mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Fork Lifter fully functional again + more progress on dynamic event caller
This commit is contained in:
parent
a0e2636ecd
commit
575e47e384
8 changed files with 230 additions and 31 deletions
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@ -6595,7 +6595,6 @@ GameObject:
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- component: {fileID: 2072389417}
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- component: {fileID: 2072389417}
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- component: {fileID: 2072389418}
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- component: {fileID: 2072389418}
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- component: {fileID: 2072389419}
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- component: {fileID: 2072389419}
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||||||
- component: {fileID: 2072389420}
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m_Layer: 0
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m_Layer: 0
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m_Name: GameManager
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m_Name: GameManager
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m_TagString: Untagged
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m_TagString: Untagged
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@ -6632,7 +6631,9 @@ MonoBehaviour:
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Beatmap:
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Beatmap:
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bpm: 0
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bpm: 0
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entities: []
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entities: []
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playerEntities: []
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currentEvent: 0
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currentEvent: 0
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currentPlayerEvent: 0
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txt: {fileID: 4900000, guid: cbe1a43c8ddc790498fde2e01e66d23e, type: 3}
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txt: {fileID: 4900000, guid: cbe1a43c8ddc790498fde2e01e66d23e, type: 3}
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startOffset: 1
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startOffset: 1
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--- !u!212 &2072389418
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--- !u!212 &2072389418
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@ -6700,18 +6701,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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GamesHolder: {fileID: 1923614611}
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GamesHolder: {fileID: 1923614611}
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minigames: []
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minigames: []
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--- !u!114 &2072389420
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MonoBehaviour:
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m_ObjectHideFlags: 0
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||||||
m_CorrespondingSourceObject: {fileID: 0}
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||||||
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||||
m_GameObject: {fileID: 2072389415}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b526b8bc5e3c6894a9d30b072c68fa27, type: 3}
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||||||
m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &2127056958
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--- !u!1 &2127056958
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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defaultReferences: []
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defaultReferences: []
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executionOrder: 0
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executionOrder: 50
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icon: {instanceID: 0}
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icon: {instanceID: 0}
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Events;
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@ -38,11 +39,13 @@ namespace RhythmHeavenMania
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{
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{
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public string actionName;
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public string actionName;
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public EventCallback function;
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public EventCallback function;
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public bool playerAction = false;
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public GameAction(string actionName, EventCallback function)
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public GameAction(string actionName, EventCallback function, bool playerAction = false)
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{
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{
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this.actionName = actionName;
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this.actionName = actionName;
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this.function = function;
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this.function = function;
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this.playerAction = playerAction;
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}
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}
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}
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}
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@ -50,22 +53,42 @@ namespace RhythmHeavenMania
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{
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{
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minigames = new List<MiniGame>()
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minigames = new List<MiniGame>()
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{
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{
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new MiniGame("gameManager", new List<GameAction>()
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{
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new GameAction("end", delegate { Debug.Log("end"); })
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}),
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new MiniGame("forkLifter", new List<GameAction>()
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new MiniGame("forkLifter", new List<GameAction>()
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{
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{
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new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); } ),
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new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ),
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new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); } ),
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new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ),
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new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); } ),
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new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, true ),
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new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); } ),
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new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, true ),
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new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }),
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new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }),
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new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
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new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
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new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
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new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
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})
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})
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};
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};
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for (int i = 0; i < minigames.Count; i++)
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for (int i = 1; i < minigames.Count; i++)
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{
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{
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minigames[i].holder = GamesHolder.Find(minigames[i].name).gameObject;
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minigames[i].holder = GamesHolder.Find(minigames[i].name).gameObject;
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}
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}
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
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{
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string[] e = GameManager.instance.Beatmap.entities[i].datamodel.Split('/');
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try
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{
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if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true)
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{
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GameManager.instance.playerEntities.Add(GameManager.instance.Beatmap.entities[i]);
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}
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}
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catch (Exception ex)
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{
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Debug.LogWarning(ex);
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}
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}
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}
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}
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private void Update()
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private void Update()
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@ -74,7 +97,7 @@ namespace RhythmHeavenMania
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currentBeat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat;
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currentBeat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat;
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}
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}
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public void CallEvent(string event_, float beat)
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public void CallEvent(string event_)
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{
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{
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string[] details = event_.Split('/');
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string[] details = event_.Split('/');
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MiniGame game = minigames.Find(c => c.name == details[0]);
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MiniGame game = minigames.Find(c => c.name == details[0]);
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@ -83,11 +106,28 @@ namespace RhythmHeavenMania
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{
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{
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GameAction action = game.actions.Find(c => c.actionName == details[1]);
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GameAction action = game.actions.Find(c => c.actionName == details[1]);
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action.function.Invoke();
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action.function.Invoke();
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if (action.playerAction == true)
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GameManager.instance.currentPlayerEvent++;
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.");
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Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.");
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}
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}
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}
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}
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public static List<Beatmap.Entity> GetAllInGameManagerListExcept(string gameName, string[] exclude)
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{
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List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
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for (int i = 0; i < temp1.Count; i++)
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{
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if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains))
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{
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temp2.Add(temp1[i]);
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}
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}
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return temp2;
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}
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}
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}
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}
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}
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@ -15,8 +15,9 @@ namespace RhythmHeavenMania
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private EventCaller eventCaller;
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private EventCaller eventCaller;
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public Beatmap Beatmap;
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public Beatmap Beatmap;
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[HideInInspector] public List<Beatmap.Entity> playerEntities;
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public int currentEvent;
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public int currentEvent, currentPlayerEvent;
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public TextAsset txt;
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public TextAsset txt;
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@ -62,7 +63,7 @@ namespace RhythmHeavenMania
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{
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{
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if (Conductor.instance.songPositionInBeats >= entities[currentEvent])
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if (Conductor.instance.songPositionInBeats >= entities[currentEvent])
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{
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{
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eventCaller.CallEvent(Beatmap.entities[currentEvent].datamodel, Beatmap.entities[currentEvent].beat);
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eventCaller.CallEvent(Beatmap.entities[currentEvent].datamodel);
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currentEvent++;
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currentEvent++;
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}
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}
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@ -79,7 +80,9 @@ namespace RhythmHeavenMania
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if (Beatmap.entities.Count > 0)
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if (Beatmap.entities.Count > 0)
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{
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{
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List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
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List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
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List<float> entities_p = playerEntities.Select(c => c.beat).ToList();
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currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, Conductor.instance.songPositionInBeats));
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currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, Conductor.instance.songPositionInBeats));
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currentPlayerEvent = entities_p.IndexOf(Mathp.GetClosestInList(entities_p, Conductor.instance.songPositionInBeats));
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}
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}
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}
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}
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@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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defaultReferences: []
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defaultReferences: []
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executionOrder: 0
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executionOrder: 100
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icon: {instanceID: 0}
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icon: {instanceID: 0}
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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@ -13,15 +13,15 @@ namespace RhythmHeavenMania.Games.ForkLifter
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public Sprite[] fastSprites;
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public Sprite[] fastSprites;
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// List<GameManager.Event> allPlayerActions;
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List<Beatmap.Entity> allPlayerActions;
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public void CheckNextFlick()
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public void CheckNextFlick()
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{
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{
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// allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare");
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allPlayerActions = EventCaller.GetAllInGameManagerListExcept("forkLifter", new string[] { "gulp", "sigh", "prepare" });
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/*if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
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if (GameManager.instance.currentPlayerEvent < allPlayerActions.Count)
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{
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{
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switch (allPlayerActions[GameManager.instance.currentEventPlayer].eventName)
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switch (allPlayerActions[GameManager.instance.currentPlayerEvent].datamodel.Split('/')[1])
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{
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{
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case "pea":
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case "pea":
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ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[0];
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ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[0];
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@ -44,7 +44,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
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else
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else
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{
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{
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ForkLifter.instance.peaPreview.sprite = null;
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ForkLifter.instance.peaPreview.sprite = null;
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}*/
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}
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}
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}
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public void Prepare()
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public void Prepare()
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@ -421,12 +421,12 @@
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},
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},
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{
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{
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"beat": 201,
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"beat": 201,
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"datamodel": "sigh"
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"datamodel": "forkLifter/sigh"
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},
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},
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{"beat":8.0,"datamodel":"forkLifter/prepare"},{"beat":12.0,"datamodel":"forkLifter/prepare"},{"beat":17.0,"datamodel":"forkLifter/prepare"},{"beat":20.0,"datamodel":"forkLifter/prepare"},{"beat":24.0,"datamodel":"forkLifter/prepare"},{"beat":28.0,"datamodel":"forkLifter/prepare"},{"beat":33.0,"datamodel":"forkLifter/prepare"},{"beat":36.0,"datamodel":"forkLifter/prepare"},{"beat":40.0,"datamodel":"forkLifter/prepare"},{"beat":44.0,"datamodel":"forkLifter/prepare"},{"beat":48.0,"datamodel":"forkLifter/prepare"},{"beat":52.0,"datamodel":"forkLifter/prepare"},{"beat":56.0,"datamodel":"forkLifter/prepare"},{"beat":61.0,"datamodel":"forkLifter/prepare"},{"beat":64.0,"datamodel":"forkLifter/prepare"},{"beat":68.0,"datamodel":"forkLifter/prepare"},{"beat":72.0,"datamodel":"forkLifter/prepare"},{"beat":76.0,"datamodel":"forkLifter/prepare"},{"beat":80.0,"datamodel":"forkLifter/prepare"},{"beat":84.5,"datamodel":"forkLifter/prepare"},{"beat":89.0,"datamodel":"forkLifter/prepare"},{"beat":92.0,"datamodel":"forkLifter/prepare"},{"beat":97.0,"datamodel":"forkLifter/prepare"},{"beat":100.0,"datamodel":"forkLifter/prepare"},{"beat":104.0,"datamodel":"forkLifter/prepare"},{"beat":108.0,"datamodel":"forkLifter/prepare"},{"beat":113.0,"datamodel":"forkLifter/prepare"},{"beat":116.0,"datamodel":"forkLifter/prepare"},{"beat":120.0,"datamodel":"forkLifter/prepare"},{"beat":124.0,"datamodel":"forkLifter/prepare"},{"beat":129.0,"datamodel":"forkLifter/prepare"},{"beat":132.0,"datamodel":"forkLifter/prepare"},{"beat":136.5,"datamodel":"forkLifter/prepare"},{"beat":140.0,"datamodel":"forkLifter/prepare"},{"beat":144.5,"datamodel":"forkLifter/prepare"},{"beat":148.0,"datamodel":"forkLifter/prepare"},{"beat":152.5,"datamodel":"forkLifter/prepare"},{"beat":156.0,"datamodel":"forkLifter/prepare"},{"beat":160.5,"datamodel":"forkLifter/prepare"},{"beat":164.0,"datamodel":"forkLifter/prepare"},{"beat":168.5,"datamodel":"forkLifter/prepare"},{"beat":172.0,"datamodel":"forkLifter/prepare"},{"beat":176.5,"datamodel":"forkLifter/prepare"},{"beat":180.0,"datamodel":"forkLifter/prepare"},{"beat":184.5,"datamodel":"forkLifter/prepare"},{"beat":187.5,"datamodel":"forkLifter/prepare"},{"beat":192.0,"datamodel":"forkLifter/prepare"},{"beat":195.0,"datamodel":"forkLifter/prepare"}
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{"beat":8.0,"datamodel":"forkLifter/prepare"},{"beat":12.0,"datamodel":"forkLifter/prepare"},{"beat":17.0,"datamodel":"forkLifter/prepare"},{"beat":20.0,"datamodel":"forkLifter/prepare"},{"beat":24.0,"datamodel":"forkLifter/prepare"},{"beat":28.0,"datamodel":"forkLifter/prepare"},{"beat":33.0,"datamodel":"forkLifter/prepare"},{"beat":36.0,"datamodel":"forkLifter/prepare"},{"beat":40.0,"datamodel":"forkLifter/prepare"},{"beat":44.0,"datamodel":"forkLifter/prepare"},{"beat":48.0,"datamodel":"forkLifter/prepare"},{"beat":52.0,"datamodel":"forkLifter/prepare"},{"beat":56.0,"datamodel":"forkLifter/prepare"},{"beat":61.0,"datamodel":"forkLifter/prepare"},{"beat":64.0,"datamodel":"forkLifter/prepare"},{"beat":68.0,"datamodel":"forkLifter/prepare"},{"beat":72.0,"datamodel":"forkLifter/prepare"},{"beat":76.0,"datamodel":"forkLifter/prepare"},{"beat":80.0,"datamodel":"forkLifter/prepare"},{"beat":84.5,"datamodel":"forkLifter/prepare"},{"beat":89.0,"datamodel":"forkLifter/prepare"},{"beat":92.0,"datamodel":"forkLifter/prepare"},{"beat":97.0,"datamodel":"forkLifter/prepare"},{"beat":100.0,"datamodel":"forkLifter/prepare"},{"beat":104.0,"datamodel":"forkLifter/prepare"},{"beat":108.0,"datamodel":"forkLifter/prepare"},{"beat":113.0,"datamodel":"forkLifter/prepare"},{"beat":116.0,"datamodel":"forkLifter/prepare"},{"beat":120.0,"datamodel":"forkLifter/prepare"},{"beat":124.0,"datamodel":"forkLifter/prepare"},{"beat":129.0,"datamodel":"forkLifter/prepare"},{"beat":132.0,"datamodel":"forkLifter/prepare"},{"beat":136.5,"datamodel":"forkLifter/prepare"},{"beat":140.0,"datamodel":"forkLifter/prepare"},{"beat":144.5,"datamodel":"forkLifter/prepare"},{"beat":148.0,"datamodel":"forkLifter/prepare"},{"beat":152.5,"datamodel":"forkLifter/prepare"},{"beat":156.0,"datamodel":"forkLifter/prepare"},{"beat":160.5,"datamodel":"forkLifter/prepare"},{"beat":164.0,"datamodel":"forkLifter/prepare"},{"beat":168.5,"datamodel":"forkLifter/prepare"},{"beat":172.0,"datamodel":"forkLifter/prepare"},{"beat":176.5,"datamodel":"forkLifter/prepare"},{"beat":180.0,"datamodel":"forkLifter/prepare"},{"beat":184.5,"datamodel":"forkLifter/prepare"},{"beat":187.5,"datamodel":"forkLifter/prepare"},{"beat":192.0,"datamodel":"forkLifter/prepare"},{"beat":195.0,"datamodel":"forkLifter/prepare"}
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,
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,
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{
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{
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"beat": 206,
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"beat": 206,
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"datamodel": "end"
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"datamodel": "gameManager/end"
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}
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}
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]
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]
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167
ProjectSettings/SceneTemplateSettings.json
Normal file
167
ProjectSettings/SceneTemplateSettings.json
Normal file
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@ -0,0 +1,167 @@
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{
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"templatePinStates": [],
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"dependencyTypeInfos": [
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{
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"userAdded": false,
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"type": "UnityEngine.AnimationClip",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEditor.Animations.AnimatorController",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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"userAdded": false,
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"type": "UnityEngine.AnimatorOverrideController",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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|
{
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"userAdded": false,
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"type": "UnityEditor.Audio.AudioMixerController",
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"ignore": false,
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"defaultInstantiationMode": 0,
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"supportsModification": true
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},
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{
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|
"userAdded": false,
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||||||
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"type": "UnityEngine.ComputeShader",
|
||||||
|
"ignore": true,
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|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.Cubemap",
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||||||
|
"ignore": false,
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||||||
|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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||||||
|
},
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{
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|
"userAdded": false,
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||||||
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"type": "UnityEngine.GameObject",
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"ignore": false,
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"defaultInstantiationMode": 0,
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|
"supportsModification": true
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|
},
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{
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"userAdded": false,
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"type": "UnityEditor.LightingDataAsset",
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"ignore": false,
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"defaultInstantiationMode": 0,
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|
"supportsModification": false
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|
},
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|
{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.LightingSettings",
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||||||
|
"ignore": false,
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"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
|
||||||
|
},
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||||||
|
{
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||||||
|
"userAdded": false,
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||||||
|
"type": "UnityEngine.Material",
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||||||
|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEditor.MonoScript",
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|
"ignore": true,
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|
"defaultInstantiationMode": 1,
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|
"supportsModification": true
|
||||||
|
},
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|
{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.PhysicMaterial",
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||||||
|
"ignore": false,
|
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|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
|
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|
},
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|
{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
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||||||
|
"ignore": false,
|
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|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
|
||||||
|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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||||||
|
"ignore": false,
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|
"defaultInstantiationMode": 0,
|
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|
"supportsModification": true
|
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|
},
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|
{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
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||||||
|
"ignore": false,
|
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|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
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|
{
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|
"userAdded": false,
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||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
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||||||
|
"ignore": false,
|
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|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": true
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|
},
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{
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|
"userAdded": false,
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|
"type": "UnityEditor.SceneAsset",
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|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
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||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
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||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
Loading…
Reference in a new issue