mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-28 20:43:03 +00:00
fix operation order issue with judgement
This commit is contained in:
parent
478f77132b
commit
56fe1ed870
4 changed files with 121 additions and 133 deletions
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@ -13,7 +13,7 @@ using HeavenStudio.InputSystem;
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namespace HeavenStudio
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{
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[RequireComponent(typeof(PlayableDirector), typeof(AudioSource))]
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[RequireComponent(typeof(PlayableDirector), typeof(AudioSource), typeof(PlayableDirector))]
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public class JudgementManager : MonoBehaviour
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{
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enum Rank
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@ -113,6 +113,7 @@ namespace HeavenStudio
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[SerializeField] Animator canvasAnim;
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AudioSource audioSource;
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PlayableDirector director;
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List<int> usedCategories;
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float[] categoryInputs;
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double[] categoryScores;
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@ -521,6 +522,9 @@ namespace HeavenStudio
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private void Start()
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{
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audioSource = GetComponent<AudioSource>();
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director = GetComponent<PlayableDirector>();
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PrepareJudgement();
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director.Play();
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}
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private IEnumerator WaitAndRank()
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@ -29,5 +29,6 @@ MonoBehaviour:
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- Assets/Scripts/Games/FirstContact/FirstContact.cs
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- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
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- Assets/Scripts/InputSystem/PlayerInput.cs
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- Assets/Scripts/JudgementManager.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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