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x: 1629 - y: 4431 - width: 184 - height: 328 + x: 1614 + y: 4420 + width: 219 + height: 338 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -255,10 +255,10 @@ TextureImporter: name: Tram_Poline_7 rect: serializedVersion: 2 - x: 3733 - y: 4427 - width: 184 - height: 328 + x: 3719 + y: 4419 + width: 213 + height: 343 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -402,10 +402,10 @@ TextureImporter: name: Tram_Poline_14 rect: serializedVersion: 2 - x: 1545 - y: 4027 - width: 418 - height: 338 + x: 1544 + y: 4015 + width: 443 + height: 350 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -465,10 +465,10 @@ TextureImporter: name: Tram_Poline_17 rect: serializedVersion: 2 - x: 3649 - y: 4021 - width: 418 - height: 340 + x: 3647 + y: 4013 + width: 438 + height: 348 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -486,10 +486,10 @@ TextureImporter: name: Tram_Poline_18 rect: serializedVersion: 2 - x: 4351 + x: 4303 y: 3835 - width: 490 - height: 586 + width: 588 + height: 583 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -507,10 +507,10 @@ TextureImporter: name: Tram_Poline_19 rect: serializedVersion: 2 - x: 5065 - y: 3749 - width: 470 - height: 586 + x: 5027 + y: 3737 + width: 566 + height: 598 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -528,9 +528,9 @@ TextureImporter: name: Tram_Poline_20 rect: serializedVersion: 2 - x: 6323 + x: 6267 y: 3835 - width: 474 + width: 585 height: 584 alignment: 0 pivot: {x: 0.5, y: 0.5} @@ -549,10 +549,10 @@ TextureImporter: name: Tram_Poline_21 rect: serializedVersion: 2 - x: 7025 - y: 3699 - width: 482 - height: 636 + x: 6988 + y: 3702 + width: 565 + height: 630 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -570,10 +570,10 @@ TextureImporter: name: Tram_Poline_22 rect: serializedVersion: 2 - x: 127 - y: 3381 - width: 534 - height: 452 + x: 103 + y: 3379 + width: 589 + height: 454 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -633,9 +633,9 @@ TextureImporter: name: Tram_Poline_25 rect: serializedVersion: 2 - x: 2231 + x: 2202 y: 3377 - width: 534 + width: 596 height: 452 alignment: 0 pivot: {x: 0.5, y: 0.5} @@ -675,8 +675,8 @@ TextureImporter: name: Tram_Poline_27 rect: serializedVersion: 2 - x: 3609 - y: 3585 + x: 3610 + y: 3594 width: 386 height: 330 alignment: 0 @@ -738,10 +738,10 @@ TextureImporter: name: Tram_Poline_30 rect: serializedVersion: 2 - x: 6419 - y: 3281 - width: 284 - height: 548 + x: 6323 + y: 3332 + width: 477 + height: 497 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -801,10 +801,10 @@ TextureImporter: name: Tram_Poline_33 rect: serializedVersion: 2 - x: 1495 - y: 3151 - width: 406 - height: 332 + x: 1483 + y: 3145 + width: 425 + height: 338 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -843,10 +843,10 @@ TextureImporter: name: Tram_Poline_35 rect: serializedVersion: 2 - x: 3601 - y: 3147 - width: 406 - height: 332 + x: 3587 + y: 3141 + width: 426 + height: 339 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -865,9 +865,9 @@ TextureImporter: rect: serializedVersion: 2 x: 4351 - y: 2863 - width: 490 - height: 418 + y: 2853 + width: 491 + height: 428 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -886,9 +886,9 @@ TextureImporter: rect: serializedVersion: 2 x: 4997 - y: 2535 - width: 578 - height: 906 + y: 2522 + width: 585 + height: 919 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -949,9 +949,9 @@ TextureImporter: rect: serializedVersion: 2 x: 6959 - y: 2547 - width: 580 - height: 872 + y: 2480 + width: 577 + height: 939 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -990,7 +990,7 @@ TextureImporter: name: Tram_Poline_42 rect: serializedVersion: 2 - x: 127 + x: 134 y: 2449 width: 512 height: 402 @@ -1011,10 +1011,10 @@ TextureImporter: name: Tram_Poline_43 rect: serializedVersion: 2 - x: 1449 - y: 2645 - width: 508 - height: 408 + x: 1443 + y: 2641 + width: 520 + height: 412 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -1074,10 +1074,10 @@ TextureImporter: name: Tram_Poline_46 rect: serializedVersion: 2 - x: 4351 - y: 2443 - width: 490 - height: 400 + x: 4348 + y: 2416 + width: 493 + height: 427 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -1095,10 +1095,10 @@ TextureImporter: name: Tram_Poline_47 rect: serializedVersion: 2 - x: 5691 - y: 2651 - width: 430 - height: 406 + x: 5673 + y: 2645 + width: 463 + height: 427 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -1137,10 +1137,10 @@ TextureImporter: name: Tram_Poline_49 rect: serializedVersion: 2 - x: 7657 - y: 2611 - width: 428 - height: 446 + x: 7637 + y: 2590 + width: 469 + height: 508 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -1263,10 +1263,10 @@ TextureImporter: name: Tram_Poline_55 rect: serializedVersion: 2 - x: 183 - y: 1533 + x: 178 + y: 1517 width: 1794 - height: 110 + height: 126 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -1305,10 +1305,10 @@ TextureImporter: name: Tram_Poline_57 rect: serializedVersion: 2 - x: 181 - y: 1325 - width: 1792 - height: 120 + x: 173 + y: 1271 + width: 1803 + height: 174 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -1608,6 +1608,7 @@ TextureImporter: Tram_Poline_65: -1258078219 Tram_Poline_66: 1876203649 Tram_Poline_67: -470760272 + Tram_Poline_68: 1922082235 Tram_Poline_7: -1086574686 Tram_Poline_8: -1983733368 Tram_Poline_9: -574011881 diff --git a/Assets/Resources/Sprites/Games/TramAndPauline/splashdownbg (1).png b/Assets/Resources/Sprites/Games/TramAndPauline/splashdownbg (1).png index ff711428..60ef2ad8 100644 Binary files a/Assets/Resources/Sprites/Games/TramAndPauline/splashdownbg (1).png and b/Assets/Resources/Sprites/Games/TramAndPauline/splashdownbg (1).png differ diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 0840f5dc..df5d3a33 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -39,16 +39,12 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("stretchEmotion", "Emotion") { - function = delegate { var e = eventCaller.currentEntity; if (e["instant"] || e["type"] == (int)BlueBear.EmotionStretchType.NoEmotion) BlueBear.instance.SetEmotion(e.beat, e["type"]); }, + function = delegate { var e = eventCaller.currentEntity; if (BlueBear.IsInstantEmotion(e["type"])) BlueBear.instance.SetEmotion(e.beat, e["type"]); }, defaultLength = 4, resizable = true, parameters = new List() { - new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?", new() - { - new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" }) - }), - new Param("instant", false, "Instant"), + new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Which emotion should the blue bear use?"), } }, new GameAction("wind", "Wind") @@ -109,7 +105,16 @@ namespace HeavenStudio.Games LookUp = 0, Smile = 1, StartCrying = 2, + ClosedEyes = 3, + SmileInstant = 4, + CryingInstant } + + public static bool IsInstantEmotion(int emotion) + { + return emotion is (int)EmotionStretchType.NoEmotion or (int)EmotionStretchType.ClosedEyes or (int)EmotionStretchType.SmileInstant or (int)EmotionStretchType.CryingInstant; + } + public enum StoryType { Date, @@ -367,21 +372,27 @@ namespace HeavenStudio.Games private void HandleEmotions(double beat) { - _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !(x["instant"] || x["type"] == (int)EmotionStretchType.NoEmotion)); - if (_allEmotionsStretch.Count == 0) return; - UpdateEmotions(); - var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat); - if (allEmosBeforeBeat.Count != 0) + _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !IsInstantEmotion(x["type"])); + if (_allEmotionsStretch.Count != 0) { - if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying) + UpdateEmotions(); + var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat); + if (allEmosBeforeBeat.Count != 0) { - headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); - } - else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile) - { - headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); + if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying) + { + headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); + } + else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile) + { + headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); + } } } + var allSetEmotionsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => IsInstantEmotion(x["type"]) && x.beat < beat); + if (allSetEmotionsBeforeBeat.Count == 0) return; + var lastEvent = allSetEmotionsBeforeBeat[^1]; + SetEmotion(lastEvent.beat, lastEvent["type"]); } public override void OnPlay(double beat) @@ -497,7 +508,7 @@ namespace HeavenStudio.Games private bool _wantMouthOpen = false; - public void SetEmotion(double beat, int emotion, bool ableToStopSmile = true) + public void SetEmotion(double beat, int emotion) { _emotionCancelledBeat = beat; _wantMouthOpen = false; @@ -507,14 +518,14 @@ namespace HeavenStudio.Games case (int)EmotionStretchType.NoEmotion: headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f); break; - case (int)EmotionStretchType.LookUp: + case (int)EmotionStretchType.ClosedEyes: headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f); break; - case (int)EmotionStretchType.StartCrying: + case (int)EmotionStretchType.CryingInstant: headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); crying = true; break; - case (int)EmotionStretchType.Smile: + case (int)EmotionStretchType.SmileInstant: headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); break; default: diff --git a/Assets/Scripts/Games/ForkLifter/Pea.cs b/Assets/Scripts/Games/ForkLifter/Pea.cs index 5b418f9f..7bfd1423 100644 --- a/Assets/Scripts/Games/ForkLifter/Pea.cs +++ b/Assets/Scripts/Games/ForkLifter/Pea.cs @@ -92,6 +92,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter public void Early() { + player.Stab(null); + GameObject pea = new GameObject(); pea.transform.parent = player.early.transform; @@ -124,6 +126,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter public void Late() { + player.Stab(null); + GameObject pea = new GameObject(); pea.transform.parent = player.late.transform; pea.transform.localScale = Vector2.one; @@ -161,18 +165,23 @@ namespace HeavenStudio.Games.Scripts_ForkLifter private void Just(PlayerActionEvent caller, float state) { - if (state >= 1f) { + if (state >= 1f) + { Late(); - } else if (state <= -1f) { + } + else if (state <= -1f) + { Early(); - } else { + } + else + { Hit(); } } private void Miss(PlayerActionEvent caller) { - SoundByte.PlayOneShot("forkLifter/disappointed"); + SoundByte.PlayOneShotGame("forkLifter/disappointed"); BeatAction.New(game, new List() { new BeatAction.Action(startBeat+ 2.45f, delegate { diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs index 0730f0ca..9bd94677 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs @@ -1,15 +1,7 @@ using HeavenStudio.Util; using HeavenStudio.Common; -using JetBrains.Annotations; -using Starpelly.Transformer; -using System; -using System.Linq; -using System.Collections; using System.Collections.Generic; -using System.Diagnostics; using UnityEngine; -using UnityEngine.Rendering; -using static HeavenStudio.EntityTypes; using Jukebox; namespace HeavenStudio.Games.Loaders @@ -115,30 +107,6 @@ namespace HeavenStudio.Games.Loaders new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Which ease should the Launch Pad use?") } }, - new GameAction("toggleStars", "Toggle Falling Stars") - { - function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.CreateParticles(e.beat, e["toggle"], e["valA"], e["valB"], e["valC"]);}, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", true, "Stars Enabled", "Starfall Or No?", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "valA", "valB", "valC"}) - }), - new Param("valA", new EntityTypes.Float(0.1f, 10f, 1f), "Star Density", "How many stars are on the screen"), - new Param("valB", new EntityTypes.Float(0.01f, 5f, 0.1f), "Front Star Fall Speed", "How fast the front stars fall to the edge of the screen"), - new Param("valC", new EntityTypes.Float(0.01f, 5f, 0.1f), "Back Star Fall Speed", "How fast the stars fall to the edge of the screen") - } - }, - new GameAction("scrollSpeed", "Change Scroll Speed") - { - function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.UpdateScrollSpeed(e["speed"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("speed", new EntityTypes.Float(0, 100, 0.5f), "Scroll Speed", "How fast will the background scroll down?"), - } - } }, new List() {"rvl", "normal"}, "rvlrocket", "en", @@ -160,14 +128,11 @@ namespace HeavenStudio.Games [SerializeField] GameObject bowlingPin; [Header("Components")] - [SerializeField] ParticleSystem fallingStars; - [SerializeField] ParticleSystem fallingStarsBack; [SerializeField] Transform launchPad; [SerializeField] Transform launchPadRotatable; [SerializeField] Transform spawnPad; - [SerializeField] Scroll scrollScript; - [SerializeField] Animator lensFlareAnim; public Animator launchPadSpriteAnim; + [SerializeField] private SpriteRenderer _bgWhiteOverlay; [Header("Variables")] private float currentRotBeat; @@ -200,9 +165,11 @@ namespace HeavenStudio.Games private int currentRotIndex; - private List allPosEvents = new List(); + private List allPosEvents = new(); - private List allRotEvents = new List(); + private List allRotEvents = new(); + + private List _allOverlayEvents = new(); public static LaunchParty instance; @@ -218,33 +185,16 @@ namespace HeavenStudio.Games void Awake() { instance = this; - lensFlareAnim.Play("Flashing", 0, 0); - var posEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "posMove" }); - List tempPosEvents = new List(); - for (int i = 0; i < posEvents.Count; i++) - { - if (posEvents[i].beat + posEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - tempPosEvents.Add(posEvents[i]); - } - } + } - allPosEvents = tempPosEvents; + public override void OnGameSwitch(double beat) + { + HandleLaunchPadMoveEvents(beat); + } - var rotEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "rotMove" }); - List tempRotEvents = new List(); - for (int i = 0; i < rotEvents.Count; i++) - { - if (rotEvents[i].beat + rotEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - tempRotEvents.Add(rotEvents[i]); - } - } - - allRotEvents = tempRotEvents; - - UpdateLaunchPadPos(); - UpdateLaunchPadRot(); + public override void OnPlay(double beat) + { + HandleLaunchPadMoveEvents(beat); } void Update() @@ -261,6 +211,31 @@ namespace HeavenStudio.Games queuedRockets.Clear(); } } + LaunchPadPositionAndRotationUpdate(cond); + } + + private void UpdateOverlay(Conductor cond) + { + + } + + #region Launch Pad Position and Rotation + + private void HandleLaunchPadMoveEvents(double beat) + { + var posEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "posMove" }); + allPosEvents = posEvents; + + var rotEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "rotMove" }); + allRotEvents = rotEvents; + + UpdateLaunchPadPos(); + UpdateLaunchPadRot(); + LaunchPadPositionAndRotationUpdate(Conductor.instance); + } + + private void LaunchPadPositionAndRotationUpdate(Conductor cond) + { if (allPosEvents.Count > 0) { if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0) @@ -335,11 +310,6 @@ namespace HeavenStudio.Games } } - public void UpdateScrollSpeed(float speed) - { - scrollScript.scrollSpeedY = speed * -1; - } - private void UpdateLaunchPadPos() { if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0) @@ -364,6 +334,10 @@ namespace HeavenStudio.Games } } + #endregion + + #region Rockets + public void SpawnRocket(double beat, float beatOffset, RocketType type, List notes) { GameObject rocketToSpawn = rocket; @@ -506,30 +480,7 @@ namespace HeavenStudio.Games } } - public void CreateParticles(double beat, bool toggle, float starDensity, float starSpeed, float starSpeedBack) - { - ParticleSystem.EmissionModule emm; - ParticleSystem.EmissionModule emm2; - switch (toggle) - { - case true: - var emmrate = fallingStars.velocityOverLifetime; - var emmrate2 = fallingStarsBack.velocityOverLifetime; - emmrate.speedModifier = starSpeed; - emmrate2.speedModifier = starSpeedBack; - emm = fallingStars.emission; - emm2 = fallingStarsBack.emission; - emm.rateOverTime = starDensity * 6f; - emm2.rateOverTime = starDensity * 6f; - fallingStars.Play(); - fallingStarsBack.Play(); - break; - default: - fallingStars.Stop(); - fallingStarsBack.Stop(); - break; - } - } + #endregion } } diff --git a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs index 975f3c95..5bf6677c 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs @@ -1,13 +1,6 @@ using HeavenStudio.Util; -using JetBrains.Annotations; -using Starpelly.Transformer; -using System; -using System.Linq; using System.Collections.Generic; -using System.Diagnostics; using UnityEngine; -using UnityEngine.Rendering; -using static HeavenStudio.EntityTypes; namespace HeavenStudio.Games.Scripts_LaunchParty { diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index ed180b9b..555f85d8 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -623,7 +623,7 @@ namespace HeavenStudio.Games && PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) { // todo: strum - Soshi.UnHold(); + Soshi.StrumStringsLast(false, false, true); } if (PlayerInput.GetIsAction(InputAction_BasicRelease)) { @@ -783,11 +783,11 @@ namespace HeavenStudio.Games }); RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]); - ScheduleInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty); + ScheduleAutoplayInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty); RockersInput riffComp2 = Instantiate(rockerInputRef, transform); riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]); - ScheduleInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty); + ScheduleAutoplayInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty); RockersInput riffComp3 = Instantiate(rockerInputRef, transform); riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]); @@ -795,7 +795,7 @@ namespace HeavenStudio.Games RockersInput riffComp4 = Instantiate(rockerInputRef, transform); riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true); - ScheduleInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty); + ScheduleAutoplayInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty); } public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera) @@ -846,7 +846,8 @@ namespace HeavenStudio.Games RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, (PremadeSamples)e["sampleS"], e["pitchSampleS"]); - ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); + if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); + else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); } else { @@ -866,7 +867,8 @@ namespace HeavenStudio.Games RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, (PremadeSamples)e["sampleS"], e["pitchSampleS"], true); - ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); + if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); + else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); break; } } diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs b/Assets/Scripts/Games/Rockers/RockersRocker.cs index bcc5ffe5..0a72c1c1 100644 --- a/Assets/Scripts/Games/Rockers/RockersRocker.cs +++ b/Assets/Scripts/Games/Rockers/RockersRocker.cs @@ -99,9 +99,21 @@ namespace HeavenStudio.Games.Scripts_Rockers } } + private bool lastGleeClub = false; + private Rockers.PremadeSamples lastSample; + private int lastSampleTones; + + public void StrumStringsLast(bool disableStrumEffect = false, bool jump = false, bool barely = false) + { + StrumStrings(lastGleeClub, lastPitches, lastSample, lastSampleTones, disableStrumEffect, jump, barely); + } + public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false) { if (strumming) return; + lastGleeClub = gleeClub; + lastSample = sample; + lastSampleTones = sampleTones; muted = false; strumming = true; StopSounds(); diff --git a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs index 16c995de..07dd7594 100644 --- a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs +++ b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs @@ -317,10 +317,6 @@ namespace HeavenStudio.Games tempEvents.Remove(jump); } allJumpEvents = tempEvents; - foreach (var jump in allJumpEvents) - { - Debug.Log(jump.beat); - } } private void PersistColor(double beat) diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs index d52f072b..ed6add32 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs @@ -199,13 +199,13 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("sneakySpirits/moving", beat, 1f, volume1 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length, 1f, volume2 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 2, 1f, volume3 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 3, 1f, volume4 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 4, 1f, volume5 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f), + new MultiSound.Sound("sneakySpirits/moving", beat, 1f, volume1 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length, 1f, volume2 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length * 2, 1f, volume3 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length * 3, 1f, volume4 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length * 4, 1f, volume5 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f, false, 0.019), }, forcePlay: true); } diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs index cf18e077..21f09071 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs @@ -384,6 +384,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer // queue normal kick input nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); } + game.hitBeats.Add(caller.startBeat + caller.timer); } private void Miss(PlayerActionEvent caller) @@ -407,6 +408,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer Toe(true); nextHit = game.ScheduleInput(caller.startBeat, 3f, SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); ball.canKick = false; + game.hitBeats.Add(caller.startBeat + caller.timer); } private void ToePrepareJust(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 9d2472af..44a6e187 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -13,12 +13,17 @@ namespace HeavenStudio.Games.Loaders { new GameAction("ball dispense", "Ball Dispense") { - function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"], false, eventCaller.currentEntity["down"]); }, + function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.Dispense(e.beat, !e["toggle"], false, e["down"], e["auto"], e["interval"]); }, defaultLength = 2f, parameters = new List() { new Param("toggle", false, "Disable Sound", "Disables the dispense sound"), - new Param("down", false, "Down Sound", "Will the Down sound be played?") + new Param("down", false, "Down Sound", "Will the Down sound be played?"), + new Param("auto", true, "Auto Redispense", "", new() + { + new((x, _) => (bool)x, new string[] { "interval" }) + }), + new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval") }, inactiveFunction = delegate { @@ -163,6 +168,7 @@ namespace HeavenStudio.Games using HeavenStudio.Common; using UnityEngine.Rendering; using UnityEngine.UI; + using System; public class SpaceSoccer : Minigame { @@ -214,6 +220,12 @@ namespace HeavenStudio.Games float yScrollMultiplier = 0.3f; [SerializeField] private float xBaseSpeed = 1; [SerializeField] private float yBaseSpeed = 1; + + private List _highKickToeBeats = new(); + private List _stopBeats = new(); + + [NonSerialized] public List hitBeats = new(); + #region Space Kicker Position Easing float easeBeat; float easeLength; @@ -234,6 +246,11 @@ namespace HeavenStudio.Games instance = this; colorStart = defaultBGColor; colorEnd = defaultBGColor; + var allHighKickToeEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "high kick-toe!" }); + foreach (var e in allHighKickToeEvents) + { + _highKickToeBeats.Add(e.beat); + } } new void OnDrawGizmos() @@ -276,6 +293,31 @@ namespace HeavenStudio.Games } } + public override void OnBeatPulse(double beat) + { + if (!ballDispensed) return; + + double offsetBeat = beat + (lastDispensedBeat % 1); + + if (_stopBeats.Exists(x => offsetBeat >= x) || offsetBeat < lastDispensedBeat + 2) return; + + if (_highKickToeBeats.Exists(x => offsetBeat >= x + 1 && offsetBeat < x + 3)) + { + if (_highKickToeBeats.Exists(x => offsetBeat == x + 2) && !IsExpectingInputNow(InputAction_FlickRelease)) + { + if (hitBeats.Exists(x => x == offsetBeat - 0.5)) return; + ScoreMiss(); + Debug.Log("Miss toe"); + } + } + else if (!IsExpectingInputNow(InputAction_BasicPress)) + { + if (hitBeats.Exists(x => offsetBeat == x)) return; + ScoreMiss(); + Debug.Log("Miss"); + } + } + public void StopBall(bool stop) { foreach (var kicker in kickers) @@ -329,12 +371,12 @@ namespace HeavenStudio.Games continue; } bool isOnGameSwitchBeat = entity.beat == beat; - Debug.Log(isOnGameSwitchBeat); - Dispense(entity.beat, isOnGameSwitchBeat && !entity["toggle"], false, isOnGameSwitchBeat && entity["down"]); + Dispense(entity.beat, isOnGameSwitchBeat && !entity["toggle"], false, isOnGameSwitchBeat && entity["down"], entity["auto"], entity["interval"]); break; } PersistColor(beat); + AddStopEvents(beat); } public SuperCurveObject.Path GetPath(string name) @@ -349,6 +391,8 @@ namespace HeavenStudio.Games return default(SuperCurveObject.Path); } + #region VisualInterpolation + public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY) { xScrollMultiplier = scrollSpeedX; @@ -452,10 +496,35 @@ namespace HeavenStudio.Games kickers.Add(spawnedKicker); kickerHolder.gameObject.SetActive(true); } - if (ballDispensed) Dispense(lastDispensedBeat, false, true); + if (ballDispensed) Dispense(lastDispensedBeat, false, true, false, false); } - public void Dispense(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false) + #endregion + + public void Dispense(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false, bool autoDispense = true, int autoInterval = 2) + { + DispenseExec(beat, playSound, ignorePlayer, playDown); + + if (!autoDispense) return; + + DispenseRecursion(beat + 2, autoInterval); + } + + private void DispenseRecursion(double beat, int interval) + { + double dispenseBeat = beat + interval; + if (_stopBeats.Exists(x => dispenseBeat + 2 >= x)) return; + BeatAction.New(this, new() + { + new(dispenseBeat, delegate + { + if (!_highKickToeBeats.Exists(x => dispenseBeat + 2 > x && dispenseBeat + 2 < x + 3)) DispenseExec(dispenseBeat); + DispenseRecursion(dispenseBeat + 2, interval); + }) + }); + } + + private void DispenseExec(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false) { if (!ballDispensed) lastDispensedBeat = beat; ballDispensed = true; @@ -496,6 +565,15 @@ namespace HeavenStudio.Games }, forcePlay:true); } + private void AddStopEvents(double beat) + { + var allStopEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "stopBall" }).FindAll(x => x.beat >= beat); + foreach (var e in allStopEvents) + { + _stopBeats.Add(e.beat); + } + } + private double colorStartBeat = -1; private float colorLength = 0f; private Color colorStart; //obviously put to the default color of the game @@ -550,6 +628,7 @@ namespace HeavenStudio.Games public override void OnPlay(double beat) { PersistColor(beat); + AddStopEvents(beat); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/Splashdown/Splashdown.cs b/Assets/Scripts/Games/Splashdown/Splashdown.cs index 5cac9177..558c46f9 100644 --- a/Assets/Scripts/Games/Splashdown/Splashdown.cs +++ b/Assets/Scripts/Games/Splashdown/Splashdown.cs @@ -269,12 +269,12 @@ namespace HeavenStudio.Games })); SoundByte.PlayOneShotGame("splashdown/yeah", diveBeat); SoundByte.PlayOneShotGame("splashdown/jumpOthers", diveBeat); - SoundByte.PlayOneShotGame("splashdown/rollOthers", diveBeat + 1); + if (dolphin) SoundByte.PlayOneShotGame("splashdown/rollOthers", diveBeat + 1); SoundByte.PlayOneShotGame("splashdown/splashOthers", diveBeat + 1.75); } BeatAction.New(instance, actions); SoundByte.PlayOneShotGame("splashdown/yeah", beat + (currentSynchrettes.Count * length)); - ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_FlickRelease, dolphin ? JustJump : JustJumpNoDolphin, Out, Out); + ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_FlickRelease, dolphin ? JustJump : JustJumpNoRollSound, Out, Out); } public void TogetherJump(double beat, bool alleyoop) @@ -416,25 +416,6 @@ namespace HeavenStudio.Games }); } - private void JustJumpNoDolphin(PlayerActionEvent caller, float state) - { - double diveBeat = caller.timer + caller.startBeat; - SoundByte.PlayOneShotGame("splashdown/jumpPlayer"); - SoundByte.PlayOneShotGame("splashdown/splashPlayer", diveBeat + 1.75); - if (state >= 1f || state <= -1f) - { - player.Jump(diveBeat, true, true); - return; - } - SoundByte.PlayOneShotGame("splashdown/rollPlayer", diveBeat + 1); - player.Jump(diveBeat, false, true); - BeatAction.New(instance, new List() - { - new BeatAction.Action(diveBeat + 1.75, delegate { crowdAnim.DoScaledAnimationAsync("CrowdCheer", 0.5f); }), - new BeatAction.Action(diveBeat + 4, delegate { crowdAnim.Play("CrowdIdle", 0, 0); }) - }); - } - private void JustJumpNoRollSound(PlayerActionEvent caller, float state) { double diveBeat = caller.timer + caller.startBeat; diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index b583bd97..1da9fd7a 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -16,13 +16,23 @@ namespace HeavenStudio.Games.Loaders { new GameAction("dispense", "Dispense") { - function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["call"]); }, + function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], true, e["call"]); }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; TossBoys.DispenseSound(e.beat, e["who"], e["call"]); }, defaultLength = 2f, resizable = true, parameters = new List() { new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?"), - new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?") + new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?"), + + //auto dispense stuff + new Param("auto", true, "Auto Redispense", "", new() + { + new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" }) + }), + new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Based on passes and not beats"), + new Param("ignore", true, "Ignore Special Passes"), + new Param("callAuto", false, "Name Call On Redispense") } }, new GameAction("pass", "Normal Toss") @@ -235,6 +245,7 @@ namespace HeavenStudio.Games colorStart = defaultBGColor; colorEnd = defaultBGColor; SetupBopRegion("tossBoys", "bop", "auto"); + SetPassBallEvents(); } new void OnDrawGizmos() @@ -339,6 +350,17 @@ namespace HeavenStudio.Games public override void OnGameSwitch(double beat) { PersistColor(beat); + HandleDispenses(beat); + } + + private void HandleDispenses(double beat) + { + var allRelevantDispenses = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "dispense" }).FindAll(x => x.beat < beat && x.beat + x.length >= beat); + if (allRelevantDispenses.Count == 0) return; + + var e = allRelevantDispenses[^1]; + + Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], false, e["call"]); } #region Bop @@ -363,13 +385,112 @@ namespace HeavenStudio.Games } #endregion - public void Dispense(double beat, float length, int who, bool call) + public static void DispenseSound(double beat, int who, bool call) + { + SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid((WhichTossKid)who, true), beat, forcePlay: true); + if (!call) return; + double callBeat = beat; + switch (who) + { + case (int)WhichTossKid.Akachan: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat), + new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat), + new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f), + new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f), + new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f), + new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f), + }, forcePlay: true); + break; + case (int)WhichTossKid.Aokun: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat), + new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat), + new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f), + new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f), + }, forcePlay: true); + break; + case (int)WhichTossKid.Kiiyan: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat), + new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat), + new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f), + new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f), + }, forcePlay: true); + break; + default: + break; + } + } + + public void Dispense(double beat, float length, int who, bool auto, int autoInterval, bool ignoreSpecial, bool callAuto, bool playSound, bool call) + { + if (playSound) DispenseSound(beat, who, call); + DispenseExec(beat, length, who, false, ""); + if (auto && passBallDict.TryGetValue(beat + length, out var e)) + { + if (e.datamodel == "tossBoys/blur") + { + DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, (int)WhichTossKid.None, who, false, e.length, true, true, e.datamodel); + } + else DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, e["who"], who, false, e.length, IsSpecialEvent(e.datamodel), false, e.datamodel); + } + } + + public void DispenseRecursion(double beat, int index, int interval, bool ignore, bool call, int curReceiver, int previousReceiver, bool isBlur, float currentLength, bool isSpecial, bool shouldForce, string eventDatamodel) + { + if (index % interval == 0 && !isBlur && !(ignore && isSpecial)) + { + double dispenseBeat = beat - 2; + BeatAction.New(this, new() + { + new(dispenseBeat, delegate + { + if (currentBall != null) return; + DispenseSound(dispenseBeat, curReceiver, call); + DispenseExec(dispenseBeat, 2, curReceiver, shouldForce, eventDatamodel); + }) + }); + } + if (!isBlur && !(ignore && isSpecial)) index++; + + var tempLastReceiver = previousReceiver; + var lastLength = isBlur ? 1 : currentLength; + previousReceiver = curReceiver; + var nextIsSpecial = isSpecial; + + var blurSet = isBlur; + var nextForce = false; + if (passBallDict.TryGetValue(beat + lastLength, out var e)) + { + if (e.datamodel == "tossBoys/pop") return; + curReceiver = e["who"]; + blurSet = e.datamodel == "tossBoys/blur"; + currentLength = e.length; + nextIsSpecial = IsSpecialEvent(e.datamodel); + eventDatamodel = e.datamodel; + } + else + { + curReceiver = tempLastReceiver; + nextForce = true; + } + // let's not do a stack overflow, alright? + BeatAction.New(this, new() + { + new(beat + lastLength - 2, delegate { DispenseRecursion(beat + lastLength, index, interval, ignore, call, curReceiver, previousReceiver, blurSet, currentLength, nextIsSpecial, nextForce, eventDatamodel); }) + }); + } + + public void DispenseExec(double beat, float length, int who, bool forcePass, string eventDatamodel) { if (currentBall != null) return; - SetPassBallEvents(); SetReceiver(who); GetCurrentReceiver().ShowArrow(beat, length - 1); - SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid(currentReceiver, true)); + hatchAnim.Play("HatchOpen", 0, 0); currentBall = Instantiate(ballPrefab, transform); currentBall.gameObject.SetActive(true); @@ -388,50 +509,10 @@ namespace HeavenStudio.Games break; } - if (call) - { - double callBeat = beat; - switch (who) - { - case (int)WhichTossKid.Akachan: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat), - new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat), - new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f), - new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f), - new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f), - new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f), - }); - break; - case (int)WhichTossKid.Aokun: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat), - new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat), - new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f), - new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f), - }); - break; - case (int)WhichTossKid.Kiiyan: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat), - new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat), - new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f), - new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f), - }); - break; - default: - break; - } - } - - if (passBallDict.ContainsKey(beat + length)) { ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); - if (passBallDict[beat + length].datamodel == "tossBoys/dual" || passBallDict[beat + length].datamodel == "tossBoys/lightning" || passBallDict[beat + length].datamodel == "tossBoys/blur") + if (IsSpecialEvent(passBallDict[beat + length].datamodel)) { BeatAction.New(instance, new List() { @@ -448,6 +529,26 @@ namespace HeavenStudio.Games }); } } + else if (forcePass) + { + ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); + if (IsSpecialEvent(eventDatamodel)) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); }) + }); + } + else if (eventDatamodel == "tossBoys/pop") + { + currentBall.willBePopped = true; + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) + }); + } + } else { BeatAction.New(instance, new List() @@ -461,36 +562,32 @@ namespace HeavenStudio.Games { passBallDict.Clear(); var passBallEvents = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "pass", "dual", "pop", "high", "lightning", "blur" }); - for (int i = 0; i < passBallEvents.Count; i++) + for (int i = 0; i < passBallEvents.Count; i++) { - if (passBallEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue; - passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]); - } + if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue; + passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]); } } - void DeterminePass(double beat, bool barely) + private void DeterminePassValues(double beat) { var tempLastReceiver = lastReceiver; lastReceiver = currentReceiver; if (passBallDict.TryGetValue(beat, out var receiver)) { - currentReceiver = (WhichTossKid)receiver["who"]; + if (receiver.datamodel != "tossBoys/blur") currentReceiver = (WhichTossKid)receiver["who"]; currentPassType = receiver.datamodel; currentEventLength = receiver.length; } else { - /* - RiqEntity spawnedEntity = new RiqEntity(); - spawnedEntity.DynamicData.Add("who", (int)tempLastReceiver); - spawnedEntity.datamodel = currentPassType; - passBallDict.Add(beat, spawnedEntity); - */ currentReceiver = tempLastReceiver; } + } + + void DeterminePass(double beat, bool barely) + { + DeterminePassValues(beat); switch (currentPassType) { case "tossBoys/pass": @@ -508,14 +605,7 @@ namespace HeavenStudio.Games default: break; } - if (barely) - { - currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); - } - else - { - currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); - } + currentBall.anim.DoScaledAnimationAsync(barely ? "WiggleBall" : "Hit", 0.5f); if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop") { currentBall.willBePopped = true; @@ -1048,6 +1138,7 @@ namespace HeavenStudio.Games Destroy(currentBall.gameObject); currentBall = null; SoundByte.PlayOneShotGame("tossBoys/misshit"); + if (caller != null) DeterminePassValues(caller.startBeat + caller.timer); } void Empty(PlayerActionEvent caller) { } @@ -1110,7 +1201,7 @@ namespace HeavenStudio.Games } } - string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital) + public static string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital) { switch (tossKid) { @@ -1162,6 +1253,24 @@ namespace HeavenStudio.Games return null; } } + + private bool IsSpecialEvent(string e) + { + bool b = false; + + switch (e) + { + case "tossBoys/dual": + case "tossBoys/lightning": + case "tossBoys/blur": + b = true; break; + default: + return b; + } + + return b; + } + #endregion } } diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index f8d2024c..6ad9e1b0 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -367,9 +367,12 @@ namespace HeavenStudio.Games } } }), + new BeatAction.Action(beat, delegate + { + if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); + }), new BeatAction.Action(beat + 1, delegate { - if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); if (beat + 1 > GetLastIntervalBeforeBeat(beat + 1).beat + GetLastIntervalBeforeBeat(beat + 1).length) { ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0);