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index da56d854..6ba68c88 100644
--- a/Assets/Resources/Sprites/Games/TapTroupe/Animations/HitStepReadyTap.anim
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diff --git a/Assets/Resources/Sprites/Games/TapTroupe/Animations/HitTapFeet.anim b/Assets/Resources/Sprites/Games/TapTroupe/Animations/HitTapFeet.anim
index 077bd1a0..16010146 100644
--- a/Assets/Resources/Sprites/Games/TapTroupe/Animations/HitTapFeet.anim
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diff --git a/Assets/Resources/Sprites/Games/TapTroupe/Corner Dudes (No Box).png.meta b/Assets/Resources/Sprites/Games/TapTroupe/Corner Dudes (No Box).png.meta
index e3fbc8ce..c096de6c 100644
--- a/Assets/Resources/Sprites/Games/TapTroupe/Corner Dudes (No Box).png.meta
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index 9bf6623a..f0bccba8 100644
--- a/Assets/Resources/Sprites/Games/TapTroupe/Legs Sprites (No Box).png.meta
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diff --git a/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareBarely.anim b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareBarely.anim
index 608a75e6..f6914426 100644
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inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
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diff --git a/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Bounce.anim b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Bounce.anim
index c356c295..4619596c 100644
--- a/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Bounce.anim
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diff --git a/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Jump.anim b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Jump.anim
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--- a/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Jump.anim
+++ b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Jump.anim
@@ -20,7 +20,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: {x: 0.9, y: 1.254, z: 0}
+ value: {x: 0.908, y: 1.295, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -29,7 +29,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.033333335
- value: {x: 0.9, y: 1.264, z: 0}
+ value: {x: 0.9, y: 1.39, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -38,7 +38,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.06666667
- value: {x: 0.9, y: 1.13, z: 0}
+ value: {x: 0.9, y: 1.035, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -47,7 +47,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.1
- value: {x: 0.9, y: 1.264, z: 0}
+ value: {x: 0.9, y: 1.39, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -56,7 +56,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.13333334
- value: {x: 0.9, y: 1.13, z: 0}
+ value: {x: 0.9, y: 1.035, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -65,7 +65,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.16666667
- value: {x: 0.9, y: 1.264, z: 0}
+ value: {x: 0.9, y: 1.39, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -74,7 +74,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.21666667
- value: {x: 0.9, y: 1.254, z: 0}
+ value: {x: 0.908, y: 1.295, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -107,6 +107,15 @@ AnimationClip:
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
+ - serializedVersion: 3
+ time: 0.033333335
+ value: {x: 0.4, y: -0.4, z: 1}
+ inSlope: {x: Infinity, y: Infinity, z: Infinity}
+ outSlope: {x: Infinity, y: Infinity, z: Infinity}
+ tangentMode: 0
+ weightedMode: 0
+ inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
+ outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.06666667
value: {x: 0.4, y: 0.4, z: 1}
@@ -249,6 +258,15 @@ AnimationClip:
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.033333335
+ value: 0.4
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 0.4
@@ -313,6 +331,15 @@ AnimationClip:
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.033333335
+ value: -0.4
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 0.4
@@ -377,6 +404,15 @@ AnimationClip:
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
+ - serializedVersion: 3
+ time: 0.033333335
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 1
@@ -434,7 +470,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 0.9
+ value: 0.908
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -488,7 +524,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.21666667
- value: 0.9
+ value: 0.908
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -516,7 +552,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 1.254
+ value: 1.295
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -525,7 +561,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
- value: 1.264
+ value: 1.39
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -534,7 +570,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
- value: 1.13
+ value: 1.035
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -543,7 +579,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
- value: 1.264
+ value: 1.39
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -552,7 +588,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
- value: 1.13
+ value: 1.035
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -561,7 +597,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.16666667
- value: 1.264
+ value: 1.39
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -570,7 +606,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.21666667
- value: 1.254
+ value: 1.295
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
diff --git a/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Prepare.anim b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Prepare.anim
index 02600af6..679fb402 100644
--- a/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Prepare.anim
+++ b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Prepare.anim
@@ -29,7 +29,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.083333336
- value: {x: 0.9, y: 1.15, z: 0}
+ value: {x: 0.907, y: 1.118, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -38,7 +38,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.16666667
- value: {x: 0.9, y: 1.13, z: 0}
+ value: {x: 0.9, y: 1.02, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
@@ -146,7 +146,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
- value: 0.9
+ value: 0.907
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -183,7 +183,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
- value: 1.15
+ value: 1.118
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -192,7 +192,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 0.16666667
- value: 1.13
+ value: 1.02
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
diff --git a/Assets/Resources/Sprites/Games/TramAndPauline/Tram_Poline.png b/Assets/Resources/Sprites/Games/TramAndPauline/Tram_Poline.png
index a83808b4..485446e3 100644
Binary files a/Assets/Resources/Sprites/Games/TramAndPauline/Tram_Poline.png and b/Assets/Resources/Sprites/Games/TramAndPauline/Tram_Poline.png differ
diff --git a/Assets/Resources/Sprites/Games/TramAndPauline/Tram_Poline.png.meta b/Assets/Resources/Sprites/Games/TramAndPauline/Tram_Poline.png.meta
index 6f0e41c5..f2f3ef36 100644
--- a/Assets/Resources/Sprites/Games/TramAndPauline/Tram_Poline.png.meta
+++ b/Assets/Resources/Sprites/Games/TramAndPauline/Tram_Poline.png.meta
@@ -171,10 +171,10 @@ TextureImporter:
name: Tram_Poline_3
rect:
serializedVersion: 2
- x: 1629
- y: 4431
- width: 184
- height: 328
+ x: 1614
+ y: 4420
+ width: 219
+ height: 338
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -255,10 +255,10 @@ TextureImporter:
name: Tram_Poline_7
rect:
serializedVersion: 2
- x: 3733
- y: 4427
- width: 184
- height: 328
+ x: 3719
+ y: 4419
+ width: 213
+ height: 343
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -402,10 +402,10 @@ TextureImporter:
name: Tram_Poline_14
rect:
serializedVersion: 2
- x: 1545
- y: 4027
- width: 418
- height: 338
+ x: 1544
+ y: 4015
+ width: 443
+ height: 350
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -465,10 +465,10 @@ TextureImporter:
name: Tram_Poline_17
rect:
serializedVersion: 2
- x: 3649
- y: 4021
- width: 418
- height: 340
+ x: 3647
+ y: 4013
+ width: 438
+ height: 348
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -486,10 +486,10 @@ TextureImporter:
name: Tram_Poline_18
rect:
serializedVersion: 2
- x: 4351
+ x: 4303
y: 3835
- width: 490
- height: 586
+ width: 588
+ height: 583
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -507,10 +507,10 @@ TextureImporter:
name: Tram_Poline_19
rect:
serializedVersion: 2
- x: 5065
- y: 3749
- width: 470
- height: 586
+ x: 5027
+ y: 3737
+ width: 566
+ height: 598
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -528,9 +528,9 @@ TextureImporter:
name: Tram_Poline_20
rect:
serializedVersion: 2
- x: 6323
+ x: 6267
y: 3835
- width: 474
+ width: 585
height: 584
alignment: 0
pivot: {x: 0.5, y: 0.5}
@@ -549,10 +549,10 @@ TextureImporter:
name: Tram_Poline_21
rect:
serializedVersion: 2
- x: 7025
- y: 3699
- width: 482
- height: 636
+ x: 6988
+ y: 3702
+ width: 565
+ height: 630
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -570,10 +570,10 @@ TextureImporter:
name: Tram_Poline_22
rect:
serializedVersion: 2
- x: 127
- y: 3381
- width: 534
- height: 452
+ x: 103
+ y: 3379
+ width: 589
+ height: 454
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -633,9 +633,9 @@ TextureImporter:
name: Tram_Poline_25
rect:
serializedVersion: 2
- x: 2231
+ x: 2202
y: 3377
- width: 534
+ width: 596
height: 452
alignment: 0
pivot: {x: 0.5, y: 0.5}
@@ -675,8 +675,8 @@ TextureImporter:
name: Tram_Poline_27
rect:
serializedVersion: 2
- x: 3609
- y: 3585
+ x: 3610
+ y: 3594
width: 386
height: 330
alignment: 0
@@ -738,10 +738,10 @@ TextureImporter:
name: Tram_Poline_30
rect:
serializedVersion: 2
- x: 6419
- y: 3281
- width: 284
- height: 548
+ x: 6323
+ y: 3332
+ width: 477
+ height: 497
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -801,10 +801,10 @@ TextureImporter:
name: Tram_Poline_33
rect:
serializedVersion: 2
- x: 1495
- y: 3151
- width: 406
- height: 332
+ x: 1483
+ y: 3145
+ width: 425
+ height: 338
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -843,10 +843,10 @@ TextureImporter:
name: Tram_Poline_35
rect:
serializedVersion: 2
- x: 3601
- y: 3147
- width: 406
- height: 332
+ x: 3587
+ y: 3141
+ width: 426
+ height: 339
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -865,9 +865,9 @@ TextureImporter:
rect:
serializedVersion: 2
x: 4351
- y: 2863
- width: 490
- height: 418
+ y: 2853
+ width: 491
+ height: 428
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -886,9 +886,9 @@ TextureImporter:
rect:
serializedVersion: 2
x: 4997
- y: 2535
- width: 578
- height: 906
+ y: 2522
+ width: 585
+ height: 919
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -949,9 +949,9 @@ TextureImporter:
rect:
serializedVersion: 2
x: 6959
- y: 2547
- width: 580
- height: 872
+ y: 2480
+ width: 577
+ height: 939
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -990,7 +990,7 @@ TextureImporter:
name: Tram_Poline_42
rect:
serializedVersion: 2
- x: 127
+ x: 134
y: 2449
width: 512
height: 402
@@ -1011,10 +1011,10 @@ TextureImporter:
name: Tram_Poline_43
rect:
serializedVersion: 2
- x: 1449
- y: 2645
- width: 508
- height: 408
+ x: 1443
+ y: 2641
+ width: 520
+ height: 412
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -1074,10 +1074,10 @@ TextureImporter:
name: Tram_Poline_46
rect:
serializedVersion: 2
- x: 4351
- y: 2443
- width: 490
- height: 400
+ x: 4348
+ y: 2416
+ width: 493
+ height: 427
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -1095,10 +1095,10 @@ TextureImporter:
name: Tram_Poline_47
rect:
serializedVersion: 2
- x: 5691
- y: 2651
- width: 430
- height: 406
+ x: 5673
+ y: 2645
+ width: 463
+ height: 427
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -1137,10 +1137,10 @@ TextureImporter:
name: Tram_Poline_49
rect:
serializedVersion: 2
- x: 7657
- y: 2611
- width: 428
- height: 446
+ x: 7637
+ y: 2590
+ width: 469
+ height: 508
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -1263,10 +1263,10 @@ TextureImporter:
name: Tram_Poline_55
rect:
serializedVersion: 2
- x: 183
- y: 1533
+ x: 178
+ y: 1517
width: 1794
- height: 110
+ height: 126
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -1305,10 +1305,10 @@ TextureImporter:
name: Tram_Poline_57
rect:
serializedVersion: 2
- x: 181
- y: 1325
- width: 1792
- height: 120
+ x: 173
+ y: 1271
+ width: 1803
+ height: 174
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -1608,6 +1608,7 @@ TextureImporter:
Tram_Poline_65: -1258078219
Tram_Poline_66: 1876203649
Tram_Poline_67: -470760272
+ Tram_Poline_68: 1922082235
Tram_Poline_7: -1086574686
Tram_Poline_8: -1983733368
Tram_Poline_9: -574011881
diff --git a/Assets/Resources/Sprites/Games/TramAndPauline/splashdownbg (1).png b/Assets/Resources/Sprites/Games/TramAndPauline/splashdownbg (1).png
index ff711428..60ef2ad8 100644
Binary files a/Assets/Resources/Sprites/Games/TramAndPauline/splashdownbg (1).png and b/Assets/Resources/Sprites/Games/TramAndPauline/splashdownbg (1).png differ
diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs
index 0840f5dc..df5d3a33 100644
--- a/Assets/Scripts/Games/BlueBear/BlueBear.cs
+++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs
@@ -39,16 +39,12 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("stretchEmotion", "Emotion")
{
- function = delegate { var e = eventCaller.currentEntity; if (e["instant"] || e["type"] == (int)BlueBear.EmotionStretchType.NoEmotion) BlueBear.instance.SetEmotion(e.beat, e["type"]); },
+ function = delegate { var e = eventCaller.currentEntity; if (BlueBear.IsInstantEmotion(e["type"])) BlueBear.instance.SetEmotion(e.beat, e["type"]); },
defaultLength = 4,
resizable = true,
parameters = new List()
{
- new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?", new()
- {
- new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" })
- }),
- new Param("instant", false, "Instant"),
+ new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?"),
}
},
new GameAction("wind", "Wind")
@@ -109,7 +105,16 @@ namespace HeavenStudio.Games
LookUp = 0,
Smile = 1,
StartCrying = 2,
+ ClosedEyes = 3,
+ SmileInstant = 4,
+ CryingInstant
}
+
+ public static bool IsInstantEmotion(int emotion)
+ {
+ return emotion is (int)EmotionStretchType.NoEmotion or (int)EmotionStretchType.ClosedEyes or (int)EmotionStretchType.SmileInstant or (int)EmotionStretchType.CryingInstant;
+ }
+
public enum StoryType
{
Date,
@@ -367,21 +372,27 @@ namespace HeavenStudio.Games
private void HandleEmotions(double beat)
{
- _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !(x["instant"] || x["type"] == (int)EmotionStretchType.NoEmotion));
- if (_allEmotionsStretch.Count == 0) return;
- UpdateEmotions();
- var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat);
- if (allEmosBeforeBeat.Count != 0)
+ _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !IsInstantEmotion(x["type"]));
+ if (_allEmotionsStretch.Count != 0)
{
- if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
+ UpdateEmotions();
+ var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat);
+ if (allEmosBeforeBeat.Count != 0)
{
- headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
- }
- else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile)
- {
- headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f);
+ if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
+ {
+ headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
+ }
+ else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile)
+ {
+ headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f);
+ }
}
}
+ var allSetEmotionsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => IsInstantEmotion(x["type"]) && x.beat < beat);
+ if (allSetEmotionsBeforeBeat.Count == 0) return;
+ var lastEvent = allSetEmotionsBeforeBeat[^1];
+ SetEmotion(lastEvent.beat, lastEvent["type"]);
}
public override void OnPlay(double beat)
@@ -497,7 +508,7 @@ namespace HeavenStudio.Games
private bool _wantMouthOpen = false;
- public void SetEmotion(double beat, int emotion, bool ableToStopSmile = true)
+ public void SetEmotion(double beat, int emotion)
{
_emotionCancelledBeat = beat;
_wantMouthOpen = false;
@@ -507,14 +518,14 @@ namespace HeavenStudio.Games
case (int)EmotionStretchType.NoEmotion:
headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f);
break;
- case (int)EmotionStretchType.LookUp:
+ case (int)EmotionStretchType.ClosedEyes:
headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f);
break;
- case (int)EmotionStretchType.StartCrying:
+ case (int)EmotionStretchType.CryingInstant:
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
crying = true;
break;
- case (int)EmotionStretchType.Smile:
+ case (int)EmotionStretchType.SmileInstant:
headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f);
break;
default:
diff --git a/Assets/Scripts/Games/ForkLifter/Pea.cs b/Assets/Scripts/Games/ForkLifter/Pea.cs
index 5b418f9f..7bfd1423 100644
--- a/Assets/Scripts/Games/ForkLifter/Pea.cs
+++ b/Assets/Scripts/Games/ForkLifter/Pea.cs
@@ -92,6 +92,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public void Early()
{
+ player.Stab(null);
+
GameObject pea = new GameObject();
pea.transform.parent = player.early.transform;
@@ -124,6 +126,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public void Late()
{
+ player.Stab(null);
+
GameObject pea = new GameObject();
pea.transform.parent = player.late.transform;
pea.transform.localScale = Vector2.one;
@@ -161,18 +165,23 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
private void Just(PlayerActionEvent caller, float state)
{
- if (state >= 1f) {
+ if (state >= 1f)
+ {
Late();
- } else if (state <= -1f) {
+ }
+ else if (state <= -1f)
+ {
Early();
- } else {
+ }
+ else
+ {
Hit();
}
}
private void Miss(PlayerActionEvent caller)
{
- SoundByte.PlayOneShot("forkLifter/disappointed");
+ SoundByte.PlayOneShotGame("forkLifter/disappointed");
BeatAction.New(game, new List()
{
new BeatAction.Action(startBeat+ 2.45f, delegate {
diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
index 0730f0ca..9bd94677 100644
--- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
+++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
@@ -1,15 +1,7 @@
using HeavenStudio.Util;
using HeavenStudio.Common;
-using JetBrains.Annotations;
-using Starpelly.Transformer;
-using System;
-using System.Linq;
-using System.Collections;
using System.Collections.Generic;
-using System.Diagnostics;
using UnityEngine;
-using UnityEngine.Rendering;
-using static HeavenStudio.EntityTypes;
using Jukebox;
namespace HeavenStudio.Games.Loaders
@@ -115,30 +107,6 @@ namespace HeavenStudio.Games.Loaders
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Which ease should the Launch Pad use?")
}
},
- new GameAction("toggleStars", "Toggle Falling Stars")
- {
- function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.CreateParticles(e.beat, e["toggle"], e["valA"], e["valB"], e["valC"]);},
- defaultLength = 0.5f,
- parameters = new List()
- {
- new Param("toggle", true, "Stars Enabled", "Starfall Or No?", new List()
- {
- new Param.CollapseParam((x, _) => (bool)x, new string[] { "valA", "valB", "valC"})
- }),
- new Param("valA", new EntityTypes.Float(0.1f, 10f, 1f), "Star Density", "How many stars are on the screen"),
- new Param("valB", new EntityTypes.Float(0.01f, 5f, 0.1f), "Front Star Fall Speed", "How fast the front stars fall to the edge of the screen"),
- new Param("valC", new EntityTypes.Float(0.01f, 5f, 0.1f), "Back Star Fall Speed", "How fast the stars fall to the edge of the screen")
- }
- },
- new GameAction("scrollSpeed", "Change Scroll Speed")
- {
- function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.UpdateScrollSpeed(e["speed"]); },
- defaultLength = 0.5f,
- parameters = new List()
- {
- new Param("speed", new EntityTypes.Float(0, 100, 0.5f), "Scroll Speed", "How fast will the background scroll down?"),
- }
- }
},
new List() {"rvl", "normal"},
"rvlrocket", "en",
@@ -160,14 +128,11 @@ namespace HeavenStudio.Games
[SerializeField] GameObject bowlingPin;
[Header("Components")]
- [SerializeField] ParticleSystem fallingStars;
- [SerializeField] ParticleSystem fallingStarsBack;
[SerializeField] Transform launchPad;
[SerializeField] Transform launchPadRotatable;
[SerializeField] Transform spawnPad;
- [SerializeField] Scroll scrollScript;
- [SerializeField] Animator lensFlareAnim;
public Animator launchPadSpriteAnim;
+ [SerializeField] private SpriteRenderer _bgWhiteOverlay;
[Header("Variables")]
private float currentRotBeat;
@@ -200,9 +165,11 @@ namespace HeavenStudio.Games
private int currentRotIndex;
- private List allPosEvents = new List();
+ private List allPosEvents = new();
- private List allRotEvents = new List();
+ private List allRotEvents = new();
+
+ private List _allOverlayEvents = new();
public static LaunchParty instance;
@@ -218,33 +185,16 @@ namespace HeavenStudio.Games
void Awake()
{
instance = this;
- lensFlareAnim.Play("Flashing", 0, 0);
- var posEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "posMove" });
- List tempPosEvents = new List();
- for (int i = 0; i < posEvents.Count; i++)
- {
- if (posEvents[i].beat + posEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble)
- {
- tempPosEvents.Add(posEvents[i]);
- }
- }
+ }
- allPosEvents = tempPosEvents;
+ public override void OnGameSwitch(double beat)
+ {
+ HandleLaunchPadMoveEvents(beat);
+ }
- var rotEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "rotMove" });
- List tempRotEvents = new List();
- for (int i = 0; i < rotEvents.Count; i++)
- {
- if (rotEvents[i].beat + rotEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble)
- {
- tempRotEvents.Add(rotEvents[i]);
- }
- }
-
- allRotEvents = tempRotEvents;
-
- UpdateLaunchPadPos();
- UpdateLaunchPadRot();
+ public override void OnPlay(double beat)
+ {
+ HandleLaunchPadMoveEvents(beat);
}
void Update()
@@ -261,6 +211,31 @@ namespace HeavenStudio.Games
queuedRockets.Clear();
}
}
+ LaunchPadPositionAndRotationUpdate(cond);
+ }
+
+ private void UpdateOverlay(Conductor cond)
+ {
+
+ }
+
+ #region Launch Pad Position and Rotation
+
+ private void HandleLaunchPadMoveEvents(double beat)
+ {
+ var posEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "posMove" });
+ allPosEvents = posEvents;
+
+ var rotEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "rotMove" });
+ allRotEvents = rotEvents;
+
+ UpdateLaunchPadPos();
+ UpdateLaunchPadRot();
+ LaunchPadPositionAndRotationUpdate(Conductor.instance);
+ }
+
+ private void LaunchPadPositionAndRotationUpdate(Conductor cond)
+ {
if (allPosEvents.Count > 0)
{
if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0)
@@ -335,11 +310,6 @@ namespace HeavenStudio.Games
}
}
- public void UpdateScrollSpeed(float speed)
- {
- scrollScript.scrollSpeedY = speed * -1;
- }
-
private void UpdateLaunchPadPos()
{
if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0)
@@ -364,6 +334,10 @@ namespace HeavenStudio.Games
}
}
+ #endregion
+
+ #region Rockets
+
public void SpawnRocket(double beat, float beatOffset, RocketType type, List notes)
{
GameObject rocketToSpawn = rocket;
@@ -506,30 +480,7 @@ namespace HeavenStudio.Games
}
}
- public void CreateParticles(double beat, bool toggle, float starDensity, float starSpeed, float starSpeedBack)
- {
- ParticleSystem.EmissionModule emm;
- ParticleSystem.EmissionModule emm2;
- switch (toggle)
- {
- case true:
- var emmrate = fallingStars.velocityOverLifetime;
- var emmrate2 = fallingStarsBack.velocityOverLifetime;
- emmrate.speedModifier = starSpeed;
- emmrate2.speedModifier = starSpeedBack;
- emm = fallingStars.emission;
- emm2 = fallingStarsBack.emission;
- emm.rateOverTime = starDensity * 6f;
- emm2.rateOverTime = starDensity * 6f;
- fallingStars.Play();
- fallingStarsBack.Play();
- break;
- default:
- fallingStars.Stop();
- fallingStarsBack.Stop();
- break;
- }
- }
+ #endregion
}
}
diff --git a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
index 975f3c95..5bf6677c 100644
--- a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
+++ b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
@@ -1,13 +1,6 @@
using HeavenStudio.Util;
-using JetBrains.Annotations;
-using Starpelly.Transformer;
-using System;
-using System.Linq;
using System.Collections.Generic;
-using System.Diagnostics;
using UnityEngine;
-using UnityEngine.Rendering;
-using static HeavenStudio.EntityTypes;
namespace HeavenStudio.Games.Scripts_LaunchParty
{
diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs
index ed180b9b..555f85d8 100644
--- a/Assets/Scripts/Games/Rockers/Rockers.cs
+++ b/Assets/Scripts/Games/Rockers/Rockers.cs
@@ -623,7 +623,7 @@ namespace HeavenStudio.Games
&& PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
{
// todo: strum
- Soshi.UnHold();
+ Soshi.StrumStringsLast(false, false, true);
}
if (PlayerInput.GetIsAction(InputAction_BasicRelease))
{
@@ -783,11 +783,11 @@ namespace HeavenStudio.Games
});
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
- ScheduleInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty);
+ ScheduleAutoplayInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty);
RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
- ScheduleInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
+ ScheduleAutoplayInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
@@ -795,7 +795,7 @@ namespace HeavenStudio.Games
RockersInput riffComp4 = Instantiate(rockerInputRef, transform);
riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true);
- ScheduleInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty);
+ ScheduleAutoplayInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty);
}
public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera)
@@ -846,7 +846,8 @@ namespace HeavenStudio.Games
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
(PremadeSamples)e["sampleS"], e["pitchSampleS"]);
- ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
+ if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
+ else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
}
else
{
@@ -866,7 +867,8 @@ namespace HeavenStudio.Games
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
(PremadeSamples)e["sampleS"], e["pitchSampleS"], true);
- ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
+ if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
+ else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
break;
}
}
diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs b/Assets/Scripts/Games/Rockers/RockersRocker.cs
index bcc5ffe5..0a72c1c1 100644
--- a/Assets/Scripts/Games/Rockers/RockersRocker.cs
+++ b/Assets/Scripts/Games/Rockers/RockersRocker.cs
@@ -99,9 +99,21 @@ namespace HeavenStudio.Games.Scripts_Rockers
}
}
+ private bool lastGleeClub = false;
+ private Rockers.PremadeSamples lastSample;
+ private int lastSampleTones;
+
+ public void StrumStringsLast(bool disableStrumEffect = false, bool jump = false, bool barely = false)
+ {
+ StrumStrings(lastGleeClub, lastPitches, lastSample, lastSampleTones, disableStrumEffect, jump, barely);
+ }
+
public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false)
{
if (strumming) return;
+ lastGleeClub = gleeClub;
+ lastSample = sample;
+ lastSampleTones = sampleTones;
muted = false;
strumming = true;
StopSounds();
diff --git a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs
index 16c995de..07dd7594 100644
--- a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs
+++ b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs
@@ -317,10 +317,6 @@ namespace HeavenStudio.Games
tempEvents.Remove(jump);
}
allJumpEvents = tempEvents;
- foreach (var jump in allJumpEvents)
- {
- Debug.Log(jump.beat);
- }
}
private void PersistColor(double beat)
diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
index d52f072b..ed6add32 100644
--- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
+++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
@@ -199,13 +199,13 @@ namespace HeavenStudio.Games
{
MultiSound.Play(new MultiSound.Sound[]
{
- new MultiSound.Sound("sneakySpirits/moving", beat, 1f, volume1 * 0.01f),
- new MultiSound.Sound("sneakySpirits/moving", beat + length, 1f, volume2 * 0.01f),
- new MultiSound.Sound("sneakySpirits/moving", beat + length * 2, 1f, volume3 * 0.01f),
- new MultiSound.Sound("sneakySpirits/moving", beat + length * 3, 1f, volume4 * 0.01f),
- new MultiSound.Sound("sneakySpirits/moving", beat + length * 4, 1f, volume5 * 0.01f),
- new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f),
- new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f),
+ new MultiSound.Sound("sneakySpirits/moving", beat, 1f, volume1 * 0.01f, false, 0.019),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length, 1f, volume2 * 0.01f, false, 0.019),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length * 2, 1f, volume3 * 0.01f, false, 0.019),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length * 3, 1f, volume4 * 0.01f, false, 0.019),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length * 4, 1f, volume5 * 0.01f, false, 0.019),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f, false, 0.019),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f, false, 0.019),
}, forcePlay: true);
}
diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs
index cf18e077..21f09071 100644
--- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs
+++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs
@@ -384,6 +384,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
// queue normal kick input
nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out);
}
+ game.hitBeats.Add(caller.startBeat + caller.timer);
}
private void Miss(PlayerActionEvent caller)
@@ -407,6 +408,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
Toe(true);
nextHit = game.ScheduleInput(caller.startBeat, 3f, SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out);
ball.canKick = false;
+ game.hitBeats.Add(caller.startBeat + caller.timer);
}
private void ToePrepareJust(PlayerActionEvent caller, float state)
diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
index 9d2472af..44a6e187 100644
--- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
+++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
@@ -13,12 +13,17 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("ball dispense", "Ball Dispense")
{
- function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"], false, eventCaller.currentEntity["down"]); },
+ function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.Dispense(e.beat, !e["toggle"], false, e["down"], e["auto"], e["interval"]); },
defaultLength = 2f,
parameters = new List()
{
new Param("toggle", false, "Disable Sound", "Disables the dispense sound"),
- new Param("down", false, "Down Sound", "Will the Down sound be played?")
+ new Param("down", false, "Down Sound", "Will the Down sound be played?"),
+ new Param("auto", true, "Auto Redispense", "", new()
+ {
+ new((x, _) => (bool)x, new string[] { "interval" })
+ }),
+ new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval")
},
inactiveFunction = delegate
{
@@ -163,6 +168,7 @@ namespace HeavenStudio.Games
using HeavenStudio.Common;
using UnityEngine.Rendering;
using UnityEngine.UI;
+ using System;
public class SpaceSoccer : Minigame
{
@@ -214,6 +220,12 @@ namespace HeavenStudio.Games
float yScrollMultiplier = 0.3f;
[SerializeField] private float xBaseSpeed = 1;
[SerializeField] private float yBaseSpeed = 1;
+
+ private List _highKickToeBeats = new();
+ private List _stopBeats = new();
+
+ [NonSerialized] public List hitBeats = new();
+
#region Space Kicker Position Easing
float easeBeat;
float easeLength;
@@ -234,6 +246,11 @@ namespace HeavenStudio.Games
instance = this;
colorStart = defaultBGColor;
colorEnd = defaultBGColor;
+ var allHighKickToeEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "high kick-toe!" });
+ foreach (var e in allHighKickToeEvents)
+ {
+ _highKickToeBeats.Add(e.beat);
+ }
}
new void OnDrawGizmos()
@@ -276,6 +293,31 @@ namespace HeavenStudio.Games
}
}
+ public override void OnBeatPulse(double beat)
+ {
+ if (!ballDispensed) return;
+
+ double offsetBeat = beat + (lastDispensedBeat % 1);
+
+ if (_stopBeats.Exists(x => offsetBeat >= x) || offsetBeat < lastDispensedBeat + 2) return;
+
+ if (_highKickToeBeats.Exists(x => offsetBeat >= x + 1 && offsetBeat < x + 3))
+ {
+ if (_highKickToeBeats.Exists(x => offsetBeat == x + 2) && !IsExpectingInputNow(InputAction_FlickRelease))
+ {
+ if (hitBeats.Exists(x => x == offsetBeat - 0.5)) return;
+ ScoreMiss();
+ Debug.Log("Miss toe");
+ }
+ }
+ else if (!IsExpectingInputNow(InputAction_BasicPress))
+ {
+ if (hitBeats.Exists(x => offsetBeat == x)) return;
+ ScoreMiss();
+ Debug.Log("Miss");
+ }
+ }
+
public void StopBall(bool stop)
{
foreach (var kicker in kickers)
@@ -329,12 +371,12 @@ namespace HeavenStudio.Games
continue;
}
bool isOnGameSwitchBeat = entity.beat == beat;
- Debug.Log(isOnGameSwitchBeat);
- Dispense(entity.beat, isOnGameSwitchBeat && !entity["toggle"], false, isOnGameSwitchBeat && entity["down"]);
+ Dispense(entity.beat, isOnGameSwitchBeat && !entity["toggle"], false, isOnGameSwitchBeat && entity["down"], entity["auto"], entity["interval"]);
break;
}
PersistColor(beat);
+ AddStopEvents(beat);
}
public SuperCurveObject.Path GetPath(string name)
@@ -349,6 +391,8 @@ namespace HeavenStudio.Games
return default(SuperCurveObject.Path);
}
+ #region VisualInterpolation
+
public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY)
{
xScrollMultiplier = scrollSpeedX;
@@ -452,10 +496,35 @@ namespace HeavenStudio.Games
kickers.Add(spawnedKicker);
kickerHolder.gameObject.SetActive(true);
}
- if (ballDispensed) Dispense(lastDispensedBeat, false, true);
+ if (ballDispensed) Dispense(lastDispensedBeat, false, true, false, false);
}
- public void Dispense(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false)
+ #endregion
+
+ public void Dispense(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false, bool autoDispense = true, int autoInterval = 2)
+ {
+ DispenseExec(beat, playSound, ignorePlayer, playDown);
+
+ if (!autoDispense) return;
+
+ DispenseRecursion(beat + 2, autoInterval);
+ }
+
+ private void DispenseRecursion(double beat, int interval)
+ {
+ double dispenseBeat = beat + interval;
+ if (_stopBeats.Exists(x => dispenseBeat + 2 >= x)) return;
+ BeatAction.New(this, new()
+ {
+ new(dispenseBeat, delegate
+ {
+ if (!_highKickToeBeats.Exists(x => dispenseBeat + 2 > x && dispenseBeat + 2 < x + 3)) DispenseExec(dispenseBeat);
+ DispenseRecursion(dispenseBeat + 2, interval);
+ })
+ });
+ }
+
+ private void DispenseExec(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false)
{
if (!ballDispensed) lastDispensedBeat = beat;
ballDispensed = true;
@@ -496,6 +565,15 @@ namespace HeavenStudio.Games
}, forcePlay:true);
}
+ private void AddStopEvents(double beat)
+ {
+ var allStopEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "stopBall" }).FindAll(x => x.beat >= beat);
+ foreach (var e in allStopEvents)
+ {
+ _stopBeats.Add(e.beat);
+ }
+ }
+
private double colorStartBeat = -1;
private float colorLength = 0f;
private Color colorStart; //obviously put to the default color of the game
@@ -550,6 +628,7 @@ namespace HeavenStudio.Games
public override void OnPlay(double beat)
{
PersistColor(beat);
+ AddStopEvents(beat);
}
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/Splashdown/Splashdown.cs b/Assets/Scripts/Games/Splashdown/Splashdown.cs
index 5cac9177..558c46f9 100644
--- a/Assets/Scripts/Games/Splashdown/Splashdown.cs
+++ b/Assets/Scripts/Games/Splashdown/Splashdown.cs
@@ -269,12 +269,12 @@ namespace HeavenStudio.Games
}));
SoundByte.PlayOneShotGame("splashdown/yeah", diveBeat);
SoundByte.PlayOneShotGame("splashdown/jumpOthers", diveBeat);
- SoundByte.PlayOneShotGame("splashdown/rollOthers", diveBeat + 1);
+ if (dolphin) SoundByte.PlayOneShotGame("splashdown/rollOthers", diveBeat + 1);
SoundByte.PlayOneShotGame("splashdown/splashOthers", diveBeat + 1.75);
}
BeatAction.New(instance, actions);
SoundByte.PlayOneShotGame("splashdown/yeah", beat + (currentSynchrettes.Count * length));
- ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_FlickRelease, dolphin ? JustJump : JustJumpNoDolphin, Out, Out);
+ ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_FlickRelease, dolphin ? JustJump : JustJumpNoRollSound, Out, Out);
}
public void TogetherJump(double beat, bool alleyoop)
@@ -416,25 +416,6 @@ namespace HeavenStudio.Games
});
}
- private void JustJumpNoDolphin(PlayerActionEvent caller, float state)
- {
- double diveBeat = caller.timer + caller.startBeat;
- SoundByte.PlayOneShotGame("splashdown/jumpPlayer");
- SoundByte.PlayOneShotGame("splashdown/splashPlayer", diveBeat + 1.75);
- if (state >= 1f || state <= -1f)
- {
- player.Jump(diveBeat, true, true);
- return;
- }
- SoundByte.PlayOneShotGame("splashdown/rollPlayer", diveBeat + 1);
- player.Jump(diveBeat, false, true);
- BeatAction.New(instance, new List()
- {
- new BeatAction.Action(diveBeat + 1.75, delegate { crowdAnim.DoScaledAnimationAsync("CrowdCheer", 0.5f); }),
- new BeatAction.Action(diveBeat + 4, delegate { crowdAnim.Play("CrowdIdle", 0, 0); })
- });
- }
-
private void JustJumpNoRollSound(PlayerActionEvent caller, float state)
{
double diveBeat = caller.timer + caller.startBeat;
diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs
index b583bd97..1da9fd7a 100644
--- a/Assets/Scripts/Games/TossBoys/TossBoys.cs
+++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs
@@ -16,13 +16,23 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("dispense", "Dispense")
{
- function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["call"]); },
+ function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], true, e["call"]); },
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; TossBoys.DispenseSound(e.beat, e["who"], e["call"]); },
defaultLength = 2f,
resizable = true,
parameters = new List()
{
new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?"),
- new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?")
+ new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?"),
+
+ //auto dispense stuff
+ new Param("auto", true, "Auto Redispense", "", new()
+ {
+ new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" })
+ }),
+ new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Based on passes and not beats"),
+ new Param("ignore", true, "Ignore Special Passes"),
+ new Param("callAuto", false, "Name Call On Redispense")
}
},
new GameAction("pass", "Normal Toss")
@@ -235,6 +245,7 @@ namespace HeavenStudio.Games
colorStart = defaultBGColor;
colorEnd = defaultBGColor;
SetupBopRegion("tossBoys", "bop", "auto");
+ SetPassBallEvents();
}
new void OnDrawGizmos()
@@ -339,6 +350,17 @@ namespace HeavenStudio.Games
public override void OnGameSwitch(double beat)
{
PersistColor(beat);
+ HandleDispenses(beat);
+ }
+
+ private void HandleDispenses(double beat)
+ {
+ var allRelevantDispenses = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "dispense" }).FindAll(x => x.beat < beat && x.beat + x.length >= beat);
+ if (allRelevantDispenses.Count == 0) return;
+
+ var e = allRelevantDispenses[^1];
+
+ Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], false, e["call"]);
}
#region Bop
@@ -363,13 +385,112 @@ namespace HeavenStudio.Games
}
#endregion
- public void Dispense(double beat, float length, int who, bool call)
+ public static void DispenseSound(double beat, int who, bool call)
+ {
+ SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid((WhichTossKid)who, true), beat, forcePlay: true);
+ if (!call) return;
+ double callBeat = beat;
+ switch (who)
+ {
+ case (int)WhichTossKid.Akachan:
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat),
+ new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat),
+ new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f),
+ new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f),
+ new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f),
+ new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f),
+ }, forcePlay: true);
+ break;
+ case (int)WhichTossKid.Aokun:
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat),
+ new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat),
+ new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f),
+ new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f),
+ }, forcePlay: true);
+ break;
+ case (int)WhichTossKid.Kiiyan:
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat),
+ new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat),
+ new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f),
+ new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f),
+ }, forcePlay: true);
+ break;
+ default:
+ break;
+ }
+ }
+
+ public void Dispense(double beat, float length, int who, bool auto, int autoInterval, bool ignoreSpecial, bool callAuto, bool playSound, bool call)
+ {
+ if (playSound) DispenseSound(beat, who, call);
+ DispenseExec(beat, length, who, false, "");
+ if (auto && passBallDict.TryGetValue(beat + length, out var e))
+ {
+ if (e.datamodel == "tossBoys/blur")
+ {
+ DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, (int)WhichTossKid.None, who, false, e.length, true, true, e.datamodel);
+ }
+ else DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, e["who"], who, false, e.length, IsSpecialEvent(e.datamodel), false, e.datamodel);
+ }
+ }
+
+ public void DispenseRecursion(double beat, int index, int interval, bool ignore, bool call, int curReceiver, int previousReceiver, bool isBlur, float currentLength, bool isSpecial, bool shouldForce, string eventDatamodel)
+ {
+ if (index % interval == 0 && !isBlur && !(ignore && isSpecial))
+ {
+ double dispenseBeat = beat - 2;
+ BeatAction.New(this, new()
+ {
+ new(dispenseBeat, delegate
+ {
+ if (currentBall != null) return;
+ DispenseSound(dispenseBeat, curReceiver, call);
+ DispenseExec(dispenseBeat, 2, curReceiver, shouldForce, eventDatamodel);
+ })
+ });
+ }
+ if (!isBlur && !(ignore && isSpecial)) index++;
+
+ var tempLastReceiver = previousReceiver;
+ var lastLength = isBlur ? 1 : currentLength;
+ previousReceiver = curReceiver;
+ var nextIsSpecial = isSpecial;
+
+ var blurSet = isBlur;
+ var nextForce = false;
+ if (passBallDict.TryGetValue(beat + lastLength, out var e))
+ {
+ if (e.datamodel == "tossBoys/pop") return;
+ curReceiver = e["who"];
+ blurSet = e.datamodel == "tossBoys/blur";
+ currentLength = e.length;
+ nextIsSpecial = IsSpecialEvent(e.datamodel);
+ eventDatamodel = e.datamodel;
+ }
+ else
+ {
+ curReceiver = tempLastReceiver;
+ nextForce = true;
+ }
+ // let's not do a stack overflow, alright?
+ BeatAction.New(this, new()
+ {
+ new(beat + lastLength - 2, delegate { DispenseRecursion(beat + lastLength, index, interval, ignore, call, curReceiver, previousReceiver, blurSet, currentLength, nextIsSpecial, nextForce, eventDatamodel); })
+ });
+ }
+
+ public void DispenseExec(double beat, float length, int who, bool forcePass, string eventDatamodel)
{
if (currentBall != null) return;
- SetPassBallEvents();
SetReceiver(who);
GetCurrentReceiver().ShowArrow(beat, length - 1);
- SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid(currentReceiver, true));
+
hatchAnim.Play("HatchOpen", 0, 0);
currentBall = Instantiate(ballPrefab, transform);
currentBall.gameObject.SetActive(true);
@@ -388,50 +509,10 @@ namespace HeavenStudio.Games
break;
}
- if (call)
- {
- double callBeat = beat;
- switch (who)
- {
- case (int)WhichTossKid.Akachan:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat),
- new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat),
- new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f),
- new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f),
- new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f),
- new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f),
- });
- break;
- case (int)WhichTossKid.Aokun:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat),
- new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat),
- new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f),
- new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f),
- });
- break;
- case (int)WhichTossKid.Kiiyan:
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat),
- new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat),
- new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f),
- new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f),
- });
- break;
- default:
- break;
- }
- }
-
-
if (passBallDict.ContainsKey(beat + length))
{
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
- if (passBallDict[beat + length].datamodel == "tossBoys/dual" || passBallDict[beat + length].datamodel == "tossBoys/lightning" || passBallDict[beat + length].datamodel == "tossBoys/blur")
+ if (IsSpecialEvent(passBallDict[beat + length].datamodel))
{
BeatAction.New(instance, new List()
{
@@ -448,6 +529,26 @@ namespace HeavenStudio.Games
});
}
}
+ else if (forcePass)
+ {
+ ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
+ if (IsSpecialEvent(eventDatamodel))
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
+ });
+ }
+ else if (eventDatamodel == "tossBoys/pop")
+ {
+ currentBall.willBePopped = true;
+ if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })
+ });
+ }
+ }
else
{
BeatAction.New(instance, new List()
@@ -461,36 +562,32 @@ namespace HeavenStudio.Games
{
passBallDict.Clear();
var passBallEvents = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "pass", "dual", "pop", "high", "lightning", "blur" });
- for (int i = 0; i < passBallEvents.Count; i++)
+ for (int i = 0; i < passBallEvents.Count; i++)
{
- if (passBallEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble)
- {
- if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue;
- passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]);
- }
+ if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue;
+ passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]);
}
}
- void DeterminePass(double beat, bool barely)
+ private void DeterminePassValues(double beat)
{
var tempLastReceiver = lastReceiver;
lastReceiver = currentReceiver;
if (passBallDict.TryGetValue(beat, out var receiver))
{
- currentReceiver = (WhichTossKid)receiver["who"];
+ if (receiver.datamodel != "tossBoys/blur") currentReceiver = (WhichTossKid)receiver["who"];
currentPassType = receiver.datamodel;
currentEventLength = receiver.length;
}
else
{
- /*
- RiqEntity spawnedEntity = new RiqEntity();
- spawnedEntity.DynamicData.Add("who", (int)tempLastReceiver);
- spawnedEntity.datamodel = currentPassType;
- passBallDict.Add(beat, spawnedEntity);
- */
currentReceiver = tempLastReceiver;
}
+ }
+
+ void DeterminePass(double beat, bool barely)
+ {
+ DeterminePassValues(beat);
switch (currentPassType)
{
case "tossBoys/pass":
@@ -508,14 +605,7 @@ namespace HeavenStudio.Games
default:
break;
}
- if (barely)
- {
- currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f);
- }
- else
- {
- currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f);
- }
+ currentBall.anim.DoScaledAnimationAsync(barely ? "WiggleBall" : "Hit", 0.5f);
if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop")
{
currentBall.willBePopped = true;
@@ -1048,6 +1138,7 @@ namespace HeavenStudio.Games
Destroy(currentBall.gameObject);
currentBall = null;
SoundByte.PlayOneShotGame("tossBoys/misshit");
+ if (caller != null) DeterminePassValues(caller.startBeat + caller.timer);
}
void Empty(PlayerActionEvent caller) { }
@@ -1110,7 +1201,7 @@ namespace HeavenStudio.Games
}
}
- string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital)
+ public static string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital)
{
switch (tossKid)
{
@@ -1162,6 +1253,24 @@ namespace HeavenStudio.Games
return null;
}
}
+
+ private bool IsSpecialEvent(string e)
+ {
+ bool b = false;
+
+ switch (e)
+ {
+ case "tossBoys/dual":
+ case "tossBoys/lightning":
+ case "tossBoys/blur":
+ b = true; break;
+ default:
+ return b;
+ }
+
+ return b;
+ }
+
#endregion
}
}
diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
index f8d2024c..6ad9e1b0 100644
--- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
+++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
@@ -367,9 +367,12 @@ namespace HeavenStudio.Games
}
}
}),
+ new BeatAction.Action(beat, delegate
+ {
+ if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0);
+ }),
new BeatAction.Action(beat + 1, delegate
{
- if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0);
if (beat + 1 > GetLastIntervalBeforeBeat(beat + 1).beat + GetLastIntervalBeforeBeat(beat + 1).length)
{
ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0);