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a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using UnityEngine; @@ -16,20 +17,27 @@ namespace HeavenStudio.Games.Loaders { new Param("toggle", true, "Bop", "Whether both will bop to the beat or not") }), - new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List() + new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, + inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e.toggle); }, + parameters: new List() { new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") }), - new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List() + new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, + inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e.type, e.toggle); }, + parameters: new List() { new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") }), - new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List() + new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type, eventCaller.currentEntity.toggle); }, 3f, false, new List() { new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), + new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat") }), - new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false, new List() + new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false, + inactiveFunction: delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, + parameters: new List() { new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"), }), @@ -66,9 +74,7 @@ namespace HeavenStudio.Games OhYeah, OhYeahAlt, Yay - } - - + } [Header("Components")] [SerializeField] private Student student; @@ -95,6 +101,30 @@ namespace HeavenStudio.Games goBop = true; } + //For inactive game purposes + static float wantBreak = Single.MinValue; + static float wantAndStop = Single.MinValue; + static float wantDJVoiceLines = Single.MinValue; + + public override void OnGameSwitch(float beat) + { + if (wantBreak != Single.MinValue) + { + BreakCmon(wantBreak, 0, false, false); + wantBreak = Single.MinValue; + } + else if(wantAndStop != Single.MinValue) + { + AndStop(wantAndStop, false, false); + wantAndStop = Single.MinValue; + } + else if(wantDJVoiceLines != Single.MinValue) + { + voiceLines(wantDJVoiceLines, 0); + wantDJVoiceLines = Single.MinValue; + } + } + private void Update() { #region old script @@ -205,7 +235,7 @@ namespace HeavenStudio.Games } } - public void BreakCmon(float beat, int type, bool ooh) + public void BreakCmon(float beat, int type, bool ooh, bool doSound = true) { if (djYellowHolding) return; @@ -224,17 +254,21 @@ namespace HeavenStudio.Games break; } - var sound = new MultiSound.Sound[] + if (doSound) { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f), - new MultiSound.Sound("", beat + 2f) - }; + var sound = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f), + new MultiSound.Sound("", beat + 2f) + }; - if (ooh) - sound[2] = new MultiSound.Sound(sounds[2], beat + 2f); + if (ooh) + sound[2] = new MultiSound.Sound(sounds[2], beat + 2f); - MultiSound.Play(sound); + MultiSound.Play(sound); + } + BeatAction.New(djYellow, new List() { @@ -250,20 +284,26 @@ namespace HeavenStudio.Games ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty); } - public void AndStop(float beat, bool ooh) + + public void AndStop(float beat, bool ooh, bool doSound = true) { if (djYellowHolding) return; - var sound = new MultiSound.Sound[] + + if (doSound) { - new MultiSound.Sound("djSchool/andStop1", beat), - new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f), - new MultiSound.Sound("", beat + 1.5f) - }; + var sound = new MultiSound.Sound[] + { + new MultiSound.Sound("djSchool/andStop1", beat), + new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f), + new MultiSound.Sound("", beat + 1.5f) + }; - if (ooh) - sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f); + if (ooh) + sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f); - MultiSound.Play(sound); + MultiSound.Play(sound); + } + BeatAction.New(djYellow, new List() { @@ -279,7 +319,7 @@ namespace HeavenStudio.Games ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty); } - public void ScratchoHey(float beat, int type) + public void ScratchoHey(float beat, int type, bool remix4) { string[] sounds = new string[] { }; @@ -296,23 +336,40 @@ namespace HeavenStudio.Games sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" }; } + float timing = 0f; + float beatOffset = 0f; + float beatOffset2 = 0f; + + if (!remix4) + { + timing = 2f; + beatOffset = 2f; + beatOffset2 = 2.05f; + } + else + { + timing = 1.5f; + beatOffset = 1.5f; + beatOffset2 = 1.55f; + } + MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + .25f), new MultiSound.Sound(sounds[2], beat + .5f), new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f), - new MultiSound.Sound(sounds[4], beat + 2f, offset: 0.070f), + new MultiSound.Sound(sounds[4], beat + beatOffset, offset: 0.070f), }); + BeatAction.New(djYellow, new List() { new BeatAction.Action(beat, delegate { djYellow.GetComponent().Play("Scratcho", 0, 0); }), new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent().Play("Scratcho2", 0, 0); }), - //new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent().Play("Scratcho", 0, 0); SetupCue(beat, true); }), new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent().Play("Scratcho", 0, 0); }), - new BeatAction.Action(beat + 2.05f, delegate - { + new BeatAction.Action(beat + beatOffset2, delegate + { djYellow.GetComponent().Play("Hey", 0, 0); djYellowHolding = false; }), @@ -321,9 +378,12 @@ namespace HeavenStudio.Games beatOfInstance = beat; - - ScheduleInput(beat, 2f, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty); + ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty); andStop = false; + + + + } //void SetupCue(float beat, bool swipe) @@ -434,5 +494,114 @@ namespace HeavenStudio.Games break; } } + + #region Inactive Game Commands + public static void WarnBreakCmon(float beat, int type, bool ooh) + { + string[] sounds = new string[] { }; + switch (type) + { + case 0: + sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" }; + break; + case 1: + sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" }; + break; + case 2: + sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" }; + break; + } + + var sound = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f), + new MultiSound.Sound("", beat + 2f) + }; + + if (ooh) + sound[2] = new MultiSound.Sound(sounds[2], beat + 2f); + + MultiSound.Play(sound, forcePlay: true); + wantBreak = beat; + } + + public static void WarnAndStop(float beat, bool ooh) + { + var sound = new MultiSound.Sound[] + { + new MultiSound.Sound("djSchool/andStop1", beat), + new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f), + new MultiSound.Sound("", beat + 1.5f) + }; + + if (ooh) + sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f); + + + MultiSound.Play(sound, forcePlay: true); + wantAndStop = beat; + } + + public static void WarnDJVoiceLines(float beat, int type) + { + string[] sounds; + var sound = new MultiSound.Sound[] { }; + switch (type) + { + case 0: + sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" }; + sound = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + .25f), + new MultiSound.Sound(sounds[2], beat + .5f), + }; + + + break; + + case 1: + sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" }; + sound = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + .5f), + }; + + + break; + + case 2: + sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" }; + sound = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + .5f), + }; + + + break; + + case 3: + sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" }; + sound = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + .5f), + new MultiSound.Sound(sounds[2], beat + 1f), + }; + + + break; + + case 4: + Jukebox.PlayOneShotGame("djSchool/yay"); + break; + } + MultiSound.Play(sound, forcePlay: true); + wantDJVoiceLines = beat; + } + #endregion } } \ No newline at end of file diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index 3b7de251..573d22cd 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -1,420 +1,376 @@ -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class CtrFirstContact - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("firstContact", "First Contact", "008c97", false, false, new List() - { - new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), - new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List() - { - new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch") - }), - new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false), - new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false), - new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 1f, false, new List - { - new Param("toggle", false, "Stay", "If it's the end of the remix/song") - }), - new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type2); }, .5f, false, new List() - { - new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"), - new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"), - }), - - //new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List - //{ - // new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"), - //}), - }); - } - } -} - -namespace HeavenStudio.Games -{ - //using Scripts_FirstContact; - - public class FirstContact : Minigame - { - public static FirstContact instance { get; private set; } - - [Header("Properties")] - public int alienSpeakCount; - public int translatorSpeakCount; - public bool hasMissed; - private float lastReportedBeat = 0f; - - [Header("Components")] - [SerializeField] GameObject alien; - [SerializeField] GameObject translator; - //[SerializeField] GameObject alienSpeech; - [SerializeField] GameObject dummyHolder; - [SerializeField] GameObject missionControl; - [SerializeField] GameObject liveBar; - - [Header("Variables")] - public bool intervalStarted; - //float intervalStartBeat; - public float beatInterval = 4f; - public bool isCorrect, noHitOnce, isSpeaking; - //public int version; - public float lookAtLength = 1f; - - - //public enum VersionOfContact - //{ - // FirstContact, - // CitrusRemix, - // SecondContact - //} - - public enum alienLookAt - { - lookAtTranslator, - idle - } - - public enum translatorLookAt - { - lookAtAlien, - idle - } - - private void Awake() - { - instance = this; - } - - public void SetIntervalStart(float beat, float interval = 4f) - { - if (!intervalStarted) - { - //alienSpeakCount = 0; - //translatorSpeakCount = 0; - intervalStarted = true; - } - - //intervalStartBeat = beat; - beatInterval = interval; - } - - private void Update() - { - //This is taken from the conductor script - if (Conductor.instance.ReportBeat(ref lastReportedBeat)) - { - liveBar.GetComponent().Play("liveBar", 0, 0); - } - else if(Conductor.instance.songPositionInBeats < lastReportedBeat) - { - lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats); - } - - if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking) - { - Jukebox.PlayOneShotGame("firstContact/" + randomizerLines()); - BeatAction.New(this.gameObject, new List() - { - new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}), - }); - } - if ((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking)) - { - hasMissed = true; - } - } - - //public void versionOfFirstContact(int type) - //{ - // version = type; - //} - - public void lookAtDirection(int alienLookAt, int translatorLookAt) - { - switch (alienLookAt) - { - case 0: - alien.GetComponent().Play("alien_lookAt", 0, 0); - break; - case 1: - alien.GetComponent().Play("alien_idle", 0, 0); - break; - } - - switch (translatorLookAt) - { - case 0: - translator.GetComponent().Play("translator_lookAtAlien", 0, 0); - break; - case 1: - translator.GetComponent().Play("translator_idle", 0, 0); - break; - } - - } - - public void alienSpeak(float beat, float pitch) - { - //if (!intervalStarted) - //{ - // SetIntervalStart(beat, beatInterval); - //} - //missionControl.SetActive(false); - Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch); - ++alienSpeakCount; - var random = Random.Range(0, 2); - string textToPut = ""; - if(random == 0) - { - textToPut = "translator_lookAtAlien"; - } - else - { - textToPut = "translator_lookAtAlien_nod"; - } - - ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty); - - BeatAction.New(alien, new List() - { - new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_talk", 0, 0); }), - new BeatAction.Action(beat, delegate - { - if (!isSpeaking) - { - translator.GetComponent().Play(textToPut, 0, 0); - } - }), - }); - - } - - public void alienTurnOver(float beat) - { - if (!intervalStarted) - { - SetIntervalStart(beat, beatInterval); - } - if (intervalStarted) - { - SetIntervalStart(beat, beatInterval); - } - - Jukebox.PlayOneShotGame("firstContact/turnover"); - - BeatAction.New(alien, new List() - { - new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_point", 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_idle", 0, 0); }), - new BeatAction.Action(beat + .5f, - delegate - { - if (!isSpeaking) - { - translator.GetComponent().Play("translator_idle", 0, 0); - } - }) - }); - - isSpeaking = true; - } - - public void alienSuccess(float beat) - { - //Make this codeblock smaller - if (alienSpeakCount == translatorSpeakCount) - { - string[] sounds = new string[] { "firstContact/success_1", "firstContact/success_2" }; - var sound = new MultiSound.Sound[] - { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + .5f, offset: .15f) - }; - - MultiSound.Play(sound); - - BeatAction.New(alien, new List() - { - new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_success", 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_success", 0, 0); }) - }); - - BeatAction.New(translator.gameObject, new List() - { - new BeatAction.Action(beat + .5f, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), - }); - } - else if (alienSpeakCount != translatorSpeakCount) - { - string[] sounds = new string[] { "firstContact/failAlien_1", "firstContact/failAlien_2" }; - var sound = new MultiSound.Sound[] - { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + .5f) - }; - - MultiSound.Play(sound); - - BeatAction.New(alien, new List() - { - new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_fail", 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_fail", 0, 0); }) - }); - - BeatAction.New(translator.gameObject, new List() - { - new BeatAction.Action(beat + .5f, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), - }); - } - - alienSpeakCount = 0; - translatorSpeakCount = 0; - isSpeaking = false; - hasMissed = false; - noHitOnce = false; - } - - public void missionControlDisplay(float beat, bool stay) - { - missionControl.SetActive(true); - string textToPut = ""; - - if (alienSpeakCount == translatorSpeakCount) - { - textToPut = "missionControl_success"; - } - else - { - textToPut = "missionControl_fail"; - } - - BeatAction.New(missionControl, new List() - { - new BeatAction.Action(beat, delegate { missionControl.GetComponentInParent().Play(textToPut, 0, 0); }), - new BeatAction.Action(beat, delegate { alien.GetComponentInParent().Play("alien_idle", 0, 0); }), - new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), - - }); - - if (!stay) - { - BeatAction.New(missionControl, new List() - { - new BeatAction.Action(beat + 1f, delegate { missionControl.SetActive(false); }), - }); - } - else - { - missionControl.SetActive(true); - } - - alienSpeakCount = 0; - translatorSpeakCount = 0; - isSpeaking = false; - } - - public void alienTapping(PlayerActionEvent caller, float beat) //OnHit - { - if (!noHitOnce) - { - ++translatorSpeakCount; - Jukebox.PlayOneShotGame("firstContact/" + randomizerLines()); - isCorrect = true; - - BeatAction.New(this.gameObject, new List() - { - new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}), - }); - } - else if (noHitOnce) - { - Jukebox.PlayOneShotGame("firstContact/slightlyFail"); - BeatAction.New(this.gameObject, new List() - { - new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_eh", 0, 0);}), - }); - } - } - - public void alienOnMiss(PlayerActionEvent caller) //OnMiss - { - if (!noHitOnce) - { - Jukebox.PlayOneShotGame("firstContact/alienNoHit"); - noHitOnce = true; - } - - BeatAction.New(alien, new List() - { - new BeatAction.Action(.5f, delegate { alien.GetComponent().Play("alien_noHit", 0, 0); }), - }); - } - - - public void AlienEmpty(PlayerActionEvent caller) //OnEmpty - { - //empty - } - - public int randomizerLines() - { - return Random.Range(1, 11); - } - - //public void alienSuccessTest(PlayerActionEvent caller, float beat) - //{ - // string[] sfxStrings = { "", "" }; - // string animString = ""; - // float off = 0f; - // if (alienSpeakCount == translatorSpeakCount) - // { - // sfxStrings[0] = "firstContact/success_1"; - // sfxStrings[1] = "firstContact/success_2"; - // animString = "alien_success"; - // off = .15f; - // } - // else if(alienSpeakCount != translatorSpeakCount) - // { - // sfxStrings[0] = "firstContact/failAlien_1"; - // sfxStrings[1] = "firstContact/failAlien_2"; - // animString = "alien_fail"; - // off = .5f; - // } - - // string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] }; - // var sound = new MultiSound.Sound[] - // { - // new MultiSound.Sound(sounds[0], beat), - // new MultiSound.Sound(sounds[1], beat + .5f, offset: off) - // }; - - // MultiSound.Play(sound); - - // BeatAction.New(alien, new List() - // { - // new BeatAction.Action(beat, delegate { alien.GetComponent().Play(animString, 0, 0); }), - // new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play(animString, 0, 0); }) - // }); - - // BeatAction.New(translator.gameObject, new List() - // { - // new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), - // }); - - - // alienSpeakCount = 0; - // translatorSpeakCount = 0; - // isSpeaking = false; - // hasMissed = false; - // noHitOnce = false; - //} - } -} - +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class CtrFirstContact + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("firstContact", "First Contact", "008c97", false, false, new List() + { + new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), + new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List() + { + new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch") + }), + new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false), + new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false), + new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, new List + { + new Param("toggle", false, "Stay", "If it's the end of the remix/song") + }), + new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type); }, .5f, false, new List() + { + new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"), + new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"), + }), + new GameAction("live bar beat", delegate { FirstContact.instance.liveBarBeat(eventCaller.currentEntity.toggle); }, .5f, false, new List() + { + new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not") + }), + + //new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List + //{ + // new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"), + //}), + }); + } + } +} + +namespace HeavenStudio.Games +{ + //using Scripts_FirstContact; + + public class FirstContact : Minigame + { + public static FirstContact instance { get; private set; } + + [Header("Properties")] + public int alienSpeakCount; + public int translatorSpeakCount; + public bool hasMissed; + private float lastReportedBeat = 0; + + [Header("Components")] + [SerializeField] GameObject alien; + [SerializeField] GameObject translator; + //[SerializeField] GameObject alienSpeech; + [SerializeField] GameObject dummyHolder; + [SerializeField] GameObject missionControl; + [SerializeField] GameObject liveBar; + + [Header("Variables")] + public bool intervalStarted; + //float intervalStartBeat; + public float beatInterval = 4f; + public bool isCorrect, noHitOnce, isSpeaking; + //public int version; + public float lookAtLength = 1f; + bool onBeat; + float liveBarBeatOffset; + + + //public enum VersionOfContact + //{ + // FirstContact, + // CitrusRemix, + // SecondContact + //} + + public enum alienLookAt + { + lookAtTranslator, + idle + } + + public enum translatorLookAt + { + lookAtAlien, + idle + } + + private void Awake() + { + instance = this; + } + + public void SetIntervalStart(float beat, float interval = 4f) + { + if (!intervalStarted) + { + //alienSpeakCount = 0; + //translatorSpeakCount = 0; + intervalStarted = true; + } + + //intervalStartBeat = beat; + beatInterval = interval; + } + + private void Update() + { + //This is taken from the conductor script + if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset)) + { + liveBar.GetComponent().Play("liveBar", 0, 0); + } + else if(Conductor.instance.songPositionInBeats < lastReportedBeat) + { + lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats); + } + + if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking) + { + Jukebox.PlayOneShotGame("firstContact/" + randomizerLines()); + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}), + }); + } + if ((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking)) + { + hasMissed = true; + } + } + + //public void versionOfFirstContact(int type) + //{ + // version = type; + //} + + public void liveBarBeat(bool onBeat) + { + if (onBeat) + { + liveBarBeatOffset = 0; + } + else + { + liveBarBeatOffset = .5f; + } + } + + public void lookAtDirection(int alienLookAt, int translatorLookAt) + { + Debug.Log(alienLookAt); + Debug.Log(translatorLookAt); + switch (alienLookAt) + { + case 0: + alien.GetComponent().Play("alien_lookAt", 0, 0); + break; + case 1: + alien.GetComponent().Play("alien_idle", 0, 0); + break; + } + + switch (translatorLookAt) + { + case 0: + translator.GetComponent().Play("translator_lookAtAlien", 0, 0); + break; + case 1: + translator.GetComponent().Play("translator_idle", 0, 0); + break; + } + + } + + public void alienSpeak(float beat, float pitch) + { + Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch); + ++alienSpeakCount; + var random = Random.Range(0, 2); + string textToPut = ""; + if(random == 0) + { + textToPut = "translator_lookAtAlien"; + } + else + { + textToPut = "translator_lookAtAlien_nod"; + } + + ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty); + + BeatAction.New(alien, new List() + { + new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_talk", 0, 0); }), + new BeatAction.Action(beat, delegate + { + if (!isSpeaking) + { + translator.GetComponent().Play(textToPut, 0, 0); + } + }), + }); + } + + public void alienTurnOver(float beat) + { + if (!intervalStarted) + { + SetIntervalStart(beat, beatInterval); + } + if (intervalStarted) + { + SetIntervalStart(beat, beatInterval); + } + + Jukebox.PlayOneShotGame("firstContact/turnover"); + + BeatAction.New(alien, new List() + { + new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_point", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_idle", 0, 0); }), + new BeatAction.Action(beat + .5f, + delegate + { + if (!isSpeaking) + { + translator.GetComponent().Play("translator_idle", 0, 0); + } + }) + }); + + isSpeaking = true; + } + + public void alienSuccess(float beat) + { + string[] sfxStrings = { "", "" }; + string animString = ""; + + if (alienSpeakCount == translatorSpeakCount) + { + sfxStrings[0] = "firstContact/success_1"; + sfxStrings[1] = "firstContact/success_2"; + animString = "alien_success"; + } + else if (alienSpeakCount != translatorSpeakCount) + { + sfxStrings[0] = "firstContact/failAlien_1"; + sfxStrings[1] = "firstContact/failAlien_2"; + animString = "alien_fail"; + } + + string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] }; + var sound = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + .5f) + }; + + MultiSound.Play(sound); + + BeatAction.New(alien, new List() + { + new BeatAction.Action(beat, delegate { alien.GetComponent().Play(animString, 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play(animString, 0, 0); }) + }); + + BeatAction.New(translator.gameObject, new List() + { + new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), + }); + + + alienSpeakCount = 0; + translatorSpeakCount = 0; + isSpeaking = false; + hasMissed = false; + noHitOnce = false; + } + + public void missionControlDisplay(float beat, bool stay, float length) + { + missionControl.SetActive(true); + string textToPut = ""; + + if (alienSpeakCount == translatorSpeakCount) + { + textToPut = "missionControl_success"; + } + else + { + textToPut = "missionControl_fail"; + } + + BeatAction.New(missionControl, new List() + { + new BeatAction.Action(length, delegate { missionControl.GetComponentInParent().Play(textToPut, 0, 0); }), + new BeatAction.Action(length, delegate { alien.GetComponentInParent().Play("alien_idle", 0, 0); }), + new BeatAction.Action(length, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), + + }); + + if (!stay) + { + BeatAction.New(missionControl, new List() + { + new BeatAction.Action(length, delegate { missionControl.SetActive(false); }), + }); + } + else + { + missionControl.SetActive(true); + } + + alienSpeakCount = 0; + translatorSpeakCount = 0; + isSpeaking = false; + } + + public void alienTapping(PlayerActionEvent caller, float beat) //OnHit + { + if (!noHitOnce) + { + ++translatorSpeakCount; + Jukebox.PlayOneShotGame("firstContact/" + randomizerLines()); + isCorrect = true; + + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}), + }); + } + else if (noHitOnce) + { + Jukebox.PlayOneShotGame("firstContact/slightlyFail"); + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_eh", 0, 0);}), + }); + } + } + + public void alienOnMiss(PlayerActionEvent caller) //OnMiss + { + if (!noHitOnce) + { + Jukebox.PlayOneShotGame("firstContact/alienNoHit"); + noHitOnce = true; + } + + BeatAction.New(alien, new List() + { + new BeatAction.Action(.5f, delegate { alien.GetComponent().Play("alien_noHit", 0, 0); }), + }); + } + + public void AlienEmpty(PlayerActionEvent caller) //OnEmpty + { + //empty + } + + public int randomizerLines() + { + return Random.Range(1, 11); + } + } +} + diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta b/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta index c94df2fb..407017ac 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta @@ -1,11 +1,11 @@ -fileFormatVersion: 2 -guid: 3f2575369f43af4419d4d92d0de9e23b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: 3f2575369f43af4419d4d92d0de9e23b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 2185cb81..c8174a8d 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -12,6 +12,10 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("tapTrial", "Tap Trial \n[WIP don't use]", "93ffb3", false, false, new List() { + new GameAction("bop", delegate { TapTrial.instance.Bop(eventCaller.currentEntity.toggle); }, .5f, false, new List() + { + new Param("toggle", true, "Bop", "Whether both will bop to the beat or not") + }), new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false), new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false), new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false), @@ -31,6 +35,9 @@ namespace HeavenStudio.Games [Header("References")] public TapTrialPlayer player; public GameObject tap; + [SerializeField] List monkeys; + bool goBop; + float lastReportedBeat = 0f; public static TapTrial instance { get; set; } @@ -39,14 +46,72 @@ namespace HeavenStudio.Games instance = this; } - // The following is all solely animations for placeholder. This isn't playable + private void Update() + { + if (goBop) + { + if (Conductor.instance.ReportBeat(ref lastReportedBeat)) + { + monkeys[0].Play("Bop", 0, 0); + monkeys[1].Play("Bop", 0, 0); + } + else if (Conductor.instance.songPositionInBeats < lastReportedBeat) + { + lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats); + } + } + + } + + public void Bop(bool isBopping) + { + if (isBopping) + { + goBop = true; + } + else + { + goBop = false; + } + } public void Tap(float beat) { Jukebox.PlayOneShotGame("tapTrial/ook"); player.anim.Play("TapPrepare", 0, 0); - CreateTap(beat); + //Monkey Tap Prepare Anim + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { monkeys[0].Play("TapPrepare"); }), + new BeatAction.Action(beat, delegate { monkeys[1].Play("TapPrepare"); }), + new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("Tap"); }), + new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("Tap"); }), + }); + //CreateTap(beat); + ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty); + } + + public void OnTap(PlayerActionEvent caller, float beat) + { + Jukebox.PlayOneShotGame("tapTrial/tap"); + player.anim.Play("Tap", 0, 0); + } + + public void OnDoubleTap(PlayerActionEvent caller, float beat) + { + Jukebox.PlayOneShotGame("tapTrial/tap"); + player.anim.Play("DoubleTap", 0, 0); + } + + public void OnTapMiss(PlayerActionEvent caller) + { + + } + + public void OnEmpty(PlayerActionEvent caller) + { + //empty } public void DoubleTap(float beat) @@ -59,13 +124,24 @@ namespace HeavenStudio.Games player.anim.Play("DoubleTapPrepare", 0, 0); - GameObject beatAction = new GameObject(); - beatAction.transform.SetParent(this.transform); - BeatAction.New(beatAction, new List() + BeatAction.New(gameObject, new List() { - new BeatAction.Action(beat + 0.0f, delegate { CreateTap(beat, 1); }), - new BeatAction.Action(beat + 0.5f, delegate { CreateTap(beat + 0.5f, 1); }), + new BeatAction.Action(beat, delegate { monkeys[0].Play("DoubleTapPrepare", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("DoubleTapPrepare_2", 0, 0); }), + new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }), + new BeatAction.Action(beat + 1.5f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }), }); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { monkeys[1].Play("DoubleTapPrepare", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("DoubleTapPrepare_2", 0, 0); }), + new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }), + new BeatAction.Action(beat + 1.5f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }), + }); + + ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty); + ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty); } public void TripleTap(float beat) @@ -76,17 +152,38 @@ namespace HeavenStudio.Games new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f) }); - player.anim.Play("PosePrepare", 0, 0); + //player.anim.Play("PosePrepare", 0, 0); player.tripleOffset = 0; - GameObject beatAction = new GameObject(); - beatAction.transform.SetParent(this.transform); - BeatAction.New(beatAction, new List() + BeatAction.New(gameObject, new List() { - new BeatAction.Action(beat + 1.0f, delegate { CreateTap(beat + 1.0f, 2); }), - new BeatAction.Action(beat + 1.5f, delegate { CreateTap(beat + 1.5f, 2); }), - new BeatAction.Action(beat + 2.0f, delegate { CreateTap(beat + 2.0f, 2); }), + new BeatAction.Action(beat, delegate { player.anim.Play("PosePrepare_1", 0, 0);}), + new BeatAction.Action(beat + .5f, delegate { player.anim.Play("PosePrepare_2", 0, 0);}), }); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { monkeys[0].Play("PostPrepare_1", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("PostPrepare_2", 0, 0); }), + new BeatAction.Action(beat + 2f, delegate { monkeys[0].Play("PostTap", 0, 0); }), + new BeatAction.Action(beat + 2.5f, delegate { monkeys[0].Play("PostTap", 0, 0);}), + new BeatAction.Action(beat + 3f, delegate { monkeys[0].Play("PostTap", 0, 0);}), + }); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { monkeys[1].Play("PostPrepare_1", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("PostPrepare_2", 0, 0); }), + new BeatAction.Action(beat + 2f, delegate { monkeys[1].Play("PostTap", 0, 0); }), + new BeatAction.Action(beat + 2.5f, delegate { monkeys[1].Play("PostTap", 0, 0);}), + new BeatAction.Action(beat + 3f, delegate { monkeys[1].Play("PostTap", 0, 0);}), + }); + + + + ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty); + ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty); + ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty); } public void JumpTap(float beat) diff --git a/Editor.meta b/Editor.meta new file mode 100644 index 00000000..cd975ff3 --- /dev/null +++ b/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 97c5a06ee48dbb24aa10b7d0bf6a7136 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: