From 5dd0d8a9dfaa6eda9e1ec58438216a080fe59e1a Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Thu, 13 Apr 2023 00:34:15 +0200 Subject: [PATCH] Quiz Show (#390) * I'm a menace to society * Made some small fixes * added missing stuff, realignment * Added Animators * Unity Shenanigans * all contestee anims * mb * Changed how the contestee is structured in the hierachy * ymf * I love quiz show * more anim implementation * anim fixes and bg upscale * oops * implemented prepare and rest * oops2 * timer * Implemented Head Animations * Added the timer * Oopsie * there we go * changed wizards waltz default length * Added explosions * Made consecutive intervals possible * Implementing counting for the contestant * The quiz host now has numbers * host anims * host anims done * Implemented all host anims and fixed some stuff * implemented more stuff * oops * anim fixes * Bug fixes woohoo! * Fixes * Fixed something !!!! * upscale and more * updated reveal answer to not remove the black on reveal of the number * new sheet2 * Added ForceExplode * They now go grey * upscale done anim stuff * smoke and explosion * Stage0 added * KABOOM * tweaks * icon and anim fixes * Added randomPresses event and prefunction to start interval * Fixed a bug with random presses and also made the sign change color * Fixed small bug * fixed a spaceball bug * New Metronome --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: saladplainzone --- Assets/Resources/Games/quizShow.prefab | 59963 ++++++++++++++++ Assets/Resources/Games/quizShow.prefab.meta | 7 + Assets/Resources/Sfx/games/quizShow.meta | 8 + .../quizShow/answerReveal.ogg.meta} | 2 +- .../Sfx/games/quizShow/audienceCheer.ogg.meta | 22 + .../Sfx/games/quizShow/audienceSad.ogg.meta | 22 + .../Sfx/games/quizShow/contestantA.ogg.meta | 22 + .../games/quizShow/contestantDPad.ogg.meta | 22 + .../games/quizShow/contestantExplode.ogg.meta | 22 + 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100644 index 00000000..d9735f18 --- /dev/null +++ b/Assets/Scripts/Games/QuizShow/QuizShow.cs @@ -0,0 +1,513 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using System.Diagnostics.CodeAnalysis; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbQuizShowLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("quizShow", "Quiz Show", "0058CE", false, false, new List() + { + new GameAction("intervalStart", "Start Interval") + { + preFunction = delegate {var e = eventCaller.currentEntity; QuizShow.PreStartInterval(e.beat, e.length); }, + defaultLength = 8f, + resizable = true + }, + new GameAction("dPad", "DPad Press") + { + function = delegate {var e = eventCaller.currentEntity; QuizShow.instance.HostPressButton(e.beat, true); }, + defaultLength = 0.5f + }, + new GameAction("aButton", "A Button Press") + { + function = delegate {var e = eventCaller.currentEntity; QuizShow.instance.HostPressButton(e.beat, false); }, + defaultLength = 0.5f + }, + new GameAction("randomPresses", "Random Presses") + { + function = delegate { var e = eventCaller.currentEntity; QuizShow.instance.RandomPress(e.beat, e.length, e["min"], e["max"]); }, + parameters = new List() + { + new Param("min", new EntityTypes.Integer(0, 666, 0), "Minimum", "The minimum number of presses this block will do."), + new Param("max", new EntityTypes.Integer(0, 666, 1), "Maximum", "The maximum number of presses this block will do."), + }, + resizable = true + }, + new GameAction("passTurn", "Pass Turn") + { + function = delegate {var e = eventCaller.currentEntity; QuizShow.instance.PassTurn(e.beat, e.length, e["sound"], e["con"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("sound", true, "Play Time-Up Sound?", "Should the Time-Up sound play at the end of the interval?"), + new Param("con", false, "Consecutive", "Disables everything that happens at the end of the interval if ticked on."), + } + }, + new GameAction("revealAnswer", "Reveal Answer") + { + function = delegate { var e = eventCaller.currentEntity; QuizShow.instance.RevealAnswer(e.beat, e.length); }, + defaultLength = 4f, + resizable = true + }, + new GameAction("answerReaction", "Answer Reaction") + { + function = delegate { var e = eventCaller.currentEntity; QuizShow.instance.AnswerReaction(e["audience"], e["jingle"]); }, + parameters = new List() + { + new Param("audience", true, "Audience", "Should the audience make a sound?"), + new Param("jingle", false, "Jingle", "Should the quiz show jingle play?") + } + }, + new GameAction("changeStage", "Change Expression Stage") + { + function = delegate {QuizShow.instance.ChangeStage(eventCaller.currentEntity["value"]);}, + defaultLength = 0.5f, + parameters = new List() + { + new Param("value", QuizShow.HeadStage.Stage1, "Stage", "What's the current stage of the expressions?") + } + }, + new GameAction("countMod", "Count Modifier") + { + function = delegate { QuizShow.instance.CountModifier(eventCaller.currentEntity["value"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("value", true, "Should Reset Count?", "Will the contestant's counter reset to 0 each time it hits 100 instead of exploding?") + } + }, + new GameAction("forceExplode", "Force Explode") + { + function = delegate { QuizShow.instance.ForceExplode(eventCaller.currentEntity["value"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("value", QuizShow.ShouldExplode.Contestant, "What To Explode", "What will explode?") + } + } + }); + } + } +} + +namespace HeavenStudio.Games +{ + public class QuizShow : Minigame + { + public enum HeadStage + { + Stage0 = 0, + Stage1 = 1, + Stage2 = 2, + Stage3 = 3, + Stage4 = 4, + } + public enum ShouldExplode + { + Contestant = 0, + Host = 1, + Sign = 2 + } + public struct QueuedInterval + { + public float beat; + public float interval; + } + [Header("Components")] + [SerializeField] Animator contesteeLeftArmAnim; + [SerializeField] Animator contesteeRightArmAnim; + [SerializeField] Animator contesteeHead; + [SerializeField] Animator hostLeftArmAnim; + [SerializeField] Animator hostRightArmAnim; + [SerializeField] Animator hostHead; + [SerializeField] Animator signAnim; + [SerializeField] Transform timerTransform; + [SerializeField] GameObject stopWatch; + [SerializeField] GameObject blackOut; + [SerializeField] SpriteRenderer firstDigitSr; + [SerializeField] SpriteRenderer secondDigitSr; + [SerializeField] SpriteRenderer hostFirstDigitSr; + [SerializeField] SpriteRenderer hostSecondDigitSr; + [SerializeField] SpriteRenderer contCounter; + [SerializeField] SpriteRenderer hostCounter; + [SerializeField] ParticleSystem contExplosion; + [SerializeField] ParticleSystem hostExplosion; + [SerializeField] ParticleSystem signExplosion; + [Header("Properties")] + [SerializeField] List contestantNumberSprites = new List(); + [SerializeField] List hostNumberSprites = new List(); + [SerializeField] Sprite explodedCounter; + static List queuedIntervals = new List(); + bool intervalStarted; + bool shouldResetCount; + bool doingConsectiveIntervals; + float intervalStartBeat; + float playerIntervalStartBeat; + float playerBeatInterval; + float beatInterval = 8f; + int currentStage; + bool shouldPrepareArms = true; + bool contExploded; + bool hostExploded; + bool signExploded; + struct QueuedInput + { + public float beat; + public bool dpad; + } + static List queuedInputs = new List(); + int pressCount; + int countToMatch; + public static QuizShow instance; + + void OnDestroy() + { + if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) + { + if (queuedInputs.Count > 0) queuedInputs.Clear(); + } + if (queuedIntervals.Count > 0) queuedIntervals.Clear(); + } + + void Awake() + { + instance = this; + } + + void Update() + { + var cond = Conductor.instance; + if (cond.isPlaying && !cond.isPaused) + { + float normalizedBeat = cond.GetPositionFromBeat(playerIntervalStartBeat, playerBeatInterval); + if (normalizedBeat >= 0 && normalizedBeat <= 1) + { + timerTransform.rotation = Quaternion.Euler(0, 0, normalizedBeat * -360); + if (PlayerInput.Pressed()) + { + ContesteePressButton(false); + } + if (PlayerInput.GetAnyDirectionDown()) + { + ContesteePressButton(true); + } + } + if (queuedIntervals.Count > 0) + { + foreach (var interval in queuedIntervals) + { + StartInterval(interval.beat, interval.interval); + } + queuedIntervals.Clear(); + } + } + } + + public void CountModifier(bool shouldReset) + { + shouldResetCount = shouldReset; + } + + public void ChangeStage(int stage) + { + currentStage = stage; + } + + public void RandomPress(float beat, float length, int min, int max) + { + if (min > max) return; + int pressAmount = UnityEngine.Random.Range(min, max + 1); + if (pressAmount < 1) return; + List buttonEvents = new List(); + for (int i = 0; i < pressAmount; i++) + { + float spawnBeat = beat + i * length; + buttonEvents.Add(new BeatAction.Action(spawnBeat, delegate { HostPressButton(spawnBeat, UnityEngine.Random.Range(0, 2) == 1); })); + } + BeatAction.New(instance.gameObject, buttonEvents); + } + + public void HostPressButton(float beat, bool dpad) + { + if (!intervalStarted) + { + StartInterval(beat, beatInterval); + } + if (currentStage == 0) + { + contesteeHead.Play("ContesteeHeadIdle", -1, 0); + hostHead.Play("HostIdleHead", -1, 0); + } + else + { + hostHead.DoScaledAnimationAsync("HostStage" + currentStage.ToString(), 0.5f); + } + Jukebox.PlayOneShotGame( dpad ? "quizShow/hostDPad" : "quizShow/hostA"); + if (dpad) + { + hostRightArmAnim.DoScaledAnimationAsync("HostRightHit", 0.5f); + } + else + { + hostLeftArmAnim.DoScaledAnimationAsync("HostLeftHit", 0.5f); + } + queuedInputs.Add(new QueuedInput + { + beat = beat - intervalStartBeat, + dpad = dpad, + }); + } + + public static void PreStartInterval(float beat, float interval) + { + if (GameManager.instance.currentGame == "quizShow") + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat - 1, delegate + { + if (instance.shouldPrepareArms) + { + instance.hostLeftArmAnim.DoScaledAnimationAsync("HostLeftPrepare", 0.5f); + instance.hostRightArmAnim.DoScaledAnimationAsync("HostPrepare", 0.5f); + } + }), + new BeatAction.Action(beat, delegate + { + instance.StartInterval(beat, interval); + }), + + }); + } + else + { + queuedIntervals.Add(new QueuedInterval + { + beat = beat, + interval = interval + }); + } + } + + public void StartInterval(float beat, float interval) + { + if (!intervalStarted) + { + if (shouldPrepareArms) + { + hostLeftArmAnim.DoNormalizedAnimation("HostLeftPrepare", 1); + hostRightArmAnim.DoNormalizedAnimation("HostPrepare", 1); + contesteeHead.Play("ContesteeHeadIdle", 0, 0); + } + if (!doingConsectiveIntervals) pressCount = 0; + firstDigitSr.sprite = contestantNumberSprites[0]; + secondDigitSr.sprite = contestantNumberSprites[0]; + hostFirstDigitSr.sprite = hostNumberSprites[10]; + hostSecondDigitSr.sprite = hostNumberSprites[10]; + } + intervalStartBeat = beat; + beatInterval = interval; + intervalStarted = true; + } + + public void PassTurn(float beat, float length, bool timeUpSound, bool consecutive) + { + if (queuedInputs.Count == 0) return; + if (shouldPrepareArms) + { + contesteeLeftArmAnim.DoScaledAnimationAsync("LeftPrepare", 0.5f); + contesteeRightArmAnim.DoScaledAnimationAsync("RIghtPrepare", 0.5f); + } + if (!consecutive) + { + hostLeftArmAnim.DoScaledAnimationAsync("HostLeftRest", 0.5f); + hostRightArmAnim.DoScaledAnimationAsync("HostRightRest", 0.5f); + } + shouldPrepareArms = false; + stopWatch.SetActive(true); + intervalStarted = false; + if (doingConsectiveIntervals) + { + countToMatch += queuedInputs.Count; + } + else + { + countToMatch = queuedInputs.Count; + } + int hundredLoops = Mathf.FloorToInt(countToMatch / 100); + countToMatch -= hundredLoops * 100; + doingConsectiveIntervals = consecutive; + playerBeatInterval = beatInterval; + playerIntervalStartBeat = beat + length; + Jukebox.PlayOneShotGame("quizShow/timerStart"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length + beatInterval, delegate + { + if (!consecutive) + { + Jukebox.PlayOneShotGame("quizShow/timerStop"); + contesteeLeftArmAnim.DoScaledAnimationAsync("LeftRest", 0.5f); + contesteeRightArmAnim.DoScaledAnimationAsync("RightRest", 0.5f); + shouldPrepareArms = true; + stopWatch.SetActive(false); + } + } + ), + new BeatAction.Action(beat + length + beatInterval + 0.5f, delegate { if (timeUpSound && !consecutive) Jukebox.PlayOneShotGame("quizShow/timeUp"); }) + }); + foreach (var input in queuedInputs) + { + if (input.dpad) + { + ScheduleAutoplayInput(beat, length + input.beat, InputType.DIRECTION_DOWN, AutoplayDPad, Nothing, Nothing); + } + else + { + ScheduleAutoplayInput(beat, length + input.beat, InputType.STANDARD_DOWN, AutoplayAButton, Nothing, Nothing); + } + } + queuedInputs.Clear(); + } + + void ContesteePressButton(bool dpad) + { + if (currentStage == 0) + { + contesteeHead.Play("ContesteeHeadIdle", -1, 0); + } + else + { + if (currentStage != 4) contesteeHead.DoScaledAnimationAsync("ContesteeHeadStage" + currentStage.ToString(), 0.5f); + else + { + contesteeHead.DoScaledAnimationAsync("ContesteeHeadStage3", 0.5f); + } + } + if (dpad) + { + Jukebox.PlayOneShotGame("quizShow/contestantDPad"); + contesteeLeftArmAnim.DoScaledAnimationAsync("LeftArmPress", 0.5f); + } + else + { + Jukebox.PlayOneShotGame("quizShow/contestantA"); + contesteeRightArmAnim.DoScaledAnimationAsync("RightArmHit", 0.5f); + } + pressCount++; + if (shouldResetCount && pressCount > 99) pressCount = 0; + switch (pressCount) + { + case int x when x < 100: + firstDigitSr.sprite = contestantNumberSprites[GetSpecificDigit(pressCount, 1)]; + secondDigitSr.sprite = contestantNumberSprites[GetSpecificDigit(pressCount, 2)]; + break; + case 100: + ForceExplode((int)ShouldExplode.Contestant); + break; + case 120: + ForceExplode((int)ShouldExplode.Host); + break; + case 150: + ForceExplode((int)ShouldExplode.Sign); + break; + } + } + + public void ForceExplode(int whoToExplode) + { + switch (whoToExplode) + { + case (int)ShouldExplode.Contestant: + if (contExploded) return; + Jukebox.PlayOneShotGame("quizShow/contestantExplode"); + firstDigitSr.color = new Color(1, 1, 1, 0); + secondDigitSr.color = new Color(1, 1, 1, 0); + contCounter.sprite = explodedCounter; + contExploded = true; + contExplosion.Play(); + break; + case (int)ShouldExplode.Host: + if (hostExploded) return; + Jukebox.PlayOneShotGame("quizShow/hostExplode"); + hostFirstDigitSr.color = new Color(1, 1, 1, 0); + hostSecondDigitSr.color = new Color(1, 1, 1, 0); + hostCounter.sprite = explodedCounter; + hostExploded = true; + hostExplosion.Play(); + break; + case (int)ShouldExplode.Sign: + if (signExploded) return; + Jukebox.PlayOneShotGame("quizShow/signExplode"); + signExploded = true; + signExplosion.Play(); + signAnim.Play("Exploded", 0, 0); + break; + } + } + + public void RevealAnswer(float beat, float length) + { + blackOut.SetActive(true); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length, delegate + { + Jukebox.PlayOneShotGame("quizShow/answerReveal"); + hostFirstDigitSr.sprite = hostNumberSprites[GetSpecificDigit(countToMatch, 1)]; + hostSecondDigitSr.sprite = hostNumberSprites[GetSpecificDigit(countToMatch, 2)]; + }) + }); + } + + public void AnswerReaction(bool audience, bool jingle) + { + //In the future make this a prefunction that makes skill stars compatible + blackOut.SetActive(false); + if (pressCount == countToMatch) + { + GameProfiler.instance.IncreaseScore(); + Jukebox.PlayOneShotGame("quizShow/correct"); + contesteeHead.Play("ContesteeSmile", -1, 0); + hostHead.Play("HostSmile", -1, 0); + if (audience) Jukebox.PlayOneShotGame("quizShow/audienceCheer"); + if (jingle) Jukebox.PlayOneShotGame("quizShow/correctJingle"); + } + else + { + ScoreMiss(); + Jukebox.PlayOneShotGame("quizShow/incorrect"); + contesteeHead.Play("ContesteeSad", -1, 0); + hostHead.Play("HostSad", -1, 0); + if (audience) Jukebox.PlayOneShotGame("quizShow/audienceSad"); + if (jingle) Jukebox.PlayOneShotGame("quizShow/incorrectJingle"); + } + } + + void AutoplayAButton(PlayerActionEvent caller, float state) + { + ContesteePressButton(false); + } + + void AutoplayDPad(PlayerActionEvent caller, float state) + { + ContesteePressButton(true); + } + + void Nothing(PlayerActionEvent caller) { } + + int GetSpecificDigit(int num, int nth) + { + return (num / (int)Mathf.Pow(10, nth - 1)) % 10; + } + } +} + + diff --git a/Assets/Scripts/Games/QuizShow/QuizShow.cs.meta b/Assets/Scripts/Games/QuizShow/QuizShow.cs.meta new file mode 100644 index 00000000..27e88be1 --- /dev/null +++ b/Assets/Scripts/Games/QuizShow/QuizShow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ca5101b95ec4d994783d6300b224575b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs b/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs index 1b548c05..8603ad0c 100644 --- a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs +++ b/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs @@ -68,6 +68,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball switch (_currentCostume) { case 0: + Hat.sprite = null; return; case 1: sprites = HatSprites1; diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index 54d8d22a..5ce7f592 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Loaders new GameAction("start interval", "Start Interval") { function = delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, - defaultLength = 4f, + defaultLength = 6f, resizable = true, priority = 1 }, diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs copy.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs copy.meta new file mode 100644 index 00000000..d602216f --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs copy.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 02bf5ce2bfcf09949aca15ff9c98aa33 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset index b08052c1..7bf4f527 100644 --- a/ProjectSettings/PackageManagerSettings.asset +++ b/ProjectSettings/PackageManagerSettings.asset @@ -39,6 +39,6 @@ MonoBehaviour: m_RegistryInfoDraft: m_Modified: 0 m_ErrorMessage: - m_UserModificationsInstanceId: -828 - m_OriginalInstanceId: -832 + m_UserModificationsInstanceId: -826 + m_OriginalInstanceId: -830 m_LoadAssets: 0