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path: ArmL + path: Leg classID: 4 script: {fileID: 0} - curve: @@ -6189,7 +6108,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: ArmL + path: Leg classID: 4 script: {fileID: 0} - curve: @@ -6229,7 +6148,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.z - path: ArmR + path: Body classID: 4 script: {fileID: 0} - curve: @@ -6239,7 +6158,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.y - path: ArmR + path: Body classID: 4 script: {fileID: 0} - curve: @@ -6249,247 +6168,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_LocalEulerAngles.x - path: ArmR - classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: [] - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalEulerAngles.z - path: Leg/LegAttatch - classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: [] - m_PreInfinity: 2 - 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classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: [] - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalEulerAngles.y - path: LegOther/LegAttatch - classID: 4 - script: {fileID: 0} - - curve: - serializedVersion: 2 - m_Curve: [] - m_PreInfinity: 2 - m_PostInfinity: 2 - m_RotationOrder: 4 - attribute: m_LocalEulerAngles.z - path: LegOther/LegAttatch + path: Body classID: 4 script: {fileID: 0} m_HasGenericRootTransform: 0 diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index a426f049..b2867640 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -59,6 +59,17 @@ namespace HeavenStudio.Games.Loaders }, resizable = true }, + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, + parameters = new List() + { + new Param("bop", true, "Keep Bopping", "Should Fork bop for the duration of the block?"), + new Param("autoBop", false, "Keep Bopping (Auto)", "Should Fork bop indefinitely?"), + }, + resizable = true, + }, + // These are still here for backwards-compatibility but are hidden in the editor new GameAction("pea", "") { @@ -143,6 +154,19 @@ namespace HeavenStudio.Games ForkLifterHand.CheckNextFlick(); } + + public void Bop(double beat, double length, bool doesBop, bool autoBop) + { + playerInstance.shouldBop = (autoBop || doesBop); + if (!autoBop && doesBop) { + BeatAction.New(gameObject, new List() { + new BeatAction.Action(beat + length, delegate { + playerInstance.shouldBop = false; + }) + }); + } + } + public void Flick(double beat, int type) { SoundByte.PlayOneShotGame("forkLifter/flick"); diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs index 5415950b..cf3e17f2 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs @@ -13,24 +13,21 @@ namespace HeavenStudio.Games.Scripts_ForkLifter public static ForkLifterPlayer instance { get; set; } [Header("Objects")] - public GameObject fork; - public Sprite peaSprite; public Sprite hitFX; public Sprite hitFXG; public Sprite hitFXMiss; public Sprite hitFX2; public Transform early, perfect, late; - [SerializeField] - private BoxCollider2D col; - private Animator anim; private int currentHitInList = 0; + public bool shouldBop; public int currentEarlyPeasOnFork; public int currentPerfectPeasOnFork; public int currentLatePeasOnFork; + private double lastReportedBeat; private bool isEating = false; @@ -57,6 +54,11 @@ namespace HeavenStudio.Games.Scripts_ForkLifter { currentHitInList = 0; } + + if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && shouldBop) + { + anim.DoScaledAnimationAsync("Player_Bop", 0.5f); + } } public void Eat() @@ -68,6 +70,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter } } + // used in an animation event public void EatConfirm() { if (topbun && middleburger && bottombun) diff --git a/Assets/Scripts/Games/MarchingOrders/Cadet.cs b/Assets/Scripts/Games/MarchingOrders/Cadet.cs deleted file mode 100644 index 3bebd555..00000000 --- a/Assets/Scripts/Games/MarchingOrders/Cadet.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_MarchingOrders -{ - public class Cadet : MonoBehaviour - { - public bool isSparkler; - - // Start is called before the first frame update - void Awake() - { - - } - - // Update is called once per frame - void Update() - { - - } - } -} diff --git a/Assets/Scripts/Games/MarchingOrders/Cadet.cs.meta b/Assets/Scripts/Games/MarchingOrders/Cadet.cs.meta deleted file mode 100644 index 78500544..00000000 --- a/Assets/Scripts/Games/MarchingOrders/Cadet.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4579598a91810594cbcd80bff4a2a033 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs index 4fe92e82..c0f55c2b 100644 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs +++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs @@ -18,12 +18,51 @@ using System.Collections.Generic; using UnityEditor; using UnityEngine; +using Jukebox; + namespace HeavenStudio.Games.Loaders { using static Minigames; public static class AgbMarcherLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { + RiqEntity FaceTurnUpdater(string datamodel, RiqEntity entity) + { + if (datamodel == "marchingOrders/face turn") + { + if (entity["type2"] == (int)MarchingOrders.FaceTurnLength.Normal) + { + entity.datamodel = "marchingOrders/faceTurn"; + } + else + { + entity.datamodel = "marchingOrders/faceTurnFast"; + } + entity.CreateProperty("direction", entity["type"]); + entity.CreateProperty("point", false); + // don't actually need to do this here + //entity.version = 1; + + entity.dynamicData.Remove("type"); + entity.dynamicData.Remove("type2"); + return entity; + } + return null; + } + RiqBeatmap.OnUpdateEntity += FaceTurnUpdater; + + RiqEntity MarchUpdater(string datamodel, RiqEntity entity) + { + if (datamodel == "marchingOrders/marching") + { + entity.beat = double.NaN; + return entity; + } + return null; + } + RiqBeatmap.OnUpdateEntity += MarchUpdater; + return new Minigame("marchingOrders", "Marching Orders", "ffb108", false, false, new List() { new GameAction("bop", "Bop") @@ -46,12 +85,13 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("march", "March!") { - function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"]); }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"]); }, + function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); }, defaultLength = 2f, parameters = new List { - new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call") + new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call"), + new Param("shouldMarch", true, "March", "Disable automatic marching"), }, priority = 5, }, @@ -96,7 +136,7 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("start", true, "Start Moving", "Start moving the conveyor"), - new Param("direction", MarchingOrders.Direction.Right, "Direction", "Direction"), + new Param("direction", MarchingOrders.Direction.Right, "Direction", "The direction the cadets will move"), }, defaultLength = 7f, resizable = true, @@ -129,7 +169,7 @@ namespace HeavenStudio.Games.Loaders var e = eventCaller.currentEntity; MarchingOrders.instance.ForceMarching(e.beat, e.length); }, - preFunctionLength = 1, + preFunctionLength = 0.2f, resizable = true, }, @@ -137,21 +177,10 @@ namespace HeavenStudio.Games.Loaders new GameAction("marching", "Start Marching (old)") { hidden = true, - preFunction = delegate { - var e = eventCaller.currentEntity; - MarchingOrders.instance.ForceMarching(e.beat, e.length); - }, - preFunctionLength = 1, - resizable = true, }, new GameAction("face turn", "Direction to Turn (old)") { hidden = true, - function = delegate { - var e = eventCaller.currentEntity; - MarchingOrders.instance.FaceTurn(e.beat, e["type"], e["type2"], false); - }, - defaultLength = 4f, parameters = new List() { new Param("type", MarchingOrders.Direction.Right, "Direction", "The direction the sergeant wants the cadets to face"), @@ -169,7 +198,6 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { - using Scripts_MarchingOrders; public class MarchingOrders : Minigame { public static MarchingOrders instance; @@ -196,10 +224,10 @@ namespace HeavenStudio.Games bool goBop; bool shouldClap; bool keepMarching; - private int marchOtherCount; - private int marchPlayerCount; - private double lastMissBeat; - private double lastReportedBeat; + int marchOtherCount; + int marchPlayerCount; + double lastMissBeat; + double lastReportedBeat; public static double wantMarch = double.MinValue; @@ -267,8 +295,8 @@ namespace HeavenStudio.Games if (ConveyorGo[0].AutoScroll && (ConveyorGo[1].gameObject.transform.position.x < 0)) { foreach (var scroll in ConveyorGo) scroll.AutoScroll = false; - ConveyorGo[0].gameObject.transform.position = new Vector3(0, 0); - ConveyorGo[1].gameObject.transform.position = new Vector3(6.181f, -3.37f); + ConveyorGo[0].gameObject.transform.position = new Vector3(6.181f, -3.37f); + ConveyorGo[1].gameObject.transform.position = new Vector3(0, 0); } // input stuff below @@ -377,11 +405,9 @@ namespace HeavenStudio.Games }); } - public static void SargeMarch(double beat, bool noVoice) + public static void SargeMarch(double beat, bool noVoice, bool march) { - if (MarchingOrders.wantMarch != double.MinValue) return; - MarchingOrders.wantMarch = beat + 1; - + if (march) MarchingOrders.wantMarch = beat + 1; if (!noVoice) PlaySoundSequence("marchingOrders", "susume", beat); if (GameManager.instance.currentGame == "marchingOrders") { @@ -393,7 +419,7 @@ namespace HeavenStudio.Games public void ForceMarching(double beat, float length) { for (int i = 0; i < length; i++) { - ScheduleInput(beat + i - 1, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty); + ScheduleInput(beat + i - 0.2f, 0.2f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty); BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + i, delegate { marchOtherCount++; diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index 60e8b498..1e76f004 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -79,7 +79,7 @@ namespace HeavenStudio.Games struct QueuedInterval { public double beat; - public float length; + public double length; } [Header("Objects")] @@ -93,7 +93,7 @@ namespace HeavenStudio.Games bool intervalStarted; double intervalStartBeat; bool bossBop = true; - public float beatInterval = 4f; + public double beatInterval = 4f; public bool bossAnnoyed = false; private double lastReportedBeat = 0f; const string sfxName = "meatGrinder/"; @@ -119,10 +119,7 @@ namespace HeavenStudio.Games intervalStarted = false; beatInterval = 4f; } - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } + foreach (var evt in scheduledInputs) evt.Disable(); } private void Update() @@ -131,13 +128,13 @@ namespace HeavenStudio.Games TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f); TackAnim.SetBool("tackMeated", false); SoundByte.PlayOneShotGame(sfxName+"whiff"); - if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f); + bossAnnoyed = false; } if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true); if (queuedIntervals.Count > 0) { - foreach (var interval in queuedIntervals) { StartInterval(interval.beat, interval.length); } + foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length); queuedIntervals.Clear(); } } @@ -153,7 +150,7 @@ namespace HeavenStudio.Games } } - public void Bop(double beat, float length, bool doesBop, bool autoBop) + public void Bop(double beat, double length, bool doesBop, bool autoBop) { bossBop = autoBop; if (doesBop) { @@ -169,7 +166,7 @@ namespace HeavenStudio.Games } } - public static void PreInterval(double beat, float length) + public static void PreInterval(double beat, double length) { if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return; @@ -178,9 +175,7 @@ namespace HeavenStudio.Games length = length, }); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("meatGrinder/startSignal", beat - 1), - }, forcePlay: true); + SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true); if (GameManager.instance.currentGame == "meatGrinder") { BeatAction.New(MeatGrinder.instance.gameObject, new List() { @@ -191,7 +186,7 @@ namespace HeavenStudio.Games } } - public void StartInterval(double beat, float length) + public void StartInterval(double beat, double length) { if (MeatGrinder.instance.intervalStarted) return; diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs index 68dd85f5..9e08718a 100644 --- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs +++ b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs @@ -32,6 +32,7 @@ namespace HeavenStudio.Games.Loaders var e = eventCaller.currentEntity; MunchyMonk.instance.MonkMove(e.beat, e.length, e["goToSide"], e["ease"]); }, + defaultLength = 8f, resizable = true, parameters = new List() { @@ -133,6 +134,20 @@ namespace HeavenStudio.Games.Loaders new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the scroll ramp up have?"), } }, + new GameAction("CloudMonkey", "Cloud Monkey") + { + function = delegate { + var e = eventCaller.currentEntity; + MunchyMonk.instance.MoveCloudMonkey(e.beat, e.length, e["start"], e["direction"]); + }, + parameters = new List() + { + new Param("start", true, "Start Moving", "Start moving the monkey"), + new Param("direction", MunchyMonk.WhichSide.Right, "Direction", "The direction the monkey will move."), + }, + defaultLength = 8f, + resizable = true, + }, }, new List() {"ntr", "normal"}, "ntrshugyo", "en", @@ -176,6 +191,8 @@ namespace HeavenStudio.Games [SerializeField] GameObject BrowHolder; [SerializeField] GameObject StacheHolder; [SerializeField] GameObject DumplingObj; + [SerializeField] GameObject CloudMonkey; + [SerializeField] ScrollObject CloudMonkeyScroll; [Header("Animators")] [SerializeField] Animator OneGiverAnim; @@ -204,7 +221,7 @@ namespace HeavenStudio.Games // the variables for scroll bool scrollRampUp; double scrollBeat; - float scrollLength; + double scrollLength; float scrollMod; static float scrollModCurrent = 0; EasingFunction.Ease scrollEase; @@ -212,7 +229,7 @@ namespace HeavenStudio.Games // the variables for the monk moving bool isMoving; double movingStartBeat; - float movingLength; + double movingLength; string moveAnim; EasingFunction.Ease lastEase; ScrollObject[] scrollObjects; @@ -230,31 +247,39 @@ namespace HeavenStudio.Games { scrollObjects = FindObjectsByType(FindObjectsSortMode.None); foreach (var obj in scrollObjects) obj.SpeedMod = scrollModCurrent; + if (growLevel > 0) { + StacheHolder.SetActive(true); + StacheAnim.Play($"Idle{growLevel}"); + if (growLevel == 4) { + BrowHolder.SetActive(true); + BrowAnim.Play("Idle"); + } + } } private void OnDestroy() { - // reset static variables - if (queuedOnes.Count > 0) queuedOnes.Clear(); - if (queuedTwoTwos.Count > 0) queuedThrees.Clear(); - if (queuedThrees.Count > 0) queuedThrees.Clear(); + // reset static variables only when the game is stopped (so that it carries over between game switches) + if (!Conductor.instance.NotStopped()) { + if (queuedOnes.Count > 0) queuedOnes.Clear(); + if (queuedTwoTwos.Count > 0) queuedThrees.Clear(); + if (queuedThrees.Count > 0) queuedThrees.Clear(); - howManyGulps = 0; - growLevel = 0; - inputsTilGrow = 10; - noBlush = false; - disableBaby = false; - - foreach (var evt in scheduledInputs) - { - evt.Disable(); + howManyGulps = 0; + growLevel = 0; + inputsTilGrow = 10; + noBlush = false; + disableBaby = false; } + + foreach (var evt in scheduledInputs) evt.Disable(); } private void Update() { // input stuff - if (PlayerInput.Pressed(true) && (!IsExpectingInputNow(InputType.STANDARD_DOWN) || !IsExpectingInputNow(InputType.DIRECTION_DOWN))) { + if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { + Debug.Log("ooops" + PlayerInput.Pressed(true)); MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f); SoundByte.PlayOneShotGame(sfxName+"slap"); isStaring = false; @@ -304,6 +329,10 @@ namespace HeavenStudio.Games foreach (var obj in scrollObjects) obj.SpeedMod = newPos; } + if (CloudMonkey.transform.position.x < -5 || CloudMonkey.transform.position.x > 15.5) { + CloudMonkey.SetActive(false); + } + // cue queuing stuff if (queuedOnes.Count > 0) { foreach (var dumpling in queuedOnes) OneGoCue(dumpling.beat, dumpling.color1); @@ -335,6 +364,10 @@ namespace HeavenStudio.Games if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f); if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f); } + + if (CloudMonkey.activeInHierarchy) { + CloudMonkey.GetComponent().DoScaledAnimationAsync("Bop", 0.5f); + } } } @@ -382,8 +415,10 @@ namespace HeavenStudio.Games { PlaySoundSequence("munchyMonk", "one_go", beat); - queuedOnes.Add(new QueuedDumpling() - { beat = beat, color1 = firstColor, }); + queuedOnes.Add(new QueuedDumpling() { + beat = beat, + color1 = firstColor, + }); } public void OneGoCue(double beat, Color firstColor) @@ -528,7 +563,7 @@ namespace HeavenStudio.Games if (vineBoom) SoundByte.PlayOneShotGame("fanClub/arisa_dab", forcePlay: true); } - public void MonkMove(double beat, float length, int goToSide, int ease) + public void MonkMove(double beat, double length, int goToSide, int ease) { movingStartBeat = beat; movingLength = length; @@ -539,23 +574,35 @@ namespace HeavenStudio.Games public static void Modifiers(double beat, int inputsTilGrow, bool resetLevel, int setLevel, bool disableBaby, bool shouldBlush) { - if (MunchyMonk.inputsTilGrow != inputsTilGrow) MunchyMonk.howManyGulps = inputsTilGrow * MunchyMonk.growLevel; - if (setLevel != 0) MunchyMonk.growLevel = setLevel; + if (MunchyMonk.inputsTilGrow != inputsTilGrow) { + // no matter what you set inputsTilGrow to, it will reset howManyGulps to a value inbetween the level-ups relative to the old level and old inputsTilGrow. + MunchyMonk.howManyGulps = ((inputsTilGrow * MunchyMonk.growLevel) + inputsTilGrow * (MunchyMonk.howManyGulps % MunchyMonk.inputsTilGrow)/MunchyMonk.inputsTilGrow); + MunchyMonk.inputsTilGrow = inputsTilGrow; + } + + if (setLevel != 0) { + MunchyMonk.growLevel = setLevel; + MunchyMonk.howManyGulps = setLevel*inputsTilGrow; + if (GameManager.instance.currentGame == "munchyMonk") { + MunchyMonk.instance.StacheAnim.Play($"Idle{setLevel}", 0, 0); + MunchyMonk.instance.StacheHolder.SetActive(true); + } + } + if (resetLevel) { MunchyMonk.growLevel = 0; MunchyMonk.howManyGulps = 0; + if (GameManager.instance.currentGame == "munchyMonk") MunchyMonk.instance.StacheHolder.SetActive(false); } - MunchyMonk.noBlush = !shouldBlush; - MunchyMonk.inputsTilGrow = inputsTilGrow; MunchyMonk.disableBaby = disableBaby; if (GameManager.instance.currentGame == "munchyMonk") MunchyMonk.instance.Baby.SetActive(!disableBaby); } - public void ScrollBG(double beat, float length, float scrollSpeed, int ease) + public void ScrollBG(double beat, double length, float scrollSpeed, int ease) { scrollBeat = beat; scrollLength = length; @@ -563,5 +610,14 @@ namespace HeavenStudio.Games scrollRampUp = true; scrollEase = (EasingFunction.Ease)ease; } + + public void MoveCloudMonkey(double beat, double length, bool go, int direction) + { + bool wasActive = CloudMonkey.activeInHierarchy; + CloudMonkey.SetActive(true); + CloudMonkeyScroll.SpeedMod = (float)((direction == 0 ? 34 : -34)/length)*(Conductor.instance.songBpm/100); + CloudMonkeyScroll.AutoScroll = go; + if (!wasActive) CloudMonkey.transform.position = new Vector3((direction == 0 ? -5f : 15.5f), 0, 0); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs index 176b8560..b812f33a 100644 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs @@ -15,20 +15,24 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public GameObject Projectile; public Animator anim; + public bool shouldBop = false; public int row; public int col; + double lastReportedBeat; double startJumpTime = double.MinValue; float jumpLength = 1f; float jumpHeight = 4f; int jumpAlt; - private bool hasJumped = false; + bool shouldntBop = false; + bool hasJumped = false; double startThrowTime = double.MinValue; float throwLength = 4f; float throwHeight = 12f; + private bool hasThrown = false; void Awake() @@ -67,6 +71,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { if (hasJumped) { + shouldntBop = false; hasJumped = false; PajamaParty.instance.DoBedImpact(); anim.DoScaledAnimationAsync("MonkeyLand"); @@ -98,10 +103,19 @@ namespace HeavenStudio.Games.Scripts_PajamaParty anim.DoUnscaledAnimation("MonkeyBeat"); Projectile.SetActive(false); hasThrown = false; + shouldntBop = false; } } } + private void LateUpdate() + { + if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop) + { + anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f); + } + } + public void Jump(double beat, int alt = 1) { startJumpTime = beat; @@ -114,6 +128,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public void Charge(double beat) { + shouldntBop = true; anim.DoUnscaledAnimation("MonkeyReady"); } @@ -126,6 +141,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public void ReadySleep(double beat, int action) { + shouldntBop = true; var cond = Conductor.instance; startThrowTime = double.MinValue; Projectile.transform.localPosition = new Vector3(0, 0); diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs index b82c15d1..ebb86a6c 100644 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs @@ -16,27 +16,31 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public GameObject Projectile_Root; public Animator anim; + double lastReportedBeat; double startJumpTime = double.MinValue; float jumpLength = 0; float jumpHeight = 0; bool jumpNg = false; - private bool hasJumped = false; - private bool canJump = true; + bool canJump = true; + bool hasJumped = false; private bool charging = false; private bool canCharge = true; + private bool startedSleeping = false; + double startThrowTime = double.MinValue; float throwLength = 0; float throwHeight = 0; - // true = throw, false = dropped ("Out") - bool throwType = true; + + bool throwType = true; // true = throw, false = dropped ("Out") bool hasThrown = false; bool throwNg = false; bool longSleep = false; public bool canSleep = false; + public bool shouldBop = false; void Awake() { @@ -44,7 +48,6 @@ namespace HeavenStudio.Games.Scripts_PajamaParty longSleep = false; } - // Update is called once per frame void Update() { var cond = Conductor.instance; @@ -145,6 +148,14 @@ namespace HeavenStudio.Games.Scripts_PajamaParty } } + private void LateUpdate() + { + if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop) + { + anim.DoScaledAnimationAsync("MakoBeat", 0.5f); + } + } + public void ProjectileThrow(double beat, bool drop = false, bool ng = false) { throwNg = ng; @@ -167,6 +178,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public void PlayerJump(double beat, bool pressout = false, bool ng = false) { + startedSleeping = false; startJumpTime = beat; canCharge = false; canJump = false; @@ -179,6 +191,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public void StartCharge() { + startedSleeping = false; canJump = false; anim.DoUnscaledAnimation("MakoReady"); charging = true; @@ -312,6 +325,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty // sleep cue public void StartSleepSequence(double beat, bool alt, int action) { + startedSleeping = true; if (hasJumped) { hasJumped = false; diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index b2ab6029..b7e60fd6 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -14,36 +14,58 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List() { + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, + parameters = new List() + { + new Param("bop", true, "Keep Bopping", "Should Mako and the monkeys bop for the duration of the block?"), + new Param("autoBop", false, "Keep Bopping (Auto)", "Should Mako and the monkeys bop indefinitely?"), + }, + resizable = true, + }, // both same timing new GameAction("jump (side to middle)", "Side to Middle Jumps") { - function = delegate {PajamaParty.instance.DoThreeJump(eventCaller.currentEntity.beat);}, + function = delegate { PajamaParty.instance.DoThreeJump(eventCaller.currentEntity.beat); }, defaultLength = 4f, - inactiveFunction = delegate {PajamaParty.WarnThreeJump(eventCaller.currentEntity.beat);} + inactiveFunction = delegate { PajamaParty.WarnThreeJump(eventCaller.currentEntity.beat); } }, new GameAction("jump (back to front)", "Back to Front Jumps") { - function =delegate {PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat);}, + function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); }, defaultLength = 4f, - inactiveFunction = delegate {PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat);} + inactiveFunction = delegate { PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat); } }, //idem new GameAction("slumber", "Slumber") { - function = delegate {var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]);}, + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]); }, defaultLength = 8f, parameters = new List() { new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"), new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako") }, - inactiveFunction = delegate {var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]);} + inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); } }, new GameAction("throw", "Throw Pillows") { - function = delegate {PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat);}, + function = delegate { PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat); }, defaultLength = 8f, - inactiveFunction = delegate {PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat);} + inactiveFunction = delegate { PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat); } + }, + new GameAction("instant slumber", "Instant Slumber") + { + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); }, + defaultLength = 0.5f, + inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnInstantSleep(e.beat, e.length, e["type"]); }, + resizable = true, + parameters = new List() + { + new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"), + }, + priority = 5, }, // todo cosmetic crap // background stuff @@ -79,9 +101,11 @@ namespace HeavenStudio.Games static double WantFiveJump = double.MinValue; static double WantThrowSequence = double.MinValue; static double WantSleepSequence = double.MinValue; + static double WantInstantSleep = Single.MinValue; static bool WantSleepType = false; static int WantSleepAction = (int) PajamaParty.SleepType.Normal; - + static int WantInstantSleepAction = (int) PajamaParty.SleepType.Normal; + public enum SleepType { Normal, NoAwake, @@ -151,6 +175,32 @@ namespace HeavenStudio.Games DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false); WantSleepSequence = double.MinValue; } + if (WantInstantSleep != double.MinValue) + { + DoInstantSleep(WantInstantSleep, WantInstantSleepAction); + WantInstantSleep = double.MinValue; + } + } + + public void Bop(double beat, double length, bool doesBop, bool autoBop) + { + void Bops(bool bop) { + Mako.shouldBop = bop; + for (int y = 0; y < 5; y++) { + for (int x = 0; x < 5; x++) { + if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = bop; + } + } + } + + Bops(autoBop || doesBop); + if (!autoBop && doesBop) { + BeatAction.New(gameObject, new List() { + new BeatAction.Action(beat + length, delegate { + Bops(false); + }) + }); + } } public void DoThreeJump(double beat, bool doSound = true) @@ -222,8 +272,8 @@ namespace HeavenStudio.Games public static void WarnFiveJump(double beat) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/five1", beat), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/five1", beat), new MultiSound.Sound("pajamaParty/five2", beat + 0.5f), new MultiSound.Sound("pajamaParty/five3", beat + 1f), new MultiSound.Sound("pajamaParty/five4", beat + 1.5f), @@ -240,8 +290,8 @@ namespace HeavenStudio.Games BeatAction.New(Mako.Player, new List() { - new BeatAction.Action( beat + 2f, delegate { MonkeyCharge(beat + 2f); } ), - new BeatAction.Action( beat + 3f, delegate { MonkeyThrow(beat + 3f); } ), + new BeatAction.Action(beat + 2f, delegate { MonkeyCharge(beat + 2f); } ), + new BeatAction.Action(beat + 3f, delegate { MonkeyThrow(beat + 3f); } ), }); } @@ -267,7 +317,6 @@ namespace HeavenStudio.Games public void DoSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true) { - var cond = Conductor.instance; Mako.StartSleepSequence(beat, alt, action); MonkeySleep(beat, action); if (doSound) @@ -294,6 +343,35 @@ namespace HeavenStudio.Games WantSleepAction = action; } + public void DoInstantSleep(double deslumber, int action) + { + Mako.anim.Play("MakoSleepJust", -1, 1); + for (int y = 0; y < 5; y++) { + for (int x = 0; x < 5; x++) { + if (!(y == 0 && x == 2)) monkeys[x, y].anim.Play("MonkeySleep02", -1, 1); + } + } + + if (action == 1) return; + BeatAction.New(gameObject, new List() { + new BeatAction.Action(deslumber, delegate { + Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f); + SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); + for (int y = 0; y < 5; y++) { + for (int x = 0; x < 5; x++) { + if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f); + } + } + }), + }); + } + + public static void WarnInstantSleep(double beat, double length, int action) + { + WantInstantSleep = beat + length - 1; + WantInstantSleepAction = action; + } + public void DoBedImpact() { Bed.GetComponent().Play("BedImpact", -1, 0);