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Infinity + outSlope: Infinity + tangentMode: 103 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: localEulerAnglesRaw.z + path: body/hand00 + classID: 4 + script: {fileID: 0} m_EulerEditorCurves: - curve: serializedVersion: 2 @@ -3503,7 +3619,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: body/hand01 + path: body/hand00 classID: 4 script: {fileID: 0} - curve: @@ -3513,7 +3629,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: body/hand01 + path: body/hand00 classID: 4 script: {fileID: 0} - curve: @@ -3523,7 +3639,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: body/hand01 + path: body/hand00 classID: 4 script: {fileID: 0} - curve: @@ -3533,7 +3649,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: head/neck + path: body/seathe (1) classID: 4 script: {fileID: 0} - curve: @@ -3543,7 +3659,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: head/neck + path: body/seathe (1) classID: 4 script: {fileID: 0} - curve: @@ -3553,7 +3669,37 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: head/neck + path: body/seathe (1) + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.z + path: body/hand01 + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.y + path: body/hand01 + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.x + path: body/hand01 classID: 4 script: {fileID: 0} - curve: @@ -3593,7 +3739,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: body/seathe (1) + path: head/neck classID: 4 script: {fileID: 0} - curve: @@ -3603,7 +3749,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: body/seathe (1) + path: head/neck classID: 4 script: {fileID: 0} - curve: @@ -3613,7 +3759,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: body/seathe (1) + path: head/neck classID: 4 script: {fileID: 0} m_HasGenericRootTransform: 0 diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs index dddec690..a78d8b16 100644 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs +++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs @@ -465,12 +465,12 @@ namespace HeavenStudio.Games public static void HaiSound(double beat) { - SoundByte.PlayOneShot("games/lockstep/hai", beat, 1, 1, false, null, 0.02314814814f); + SoundByte.PlayOneShot("games/lockstep/hai", beat, 1, 1, false, null, 0.018); } public static void HoSound(double beat) { - SoundByte.PlayOneShot("games/lockstep/ho", beat, 1, 1, false, null, 0.03086419753); + SoundByte.PlayOneShot("games/lockstep/ho", beat, 1, 1, false, null, 0.015); } public static void OnbeatSwitchSound(double beat, int hais, bool sound) @@ -479,10 +479,10 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("lockstep/nha1", beat, 1, 1, false, 0.03086419753), - new MultiSound.Sound("lockstep/nha2", beat + 0.5f, 1, 1, false, 0.04629629629), - new MultiSound.Sound("lockstep/nha1", beat + 1f, 1, 1, false, 0.03086419753), - new MultiSound.Sound("lockstep/nha2", beat + 1.5f, 1, 1, false, 0.04629629629) + new MultiSound.Sound("lockstep/nha1", beat, 1, 1, false, 0), + new MultiSound.Sound("lockstep/nha2", beat + 0.5f, 1, 1, false, 0.01), + new MultiSound.Sound("lockstep/nha1", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound("lockstep/nha2", beat + 1.5f, 1, 1, false, 0.01) }, forcePlay: true); } @@ -492,7 +492,7 @@ namespace HeavenStudio.Games for (int i = 0; i < hais; i++) { - haisList.Add(new MultiSound.Sound("lockstep/hai", beat + 2 + i, 1, 1, false, 0.02314814814)); + haisList.Add(new MultiSound.Sound("lockstep/hai", beat + 2 + i, 1, 1, false, 0.018)); } double nextOffBeat = double.MaxValue; @@ -544,21 +544,21 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("lockstep/hai", beat, 1, 1, false, 0.02314814814), - new MultiSound.Sound("lockstep/hai", beat + 1f, 1, 1, false, 0.02314814814), - new MultiSound.Sound("lockstep/hai", beat + 2f, 1, 1, false, 0.02314814814), - new MultiSound.Sound("lockstep/hahai1", beat + 3f, 1, 1, false, 0.03086419753), - new MultiSound.Sound("lockstep/hahai2", beat + 3.5f, 1, 1, false, 0.03086419753), + new MultiSound.Sound("lockstep/hai", beat, 1, 1, false, 0.018), + new MultiSound.Sound("lockstep/hai", beat + 1f, 1, 1, false, 0.018), + new MultiSound.Sound("lockstep/hai", beat + 2f, 1, 1, false, 0.018), + new MultiSound.Sound("lockstep/hahai1", beat + 3f, 1, 1, false, 0), + new MultiSound.Sound("lockstep/hahai2", beat + 3.5f, 1, 1, false, 0.014), }, forcePlay: true); } if (hoSound) { List hos = new List { - new MultiSound.Sound("lockstep/ho", beat + 4.5f, 1, 1, false, 0.03086419753), - new MultiSound.Sound("lockstep/ho", beat + 5.5f, 1, 0.6835514f, false, 0.03086419753), - new MultiSound.Sound("lockstep/ho", beat + 6.5f, 1, 0.3395127f, false, 0.03086419753), - new MultiSound.Sound("lockstep/ho", beat + 7.5f, 1, 0.1200322f, false, 0.03086419753), + new MultiSound.Sound("lockstep/ho", beat + 4.5f, 1, 1, false, 0.015), + new MultiSound.Sound("lockstep/ho", beat + 5.5f, 1, 0.6835514f, false, 0.015), + new MultiSound.Sound("lockstep/ho", beat + 6.5f, 1, 0.3395127f, false, 0.015), + new MultiSound.Sound("lockstep/ho", beat + 7.5f, 1, 0.1200322f, false, 0.015), }; double nextOnBeat = double.MaxValue; @@ -645,7 +645,7 @@ namespace HeavenStudio.Games MultiSound.Sound[] sounds = new MultiSound.Sound[amount]; for (int i = 0; i < amount; i++) { - sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.03086419753 : 0.02314814814); + sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.015 : 0.018); } MultiSound.Play(sounds, true, true); } @@ -688,7 +688,7 @@ namespace HeavenStudio.Games MultiSound.Sound[] sounds = new MultiSound.Sound[amount]; for (int i = 0; i < amount; i++) { - sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.03086419753 : 0.02314814814); + sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.015 : 0.018); } MultiSound.Play(sounds, true, true); } diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index cfc3e7f6..bb1d5740 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -276,7 +276,7 @@ namespace HeavenStudio.Games wrestlerAnim.Play($"Pose{randomPose}", 0, 0); if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0); if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0); - SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw"); + SoundByte.PlayOneShotGame($"ringside/new/badpose_{UnityEngine.Random.Range(1, 7)}"); wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f); BeatAction.New(instance, new List() { @@ -386,12 +386,12 @@ namespace HeavenStudio.Games List qSounds = new List(); if (alt) { - qSounds.Add(new MultiSound.Sound($"ringside/wub{currentQuestion}", beat)); + qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); } else { - qSounds.Add(new MultiSound.Sound($"ringside/wubba{currentQuestion}-1", beat)); - qSounds.Add(new MultiSound.Sound($"ringside/wubba{currentQuestion}-2", beat + 0.25f)); + qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); + qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_2", beat + 0.25f, 1, 1, false, 0.002)); } float extend = length - 3f; int totalExtend = 0; @@ -399,10 +399,10 @@ namespace HeavenStudio.Games { for (int i = 0; i < extend; i++) { - qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + i + 0.5f )); - qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + i + 0.75f )); - qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + i + 1f )); - qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + i + 1.25f )); + qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_3", beat + i + 0.5f, 1, 1, false, 0.003 )); + qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_4", beat + i + 0.75f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_5", beat + i + 1f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_6", beat + i + 1.25f, 1, 1, false, 0 )); totalExtend++; } } @@ -431,8 +431,12 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.5f), - new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 1f), + new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_7", beat + 0.5f, 1, 1, false, 0.025), + new MultiSound.Sound($"ringside/new/wubdub_konk_1", beat + 0.5f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/new/wubdub_konk_2", beat + 0.75f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_8", beat + 1f, 1, 1, false, 0.018), + new MultiSound.Sound($"ringside/new/wubdub_konk_3", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/new/mic_swoosh", beat + 1f, 1, 1, false, 0), }, forcePlay: true); ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing); BeatAction.New(instance, new List() @@ -449,15 +453,16 @@ namespace HeavenStudio.Games if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); reporterAnim.DoScaledAnimationAsync("Woah", 0.5f); reporterHeadAnim.DoScaledAnimationAsync("Woah", 0.5f); - float youBeat = 0.65f; - if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.7f; + float youBeat = 0.081f; + if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.027f; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/woah{currentQuestion}", beat), - new MultiSound.Sound($"ringside/you{currentQuestion}", beat + youBeat), - new MultiSound.Sound($"ringside/go{currentQuestion}", beat + 1f), - new MultiSound.Sound($"ringside/big{currentQuestion}", beat + 1.5f), - new MultiSound.Sound($"ringside/guy{currentQuestion}", beat + 2f), + new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_1", beat, 1, 1, false, youBeat), + new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_2", beat + 0.75f, 1, 1, false, youBeat), + new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_3", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_4", beat + 1.5f, 1, 1, false, 0.006), + new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_5", beat + 2f, 1, 1, false, 0.009), + new MultiSound.Sound($"ringside/new/mic_swoosh", beat + 2f, 1, 1, false, 0), }, forcePlay: true); ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustBigGuyFirst, MissBigGuyOne, Nothing); @@ -476,17 +481,19 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("ringside/poseAnd", beat - 0.5f), + new MultiSound.Sound("ringside/new/pose_and", beat - 0.5f), }, forcePlay: true); } int poseLine = variant; if (poseLine == 3) poseLine = UnityEngine.Random.Range(1, 3); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/pose{poseLine}", beat), - new MultiSound.Sound($"ringside/for{poseLine}", beat + 0.5f), - new MultiSound.Sound($"ringside/the{poseLine}", beat + 0.75f), - new MultiSound.Sound($"ringside/fans{poseLine}", beat + 1f), + new MultiSound.Sound($"ringside/new/pose_var{poseLine}_1", beat, 1, 1, false, 0.02), + new MultiSound.Sound($"ringside/new/pose_var{poseLine}_2", beat + 0.3333f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/new/pose_var{poseLine}_3", beat + 0.5f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/new/pose_var{poseLine}_4", beat + 0.75f, 1, 1, false, 0.022), + new MultiSound.Sound($"ringside/new/pose_var{poseLine}_5", beat + 1f, 1, 1, false, 0.035), + new MultiSound.Sound($"ringside/new/pose_var{poseLine}_6", beat + 1.8f, 1, 1, false, 0.00), }, forcePlay: true); if (GameManager.instance.currentGame == "ringside") { @@ -853,7 +860,7 @@ namespace HeavenStudio.Games wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f); int randomPose = UnityEngine.Random.Range(1, 7); wrestlerAnim.Play($"Pose{randomPose}", 0, 0); - SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw"); + SoundByte.PlayOneShotGame($"ringside/new/badpose_{UnityEngine.Random.Range(1, 7)}"); reporterHeadAnim.Play("Late", 0, 0); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); BeatAction.New(instance, new List() diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs index e44b0bea..8c96d96f 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs @@ -375,7 +375,7 @@ namespace HeavenStudio.Games new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { if (GameManager.instance.currentGame == "sneakySpirits") { - SoundByte.PlayOneShotGame("sneakySpirits/laugh", -1, 1.2f); + SoundByte.PlayOneShotGame("sneakySpirits/laugh", -1, 1f); spawnedGhost.GetComponent().DoScaledAnimationAsync("GhostLaugh", 0.25f); } }), diff --git a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs index d8553111..c483a8c1 100644 --- a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs @@ -283,14 +283,14 @@ namespace HeavenStudio.Games private void TramJump(double beat, bool audienceReact) { - SoundByte.PlayOneShotGame("tramAndPauline/jump" + UnityEngine.Random.Range(1, 3)); + SoundByte.PlayOneShotGame("tramAndPauline/jumpL" + UnityEngine.Random.Range(1, 3)); tram.Jump(beat); ScheduleInput(beat, 1, InputAction_Left, audienceReact ? TramJustAudience : TramJust, Empty, Empty); } private void PaulineJump(double beat, bool audienceReact) { - SoundByte.PlayOneShotGame("tramAndPauline/jump" + UnityEngine.Random.Range(1, 3)); + SoundByte.PlayOneShotGame("tramAndPauline/jumpR" + UnityEngine.Random.Range(1, 3)); pauline.Jump(beat); ScheduleInput(beat, 1, InputAction_Right, audienceReact ? PaulineJustAudience : PaulineJust, Empty, Empty); }