (p == null)
{
Jukebox.PlayOneShotGame("forkLifter/stabnohit"); Jukebox.PlayOneShotGame("forkLifter/stabnohit");
}
anim.Play("Player_Stab", 0, 0); anim.Play("Player_Stab", 0, 0);
} }
private void FastEffectHit(int type) public void FastEffectHit(int type)
{ {
GameObject hitFX2o = new GameObject(); GameObject hitFX2o = new GameObject();
hitFX2o.transform.localPosition = new Vector3(0.11f, -2.15f); hitFX2o.transform.localPosition = new Vector3(0.11f, -2.15f);
@ -274,7 +276,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
hfx2s.DOColor(new Color(1, 1, 1, 0), 0.07f).OnComplete(delegate { Destroy(hitFX2o); }); hfx2s.DOColor(new Color(1, 1, 1, 0), 0.07f).OnComplete(delegate { Destroy(hitFX2o); });
} }
private void HitFXMiss(Vector2 pos, Vector2 size) public void HitFXMiss(Vector2 pos, Vector2 size)
{ {
GameObject hitFXo = new GameObject(); GameObject hitFXo = new GameObject();
hitFXo.transform.localPosition = new Vector3(pos.x, pos.y); hitFXo.transform.localPosition = new Vector3(pos.x, pos.y);
@ -284,10 +286,5 @@ namespace RhythmHeavenMania.Games.ForkLifter
hfxs.sortingOrder = 100; hfxs.sortingOrder = 100;
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); }); hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
} }
private void RemovePea()
{
ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().RemoveObject(currentHitInList, true);
}
} }
} }

View file

@ -4,6 +4,8 @@ using UnityEngine;
using RhythmHeavenMania.Util; using RhythmHeavenMania.Util;
using DG.Tweening;
namespace RhythmHeavenMania.Games.ForkLifter namespace RhythmHeavenMania.Games.ForkLifter
{ {
public class Pea : PlayerActionObject public class Pea : PlayerActionObject
@ -25,14 +27,146 @@ namespace RhythmHeavenMania.Games.ForkLifter
transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite; transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite;
} }
PlayerActionInit(this.gameObject, startBeat, ForkLifter.instance.EligibleHits); // PlayerActionInit(this.gameObject, startBeat, ForkLifter.instance.EligibleHits);
isEligible = true; isEligible = true;
} }
public override void OnAce()
{
this.Hit();
}
public void Hit()
{
ForkLifterPlayer.instance.Stab(this);
GameObject pea = new GameObject();
pea.transform.parent = ForkLifterPlayer.instance.perfect.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
for (int i = 0; i < ForkLifterPlayer.instance.perfect.transform.childCount; i++)
{
ForkLifterPlayer.instance.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentPerfectPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[type];
psprite.sortingOrder = 20;
switch (type)
{
case 0:
psprite.sortingOrder = 101;
break;
case 1:
psprite.sortingOrder = 104;
break;
case 2:
psprite.sortingOrder = 103;
break;
case 3:
psprite.sortingOrder = 102;
break;
}
GameObject hitFXo = new GameObject();
hitFXo.transform.localPosition = new Vector3(1.9969f, -3.7026f);
hitFXo.transform.localScale = new Vector3(3.142196f, 3.142196f);
SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
hfxs.sprite = ForkLifterPlayer.instance.hitFX;
hfxs.sortingOrder = 100;
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShotGame("forkLifter/stab");
ForkLifterPlayer.instance.currentPerfectPeasOnFork++;
if (type == 1)
{
ForkLifterPlayer.instance.topbun = true;
}
else if (type == 2)
{
ForkLifterPlayer.instance.middleburger = true;
}
else if (type == 3)
{
ForkLifterPlayer.instance.bottombun = true;
}
Destroy(this.gameObject);
}
public void Early()
{
GameObject pea = new GameObject();
pea.transform.parent = ForkLifterPlayer.instance.early.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < ForkLifterPlayer.instance.early.transform.childCount; i++)
{
ForkLifterPlayer.instance.early.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentEarlyPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[type];
psprite.sortingOrder = 20;
ForkLifterPlayer.instance.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShot("miss");
ForkLifterPlayer.instance.currentEarlyPeasOnFork++;
Destroy(this.gameObject);
}
public void Late()
{
GameObject pea = new GameObject();
pea.transform.parent = ForkLifterPlayer.instance.late.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < ForkLifterPlayer.instance.late.transform.childCount; i++)
{
ForkLifterPlayer.instance.late.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentLatePeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[type];
psprite.sortingOrder = 20;
ForkLifterPlayer.instance.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShot("miss");
ForkLifterPlayer.instance.currentLatePeasOnFork++;
Destroy(this.gameObject);
}
private void Update() private void Update()
{ {
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.5f); float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.45f);
anim.Play("Flicked_Object", -1, normalizedBeatAnim); anim.Play("Flicked_Object", -1, normalizedBeatAnim);
anim.speed = 0; anim.speed = 0;
@ -40,6 +174,22 @@ namespace RhythmHeavenMania.Games.ForkLifter
StateCheck(normalizedBeat); StateCheck(normalizedBeat);
if (PlayerInput.Pressed())
{
if (state.perfect)
{
Hit();
}
else if (state.early)
{
Early();
}
else if (state.late)
{
Late();
}
}
if (normalizedBeat > 1.35f) if (normalizedBeat > 1.35f)
{ {
Jukebox.PlayOneShot("audience/disappointed"); Jukebox.PlayOneShot("audience/disappointed");

View file

@ -35,6 +35,8 @@ namespace RhythmHeavenMania.Games.KarateMan
startBeat = Conductor.instance.songPositionInBeats; startBeat = Conductor.instance.songPositionInBeats;
eligible = true; eligible = true;
PlayerActionInit(this.gameObject, startBeat);
} }
public override void OnAce() public override void OnAce()

View file

@ -78,6 +78,8 @@ namespace RhythmHeavenMania.Games.KarateMan
// PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits); // PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
}*/ }*/
PlayerActionInit(this.gameObject, createBeat);
Sprite.GetComponent<SpriteRenderer>().enabled = false; Sprite.GetComponent<SpriteRenderer>().enabled = false;
} }

View file

@ -6,7 +6,7 @@ namespace RhythmHeavenMania.Games
{ {
public class Minigame : MonoBehaviour public class Minigame : MonoBehaviour
{ {
public static float earlyTime = 0.77f, perfectTime = 0.89f, lateTime = 1.09f, endTime = 1.15f; public static float earlyTime = 0.84f, perfectTime = 0.91f, lateTime = 1.09f, endTime = 1.15f;
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>(); public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
[System.Serializable] [System.Serializable]

View file

@ -15,11 +15,14 @@ namespace RhythmHeavenMania.Games
private int aceTimes; private int aceTimes;
public void PlayerActionInit(GameObject g, float createBeat, List<Minigame.Eligible> eligibleHitsList) private bool autoPlayEnabledOnStart;
public void PlayerActionInit(GameObject g, float createBeat)
{ {
state.gameObject = g; state.gameObject = g;
state.createBeat = createBeat; state.createBeat = createBeat;
this.eligibleHitsList = eligibleHitsList;
autoPlayEnabledOnStart = GameManager.instance.autoplay;
} }
private void CheckForAce(float normalizedBeat) private void CheckForAce(float normalizedBeat)

View file

@ -52,11 +52,12 @@ namespace RhythmHeavenMania.Games.Spaceball
private void Start() private void Start()
{ {
allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "cameraZoom" }); allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "cameraZoom" });
GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, -10);
} }
private void Update() private void Update()
{ {
try /*try
{ {
var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball"); var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball");
int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("spaceball", Conductor.instance.songPositionInBeats).Count; int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("spaceball", Conductor.instance.songPositionInBeats).Count;
@ -100,7 +101,7 @@ namespace RhythmHeavenMania.Games.Spaceball
catch (System.Exception ex) catch (System.Exception ex)
{ {
// this technically isn't game breaking so oh well // this technically isn't game breaking so oh well
} }*/
} }
private void UpdateCameraZoom() private void UpdateCameraZoom()

View file

@ -36,11 +36,47 @@ namespace RhythmHeavenMania.Games.Spaceball
Sprite.gameObject.transform.eulerAngles = new Vector3(0, 0, rot); Sprite.gameObject.transform.eulerAngles = new Vector3(0, 0, rot);
PlayerActionInit(this.gameObject, startBeat, Spaceball.instance.EligibleHits); // PlayerActionInit(this.gameObject, startBeat, Spaceball.instance.EligibleHits);
isEligible = true; isEligible = true;
} }
public override void OnAce()
{
this.Hit();
}
private void Hit()
{
hit = true;
hitBeat = Conductor.instance.songPositionInBeats;
hitPos = Holder.transform.localPosition;
hitRot = Holder.transform.eulerAngles.z;
Jukebox.PlayOneShotGame("spaceball/hit");
randomEndPosX = Random.Range(40f, 55f);
anim.enabled = false;
SpaceballPlayer.instance.Swing(this);
}
private void Miss()
{
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
enabled = false;
anim.enabled = false;
Rigidbody2D rb = gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
}
private void Update() private void Update()
{ {
if (hit) if (hit)
@ -72,6 +108,18 @@ namespace RhythmHeavenMania.Games.Spaceball
StateCheck(normalizedBeat); StateCheck(normalizedBeat);
if (PlayerInput.Pressed())
{
if (state.perfect)
{
Hit();
}
else if (state.notPerfect())
{
Miss();
}
}
// too lazy to make a proper fix for this // too lazy to make a proper fix for this
float endTime = 1.2f; float endTime = 1.2f;
if (high) endTime = 1.1f; if (high) endTime = 1.1f;

View file

@ -43,7 +43,7 @@ namespace RhythmHeavenMania.Games.Spaceball
if (PlayerInput.Pressed()) if (PlayerInput.Pressed())
{ {
Swing(); Swing(null);
} }
} }
@ -53,55 +53,16 @@ namespace RhythmHeavenMania.Games.Spaceball
anim.Play("Idle", 0, 0); anim.Play("Idle", 0, 0);
} }
public void Swing() public void Swing(SpaceballBall b)
{ {
var EligibleHits = Spaceball.instance.EligibleHits; if (b == null)
bool canHit = (Spaceball.instance.EligibleHits.Count > 0) && (currentHitInList < Spaceball.instance.EligibleHits.Count);
int events = Spaceball.instance.MultipleEventsAtOnce();
for (int eventI = 0; eventI < events; eventI++)
{ {
if (canHit)
{
SpaceballBall ball = EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>();
if (EligibleHits[currentHitInList].perfect)
{
ball.hit = true;
ball.hitBeat = Conductor.instance.songPositionInBeats;
ball.hitPos = ball.Holder.transform.localPosition;
ball.hitRot = ball.Holder.transform.eulerAngles.z;
Jukebox.PlayOneShotGame("spaceball/hit");
ball.randomEndPosX = Random.Range(40f, 55f);
ball.anim.enabled = false;
}
else if (EligibleHits[currentHitInList].late || EligibleHits[currentHitInList].early)
{
ball.Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
ball.enabled = false;
ball.anim.enabled = false;
Rigidbody2D rb = ball.gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
}
ball.RemoveObject(currentHitInList);
}
}
if (!canHit)
Jukebox.PlayOneShotGame("spaceball/swing"); Jukebox.PlayOneShotGame("spaceball/swing");
}
else
{
}
anim.Play("Swing", 0, 0); anim.Play("Swing", 0, 0);
} }

View file

@ -76,6 +76,7 @@ namespace RhythmHeavenMania.Editor.Commands
{ {
EnsureEventObj(i); EnsureEventObj(i);
pos[i].eventObj.transform.localPosition = pos[i].previousPos; pos[i].eventObj.transform.localPosition = pos[i].previousPos;
pos[i].eventObj.entity.beat = pos[i].eventObj.transform.localPosition.x;
} }
} }
@ -85,6 +86,7 @@ namespace RhythmHeavenMania.Editor.Commands
{ {
EnsureEventObj(i); EnsureEventObj(i);
pos[i].eventObj.transform.localPosition = pos[i].lastPos_; pos[i].eventObj.transform.localPosition = pos[i].lastPos_;
pos[i].eventObj.entity.beat = pos[i].eventObj.transform.localPosition.x;
} }
} }

View file

@ -160,7 +160,7 @@ namespace RhythmHeavenMania.Editor
{ {
dragTimes++; dragTimes++;
TimelineEventObj eventObj = new TimelineEventObj(); TimelineEventObj eventObj;
if (currentEventIndex == 0) if (currentEventIndex == 0)
{ {

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@ -1,262 +1 @@
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