mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 21:55:09 +00:00
no miss + skill star in judgement
fix potential crashes when exiting play
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16 changed files with 1221 additions and 213 deletions
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107
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|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2093805398}
|
||||||
|
- component: {fileID: 2093805400}
|
||||||
|
- component: {fileID: 2093805399}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: StarComment
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &2093805398
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2093805397}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 1600558308}
|
||||||
|
m_Father: {fileID: 906704161}
|
||||||
|
m_RootOrder: 4
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 1, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 64}
|
||||||
|
m_SizeDelta: {x: 256, y: 256}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &2093805399
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2093805397}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 3b87714ab71d9694e86fc4735e5e7da5, type: 3}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 1
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!222 &2093805400
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2093805397}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
|
|
@ -68,6 +68,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
bool AudioLoadDone;
|
bool AudioLoadDone;
|
||||||
bool ChartLoadError;
|
bool ChartLoadError;
|
||||||
|
bool exiting;
|
||||||
|
|
||||||
List<double> eventBeats, preSequenceBeats, tempoBeats, volumeBeats, sectionBeats;
|
List<double> eventBeats, preSequenceBeats, tempoBeats, volumeBeats, sectionBeats;
|
||||||
List<RiqEntity> allGameSwitches;
|
List<RiqEntity> allGameSwitches;
|
||||||
|
@ -104,7 +105,7 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
|
|
||||||
// input accuracy (%)
|
// input accuracy (%)
|
||||||
bool skillStarCollected = false;
|
bool skillStarCollected = false, noMiss = true;
|
||||||
|
|
||||||
// cleared sections
|
// cleared sections
|
||||||
List<bool> clearedSections = new List<bool>();
|
List<bool> clearedSections = new List<bool>();
|
||||||
|
@ -120,8 +121,8 @@ namespace HeavenStudio
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
// autoplay = true;
|
|
||||||
instance = this;
|
instance = this;
|
||||||
|
exiting = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Init(bool preLoaded = false)
|
public void Init(bool preLoaded = false)
|
||||||
|
@ -340,11 +341,13 @@ namespace HeavenStudio
|
||||||
weight = weight * MarkerWeight,
|
weight = weight * MarkerWeight,
|
||||||
category = MarkerCategory
|
category = MarkerCategory
|
||||||
});
|
});
|
||||||
}
|
if (accuracy < Minigame.rankOkThreshold)
|
||||||
|
{
|
||||||
if (accuracy < Minigame.rankOkThreshold && weight > 0)
|
SkillStarManager.instance.KillStar();
|
||||||
{
|
GoForAPerfect.instance.Miss();
|
||||||
SkillStarManager.instance.KillStar();
|
SectionMedalsManager.instance.MakeIneligible();
|
||||||
|
noMiss = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SkillStarManager.instance.IsEligible && !skillStarCollected && accuracy >= 1f)
|
if (SkillStarManager.instance.IsEligible && !skillStarCollected && accuracy >= 1f)
|
||||||
|
@ -363,22 +366,6 @@ namespace HeavenStudio
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool StringStartsWith(string a, string b)
|
|
||||||
{
|
|
||||||
int aLen = a.Length;
|
|
||||||
int bLen = b.Length;
|
|
||||||
|
|
||||||
int ap = 0; int bp = 0;
|
|
||||||
|
|
||||||
while (ap < aLen && bp < bLen && a[ap] == b[bp])
|
|
||||||
{
|
|
||||||
ap++;
|
|
||||||
bp++;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (bp == bLen);
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<Minigames.Minigame> SeekAheadAndPreload(double start, float seekTime = 8f)
|
public List<Minigames.Minigame> SeekAheadAndPreload(double start, float seekTime = 8f)
|
||||||
{
|
{
|
||||||
List<Minigames.Minigame> gamesToPreload = new();
|
List<Minigames.Minigame> gamesToPreload = new();
|
||||||
|
@ -665,6 +652,7 @@ namespace HeavenStudio
|
||||||
TimingAccuracyDisplay.instance.ResetArrow();
|
TimingAccuracyDisplay.instance.ResetArrow();
|
||||||
SkillStarManager.instance.Reset();
|
SkillStarManager.instance.Reset();
|
||||||
skillStarCollected = false;
|
skillStarCollected = false;
|
||||||
|
noMiss = true;
|
||||||
|
|
||||||
GoForAPerfect.instance.perfect = true;
|
GoForAPerfect.instance.perfect = true;
|
||||||
GoForAPerfect.instance.Disable();
|
GoForAPerfect.instance.Disable();
|
||||||
|
@ -791,12 +779,14 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
else if (playMode)
|
else if (playMode)
|
||||||
{
|
{
|
||||||
|
exiting = true;
|
||||||
judgementInfo.star = skillStarCollected;
|
judgementInfo.star = skillStarCollected;
|
||||||
judgementInfo.perfect = GoForAPerfect.instance.perfect;
|
judgementInfo.perfect = GoForAPerfect.instance.perfect;
|
||||||
|
judgementInfo.noMiss = noMiss;
|
||||||
judgementInfo.time = DateTime.Now;
|
judgementInfo.time = DateTime.Now;
|
||||||
|
|
||||||
JudgementManager.SetPlayInfo(judgementInfo, Beatmap);
|
JudgementManager.SetPlayInfo(judgementInfo, Beatmap);
|
||||||
GlobalGameManager.LoadScene("Judgement", 0.35f, 0f);
|
GlobalGameManager.LoadScene("Judgement", 0.35f, 0f, DestroyGame);
|
||||||
CircleCursor.LockCursor(false);
|
CircleCursor.LockCursor(false);
|
||||||
}
|
}
|
||||||
Application.backgroundLoadingPriority = ThreadPriority.Normal;
|
Application.backgroundLoadingPriority = ThreadPriority.Normal;
|
||||||
|
@ -1120,6 +1110,11 @@ namespace HeavenStudio
|
||||||
SetCurrentGame(game, useMinigameColor);
|
SetCurrentGame(game, useMinigameColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void DestroyGame()
|
||||||
|
{
|
||||||
|
SetGame("noGame");
|
||||||
|
}
|
||||||
|
|
||||||
private IEnumerator WaitAndSetGame(string game, bool useMinigameColor = true)
|
private IEnumerator WaitAndSetGame(string game, bool useMinigameColor = true)
|
||||||
{
|
{
|
||||||
var inf = GetGameInfo(game);
|
var inf = GetGameInfo(game);
|
||||||
|
|
|
@ -741,11 +741,13 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnPlay(double beat)
|
public override void OnPlay(double beat)
|
||||||
{
|
{
|
||||||
|
queuedCues.Clear();
|
||||||
EntityPreCheck(beat);
|
EntityPreCheck(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityPreCheck(double beat)
|
void EntityPreCheck(double beat)
|
||||||
{
|
{
|
||||||
|
if (gameManager == null) return;
|
||||||
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman");
|
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman");
|
||||||
|
|
||||||
RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/warnings");
|
RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/warnings");
|
||||||
|
|
|
@ -302,6 +302,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
NoriManiaInk00.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
NoriManiaInk00.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
||||||
NoriManiaInk01.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
NoriManiaInk01.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int CountHitsToEnd(double fromBeat)
|
public int CountHitsToEnd(double fromBeat)
|
||||||
{
|
{
|
||||||
List<RiqEntity> allHits = EventCaller.GetAllInGameManagerList("karateman", new string[] { "hit", "bulb", "kick", "combo" });
|
List<RiqEntity> allHits = EventCaller.GetAllInGameManagerList("karateman", new string[] { "hit", "bulb", "kick", "combo" });
|
||||||
|
|
|
@ -392,11 +392,6 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
double beat = Conductor.instance?.songPositionInBeatsAsDouble ?? -1;
|
double beat = Conductor.instance?.songPositionInBeatsAsDouble ?? -1;
|
||||||
GameManager.instance.ScoreInputAccuracy(beat, 0, true, NgLateTime(), weight, false);
|
GameManager.instance.ScoreInputAccuracy(beat, 0, true, NgLateTime(), weight, false);
|
||||||
if (weight > 0)
|
|
||||||
{
|
|
||||||
GoForAPerfect.instance.Miss();
|
|
||||||
SectionMedalsManager.instance.MakeIneligible();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToggleSplitColoursDisplay(bool on)
|
public void ToggleSplitColoursDisplay(bool on)
|
||||||
|
|
|
@ -240,7 +240,8 @@ namespace HeavenStudio
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void LoadScene(string scene, float fadeIn = 0.35f, float fadeOut = 0.35f)
|
public delegate void OnLoadSceneFadeInComplete();
|
||||||
|
public static void LoadScene(string scene, float fadeIn = 0.35f, float fadeOut = 0.35f, OnLoadSceneFadeInComplete callback = null)
|
||||||
{
|
{
|
||||||
if (scene == loadedScene)
|
if (scene == loadedScene)
|
||||||
return;
|
return;
|
||||||
|
@ -255,6 +256,7 @@ namespace HeavenStudio
|
||||||
if (fadeIn <= 0)
|
if (fadeIn <= 0)
|
||||||
{
|
{
|
||||||
instance.fadeImage.color = new Color(0, 0, 0, 1);
|
instance.fadeImage.color = new Color(0, 0, 0, 1);
|
||||||
|
callback?.Invoke();
|
||||||
AssetBundle.UnloadAllAssetBundles(true);
|
AssetBundle.UnloadAllAssetBundles(true);
|
||||||
instance.StartCoroutine(instance.LoadSceneAsync(scene, fadeOut));
|
instance.StartCoroutine(instance.LoadSceneAsync(scene, fadeOut));
|
||||||
}
|
}
|
||||||
|
@ -263,6 +265,7 @@ namespace HeavenStudio
|
||||||
instance.fadeImage.color = new Color(0, 0, 0, 0);
|
instance.fadeImage.color = new Color(0, 0, 0, 0);
|
||||||
instance.fadeImage.DOFade(1, fadeIn).OnComplete(() =>
|
instance.fadeImage.DOFade(1, fadeIn).OnComplete(() =>
|
||||||
{
|
{
|
||||||
|
callback?.Invoke();
|
||||||
AssetBundle.UnloadAllAssetBundles(true);
|
AssetBundle.UnloadAllAssetBundles(true);
|
||||||
instance.StartCoroutine(instance.LoadSceneAsync(scene, fadeOut));
|
instance.StartCoroutine(instance.LoadSceneAsync(scene, fadeOut));
|
||||||
});
|
});
|
||||||
|
|
|
@ -58,7 +58,7 @@ namespace HeavenStudio
|
||||||
public List<MedalInfo> medals;
|
public List<MedalInfo> medals;
|
||||||
|
|
||||||
public double finalScore;
|
public double finalScore;
|
||||||
public bool star, perfect;
|
public bool star, perfect, noMiss;
|
||||||
public DateTime time;
|
public DateTime time;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -85,6 +85,7 @@ namespace HeavenStudio
|
||||||
[SerializeField] AudioClip messageLast;
|
[SerializeField] AudioClip messageLast;
|
||||||
[SerializeField] AudioClip barLoop, barStop;
|
[SerializeField] AudioClip barLoop, barStop;
|
||||||
[SerializeField] AudioClip rankNg, rankOk, rankHi;
|
[SerializeField] AudioClip rankNg, rankOk, rankHi;
|
||||||
|
[SerializeField] AudioClip noMissSound, starSound;
|
||||||
[SerializeField] AudioClip musNgStart, musOkStart, musHiStart;
|
[SerializeField] AudioClip musNgStart, musOkStart, musHiStart;
|
||||||
[SerializeField] AudioClip musNg, musOk, musHi;
|
[SerializeField] AudioClip musNg, musOk, musHi;
|
||||||
[SerializeField] AudioClip jglNg, jglOk, jglHi;
|
[SerializeField] AudioClip jglNg, jglOk, jglHi;
|
||||||
|
@ -103,6 +104,8 @@ namespace HeavenStudio
|
||||||
[SerializeField] AspectRatioFitter epilogueFitter;
|
[SerializeField] AspectRatioFitter epilogueFitter;
|
||||||
[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
|
[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
|
||||||
[SerializeField] Sprite epilogueFrmNg, epilogueFrmOk, epilogueFrmHi;
|
[SerializeField] Sprite epilogueFrmNg, epilogueFrmOk, epilogueFrmHi;
|
||||||
|
[SerializeField] GameObject noMissComment;
|
||||||
|
[SerializeField] GameObject starComment;
|
||||||
|
|
||||||
[SerializeField] GameObject bg;
|
[SerializeField] GameObject bg;
|
||||||
[SerializeField] GameObject rankLogo;
|
[SerializeField] GameObject rankLogo;
|
||||||
|
@ -127,6 +130,10 @@ namespace HeavenStudio
|
||||||
bg.SetActive(false);
|
bg.SetActive(false);
|
||||||
rankLogo.SetActive(false);
|
rankLogo.SetActive(false);
|
||||||
justOk.gameObject.SetActive(false);
|
justOk.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
noMissComment.SetActive(false);
|
||||||
|
starComment.SetActive(false);
|
||||||
|
|
||||||
subRank = false;
|
subRank = false;
|
||||||
|
|
||||||
barText.text = "0";
|
barText.text = "0";
|
||||||
|
@ -606,6 +613,18 @@ namespace HeavenStudio
|
||||||
barSlider.fillRect.GetComponent<Image>().color = barColourHi;
|
barSlider.fillRect.GetComponent<Image>().color = barColourHi;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (judgementInfo.star)
|
||||||
|
{
|
||||||
|
starComment.SetActive(true);
|
||||||
|
audioSource.PlayOneShot(starSound);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (judgementInfo.noMiss)
|
||||||
|
{
|
||||||
|
noMissComment.SetActive(true);
|
||||||
|
audioSource.PlayOneShot(noMissSound);
|
||||||
|
}
|
||||||
|
|
||||||
StartCoroutine(WaitAndRank());
|
StartCoroutine(WaitAndRank());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -37,5 +37,7 @@ MonoBehaviour:
|
||||||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
||||||
- Assets/Scripts/Util/BeatAction.cs
|
- Assets/Scripts/Util/BeatAction.cs
|
||||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||||
|
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
||||||
|
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue