Merge pull request #37 from CarsonKompon/wizards-waltz-3

Added the girl and new placeholder spritesheet to Wizard's Waltz
This commit is contained in:
Jenny Crowe 2022-03-04 00:03:48 -07:00 committed by GitHub
commit 5f69cd94ba
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38 changed files with 2975 additions and 887 deletions

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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.WizardsWaltz
{
public class Girl : MonoBehaviour
{
public Animator animator;
public GameObject[] flowers;
private int flowerCount = 0;
public void Happy()
{
animator.Play("Happy", 0, 0);
SetFlowers(1);
}
public void Sad()
{
animator.Play("Sad", 0, 0);
SetFlowers(-1);
}
public void SetFlowers(int add = 0)
{
flowerCount = Mathf.Clamp(flowerCount + add, 0, flowers.Length);
for (int i = 0; i < flowers.Length; i++)
{
flowers[i].SetActive(i < flowerCount);
}
}
}
}

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@ -8,6 +8,7 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
public class Plant : PlayerActionObject
{
public Animator animator;
public SpriteRenderer spriteRenderer;
public float createBeat;
private WizardsWaltz game;
@ -21,6 +22,7 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
private void Start()
{
spriteRenderer.sortingOrder = (int)Math.Round((transform.position.z - 2) * 1000);
animator.Play("Appear", 0, 0);
}
@ -55,6 +57,16 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
animator.Play("Hit", 0, 0);
}
public void IdlePlant()
{
animator.Play("IdlePlant", 0, 0);
}
public void IdleFlower()
{
animator.Play("IdleFlower", 0, 0);
}
public void Eat()
{
animator.Play("Eat", 0, 0);

View file

@ -7,6 +7,7 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
{
public class Wizard : MonoBehaviour
{
public Animator animator;
public GameObject shadow;
private WizardsWaltz game;
@ -22,11 +23,11 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
songPos = Conductor.instance.songPositionInBeats;
var am = game.beatInterval / 2f;
var x = Mathf.Sin(Mathf.PI * songPos / am) * 6;
var y = Mathf.Cos(Mathf.PI * songPos / am) * 1.5f;
var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.25f;
var y = Mathf.Cos(Mathf.PI * songPos / am) * 2f;
var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f;
transform.position = new Vector3(x, 2 + y, -scale);
shadow.transform.position = new Vector3(x, -2.5f + y, -scale + 0.1f);
transform.position = new Vector3(x, 1f + y, scale * 2);
shadow.transform.position = new Vector3(x, -3.5f + y, scale * 2 + 0.1f);
var xscale = scale;
if (y > 0) xscale *= -1;
@ -34,8 +35,23 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
shadow.transform.localScale = new Vector3(scale, scale, 1);
}
private void LateUpdate()
{
if (PlayerInput.Pressed(true))
{
animator.Play("Magic", 0, 0);
}
}
public void Idle()
{
animator.Play("Idle", 0, 0);
}
public void Magic(Plant plant, bool hit)
{
animator.Play("Magic", 0, 0);
if(plant == null)
{
// TODO: Play empty A press sound
@ -45,11 +61,13 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
{
Jukebox.PlayOneShotGame("wizardsWaltz/grow");
plant.Bloom();
game.girl.Happy();
}
else
{
Jukebox.PlayOneShot("miss");
plant.Eat();
game.girl.Sad();
}
}

View file

@ -12,6 +12,7 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
{
[Header("References")]
public Wizard wizard;
public Girl girl;
public GameObject plantHolder;
public GameObject plantBase;
@ -62,12 +63,12 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
var songPos = Conductor.instance.songPositionInBeats;
var am = (beatInterval / 2f);
var x = Mathf.Sin(Mathf.PI * songPos / am) * 6;
var y = -2.5f + Mathf.Cos(Mathf.PI * songPos / am) * 1.5f;
var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.25f;
var y = -3.5f + Mathf.Cos(Mathf.PI * songPos / am) * 2f;
var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f;
var xscale = scale;
if (y > -2.5f) xscale *= -1;
if (y > -3.5f) xscale *= -1;
plant.transform.localPosition = new Vector3(x, y, -scale);
plant.transform.localPosition = new Vector3(x, y, scale * 2);
plant.transform.localScale = new Vector3(xscale, scale, 1);
plant.gameObject.SetActive(true);