diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index e9419114..b6a8ddd0 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -1798,7 +1798,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: -94.99994, y: 0} + m_AnchoredPosition: {x: -94.99992, y: 0} m_SizeDelta: {x: 39.99997, y: 40} m_Pivot: {x: 1, y: 0.5} --- !u!114 &121871281 @@ -5728,17 +5728,17 @@ RectTransform: m_GameObject: {fileID: 411779173} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 80.17311, y: 80.17311, z: 1} + m_LocalScale: {x: 0.8017311, y: 80.17311, z: 1} m_Children: - {fileID: 1310571274} - {fileID: 1207455550} m_Father: {fileID: 2066632680} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 0.5, y: 0} + m_SizeDelta: {x: 1, y: 1} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &411779175 MonoBehaviour: @@ -8539,7 +8539,7 @@ MonoBehaviour: m_HandleRect: {fileID: 704039020} m_Direction: 0 m_Value: 0 - m_Size: 0.032871284 + m_Size: 0.03287128 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -12023,8 +12023,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1589389272} m_HandleRect: {fileID: 1589389271} m_Direction: 2 - m_Value: 0.14881732 - m_Size: 0.52981937 + m_Value: 0 + m_Size: 0.9974449 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -14353,7 +14353,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: Enter BPM + m_text: Enter Offset m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 78e7291cdeccdfc4fa61249845605144, type: 2} m_sharedMaterial: {fileID: 5250768452915780979, guid: 78e7291cdeccdfc4fa61249845605144, type: 2} @@ -15065,7 +15065,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 326.57358} + m_AnchoredPosition: {x: 0, y: 260.99835} m_SizeDelta: {x: 0, y: 491} m_Pivot: {x: 0.5, y: 1} --- !u!114 &1154875944 @@ -20487,7 +20487,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 111.50012, y: -14.244171} + m_AnchoredPosition: {x: 111.50012, y: -14.244141} m_SizeDelta: {x: 223, y: -138.84} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1671351976 @@ -22107,7 +22107,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 0, y: 0.5} - m_AnchoredPosition: {x: 94.99994, y: 0} + m_AnchoredPosition: {x: 94.99992, y: 0} m_SizeDelta: {x: 39.999985, y: 40} m_Pivot: {x: 0, y: 0.5} --- !u!114 &1783491359 @@ -24172,7 +24172,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: -14.242828} + m_AnchoredPosition: {x: 0, y: -14.242798} m_SizeDelta: {x: 0, y: -138.84} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1980243267 @@ -25575,7 +25575,7 @@ RectTransform: m_GameObject: {fileID: 2066632679} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.01, y: 1, z: 1} + m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 411779174} m_Father: {fileID: 1852819573} diff --git a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs index f17e7959..234067f5 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs @@ -20,6 +20,7 @@ namespace HeavenStudio.Editor public GameObject GameEventSelector; public GameObject EventRef; public GameObject CurrentSelected; + public RectTransform GameEventSelectorCanScroll; private RectTransform GameEventSelectorRect; private RectTransform eventsParent; @@ -61,7 +62,7 @@ namespace HeavenStudio.Editor } } - if (RectTransformUtility.RectangleContainsScreenPoint(eventsParent, Input.mousePosition, Editor.instance.EditorCamera) && Input.mouseScrollDelta.y != 0) + if (RectTransformUtility.RectangleContainsScreenPoint(GameEventSelectorCanScroll, Input.mousePosition, Editor.instance.EditorCamera) && Input.mouseScrollDelta.y != 0) { UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y)); }