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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Fan Club: like 50% of the game lmao
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58 changed files with 33950 additions and 257 deletions
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|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
|
@ -2,11 +2,12 @@ using HeavenStudio.Util;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering; //don't ask
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
// none yet
|
// none yet
|
||||||
//using Scripts_FanClub;
|
using Scripts_FanClub;
|
||||||
|
|
||||||
public class FanClub : Minigame
|
public class FanClub : Minigame
|
||||||
{
|
{
|
||||||
|
@ -15,10 +16,24 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
public GameObject Arisa;
|
public GameObject Arisa;
|
||||||
|
public ParticleSystem idolClapEffect;
|
||||||
|
public GameObject spectator;
|
||||||
|
public GameObject spectatorAnchor;
|
||||||
|
|
||||||
// end userdata
|
// end userdata
|
||||||
|
|
||||||
|
//arisa's animation controller
|
||||||
private Animator idolAnimator;
|
private Animator idolAnimator;
|
||||||
|
//spectators
|
||||||
|
private List<GameObject> Spectators;
|
||||||
|
private GameObject Player;
|
||||||
|
|
||||||
|
//bop-type animations
|
||||||
public GameEvent bop = new GameEvent();
|
public GameEvent bop = new GameEvent();
|
||||||
|
public GameEvent specBop = new GameEvent();
|
||||||
|
public GameEvent handCrap = new GameEvent();
|
||||||
|
public GameEvent response = new GameEvent();
|
||||||
|
//game scene
|
||||||
public static FanClub instance;
|
public static FanClub instance;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -26,18 +41,70 @@ namespace HeavenStudio.Games
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const int FAN_COUNT = 12;
|
||||||
|
const float RADIUS = 1.25f;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
Spectators = new List<GameObject>();
|
||||||
idolAnimator = Arisa.GetComponent<Animator>();
|
idolAnimator = Arisa.GetComponent<Animator>();
|
||||||
|
|
||||||
|
// procedurally spawning the spectators
|
||||||
|
// from middle of viewport:
|
||||||
|
|
||||||
|
// |========A========|
|
||||||
|
// f==f==f==0==p==f==f
|
||||||
|
// =f==f==0==0==f==f==
|
||||||
|
|
||||||
|
//spawn 10, the 4th is our player (idx 3)
|
||||||
|
Vector3 origin = spectatorAnchor.transform.localPosition;
|
||||||
|
int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
|
||||||
|
Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
|
||||||
|
spawnPos.x -= RADIUS * 2 * 3;
|
||||||
|
for (int i = 0; i < FAN_COUNT; i++)
|
||||||
|
{
|
||||||
|
GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent);
|
||||||
|
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
|
||||||
|
mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
|
||||||
|
if (i == 3)
|
||||||
|
Player = mobj;
|
||||||
|
Spectators.Add(mobj);
|
||||||
|
|
||||||
|
//prepare spawn point of next spectator
|
||||||
|
spawnPos.x += RADIUS * 2;
|
||||||
|
if (i == 2)
|
||||||
|
spawnPos.x += RADIUS * 2;
|
||||||
|
if (i == 8)
|
||||||
|
spawnPos.x += RADIUS * 4;
|
||||||
|
if (i == 5)
|
||||||
|
{
|
||||||
|
spawnPos = new Vector3(origin.x, origin.y, origin.z);
|
||||||
|
spawnPos.x -= RADIUS * 2 * 4 - RADIUS;
|
||||||
|
spawnPos.y -= RADIUS;
|
||||||
|
spawnPos.z -= RADIUS/4;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||||
{
|
{
|
||||||
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
|
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
|
||||||
|
PlayAnimationAll("FanBeat");
|
||||||
|
|
||||||
|
if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length)
|
||||||
|
{
|
||||||
|
idolAnimator.Play("IdolResponse", 0, 0);
|
||||||
|
}
|
||||||
|
else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length)
|
||||||
|
{
|
||||||
|
idolAnimator.Play("IdolCrap", 0, 0);
|
||||||
|
idolClapEffect.Play();
|
||||||
|
}
|
||||||
|
else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
|
||||||
{
|
{
|
||||||
idolAnimator.Play("IdolBeat", 0, 0);
|
idolAnimator.Play("IdolBeat", 0, 0);
|
||||||
|
PlayAnimationAll("FanBeat");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -48,7 +115,13 @@ namespace HeavenStudio.Games
|
||||||
bop.startBeat = beat;
|
bop.startBeat = beat;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CallHai(float beat)
|
public void SpecBop(float beat, float length)
|
||||||
|
{
|
||||||
|
specBop.length = length;
|
||||||
|
specBop.startBeat = beat;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CallHai(float beat, int type = 0)
|
||||||
{
|
{
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
||||||
|
@ -58,16 +131,71 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}),
|
||||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
|
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}),
|
||||||
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
|
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}),
|
||||||
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
|
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare");}),
|
||||||
|
|
||||||
new BeatAction.Action(beat + 4f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
|
new BeatAction.Action(beat + 4f, delegate { PlayAnimationAll("FanClap", true);}),
|
||||||
new BeatAction.Action(beat + 5f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
|
new BeatAction.Action(beat + 5f, delegate { PlayAnimationAll("FanClap", true);}),
|
||||||
new BeatAction.Action(beat + 6f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
|
new BeatAction.Action(beat + 6f, delegate { PlayAnimationAll("FanClap", true);}),
|
||||||
new BeatAction.Action(beat + 7f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
|
new BeatAction.Action(beat + 7f, delegate { PlayAnimationAll("FanClap", true);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
handCrap.length = 4f;
|
||||||
|
handCrap.startBeat = beat + 4f;
|
||||||
|
}
|
||||||
|
|
||||||
|
const float CALL_LENGTH = 2f;
|
||||||
|
public void CallKamone(float beat, int type = 0)
|
||||||
|
{
|
||||||
|
// clip certain events to the start of this cue if needed
|
||||||
|
if (bop.startBeat + bop.length > beat && bop.startBeat < beat)
|
||||||
|
{
|
||||||
|
//let bopping continue *after* this cue
|
||||||
|
if (bop.startBeat + bop.length > beat + CALL_LENGTH)
|
||||||
|
{
|
||||||
|
bop.length -= (beat + CALL_LENGTH - bop.startBeat);
|
||||||
|
bop.startBeat = beat + CALL_LENGTH;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
bop.length = beat - bop.startBeat;
|
||||||
|
}
|
||||||
|
// interrupt clapping completely, no need to continue
|
||||||
|
if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat)
|
||||||
|
handCrap.length = beat - handCrap.startBeat;
|
||||||
|
// same with responses
|
||||||
|
if (response.startBeat + response.length > beat && response.startBeat < beat)
|
||||||
|
response.length = beat - response.startBeat;
|
||||||
|
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||||
|
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
|
||||||
|
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); PlayAnimationAll("FanBeat");}),
|
||||||
|
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare");}),
|
||||||
|
});
|
||||||
|
|
||||||
|
response.length = 4f;
|
||||||
|
response.startBeat = beat + CALL_LENGTH;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < Spectators.Count; i++)
|
||||||
|
{
|
||||||
|
if (i == 3 && noPlayer)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
||||||
|
continue;
|
||||||
|
Spectators[i].GetComponent<Animator>().Play(anim, -1, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
32
Assets/Scripts/Games/FanClub/NtrIdolFan.cs
Normal file
32
Assets/Scripts/Games/FanClub/NtrIdolFan.cs
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using Starpelly;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
|
{
|
||||||
|
public class NtrIdolFan : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
public Animator animator;
|
||||||
|
public Animator headAnimator;
|
||||||
|
public ParticleSystem fanClapEffect;
|
||||||
|
|
||||||
|
bool player = false;
|
||||||
|
bool stopBeat = false;
|
||||||
|
|
||||||
|
public void Bop()
|
||||||
|
{
|
||||||
|
if (animator.IsAnimationNotPlaying() && !stopBeat)
|
||||||
|
animator.Play("FanBeat", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClapParticle()
|
||||||
|
{
|
||||||
|
fanClapEffect.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta
Normal file
11
Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9446bd86cfdf08f4685a84d3c5348781
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -420,7 +420,9 @@ namespace HeavenStudio
|
||||||
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP don't use]</color>", "FDFD00", false, false, new List<GameAction>()
|
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP don't use]</color>", "FDFD00", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||||
|
// new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||||
new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false),
|
new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false),
|
||||||
|
new GameAction("kamone", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false),
|
||||||
}),
|
}),
|
||||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue