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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Crop Stomp: Basic stomping
This commit is contained in:
parent
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commit
5871716bd1
19 changed files with 1280 additions and 153 deletions
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@ -1,6 +1,7 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
@ -18,6 +19,7 @@ namespace RhythmHeavenMania.Games.CropStomp
|
||||||
private float marchOffset;
|
private float marchOffset;
|
||||||
private int currentMarchBeat;
|
private int currentMarchBeat;
|
||||||
private int stepCount;
|
private int stepCount;
|
||||||
|
private bool isStepping;
|
||||||
|
|
||||||
public bool isMarching => marchStartBeat != -1f && Conductor.instance.isPlaying;
|
public bool isMarching => marchStartBeat != -1f && Conductor.instance.isPlaying;
|
||||||
|
|
||||||
|
@ -26,6 +28,9 @@ namespace RhythmHeavenMania.Games.CropStomp
|
||||||
public SpriteRenderer grass;
|
public SpriteRenderer grass;
|
||||||
public Transform grassTrans;
|
public Transform grassTrans;
|
||||||
public Transform scrollingHolder;
|
public Transform scrollingHolder;
|
||||||
|
public Farmer farmer;
|
||||||
|
|
||||||
|
private Tween shakeTween;
|
||||||
|
|
||||||
public static CropStomp instance;
|
public static CropStomp instance;
|
||||||
|
|
||||||
|
@ -57,11 +62,19 @@ namespace RhythmHeavenMania.Games.CropStomp
|
||||||
|
|
||||||
// Step.
|
// Step.
|
||||||
if (currentMarchBeat % 2 != 0)
|
if (currentMarchBeat % 2 != 0)
|
||||||
|
{
|
||||||
|
// Don't step if already stomped.
|
||||||
|
if (!isStepping)
|
||||||
{
|
{
|
||||||
stepCount += 1;
|
stepCount += 1;
|
||||||
var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack");
|
var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack");
|
||||||
|
|
||||||
legsAnim.Play(stepAnim, 0, 0);
|
legsAnim.Play(stepAnim, 0, 0);
|
||||||
|
|
||||||
|
isStepping = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Jukebox.PlayOneShotGame("cropStomp/hmm");
|
||||||
}
|
}
|
||||||
// Lift.
|
// Lift.
|
||||||
else
|
else
|
||||||
|
@ -71,6 +84,8 @@ namespace RhythmHeavenMania.Games.CropStomp
|
||||||
|
|
||||||
var farmerPos = farmerTrans.localPosition;
|
var farmerPos = farmerTrans.localPosition;
|
||||||
farmerTrans.localPosition = new Vector3(farmerPos.x - stepDistance, farmerPos.y, farmerPos.z);
|
farmerTrans.localPosition = new Vector3(farmerPos.x - stepDistance, farmerPos.y, farmerPos.z);
|
||||||
|
|
||||||
|
isStepping = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -94,6 +109,30 @@ namespace RhythmHeavenMania.Games.CropStomp
|
||||||
marchOffset = (marchStartBeat % 1) * Conductor.instance.secPerBeat / Conductor.instance.musicSource.pitch;
|
marchOffset = (marchStartBeat % 1) * Conductor.instance.secPerBeat / Conductor.instance.musicSource.pitch;
|
||||||
currentMarchBeat = 0;
|
currentMarchBeat = 0;
|
||||||
stepCount = 0;
|
stepCount = 0;
|
||||||
|
|
||||||
|
farmer.nextStompBeat = beat;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Stomp()
|
||||||
|
{
|
||||||
|
// Don't increment step counter if autostep stepped already.
|
||||||
|
if (!isStepping)
|
||||||
|
stepCount += 1;
|
||||||
|
|
||||||
|
var stompAnim = (stepCount % 2 != 0 ? "StompFront" : "StompBack");
|
||||||
|
|
||||||
|
legsAnim.Play(stompAnim, 0, 0);
|
||||||
|
|
||||||
|
Jukebox.PlayOneShotGame("cropStomp/stomp");
|
||||||
|
|
||||||
|
if (shakeTween != null)
|
||||||
|
shakeTween.Kill(true);
|
||||||
|
|
||||||
|
var camTrans = GameCamera.instance.transform;
|
||||||
|
camTrans.localPosition = new Vector3(camTrans.localPosition.x, 0.75f, camTrans.localPosition.z);
|
||||||
|
camTrans.DOLocalMoveY(0f, 0.5f).SetEase(Ease.OutElastic, 1f);
|
||||||
|
|
||||||
|
isStepping = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
52
Assets/Scripts/Games/CropStomp/Farmer.cs
Normal file
52
Assets/Scripts/Games/CropStomp/Farmer.cs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.CropStomp
|
||||||
|
{
|
||||||
|
public class Farmer : PlayerActionObject
|
||||||
|
{
|
||||||
|
public float nextStompBeat;
|
||||||
|
|
||||||
|
private CropStomp game;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
game = CropStomp.instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!game.isMarching)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromMargin(nextStompBeat, 1f);
|
||||||
|
|
||||||
|
StateCheck(normalizedBeat);
|
||||||
|
|
||||||
|
if (normalizedBeat > Minigame.LateTime())
|
||||||
|
{
|
||||||
|
nextStompBeat += 2f;
|
||||||
|
ResetState();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PlayerInput.Pressed())
|
||||||
|
{
|
||||||
|
if (state.perfect)
|
||||||
|
{
|
||||||
|
game.Stomp();
|
||||||
|
nextStompBeat += 2f;
|
||||||
|
ResetState();
|
||||||
|
}
|
||||||
|
else if (state.notPerfect())
|
||||||
|
{
|
||||||
|
nextStompBeat += 2f;
|
||||||
|
ResetState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/CropStomp/Farmer.cs.meta
Normal file
11
Assets/Scripts/Games/CropStomp/Farmer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 55894391661380d42b64a4793d3befb6
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
||||||
|
assetBundleName:
|
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|
assetBundleVariant:
|
|
@ -19,6 +19,8 @@ namespace RhythmHeavenMania.Games
|
||||||
public bool isEligible; //value never used for anything
|
public bool isEligible; //value never used for anything
|
||||||
private bool autoPlayEnabledOnStart; //value never used for anything
|
private bool autoPlayEnabledOnStart; //value never used for anything
|
||||||
|
|
||||||
|
public bool triggersAutoplay = true;
|
||||||
|
|
||||||
public void PlayerActionInit(GameObject g, float createBeat)
|
public void PlayerActionInit(GameObject g, float createBeat)
|
||||||
{
|
{
|
||||||
state.gameObject = g;
|
state.gameObject = g;
|
||||||
|
@ -31,7 +33,7 @@ namespace RhythmHeavenMania.Games
|
||||||
{
|
{
|
||||||
if (aceTimes == 0)
|
if (aceTimes == 0)
|
||||||
{
|
{
|
||||||
if ((GameManager.instance.autoplay || autoPlay) && normalizedBeat > 0.99f)
|
if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && normalizedBeat > 0.99f)
|
||||||
{
|
{
|
||||||
OnAce();
|
OnAce();
|
||||||
if (!autoPlay)
|
if (!autoPlay)
|
||||||
|
|
Loading…
Reference in a new issue