mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music
This commit is contained in:
parent
411b9a3cb1
commit
5af551b32e
4 changed files with 91 additions and 28 deletions
|
@ -188,6 +188,11 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
current = load.Current;
|
current = load.Current;
|
||||||
}
|
}
|
||||||
|
catch (System.IO.FileNotFoundException f)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("chart has no music: " + f.Message);
|
||||||
|
Conductor.instance.musicSource.clip = null;
|
||||||
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogError($"Failed to load music: {e.Message}");
|
Debug.LogError($"Failed to load music: {e.Message}");
|
||||||
|
|
|
@ -160,16 +160,23 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
// find out when the next game switch (or remix end) happens
|
// find out when the next game switch (or remix end) happens
|
||||||
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" });
|
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" });
|
||||||
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
if (allEnds.Count == 0)
|
||||||
|
|
||||||
//get the beat of the closest end event
|
|
||||||
foreach (var end in allEnds)
|
|
||||||
{
|
{
|
||||||
if (end.datamodel.Split(2) == "cropStomp") continue;
|
endBeat = double.MaxValue;
|
||||||
if (end.beat > startBeat)
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||||
|
|
||||||
|
//get the beat of the closest end event
|
||||||
|
foreach (var end in allEnds)
|
||||||
{
|
{
|
||||||
endBeat = end.beat;
|
if (end.datamodel.Split(2) == "cropStomp") continue;
|
||||||
break;
|
if (end.beat > startBeat)
|
||||||
|
{
|
||||||
|
endBeat = end.beat;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -315,7 +315,7 @@ namespace HeavenStudio.Editor
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (currentRemixPath == string.Empty)
|
if (currentRemixPath == string.Empty || currentRemixPath == null)
|
||||||
{
|
{
|
||||||
SaveRemixFilePanel();
|
SaveRemixFilePanel();
|
||||||
}
|
}
|
||||||
|
@ -370,15 +370,16 @@ namespace HeavenStudio.Editor
|
||||||
public void LoadRemix(bool create = false)
|
public void LoadRemix(bool create = false)
|
||||||
{
|
{
|
||||||
if (create)
|
if (create)
|
||||||
|
{
|
||||||
GameManager.instance.NewRemix();
|
GameManager.instance.NewRemix();
|
||||||
|
currentRemixPath = string.Empty;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
GameManager.instance.LoadRemix(true);
|
GameManager.instance.LoadRemix(true);
|
||||||
}
|
}
|
||||||
Timeline.instance.LoadRemix();
|
Timeline.instance.LoadRemix();
|
||||||
Timeline.FitToSong();
|
Timeline.FitToSong();
|
||||||
|
|
||||||
currentRemixPath = string.Empty;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OpenRemix()
|
public void OpenRemix()
|
||||||
|
|
|
@ -73,6 +73,70 @@ namespace HeavenStudio
|
||||||
{"resultrepeat_ng", "Next time, follow the example better."}, // "Try Again" message for call-and-response games (two-liner)
|
{"resultrepeat_ng", "Next time, follow the example better."}, // "Try Again" message for call-and-response games (two-liner)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static Dictionary<string, object> tempoChangeModel = new()
|
||||||
|
{
|
||||||
|
{"tempo", 120f},
|
||||||
|
{"swing", 0f},
|
||||||
|
{"timeSignature", new Vector2(4, 4)},
|
||||||
|
};
|
||||||
|
|
||||||
|
static Dictionary<string, object> volumeChangeModel = new()
|
||||||
|
{
|
||||||
|
{"volume", 1f},
|
||||||
|
{"fade", Util.EasingFunction.Ease.Instant},
|
||||||
|
};
|
||||||
|
|
||||||
|
static Dictionary<string, object> sectionMarkModel = new()
|
||||||
|
{
|
||||||
|
{"sectionName", ""},
|
||||||
|
{"isCheckpoint", false},
|
||||||
|
{"startPerfect", false},
|
||||||
|
{"breakSection", false},
|
||||||
|
{"extendsPrevious", false},
|
||||||
|
{"sectionWeight", 1f},
|
||||||
|
};
|
||||||
|
|
||||||
|
static void PreProcessSpecialEntity(RiqEntity e, Dictionary<string, object> model)
|
||||||
|
{
|
||||||
|
foreach (var t in model)
|
||||||
|
{
|
||||||
|
string propertyName = t.Key;
|
||||||
|
Type type = t.Value.GetType();
|
||||||
|
if (!e.dynamicData.ContainsKey(propertyName))
|
||||||
|
{
|
||||||
|
e.CreateProperty(propertyName, t.Value);
|
||||||
|
}
|
||||||
|
Type pType = e[propertyName].GetType();
|
||||||
|
if (pType != type)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (type == typeof(Util.EasingFunction.Ease) && (pType == typeof(string) || pType == typeof(int) || pType == typeof(long)))
|
||||||
|
{
|
||||||
|
if (pType == typeof(int) || pType == typeof(long) || pType == typeof(Jukebox.EasingFunction.Ease))
|
||||||
|
{
|
||||||
|
e[propertyName] = (Util.EasingFunction.Ease)e[propertyName];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
e[propertyName] = Enum.Parse(typeof(Util.EasingFunction.Ease), (string)e[propertyName]);
|
||||||
|
}
|
||||||
|
else if (type.IsEnum)
|
||||||
|
e[propertyName] = (int)e[propertyName];
|
||||||
|
else if (pType == typeof(Newtonsoft.Json.Linq.JObject))
|
||||||
|
e[propertyName] = e[propertyName].ToObject(type);
|
||||||
|
else
|
||||||
|
e[propertyName] = Convert.ChangeType(e[propertyName], type);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Could not convert {propertyName} to {type}! Using default value...");
|
||||||
|
// use default value
|
||||||
|
e.CreateProperty(propertyName, t.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// processes an riq beatmap after it is loaded
|
/// processes an riq beatmap after it is loaded
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -179,31 +243,17 @@ namespace HeavenStudio
|
||||||
|
|
||||||
foreach (var tempo in data.tempoChanges)
|
foreach (var tempo in data.tempoChanges)
|
||||||
{
|
{
|
||||||
tempo["tempo"] = (float)tempo["tempo"];
|
PreProcessSpecialEntity(tempo, tempoChangeModel);
|
||||||
tempo["swing"] = (float)tempo["swing"];
|
|
||||||
if (tempo.dynamicData.ContainsKey("timeSignature"))
|
|
||||||
tempo["timeSignature"] = (Vector2)tempo["timeSignature"];
|
|
||||||
else
|
|
||||||
tempo.dynamicData.Add("timeSignature", new Vector2(4, 4));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var vol in data.volumeChanges)
|
foreach (var vol in data.volumeChanges)
|
||||||
{
|
{
|
||||||
vol["volume"] = (float)vol["volume"];
|
PreProcessSpecialEntity(vol, volumeChangeModel);
|
||||||
if (vol["fade"].GetType() == typeof(string))
|
|
||||||
vol["fade"] = Enum.Parse(typeof(Util.EasingFunction.Ease), (string)vol["fade"]);
|
|
||||||
else
|
|
||||||
vol["fade"] = (Util.EasingFunction.Ease)vol["fade"];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var section in data.beatmapSections)
|
foreach (var section in data.beatmapSections)
|
||||||
{
|
{
|
||||||
section["sectionName"] = (string)section["sectionName"];
|
PreProcessSpecialEntity(section, sectionMarkModel);
|
||||||
section["isCheckpoint"] = (bool)section["isCheckpoint"];
|
|
||||||
section["startPerfect"] = (bool)section["startPerfect"];
|
|
||||||
section["breakSection"] = (bool)section["breakSection"];
|
|
||||||
section["extendsPrevious"] = (bool)section["extendsPrevious"];
|
|
||||||
section["sectionWeight"] = (float)section["sectionWeight"];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//go thru each property of the model beatmap and add any missing keyvalue pair
|
//go thru each property of the model beatmap and add any missing keyvalue pair
|
||||||
|
|
Loading…
Reference in a new issue