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+ weightedMode: 0
+ inWeight: 0.33333334
+ outWeight: 0.33333334
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.z
+ path: girl_torso_0
+ classID: 4
+ script: {fileID: 0}
+ m_EulerEditorCurves: []
+ m_HasGenericRootTransform: 0
+ m_HasMotionFloatCurves: 0
+ m_Events: []
diff --git a/Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare_3.anim.meta b/Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare_3.anim.meta
new file mode 100644
index 00000000..eef5f8bb
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare_3.anim.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3ad0493bad3742f468973ec4b6ef31b0
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Sprites/Games/TapTrial/taptrial_main.png.meta b/Assets/Resources/Sprites/Games/TapTrial/taptrial_main.png.meta
index 4b8416bb..6d5ae135 100644
--- a/Assets/Resources/Sprites/Games/TapTrial/taptrial_main.png.meta
+++ b/Assets/Resources/Sprites/Games/TapTrial/taptrial_main.png.meta
@@ -140,6 +140,27 @@ TextureImporter:
- first:
213: -2731842770720931295
second: monkey_arm_1
+ - first:
+ 213: -5078247233643769899
+ second: monkey_head_1
+ - first:
+ 213: 5301960433350598139
+ second: monkey_head_2
+ - first:
+ 213: -465010420825850716
+ second: tap_effect
+ - first:
+ 213: 7599070281986493235
+ second: tap_effect_star
+ - first:
+ 213: -8243865474680975249
+ second: monkey_mouth_0
+ - first:
+ 213: 5275794459429879604
+ second: monkey_mouth_1
+ - first:
+ 213: -1984785994430372763
+ second: monkey_head_3
externalObjects: {}
serializedVersion: 11
mipmaps:
@@ -900,7 +921,7 @@ TextureImporter:
width: 100
height: 76
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -921,7 +942,7 @@ TextureImporter:
width: 68
height: 68
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -942,7 +963,7 @@ TextureImporter:
width: 84
height: 76
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -963,7 +984,7 @@ TextureImporter:
width: 76
height: 76
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -984,7 +1005,7 @@ TextureImporter:
width: 84
height: 76
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1005,7 +1026,7 @@ TextureImporter:
width: 76
height: 76
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1026,7 +1047,7 @@ TextureImporter:
width: 76
height: 76
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1047,7 +1068,7 @@ TextureImporter:
width: 68
height: 68
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1068,7 +1089,7 @@ TextureImporter:
width: 68
height: 68
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1089,7 +1110,7 @@ TextureImporter:
width: 68
height: 68
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1110,7 +1131,7 @@ TextureImporter:
width: 68
height: 68
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1131,7 +1152,7 @@ TextureImporter:
width: 60
height: 84
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1152,7 +1173,7 @@ TextureImporter:
width: 60
height: 68
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1173,7 +1194,7 @@ TextureImporter:
width: 52
height: 60
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1194,7 +1215,7 @@ TextureImporter:
width: 60
height: 52
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1206,6 +1227,153 @@ TextureImporter:
indices:
edges: []
weights: []
+ - serializedVersion: 2
+ name: monkey_head_1
+ rect:
+ serializedVersion: 2
+ x: 609
+ y: 1
+ width: 102
+ height: 78
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 5df8d05fb017689b0800000000000000
+ internalID: -5078247233643769899
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: monkey_head_2
+ rect:
+ serializedVersion: 2
+ x: 713
+ y: 1
+ width: 102
+ height: 78
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: bfdd9035ce8549940800000000000000
+ internalID: 5301960433350598139
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: tap_effect
+ rect:
+ serializedVersion: 2
+ x: 817
+ y: 1
+ width: 142
+ height: 94
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 4acf1d96c73fb89f0800000000000000
+ internalID: -465010420825850716
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: tap_effect_star
+ rect:
+ serializedVersion: 2
+ x: 961
+ y: 1
+ width: 62
+ height: 54
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 33b480de822557960800000000000000
+ internalID: 7599070281986493235
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: monkey_mouth_0
+ rect:
+ serializedVersion: 2
+ x: 281
+ y: 865
+ width: 46
+ height: 46
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: f6098855708e79d80800000000000000
+ internalID: -8243865474680975249
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: monkey_mouth_1
+ rect:
+ serializedVersion: 2
+ x: 377
+ y: 865
+ width: 54
+ height: 46
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 43fba46cb13673940800000000000000
+ internalID: 5275794459429879604
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: monkey_head_3
+ rect:
+ serializedVersion: 2
+ x: 297
+ y: 1
+ width: 102
+ height: 78
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 564aec667af9474e0800000000000000
+ internalID: -1984785994430372763
+ vertices: []
+ indices:
+ edges: []
+ weights: []
outline: []
physicsShape: []
bones: []
diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs
index 239ddc91..1c07e5bd 100644
--- a/Assets/Scripts/Games/DJSchool/DJSchool.cs
+++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs
@@ -1,3 +1,4 @@
+using System;
using System.Collections.Generic;
using UnityEngine;
@@ -16,20 +17,27 @@ namespace HeavenStudio.Games.Loaders
{
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
}),
- new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List()
+ new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false,
+ inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e.toggle); },
+ parameters: new List()
{
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
}),
- new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List()
+ new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false,
+ inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e.type, e.toggle); },
+ parameters: new List()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
}),
- new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List()
+ new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type, eventCaller.currentEntity.toggle); }, 3f, false, new List()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
+ new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat")
}),
- new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false, new List()
+ new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false,
+ inactiveFunction: delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); },
+ parameters: new List()
{
new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
}),
@@ -66,9 +74,7 @@ namespace HeavenStudio.Games
OhYeah,
OhYeahAlt,
Yay
- }
-
-
+ }
[Header("Components")]
[SerializeField] private Student student;
@@ -95,6 +101,30 @@ namespace HeavenStudio.Games
goBop = true;
}
+ //For inactive game purposes
+ static float wantBreak = Single.MinValue;
+ static float wantAndStop = Single.MinValue;
+ static float wantDJVoiceLines = Single.MinValue;
+
+ public override void OnGameSwitch(float beat)
+ {
+ if (wantBreak != Single.MinValue)
+ {
+ BreakCmon(wantBreak, 0, false, false);
+ wantBreak = Single.MinValue;
+ }
+ else if(wantAndStop != Single.MinValue)
+ {
+ AndStop(wantAndStop, false, false);
+ wantAndStop = Single.MinValue;
+ }
+ else if(wantDJVoiceLines != Single.MinValue)
+ {
+ voiceLines(wantDJVoiceLines, 0);
+ wantDJVoiceLines = Single.MinValue;
+ }
+ }
+
private void Update()
{
#region old script
@@ -205,7 +235,7 @@ namespace HeavenStudio.Games
}
}
- public void BreakCmon(float beat, int type, bool ooh)
+ public void BreakCmon(float beat, int type, bool ooh, bool doSound = true)
{
if (djYellowHolding) return;
@@ -224,17 +254,21 @@ namespace HeavenStudio.Games
break;
}
- var sound = new MultiSound.Sound[]
+ if (doSound)
{
- new MultiSound.Sound(sounds[0], beat),
- new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
- new MultiSound.Sound("", beat + 2f)
- };
+ var sound = new MultiSound.Sound[]
+ {
+ new MultiSound.Sound(sounds[0], beat),
+ new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
+ new MultiSound.Sound("", beat + 2f)
+ };
- if (ooh)
- sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
+ if (ooh)
+ sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
- MultiSound.Play(sound);
+ MultiSound.Play(sound);
+ }
+
BeatAction.New(djYellow, new List()
{
@@ -250,20 +284,26 @@ namespace HeavenStudio.Games
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
}
- public void AndStop(float beat, bool ooh)
+
+ public void AndStop(float beat, bool ooh, bool doSound = true)
{
if (djYellowHolding) return;
- var sound = new MultiSound.Sound[]
+
+ if (doSound)
{
- new MultiSound.Sound("djSchool/andStop1", beat),
- new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
- new MultiSound.Sound("", beat + 1.5f)
- };
+ var sound = new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("djSchool/andStop1", beat),
+ new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
+ new MultiSound.Sound("", beat + 1.5f)
+ };
- if (ooh)
- sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
+ if (ooh)
+ sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
- MultiSound.Play(sound);
+ MultiSound.Play(sound);
+ }
+
BeatAction.New(djYellow, new List()
{
@@ -279,7 +319,7 @@ namespace HeavenStudio.Games
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
}
- public void ScratchoHey(float beat, int type)
+ public void ScratchoHey(float beat, int type, bool remix4)
{
string[] sounds = new string[] { };
@@ -296,23 +336,40 @@ namespace HeavenStudio.Games
sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" };
}
+ float timing = 0f;
+ float beatOffset = 0f;
+ float beatOffset2 = 0f;
+
+ if (!remix4)
+ {
+ timing = 2f;
+ beatOffset = 2f;
+ beatOffset2 = 2.05f;
+ }
+ else
+ {
+ timing = 1.5f;
+ beatOffset = 1.5f;
+ beatOffset2 = 1.55f;
+ }
+
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f),
new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f),
- new MultiSound.Sound(sounds[4], beat + 2f, offset: 0.070f),
+ new MultiSound.Sound(sounds[4], beat + beatOffset, offset: 0.070f),
});
+
BeatAction.New(djYellow, new List()
{
new BeatAction.Action(beat, delegate { djYellow.GetComponent().Play("Scratcho", 0, 0); }),
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent().Play("Scratcho2", 0, 0); }),
- //new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent().Play("Scratcho", 0, 0); SetupCue(beat, true); }),
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent().Play("Scratcho", 0, 0); }),
- new BeatAction.Action(beat + 2.05f, delegate
- {
+ new BeatAction.Action(beat + beatOffset2, delegate
+ {
djYellow.GetComponent().Play("Hey", 0, 0);
djYellowHolding = false;
}),
@@ -321,9 +378,12 @@ namespace HeavenStudio.Games
beatOfInstance = beat;
-
- ScheduleInput(beat, 2f, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
+ ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
andStop = false;
+
+
+
+
}
//void SetupCue(float beat, bool swipe)
@@ -434,5 +494,114 @@ namespace HeavenStudio.Games
break;
}
}
+
+ #region Inactive Game Commands
+ public static void WarnBreakCmon(float beat, int type, bool ooh)
+ {
+ string[] sounds = new string[] { };
+ switch (type)
+ {
+ case 0:
+ sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
+ break;
+ case 1:
+ sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
+ break;
+ case 2:
+ sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
+ break;
+ }
+
+ var sound = new MultiSound.Sound[]
+ {
+ new MultiSound.Sound(sounds[0], beat),
+ new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
+ new MultiSound.Sound("", beat + 2f)
+ };
+
+ if (ooh)
+ sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
+
+ MultiSound.Play(sound, forcePlay: true);
+ wantBreak = beat;
+ }
+
+ public static void WarnAndStop(float beat, bool ooh)
+ {
+ var sound = new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("djSchool/andStop1", beat),
+ new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
+ new MultiSound.Sound("", beat + 1.5f)
+ };
+
+ if (ooh)
+ sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
+
+
+ MultiSound.Play(sound, forcePlay: true);
+ wantAndStop = beat;
+ }
+
+ public static void WarnDJVoiceLines(float beat, int type)
+ {
+ string[] sounds;
+ var sound = new MultiSound.Sound[] { };
+ switch (type)
+ {
+ case 0:
+ sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
+ sound = new MultiSound.Sound[]
+ {
+ new MultiSound.Sound(sounds[0], beat),
+ new MultiSound.Sound(sounds[1], beat + .25f),
+ new MultiSound.Sound(sounds[2], beat + .5f),
+ };
+
+
+ break;
+
+ case 1:
+ sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
+ sound = new MultiSound.Sound[]
+ {
+ new MultiSound.Sound(sounds[0], beat),
+ new MultiSound.Sound(sounds[1], beat + .5f),
+ };
+
+
+ break;
+
+ case 2:
+ sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
+ sound = new MultiSound.Sound[]
+ {
+ new MultiSound.Sound(sounds[0], beat),
+ new MultiSound.Sound(sounds[1], beat + .5f),
+ };
+
+
+ break;
+
+ case 3:
+ sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
+ sound = new MultiSound.Sound[]
+ {
+ new MultiSound.Sound(sounds[0], beat),
+ new MultiSound.Sound(sounds[1], beat + .5f),
+ new MultiSound.Sound(sounds[2], beat + 1f),
+ };
+
+
+ break;
+
+ case 4:
+ Jukebox.PlayOneShotGame("djSchool/yay");
+ break;
+ }
+ MultiSound.Play(sound, forcePlay: true);
+ wantDJVoiceLines = beat;
+ }
+ #endregion
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs
index 3b7de251..573d22cd 100644
--- a/Assets/Scripts/Games/FirstContact/FirstContact.cs
+++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs
@@ -1,420 +1,376 @@
-using System.Collections.Generic;
-using UnityEngine;
-using HeavenStudio.Util;
-
-namespace HeavenStudio.Games.Loaders
-{
- using static Minigames;
- public static class CtrFirstContact
- {
- public static Minigame AddGame(EventCaller eventCaller)
- {
- return new Minigame("firstContact", "First Contact", "008c97", false, false, new List()
- {
- new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
- new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List()
- {
- new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch")
- }),
- new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false),
- new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false),
- new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 1f, false, new List
- {
- new Param("toggle", false, "Stay", "If it's the end of the remix/song")
- }),
- new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type2); }, .5f, false, new List()
- {
- new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"),
- new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"),
- }),
-
- //new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List
- //{
- // new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"),
- //}),
- });
- }
- }
-}
-
-namespace HeavenStudio.Games
-{
- //using Scripts_FirstContact;
-
- public class FirstContact : Minigame
- {
- public static FirstContact instance { get; private set; }
-
- [Header("Properties")]
- public int alienSpeakCount;
- public int translatorSpeakCount;
- public bool hasMissed;
- private float lastReportedBeat = 0f;
-
- [Header("Components")]
- [SerializeField] GameObject alien;
- [SerializeField] GameObject translator;
- //[SerializeField] GameObject alienSpeech;
- [SerializeField] GameObject dummyHolder;
- [SerializeField] GameObject missionControl;
- [SerializeField] GameObject liveBar;
-
- [Header("Variables")]
- public bool intervalStarted;
- //float intervalStartBeat;
- public float beatInterval = 4f;
- public bool isCorrect, noHitOnce, isSpeaking;
- //public int version;
- public float lookAtLength = 1f;
-
-
- //public enum VersionOfContact
- //{
- // FirstContact,
- // CitrusRemix,
- // SecondContact
- //}
-
- public enum alienLookAt
- {
- lookAtTranslator,
- idle
- }
-
- public enum translatorLookAt
- {
- lookAtAlien,
- idle
- }
-
- private void Awake()
- {
- instance = this;
- }
-
- public void SetIntervalStart(float beat, float interval = 4f)
- {
- if (!intervalStarted)
- {
- //alienSpeakCount = 0;
- //translatorSpeakCount = 0;
- intervalStarted = true;
- }
-
- //intervalStartBeat = beat;
- beatInterval = interval;
- }
-
- private void Update()
- {
- //This is taken from the conductor script
- if (Conductor.instance.ReportBeat(ref lastReportedBeat))
- {
- liveBar.GetComponent().Play("liveBar", 0, 0);
- }
- else if(Conductor.instance.songPositionInBeats < lastReportedBeat)
- {
- lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
- }
-
- if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking)
- {
- Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
- BeatAction.New(this.gameObject, new List()
- {
- new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}),
- });
- }
- if ((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking))
- {
- hasMissed = true;
- }
- }
-
- //public void versionOfFirstContact(int type)
- //{
- // version = type;
- //}
-
- public void lookAtDirection(int alienLookAt, int translatorLookAt)
- {
- switch (alienLookAt)
- {
- case 0:
- alien.GetComponent().Play("alien_lookAt", 0, 0);
- break;
- case 1:
- alien.GetComponent().Play("alien_idle", 0, 0);
- break;
- }
-
- switch (translatorLookAt)
- {
- case 0:
- translator.GetComponent().Play("translator_lookAtAlien", 0, 0);
- break;
- case 1:
- translator.GetComponent().Play("translator_idle", 0, 0);
- break;
- }
-
- }
-
- public void alienSpeak(float beat, float pitch)
- {
- //if (!intervalStarted)
- //{
- // SetIntervalStart(beat, beatInterval);
- //}
- //missionControl.SetActive(false);
- Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch);
- ++alienSpeakCount;
- var random = Random.Range(0, 2);
- string textToPut = "";
- if(random == 0)
- {
- textToPut = "translator_lookAtAlien";
- }
- else
- {
- textToPut = "translator_lookAtAlien_nod";
- }
-
- ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty);
-
- BeatAction.New(alien, new List()
- {
- new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_talk", 0, 0); }),
- new BeatAction.Action(beat, delegate
- {
- if (!isSpeaking)
- {
- translator.GetComponent().Play(textToPut, 0, 0);
- }
- }),
- });
-
- }
-
- public void alienTurnOver(float beat)
- {
- if (!intervalStarted)
- {
- SetIntervalStart(beat, beatInterval);
- }
- if (intervalStarted)
- {
- SetIntervalStart(beat, beatInterval);
- }
-
- Jukebox.PlayOneShotGame("firstContact/turnover");
-
- BeatAction.New(alien, new List()
- {
- new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_point", 0, 0); }),
- new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_idle", 0, 0); }),
- new BeatAction.Action(beat + .5f,
- delegate
- {
- if (!isSpeaking)
- {
- translator.GetComponent().Play("translator_idle", 0, 0);
- }
- })
- });
-
- isSpeaking = true;
- }
-
- public void alienSuccess(float beat)
- {
- //Make this codeblock smaller
- if (alienSpeakCount == translatorSpeakCount)
- {
- string[] sounds = new string[] { "firstContact/success_1", "firstContact/success_2" };
- var sound = new MultiSound.Sound[]
- {
- new MultiSound.Sound(sounds[0], beat),
- new MultiSound.Sound(sounds[1], beat + .5f, offset: .15f)
- };
-
- MultiSound.Play(sound);
-
- BeatAction.New(alien, new List()
- {
- new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_success", 0, 0); }),
- new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_success", 0, 0); })
- });
-
- BeatAction.New(translator.gameObject, new List()
- {
- new BeatAction.Action(beat + .5f, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }),
- });
- }
- else if (alienSpeakCount != translatorSpeakCount)
- {
- string[] sounds = new string[] { "firstContact/failAlien_1", "firstContact/failAlien_2" };
- var sound = new MultiSound.Sound[]
- {
- new MultiSound.Sound(sounds[0], beat),
- new MultiSound.Sound(sounds[1], beat + .5f)
- };
-
- MultiSound.Play(sound);
-
- BeatAction.New(alien, new List()
- {
- new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_fail", 0, 0); }),
- new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_fail", 0, 0); })
- });
-
- BeatAction.New(translator.gameObject, new List()
- {
- new BeatAction.Action(beat + .5f, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }),
- });
- }
-
- alienSpeakCount = 0;
- translatorSpeakCount = 0;
- isSpeaking = false;
- hasMissed = false;
- noHitOnce = false;
- }
-
- public void missionControlDisplay(float beat, bool stay)
- {
- missionControl.SetActive(true);
- string textToPut = "";
-
- if (alienSpeakCount == translatorSpeakCount)
- {
- textToPut = "missionControl_success";
- }
- else
- {
- textToPut = "missionControl_fail";
- }
-
- BeatAction.New(missionControl, new List()
- {
- new BeatAction.Action(beat, delegate { missionControl.GetComponentInParent().Play(textToPut, 0, 0); }),
- new BeatAction.Action(beat, delegate { alien.GetComponentInParent().Play("alien_idle", 0, 0); }),
- new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }),
-
- });
-
- if (!stay)
- {
- BeatAction.New(missionControl, new List()
- {
- new BeatAction.Action(beat + 1f, delegate { missionControl.SetActive(false); }),
- });
- }
- else
- {
- missionControl.SetActive(true);
- }
-
- alienSpeakCount = 0;
- translatorSpeakCount = 0;
- isSpeaking = false;
- }
-
- public void alienTapping(PlayerActionEvent caller, float beat) //OnHit
- {
- if (!noHitOnce)
- {
- ++translatorSpeakCount;
- Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
- isCorrect = true;
-
- BeatAction.New(this.gameObject, new List()
- {
- new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}),
- });
- }
- else if (noHitOnce)
- {
- Jukebox.PlayOneShotGame("firstContact/slightlyFail");
- BeatAction.New(this.gameObject, new List()
- {
- new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_eh", 0, 0);}),
- });
- }
- }
-
- public void alienOnMiss(PlayerActionEvent caller) //OnMiss
- {
- if (!noHitOnce)
- {
- Jukebox.PlayOneShotGame("firstContact/alienNoHit");
- noHitOnce = true;
- }
-
- BeatAction.New(alien, new List()
- {
- new BeatAction.Action(.5f, delegate { alien.GetComponent().Play("alien_noHit", 0, 0); }),
- });
- }
-
-
- public void AlienEmpty(PlayerActionEvent caller) //OnEmpty
- {
- //empty
- }
-
- public int randomizerLines()
- {
- return Random.Range(1, 11);
- }
-
- //public void alienSuccessTest(PlayerActionEvent caller, float beat)
- //{
- // string[] sfxStrings = { "", "" };
- // string animString = "";
- // float off = 0f;
- // if (alienSpeakCount == translatorSpeakCount)
- // {
- // sfxStrings[0] = "firstContact/success_1";
- // sfxStrings[1] = "firstContact/success_2";
- // animString = "alien_success";
- // off = .15f;
- // }
- // else if(alienSpeakCount != translatorSpeakCount)
- // {
- // sfxStrings[0] = "firstContact/failAlien_1";
- // sfxStrings[1] = "firstContact/failAlien_2";
- // animString = "alien_fail";
- // off = .5f;
- // }
-
- // string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] };
- // var sound = new MultiSound.Sound[]
- // {
- // new MultiSound.Sound(sounds[0], beat),
- // new MultiSound.Sound(sounds[1], beat + .5f, offset: off)
- // };
-
- // MultiSound.Play(sound);
-
- // BeatAction.New(alien, new List()
- // {
- // new BeatAction.Action(beat, delegate { alien.GetComponent().Play(animString, 0, 0); }),
- // new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play(animString, 0, 0); })
- // });
-
- // BeatAction.New(translator.gameObject, new List()
- // {
- // new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }),
- // });
-
-
- // alienSpeakCount = 0;
- // translatorSpeakCount = 0;
- // isSpeaking = false;
- // hasMissed = false;
- // noHitOnce = false;
- //}
- }
-}
-
+using System.Collections.Generic;
+using UnityEngine;
+using HeavenStudio.Util;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class CtrFirstContact
+ {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ return new Minigame("firstContact", "First Contact", "008c97", false, false, new List()
+ {
+ new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
+ new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List()
+ {
+ new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch")
+ }),
+ new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false),
+ new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false),
+ new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, new List
+ {
+ new Param("toggle", false, "Stay", "If it's the end of the remix/song")
+ }),
+ new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type); }, .5f, false, new List()
+ {
+ new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"),
+ new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"),
+ }),
+ new GameAction("live bar beat", delegate { FirstContact.instance.liveBarBeat(eventCaller.currentEntity.toggle); }, .5f, false, new List()
+ {
+ new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not")
+ }),
+
+ //new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List
+ //{
+ // new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"),
+ //}),
+ });
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+ //using Scripts_FirstContact;
+
+ public class FirstContact : Minigame
+ {
+ public static FirstContact instance { get; private set; }
+
+ [Header("Properties")]
+ public int alienSpeakCount;
+ public int translatorSpeakCount;
+ public bool hasMissed;
+ private float lastReportedBeat = 0;
+
+ [Header("Components")]
+ [SerializeField] GameObject alien;
+ [SerializeField] GameObject translator;
+ //[SerializeField] GameObject alienSpeech;
+ [SerializeField] GameObject dummyHolder;
+ [SerializeField] GameObject missionControl;
+ [SerializeField] GameObject liveBar;
+
+ [Header("Variables")]
+ public bool intervalStarted;
+ //float intervalStartBeat;
+ public float beatInterval = 4f;
+ public bool isCorrect, noHitOnce, isSpeaking;
+ //public int version;
+ public float lookAtLength = 1f;
+ bool onBeat;
+ float liveBarBeatOffset;
+
+
+ //public enum VersionOfContact
+ //{
+ // FirstContact,
+ // CitrusRemix,
+ // SecondContact
+ //}
+
+ public enum alienLookAt
+ {
+ lookAtTranslator,
+ idle
+ }
+
+ public enum translatorLookAt
+ {
+ lookAtAlien,
+ idle
+ }
+
+ private void Awake()
+ {
+ instance = this;
+ }
+
+ public void SetIntervalStart(float beat, float interval = 4f)
+ {
+ if (!intervalStarted)
+ {
+ //alienSpeakCount = 0;
+ //translatorSpeakCount = 0;
+ intervalStarted = true;
+ }
+
+ //intervalStartBeat = beat;
+ beatInterval = interval;
+ }
+
+ private void Update()
+ {
+ //This is taken from the conductor script
+ if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset))
+ {
+ liveBar.GetComponent().Play("liveBar", 0, 0);
+ }
+ else if(Conductor.instance.songPositionInBeats < lastReportedBeat)
+ {
+ lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
+ }
+
+ if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking)
+ {
+ Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
+ BeatAction.New(this.gameObject, new List()
+ {
+ new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}),
+ });
+ }
+ if ((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking))
+ {
+ hasMissed = true;
+ }
+ }
+
+ //public void versionOfFirstContact(int type)
+ //{
+ // version = type;
+ //}
+
+ public void liveBarBeat(bool onBeat)
+ {
+ if (onBeat)
+ {
+ liveBarBeatOffset = 0;
+ }
+ else
+ {
+ liveBarBeatOffset = .5f;
+ }
+ }
+
+ public void lookAtDirection(int alienLookAt, int translatorLookAt)
+ {
+ Debug.Log(alienLookAt);
+ Debug.Log(translatorLookAt);
+ switch (alienLookAt)
+ {
+ case 0:
+ alien.GetComponent().Play("alien_lookAt", 0, 0);
+ break;
+ case 1:
+ alien.GetComponent().Play("alien_idle", 0, 0);
+ break;
+ }
+
+ switch (translatorLookAt)
+ {
+ case 0:
+ translator.GetComponent().Play("translator_lookAtAlien", 0, 0);
+ break;
+ case 1:
+ translator.GetComponent().Play("translator_idle", 0, 0);
+ break;
+ }
+
+ }
+
+ public void alienSpeak(float beat, float pitch)
+ {
+ Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch);
+ ++alienSpeakCount;
+ var random = Random.Range(0, 2);
+ string textToPut = "";
+ if(random == 0)
+ {
+ textToPut = "translator_lookAtAlien";
+ }
+ else
+ {
+ textToPut = "translator_lookAtAlien_nod";
+ }
+
+ ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty);
+
+ BeatAction.New(alien, new List()
+ {
+ new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_talk", 0, 0); }),
+ new BeatAction.Action(beat, delegate
+ {
+ if (!isSpeaking)
+ {
+ translator.GetComponent().Play(textToPut, 0, 0);
+ }
+ }),
+ });
+ }
+
+ public void alienTurnOver(float beat)
+ {
+ if (!intervalStarted)
+ {
+ SetIntervalStart(beat, beatInterval);
+ }
+ if (intervalStarted)
+ {
+ SetIntervalStart(beat, beatInterval);
+ }
+
+ Jukebox.PlayOneShotGame("firstContact/turnover");
+
+ BeatAction.New(alien, new List()
+ {
+ new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_point", 0, 0); }),
+ new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_idle", 0, 0); }),
+ new BeatAction.Action(beat + .5f,
+ delegate
+ {
+ if (!isSpeaking)
+ {
+ translator.GetComponent().Play("translator_idle", 0, 0);
+ }
+ })
+ });
+
+ isSpeaking = true;
+ }
+
+ public void alienSuccess(float beat)
+ {
+ string[] sfxStrings = { "", "" };
+ string animString = "";
+
+ if (alienSpeakCount == translatorSpeakCount)
+ {
+ sfxStrings[0] = "firstContact/success_1";
+ sfxStrings[1] = "firstContact/success_2";
+ animString = "alien_success";
+ }
+ else if (alienSpeakCount != translatorSpeakCount)
+ {
+ sfxStrings[0] = "firstContact/failAlien_1";
+ sfxStrings[1] = "firstContact/failAlien_2";
+ animString = "alien_fail";
+ }
+
+ string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] };
+ var sound = new MultiSound.Sound[]
+ {
+ new MultiSound.Sound(sounds[0], beat),
+ new MultiSound.Sound(sounds[1], beat + .5f)
+ };
+
+ MultiSound.Play(sound);
+
+ BeatAction.New(alien, new List()
+ {
+ new BeatAction.Action(beat, delegate { alien.GetComponent().Play(animString, 0, 0); }),
+ new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play(animString, 0, 0); })
+ });
+
+ BeatAction.New(translator.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }),
+ });
+
+
+ alienSpeakCount = 0;
+ translatorSpeakCount = 0;
+ isSpeaking = false;
+ hasMissed = false;
+ noHitOnce = false;
+ }
+
+ public void missionControlDisplay(float beat, bool stay, float length)
+ {
+ missionControl.SetActive(true);
+ string textToPut = "";
+
+ if (alienSpeakCount == translatorSpeakCount)
+ {
+ textToPut = "missionControl_success";
+ }
+ else
+ {
+ textToPut = "missionControl_fail";
+ }
+
+ BeatAction.New(missionControl, new List()
+ {
+ new BeatAction.Action(length, delegate { missionControl.GetComponentInParent().Play(textToPut, 0, 0); }),
+ new BeatAction.Action(length, delegate { alien.GetComponentInParent().Play("alien_idle", 0, 0); }),
+ new BeatAction.Action(length, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }),
+
+ });
+
+ if (!stay)
+ {
+ BeatAction.New(missionControl, new List()
+ {
+ new BeatAction.Action(length, delegate { missionControl.SetActive(false); }),
+ });
+ }
+ else
+ {
+ missionControl.SetActive(true);
+ }
+
+ alienSpeakCount = 0;
+ translatorSpeakCount = 0;
+ isSpeaking = false;
+ }
+
+ public void alienTapping(PlayerActionEvent caller, float beat) //OnHit
+ {
+ if (!noHitOnce)
+ {
+ ++translatorSpeakCount;
+ Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
+ isCorrect = true;
+
+ BeatAction.New(this.gameObject, new List()
+ {
+ new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_speak", 0, 0);}),
+ });
+ }
+ else if (noHitOnce)
+ {
+ Jukebox.PlayOneShotGame("firstContact/slightlyFail");
+ BeatAction.New(this.gameObject, new List()
+ {
+ new BeatAction.Action(.5f, delegate { translator.GetComponent().Play("translator_eh", 0, 0);}),
+ });
+ }
+ }
+
+ public void alienOnMiss(PlayerActionEvent caller) //OnMiss
+ {
+ if (!noHitOnce)
+ {
+ Jukebox.PlayOneShotGame("firstContact/alienNoHit");
+ noHitOnce = true;
+ }
+
+ BeatAction.New(alien, new List()
+ {
+ new BeatAction.Action(.5f, delegate { alien.GetComponent().Play("alien_noHit", 0, 0); }),
+ });
+ }
+
+ public void AlienEmpty(PlayerActionEvent caller) //OnEmpty
+ {
+ //empty
+ }
+
+ public int randomizerLines()
+ {
+ return Random.Range(1, 11);
+ }
+ }
+}
+
diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta b/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta
index c94df2fb..407017ac 100644
--- a/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta
+++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 3f2575369f43af4419d4d92d0de9e23b
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 3f2575369f43af4419d4d92d0de9e23b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs
index 2185cb81..c8174a8d 100644
--- a/Assets/Scripts/Games/TapTrial/TapTrial.cs
+++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs
@@ -12,6 +12,10 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("tapTrial", "Tap Trial \n[WIP don't use]", "93ffb3", false, false, new List()
{
+ new GameAction("bop", delegate { TapTrial.instance.Bop(eventCaller.currentEntity.toggle); }, .5f, false, new List()
+ {
+ new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
+ }),
new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false),
@@ -31,6 +35,9 @@ namespace HeavenStudio.Games
[Header("References")]
public TapTrialPlayer player;
public GameObject tap;
+ [SerializeField] List monkeys;
+ bool goBop;
+ float lastReportedBeat = 0f;
public static TapTrial instance { get; set; }
@@ -39,14 +46,72 @@ namespace HeavenStudio.Games
instance = this;
}
- // The following is all solely animations for placeholder. This isn't playable
+ private void Update()
+ {
+ if (goBop)
+ {
+ if (Conductor.instance.ReportBeat(ref lastReportedBeat))
+ {
+ monkeys[0].Play("Bop", 0, 0);
+ monkeys[1].Play("Bop", 0, 0);
+ }
+ else if (Conductor.instance.songPositionInBeats < lastReportedBeat)
+ {
+ lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
+ }
+ }
+
+ }
+
+ public void Bop(bool isBopping)
+ {
+ if (isBopping)
+ {
+ goBop = true;
+ }
+ else
+ {
+ goBop = false;
+ }
+ }
public void Tap(float beat)
{
Jukebox.PlayOneShotGame("tapTrial/ook");
player.anim.Play("TapPrepare", 0, 0);
- CreateTap(beat);
+ //Monkey Tap Prepare Anim
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate { monkeys[0].Play("TapPrepare"); }),
+ new BeatAction.Action(beat, delegate { monkeys[1].Play("TapPrepare"); }),
+ new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("Tap"); }),
+ new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("Tap"); }),
+ });
+ //CreateTap(beat);
+ ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
+ }
+
+ public void OnTap(PlayerActionEvent caller, float beat)
+ {
+ Jukebox.PlayOneShotGame("tapTrial/tap");
+ player.anim.Play("Tap", 0, 0);
+ }
+
+ public void OnDoubleTap(PlayerActionEvent caller, float beat)
+ {
+ Jukebox.PlayOneShotGame("tapTrial/tap");
+ player.anim.Play("DoubleTap", 0, 0);
+ }
+
+ public void OnTapMiss(PlayerActionEvent caller)
+ {
+
+ }
+
+ public void OnEmpty(PlayerActionEvent caller)
+ {
+ //empty
}
public void DoubleTap(float beat)
@@ -59,13 +124,24 @@ namespace HeavenStudio.Games
player.anim.Play("DoubleTapPrepare", 0, 0);
- GameObject beatAction = new GameObject();
- beatAction.transform.SetParent(this.transform);
- BeatAction.New(beatAction, new List()
+ BeatAction.New(gameObject, new List()
{
- new BeatAction.Action(beat + 0.0f, delegate { CreateTap(beat, 1); }),
- new BeatAction.Action(beat + 0.5f, delegate { CreateTap(beat + 0.5f, 1); }),
+ new BeatAction.Action(beat, delegate { monkeys[0].Play("DoubleTapPrepare", 0, 0); }),
+ new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("DoubleTapPrepare_2", 0, 0); }),
+ new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }),
+ new BeatAction.Action(beat + 1.5f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }),
});
+
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate { monkeys[1].Play("DoubleTapPrepare", 0, 0); }),
+ new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("DoubleTapPrepare_2", 0, 0); }),
+ new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }),
+ new BeatAction.Action(beat + 1.5f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }),
+ });
+
+ ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
+ ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
}
public void TripleTap(float beat)
@@ -76,17 +152,38 @@ namespace HeavenStudio.Games
new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f)
});
- player.anim.Play("PosePrepare", 0, 0);
+ //player.anim.Play("PosePrepare", 0, 0);
player.tripleOffset = 0;
- GameObject beatAction = new GameObject();
- beatAction.transform.SetParent(this.transform);
- BeatAction.New(beatAction, new List()
+ BeatAction.New(gameObject, new List()
{
- new BeatAction.Action(beat + 1.0f, delegate { CreateTap(beat + 1.0f, 2); }),
- new BeatAction.Action(beat + 1.5f, delegate { CreateTap(beat + 1.5f, 2); }),
- new BeatAction.Action(beat + 2.0f, delegate { CreateTap(beat + 2.0f, 2); }),
+ new BeatAction.Action(beat, delegate { player.anim.Play("PosePrepare_1", 0, 0);}),
+ new BeatAction.Action(beat + .5f, delegate { player.anim.Play("PosePrepare_2", 0, 0);}),
});
+
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate { monkeys[0].Play("PostPrepare_1", 0, 0); }),
+ new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("PostPrepare_2", 0, 0); }),
+ new BeatAction.Action(beat + 2f, delegate { monkeys[0].Play("PostTap", 0, 0); }),
+ new BeatAction.Action(beat + 2.5f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
+ new BeatAction.Action(beat + 3f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
+ });
+
+ BeatAction.New(gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate { monkeys[1].Play("PostPrepare_1", 0, 0); }),
+ new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("PostPrepare_2", 0, 0); }),
+ new BeatAction.Action(beat + 2f, delegate { monkeys[1].Play("PostTap", 0, 0); }),
+ new BeatAction.Action(beat + 2.5f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
+ new BeatAction.Action(beat + 3f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
+ });
+
+
+
+ ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
+ ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
+ ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
}
public void JumpTap(float beat)
diff --git a/Editor.meta b/Editor.meta
new file mode 100644
index 00000000..cd975ff3
--- /dev/null
+++ b/Editor.meta
@@ -0,0 +1,8 @@
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+guid: 97c5a06ee48dbb24aa10b7d0bf6a7136
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant: