mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 17:45:16 +00:00
hotfixes (#750)
This commit is contained in:
parent
b0d25c4e00
commit
58bd843aea
4 changed files with 13 additions and 17 deletions
|
@ -178,8 +178,8 @@ namespace HeavenStudio.Games
|
|||
fo.SetActive(true);
|
||||
}
|
||||
|
||||
private ColorEase bgColorEase = new();
|
||||
private ColorEase gradColorEase = new();
|
||||
private ColorEase bgColorEase = new(Color.white);
|
||||
private ColorEase gradColorEase = new(Color.white);
|
||||
|
||||
//call this in update
|
||||
private void BackgroundColorUpdate()
|
||||
|
|
|
@ -13,9 +13,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
RiqEntity BackgroundUpdater(string datamodel, RiqEntity e)
|
||||
{
|
||||
if (datamodel == "mrUpbeat/changeBG" && e.dynamicData.ContainsKey("toggle"))
|
||||
if (datamodel == "mrUpbeat/changeBG" && e.dynamicData.ContainsKey("toggle") && !e.dynamicData.ContainsKey("ease"))
|
||||
{
|
||||
e.dynamicData.Add("ease", (int)(e["toggle"] ? Util.EasingFunction.Ease.Instant : Util.EasingFunction.Ease.Linear));
|
||||
e.CreateProperty("ease", (int)(e["toggle"] ? Util.EasingFunction.Ease.Instant : Util.EasingFunction.Ease.Linear));
|
||||
e.dynamicData.Remove("toggle");
|
||||
return e;
|
||||
}
|
||||
|
|
|
@ -457,7 +457,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
canBop = false;
|
||||
if (grampsTurns) grampsCanBop = false;
|
||||
ScheduleInput(beat, 1f, InputAction_Turn, JustRight, RightMiss, Empty);
|
||||
ScheduleInput(beat, 1f, InputAction_Turn, JustRight, RightMiss, null);
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -526,7 +526,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
canBop = false;
|
||||
if (grampsSits) grampsCanBop = false;
|
||||
ScheduleInput(beat, 1f, InputAction_Down, JustSit, SitMiss, Empty);
|
||||
ScheduleInput(beat, 1f, InputAction_Down, JustSit, SitMiss, null);
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -601,7 +601,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
canBop = false;
|
||||
if (grampsPunches) grampsCanBop = false;
|
||||
ScheduleInput(beat, 1.5f, InputAction_Punch, JustPunch, PunchMiss, Empty);
|
||||
ScheduleInput(beat, 1.5f, InputAction_Punch, JustPunch, PunchMiss, null);
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -680,7 +680,7 @@ namespace HeavenStudio.Games
|
|||
Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f);
|
||||
}
|
||||
|
||||
private ColorEase bgColorEase = new();
|
||||
private ColorEase bgColorEase = new(defaultBGColor);
|
||||
|
||||
public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
|
||||
{
|
||||
|
@ -786,9 +786,5 @@ namespace HeavenStudio.Games
|
|||
Hit.Play("HitPunch", -1, 0);
|
||||
Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f);
|
||||
}
|
||||
|
||||
public void Empty(PlayerActionEvent caller) { }
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -465,7 +465,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private ColorEase bgColorEase = new();
|
||||
private ColorEase bgColorEase = new(defaultBGColor);
|
||||
|
||||
//call this in update
|
||||
private void BackgroundColorUpdate()
|
||||
|
|
Loading…
Reference in a new issue