Pajama Party: no awake can be interrupted by other cues

This commit is contained in:
minenice55 2022-06-26 00:16:37 -04:00
parent 85d0a8e4b5
commit 59aaf44d02
4 changed files with 180 additions and 60 deletions

File diff suppressed because one or more lines are too long

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@ -378,7 +378,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
} }
), ),
new BeatAction.Action( new BeatAction.Action(
beat + 8f, beat + (longSleep ? 4f : 8f),
delegate { delegate {
canCharge = true; canCharge = true;
canJump = true; canJump = true;

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@ -5,9 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using DG.Tweening;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_NtrSamurai namespace HeavenStudio.Games.Scripts_NtrSamurai
{ {
public class NtrSamuraiChild : MonoBehaviour public class NtrSamuraiChild : MonoBehaviour

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@ -5,9 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using DG.Tweening;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_NtrSamurai namespace HeavenStudio.Games.Scripts_NtrSamurai
{ {
public class NtrSamuraiObject : MonoBehaviour public class NtrSamuraiObject : MonoBehaviour