Revert "Dog Ninja Rework (#767)" (#770)

This reverts commit 572b9e1f4d.
This commit is contained in:
minenice55 2024-03-09 21:39:15 -05:00 committed by GitHub
parent b42d5d6b7f
commit 586020a5c4
39 changed files with 2051 additions and 401 deletions

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@ -587,6 +669,31 @@ AnimatorStateTransition:
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@ -594,10 +701,11 @@ AnimatorState:
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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
@ -14,46 +13,11 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
RiqEntity ObjectUpdater(string datamodel, RiqEntity e)
{
if (datamodel == "dogNinja/ThrowObject" && e.version == 0)
{
e["diffObjs"] = e["direction"] == 2 && e["typeL"] != e["typeR"];
e["type"] = e["direction"] is 0 or 2 ? (int)e["typeL"] : e["typeR"];
e.version = 1;
return e;
}
return null;
}
// // Beatmap.Entities isn't available in a riqentity updater...
// RiqEntity BirdUpdater(string datamodel, RiqEntity e)
// {
// if (datamodel == "dogNinja/CutEverything" && e.version == 0)
// {
// RiqEntity nextBird = eventCaller.gameManager.Beatmap.Entities.Find(c => c.datamodel is "dogNinja/CutEverything" && c.beat > e.beat);
// if (nextBird != null) nextBird.datamodel = "dogNinja/DELETE THIS";
// e.length = nextBird != null ? (float)(nextBird.beat - e.beat) : 4;
// e.version = 1;
// return e;
// }
// return null;
// }
RiqBeatmap.OnUpdateEntity += ObjectUpdater;
// RiqBeatmap.OnUpdateEntity += BirdUpdater;
return new Minigame("dogNinja", "Dog Ninja", "554899", false, false, new List<GameAction>()
{
new GameAction("Bop", "Bop")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out DogNinja instance)) {
instance.Bop(e.beat, e.length, e["auto"], e["toggle"]);
}
},
function = delegate { DogNinja.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]); },
resizable = true,
parameters = new List<Param>()
{
@ -63,28 +27,17 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("Prepare", "Prepare")
{
function = delegate {
if (eventCaller.gameManager.minigameObj.TryGetComponent(out DogNinja instance)) {
instance.DoPrepare();
}
},
function = delegate { DogNinja.instance.Prepare(eventCaller.currentEntity.beat); },
defaultLength = 0.5f,
},
new GameAction("ThrowObject", "Throw Object")
{
preFunction = delegate {
var e = eventCaller.currentEntity;
DogNinja.QueueObject(e.beat, e["direction"], e["diffObjs"], e["type"], e["typeL"], e["typeR"], e["shouldPrepare"], e["muteThrow"], e);
},
function = delegate { var e = eventCaller.currentEntity; DogNinja.QueueObject(e.beat, e["direction"], e["typeL"], e["typeR"], e["shouldPrepare"], false); },
inactiveFunction = delegate { var e = eventCaller.currentEntity; DogNinja.QueueObject(e.beat, e["direction"], e["typeL"], e["typeR"], e["shouldPrepare"], e["muteThrow"]); },
defaultLength = 2,
parameters = new List<Param>()
{
new Param("direction", DogNinja.ObjectDirection.Left, "Which Side", "Choose the side(s) the object(s) should be thrown from."),
new Param("diffObjs", false, "Different Objects", "Toggle if the sides should be different.", new() {
new((x, _) => (bool)x, "typeL", "typeR"),
new((x, _) => !(bool)x, "type"),
}),
new Param("type", DogNinja.ObjectType.Random, "Object", "Choose the object to be thrown."),
new Param("typeL", DogNinja.ObjectType.Random, "Left Object", "Choose the object to be thrown from the left."),
new Param("typeR", DogNinja.ObjectType.Random, "Right Object", "Choose the object to be thrown from the right."),
new Param("shouldPrepare", true, "Prepare", "Toggle if Dog Ninja should automatically prepare for this cue."),
@ -93,26 +46,57 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("CutEverything", "Mister Eagle's Sign")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out DogNinja instance)) {
instance.CutEverything(e.beat, e.length, e["toggle"], e["text"]);
}
},
defaultLength = 4f,
resizable = true,
function = delegate { var e = eventCaller.currentEntity; DogNinja.instance.CutEverything(e.beat, e["toggle"], e["text"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Play Sound", "Toggle if the sound effect should play for flying in."),
new Param("toggle", true, "Play Sound", "Toggle if the sound effect should play for flying in and out."),
new Param("text", "Cut everything!", "Sign Text", "Set the text to be displayed on the sign.")
}
},
new GameAction("HereWeGo", "Here We Go!")
{
preFunction = delegate { DogNinja.HereWeGo(eventCaller.currentEntity.beat); },
function = delegate { DogNinja.instance.HereWeGo(eventCaller.currentEntity.beat); },
defaultLength = 2,
inactiveFunction = delegate { DogNinja.HereWeGoInactive(eventCaller.currentEntity.beat); },
preFunctionLength = 1,
},
// these are still here for backwards-compatibility but are hidden in the editor
new GameAction("ThrowObjectLeft", "Throw Object Left")
{
function = delegate { var e = eventCaller.currentEntity; DogNinja.QueueObject(e.beat, 0, e["type"], 0, true, false);},
defaultLength = 2,
hidden = true,
parameters = new List<Param>()
{
new Param("type", DogNinja.ObjectType.Random, "Object", "The object to be thrown"),
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; DogNinja.QueueObject(e.beat, 0, e["type"], 0, true, false);},
},
new GameAction("ThrowObjectRight", "Throw Object Right")
{
function = delegate { var e = eventCaller.currentEntity; DogNinja.QueueObject(e.beat, 1, 0, e["type"], true, false);},
defaultLength = 2,
hidden = true,
parameters = new List<Param>()
{
new Param("type", DogNinja.ObjectType.Random, "Object", "The object to be thrown"),
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; DogNinja.QueueObject(e.beat, 1, 0, e["type"], true, false);},
},
new GameAction("ThrowObjectBoth", "Throw Object Both")
{
function = delegate { var e = eventCaller.currentEntity; DogNinja.QueueObject(e.beat, 2, e["typeL"], e["typeR"], true, false);},
defaultLength = 2,
hidden = true,
parameters = new List<Param>()
{
new Param("typeL", DogNinja.ObjectType.Random, "Left Object", "The object on the left to be thrown"),
new Param("typeR", DogNinja.ObjectType.Random, "Right Object", "The object on the right to be thrown"),
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; DogNinja.QueueObject(e.beat, 2, e["typeL"], e["typeR"], true, false);},
},
},
new List<string>() { "ntr", "normal" },
"ntrninja", "en",
@ -124,14 +108,18 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
using Jukebox;
using Scripts_DogNinja;
public class DogNinja : Minigame
{
private struct QueuedThrow
static List<QueuedThrow> queuedThrows = new List<QueuedThrow>();
struct QueuedThrow
{
public int[] types;
public string sfxNumL, sfxNumR;
public double beat;
public int direction;
public int typeL;
public int typeR;
public string sfxNumL;
public string sfxNumR;
}
[Header("Animators")]
@ -139,15 +127,23 @@ namespace HeavenStudio.Games
public Animator BirdAnim; // bird flying in and out
[Header("References")]
[SerializeField] ThrowObject ObjectBase;
[SerializeField] GameObject ObjectBase;
[SerializeField] GameObject FullBird;
[SerializeField] SpriteRenderer WhichObject;
[SerializeField] TMP_Text CutEverythingText;
public SpriteRenderer WhichLeftHalf;
public SpriteRenderer WhichRightHalf;
[SerializeField] TMP_Text cutEverythingText;
[Header("Curves")]
[SerializeField] BezierCurve3D CurveFromLeft;
[SerializeField] BezierCurve3D CurveFromRight;
[SerializeField] Sprite[] ObjectTypes;
private bool autoBop = true;
public bool queuePrepare;
public bool preparing;
private bool birdOnScreen = false;
private const string sfxNum = "dogNinja/";
public static DogNinja instance;
public enum ObjectDirection
{
@ -156,7 +152,7 @@ namespace HeavenStudio.Games
Both,
}
public enum ObjectType : int
public enum ObjectType
{
Random, // random fruit
Apple, // fruit
@ -199,172 +195,199 @@ namespace HeavenStudio.Games
new("NtrNinjaTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
IA_Empty, IA_TouchBasicRelease, IA_Empty);
public override void OnLateBeatPulse(double beat)
private void Awake()
{
if (autoBop && !preparing && !queuePrepare && (DogAnim.IsAnimationNotPlaying() || DogAnim.IsPlayingAnimationNames("Idle"))) {
instance = this;
SetupBopRegion("dogNinja", "Bop", "auto");
}
void OnDestroy()
{
if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
{
if (queuedThrows.Count > 0) queuedThrows.Clear();
}
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
public override void OnBeatPulse(double beat)
{
if (BeatIsInBopRegion(beat) && DogAnim.IsAnimationNotPlaying() || DogAnim.IsPlayingAnimationNames("Idle")) {
DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
}
public override void OnPlay(double beat)
{
foreach (var e in gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "dogNinja/ThrowObject" && beat > e.beat && beat < e.beat + 1))
{
DogAnim.Play("Prepare", 0, 1);
preparing = true;
QueueObject(e.beat, e["direction"], e["diffObjs"], e["type"], e["typeL"], e["typeR"], e["shouldPrepare"], true, e);
}
}
public override void OnGameSwitch(double beat)
{
foreach (var e in gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "dogNinja/ThrowObject" && beat >= e.beat - 2 && beat < e.beat + 1))
{
QueuedThrow t = e["throwData"];
bool shouldPrepare = e["shouldPrepare"];
if (beat > e.beat) {
shouldPrepare = false;
DogAnim.Play("Prepare", 0, 1);
preparing = true;
}
ThrowObject(e.beat, e["direction"], shouldPrepare, t.types, t.sfxNumL, t.sfxNumR);
}
}
private void Update()
{
// prepare queuing stuff
if (queuePrepare && !preparing && (DogAnim.IsAnimationNotPlaying() || DogAnim.IsPlayingAnimationNames("Bop")))
if (DogAnim.GetBool("needPrepare") && DogAnim.IsAnimationNotPlaying())
{
DogAnim.DoScaledAnimationAsync("Prepare", 0.5f);
preparing = true;
queuePrepare = false;
DogAnim.SetBool("needPrepare", true);
}
// controls stuff
if (PlayerInput.GetIsAction(InputAction_TouchPress) && !GameManager.instance.autoplay)
{
// queuePrepare = true;
DogAnim.SetBool("needPrepare", true);
DogAnim.DoScaledAnimationAsync("Prepare", 0.5f);
preparing = true;
}
if (PlayerInput.GetIsAction(InputAction_TouchRelease) && (!IsExpectingInputNow(InputAction_Press)) && (!GameManager.instance.autoplay))
{
StopPrepare();
DogAnim.DoScaledAnimationAsync("Unprepare", 0.5f);
DogAnim.SetBool("needPrepare", false);
DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
{
string slice = UnityEngine.Random.Range(0, 1f) < 0.5f ? "WhiffRight" : "WhiffLeft";
DogAnim.DoScaledAnimationAsync(slice, 0.5f);
System.Random rd = new System.Random();
string slice;
int LorR = rd.Next(0, 2);
if (LorR < 1)
{
slice = "WhiffRight";
}
else
{
slice = "WhiffLeft";
}
DogAnim.DoScaledAnimationAsync(slice, 0.5f);
SoundByte.PlayOneShotGame("dogNinja/whiff");
StopPrepare();
DogAnim.SetBool("needPrepare", false);
}
if (queuedThrows.Count > 0)
{
foreach (var obj in queuedThrows) { ThrowObject(obj.beat, obj.direction, obj.typeL, obj.typeR, obj.sfxNumL, obj.sfxNumR); }
queuedThrows.Clear();
}
}
public void Bop(double beat, float length, bool auto, bool bop)
{
autoBop = auto;
if (!bop) return;
List<BeatAction.Action> actions = new();
for (int i = 0; i < length; i++) {
for (int i = 0; i < length; i++)
{
actions.Add(new(beat + i, delegate { DogAnim.DoScaledAnimationAsync("Bop", 0.5f); }));
}
if (actions.Count > 0) BeatAction.New(this, actions);
}
public static void QueueObject(double beat, int direction, bool diffObjs, int type, int typeL, int typeR, bool prepare, bool muteThrow, RiqEntity e)
public static void QueueObject(double beat, int direction, int typeL, int typeR, bool prepare, bool muteThrow)
{
int randomObj = 1;
int[] types = diffObjs ? new[] { typeL, typeR } : new[] { type, type };
string[] sfxNums = new string[2];
for (int i = 0; i < 2; i++)
int ObjSprite = 1;
if (typeL == 0 || typeR == 0)
{
if (types[i] == 0 && (diffObjs || i == 0)) randomObj = UnityEngine.Random.Range((int)ObjectType.Apple, (int)ObjectType.Potato + 1);
if (types[i] == 0) types[i] = randomObj;
sfxNums[i] = "dogNinja/" + (types[i] < 7 ? "fruit" : Enum.GetName(typeof(ObjectType), types[i]));
// random object code. it makes a random number from 1-7 and sets that as the sprite
System.Random rd = new System.Random();
ObjSprite = rd.Next(1, 7);
}
if (!muteThrow) {
for (int i = 0; i < (direction == 2 && diffObjs ? 2 : 1); i++) {
SoundByte.PlayOneShotGame(sfxNums[i] + "1", beat, forcePlay: true);
}
}
if (GameManager.instance.minigame is DogNinja instance) {
instance.ThrowObject(beat, direction, prepare, types, sfxNums[0], sfxNums[1]);
} else {
var queuedThrow = new QueuedThrow() {
types = types,
sfxNumL = sfxNums[0],
sfxNumR = sfxNums[1],
};
// funny static variable workaround :)
if (!e.dynamicData.TryAdd("throwData", queuedThrow)) {
e["throwData"] = queuedThrow;
}
}
}
public void ThrowObject(double beat, int direction, bool prepare, int[] types, string sfxNumL, string sfxNumR)
{
if (prepare) {
BeatAction.New(this, new() {
new(beat, () => queuePrepare = PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay)
});
}
for (int i = 0; i < (direction == 2 ? 2 : 1); i++)
string sfxNumL = "dogNinja/";
if (direction is 0 or 2)
{
bool l = direction is 2 ? i == 0 : direction == 0;
WhichObject.sprite = ObjectTypes[l ? types[0] : types[1]];
ThrowObject obj = Instantiate(ObjectBase, transform);
obj.startBeat = beat;
obj.direction = direction;
obj.fromLeft = l;
obj.type = l ? types[0] : types[1];
obj.sfxNum = l ? sfxNumL : sfxNumR;
if (direction == 2) obj.shouldSfx = l == (types[0] == types[1]);
sfxNumL += typeL < 7 ? "fruit" : Enum.GetName(typeof(ObjectType), typeL);
if (typeL == 0) typeL = ObjSprite;
if (!muteThrow) SoundByte.PlayOneShotGame(sfxNumL + "1", forcePlay: true);
}
}
public void CutEverything(double beat, float length, bool sound, string customText)
{
if (sound) SoundByte.PlayOneShotGame("dogNinja/bird_flap");
BirdAnim.DoScaledAnimationAsync("FlyIn", 0.5f);
CutEverythingText.text = customText;
string sfxNumR = "dogNinja/";
if (direction is 1 or 2)
{
sfxNumR += typeR < 7 ? "fruit" : Enum.GetName(typeof(ObjectType), typeR);
if (typeR == 0) typeR = ObjSprite;
if (!(direction == 2 && typeL == typeR) && !muteThrow) SoundByte.PlayOneShotGame(sfxNumR + "1", forcePlay: true);
}
BeatAction.New(this, new() {
new(beat + length, () => BirdAnim.Play("FlyOut", 0, 0))
queuedThrows.Add(new QueuedThrow()
{
beat = beat,
direction = direction,
typeL = typeL,
typeR = typeR,
sfxNumL = sfxNumL,
sfxNumR = sfxNumR,
});
prepare = prepare && (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay);
if (prepare) DogNinja.instance.DogAnim.SetBool("needPrepare", true);
}
public void StopPrepare()
public void ThrowObject(double beat, int direction, int typeL, int typeR, string sfxNumL, string sfxNumR)
{
preparing = false;
queuePrepare = false;
// instantiate a game object and give it its variables
if (direction is 0 or 2)
{
WhichObject.sprite = ObjectTypes[typeL];
ThrowObject ObjectL = Instantiate(ObjectBase, gameObject.transform).GetComponent<ThrowObject>();
ObjectL.startBeat = beat;
ObjectL.curve = CurveFromLeft;
ObjectL.fromLeft = true;
ObjectL.direction = direction;
ObjectL.type = typeL;
ObjectL.sfxNum = sfxNumL;
if (direction == 2) ObjectL.shouldSfx = (typeL == typeR);
}
if (direction is 1 or 2)
{
WhichObject.sprite = ObjectTypes[typeR];
ThrowObject ObjectR = Instantiate(ObjectBase, gameObject.transform).GetComponent<ThrowObject>();
ObjectR.startBeat = beat;
ObjectR.curve = CurveFromRight;
ObjectR.fromLeft = false;
ObjectR.direction = direction;
ObjectR.type = typeR;
ObjectR.sfxNum = sfxNumR;
if (direction == 2) ObjectR.shouldSfx = !(typeL == typeR);
}
}
public void DoPrepare()
public void CutEverything(double beat, bool sound, string customText)
{
// plays one anim with sfx when it's not on screen, plays a different anim with no sfx when on screen. ez
if (!birdOnScreen)
{
FullBird.SetActive(true);
if (sound)
{
SoundByte.PlayOneShotGame(sfxNum + "bird_flap");
}
BirdAnim.Play("FlyIn", 0, 0);
birdOnScreen = true;
cutEverythingText.text = customText;
}
else
{
BirdAnim.Play("FlyOut", 0, 0);
birdOnScreen = false;
}
}
public void Prepare(double beat)
{
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.PlayerHasControl()) return;
DogAnim.DoScaledAnimationAsync("Prepare", 0.5f);
preparing = true;
if (!DogAnim.GetBool("needPrepare")) DogAnim.DoScaledAnimationAsync("Prepare", 0.5f);
DogAnim.SetBool("needPrepare", true);
}
public static void HereWeGo(double beat)
public void HereWeGo(double beat)
{
// // sound sequence isn't working?
// PlaySoundSequence("dogNinja", "here_we_go", beat);
MultiSound.Play(new List<MultiSound.Sound>() {
new("dogNinja/here", beat + 0),
new("dogNinja/we", beat + 0.5),
new("dogNinja/go", beat + 1),
}, forcePlay: true);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(sfxNum+"here", beat),
new MultiSound.Sound(sfxNum+"we", beat + 0.5f),
new MultiSound.Sound(sfxNum+"go", beat + 1f)
}, forcePlay: true);
}
public static void HereWeGoInactive(double beat)
{
DogNinja.instance.HereWeGo(beat);
}
}
}

View file

@ -4,14 +4,15 @@ using System;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_DogNinja
{
// this code sucks but i don't wanna touch it. it works fine enough. sorry!
public class SpawnHalves : MonoBehaviour
{
public double startBeat;
public Vector3 objPos;
private Vector3 posModifier;
public bool lefty;
float bpmModifier;
double songPos;
@ -22,20 +23,27 @@ namespace HeavenStudio.Games.Scripts_DogNinja
[SerializeField] BezierCurve3D fallLeftCurve;
[SerializeField] BezierCurve3D fallRightCurve;
BezierCurve3D curve;
public SpriteRenderer sr;
[SerializeField] Transform halvesParent;
private DogNinja game;
private void Awake()
{
game = DogNinja.instance;
bpmModifier = Conductor.instance.songBpm / 100;
songPos = Conductor.instance.songPositionInBeatsAsDouble;
}
private void Start()
{
bpmModifier = Conductor.instance.songBpm / 100;
songPos = Conductor.instance.songPositionInBeatsAsDouble;
curve = lefty ? fallRightCurve : fallLeftCurve;
}
private void Update()
{
float flyPosHalves = (Conductor.instance.GetPositionFromBeat(songPos, 3f) * Conductor.instance.GetPositionFromBeat(songPos, 2f)) + Conductor.instance.GetPositionFromBeat(songPos, 1f);
flyPosHalves = (flyPosHalves * 0.2f) + 0.35f;
transform.position = curve.GetPoint(flyPosHalves) + objPos;
float flyPosHalves = (Conductor.instance.GetPositionFromBeat(songPos, 3f)*(Conductor.instance.GetPositionFromBeat(songPos, 2f)))+Conductor.instance.GetPositionFromBeat(songPos, 1f);
flyPosHalves = (flyPosHalves*0.2f)+0.35f;
transform.position = curve.GetPoint(flyPosHalves)+objPos;
float rot = rotSpeed;
rot *= lefty ? bpmModifier : -1 * bpmModifier;
@ -43,8 +51,13 @@ namespace HeavenStudio.Games.Scripts_DogNinja
// clean-up logic
if (flyPosHalves > 1f) {
Destroy(gameObject);
}
GameObject.Destroy(gameObject);
};
if ((!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|| GameManager.instance.currentGame != "dogNinja") {
GameObject.Destroy(gameObject);
};
}
}
}

View file

@ -10,8 +10,6 @@ namespace HeavenStudio.Games.Scripts_DogNinja
{
public class ThrowObject : MonoBehaviour
{
[SerializeField] DogNinja game;
public double startBeat;
public int type;
public bool fromLeft;
@ -28,84 +26,120 @@ namespace HeavenStudio.Games.Scripts_DogNinja
[Header("References")]
public BezierCurve3D curve;
[SerializeField] BezierCurve3D LeftCurve;
[SerializeField] BezierCurve3D RightCurve;
private BezierCurve3D barelyCurve;
[SerializeField] BezierCurve3D barelyCurve;
[SerializeField] BezierCurve3D BarelyLeftCurve;
[SerializeField] BezierCurve3D BarelyRightCurve;
[SerializeField] SpawnHalves HalvesLeftBase;
[SerializeField] SpawnHalves HalvesRightBase;
[SerializeField] GameObject HalvesLeftBase;
[SerializeField] GameObject HalvesRightBase;
[SerializeField] Transform ObjectParent;
public Sprite[] objectLeftHalves;
public Sprite[] objectRightHalves;
private DogNinja game;
private void Awake()
{
game = DogNinja.instance;
DogAnim = game.DogAnim;
}
private void Start()
{
DogAnim = game.DogAnim;
curve = fromLeft ? LeftCurve : RightCurve;
barelyCurve = fromLeft ? BarelyRightCurve : BarelyLeftCurve;
game.ScheduleInput(startBeat, 1f, DogNinja.InputAction_Press, Hit, Miss, null);
game.ScheduleInput(startBeat, 1f, DogNinja.InputAction_Press, Hit, Miss, Out);
}
private void Update()
{
float flyPos = Conductor.instance.GetPositionFromBeat(startBeat, 1f)+1.1f;
float flyPosBarely = Conductor.instance.GetPositionFromBeat(barelyTime, 1f)+1f;
if (isActive) {
float flyPos = game.conductor.GetPositionFromBeat(startBeat, 1f)+1.1f;
flyPos *= 0.31f;
transform.position = curve.GetPoint(flyPos);
objPos = curve.GetPoint(flyPos);
// destroy object when it's off-screen
if (flyPos > 1f) {
Destroy(gameObject);
GameObject.Destroy(gameObject);
}
} else {
float flyPosBarely = game.conductor.GetPositionFromBeat(barelyTime, 1f)+1f;
flyPosBarely *= 0.3f;
transform.position = barelyCurve.GetPoint(flyPosBarely) + objPos;
float rot = fromLeft ? 200f : -200f;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
if (flyPosBarely > 1f) {
Destroy(gameObject);
GameObject.Destroy(gameObject);
}
}
if ((!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|| GameManager.instance.currentGame != "dogNinja") {
GameObject.Destroy(gameObject);
}
}
private void Hit(PlayerActionEvent caller, float state)
private void SuccessSlice()
{
game.StopPrepare();
string dir = direction switch {
string slice = "Slice" + direction switch
{
0 => "Left",
1 => "Right",
_ => "Both",
};
if (state >= 1f || state <= -1f) {
isActive = false;
barelyTime = game.conductor.songPositionInBeatsAsDouble;
DogAnim.DoScaledAnimationAsync("Barely" + dir, 0.5f);
if (shouldSfx) SoundByte.PlayOneShotGame("dogNinja/barely");
} else {
DogAnim.DoScaledAnimationAsync("Slice" + dir, 0.5f);
if (shouldSfx) SoundByte.PlayOneShotGame(sfxNum + "2");
DogAnim.DoScaledAnimationAsync(slice, 0.5f);
if (shouldSfx) SoundByte.PlayOneShotGame(sfxNum+"2");
HalvesLeftBase.sr.sprite = objectLeftHalves[type - 1];
HalvesRightBase.sr.sprite = objectRightHalves[type - 1];
for (int i = 0; i < 2; i++) {
SpawnHalves half = Instantiate(i == 0 ? HalvesLeftBase : HalvesRightBase, game.transform);
half.startBeat = startBeat;
half.lefty = fromLeft;
half.objPos = objPos;
}
game.WhichLeftHalf.sprite = objectLeftHalves[type-1];
game.WhichRightHalf.sprite = objectRightHalves[type-1];
Destroy(gameObject);
}
SpawnHalves LeftHalf = Instantiate(HalvesLeftBase, game.gameObject.transform).GetComponent<SpawnHalves>();
LeftHalf.startBeat = startBeat;
LeftHalf.lefty = fromLeft;
LeftHalf.objPos = objPos;
SpawnHalves RightHalf = Instantiate(HalvesRightBase, game.gameObject.transform).GetComponent<SpawnHalves>();
RightHalf.startBeat = startBeat;
RightHalf.lefty = fromLeft;
RightHalf.objPos = objPos;
GameObject.Destroy(gameObject);
}
private void JustSlice()
{
isActive = false;
barelyTime = Conductor.instance.songPositionInBeatsAsDouble;
string barely = "Barely" + direction switch
{
0 => "Left",
1 => "Right",
2 => "Both",
_ => "Both",
};
DogAnim.DoScaledAnimationAsync(barely, 0.5f);
SoundByte.PlayOneShotGame("dogNinja/barely");
}
private void Hit(PlayerActionEvent caller, float state)
{
game.DogAnim.SetBool("needPrepare", false);
if (state >= 1f || state <= -1f) JustSlice();
else SuccessSlice();
}
private void Miss(PlayerActionEvent caller)
{
if (!game.preparing) return;
DogAnim.DoScaledAnimationAsync("Unprepare", 0.5f);
game.StopPrepare();
if (!DogAnim.GetBool("needPrepare")) return;
DogAnim.DoScaledAnimationAsync("UnPrepare", 0.5f);
DogAnim.SetBool("needPrepare", false);
}
private void Out(PlayerActionEvent caller)
{
DogAnim.SetBool("needPrepare", false);
}
}
}