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Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania into megaminerzero
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18 changed files with 1037 additions and 1109 deletions
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Assets/Editor/bread2unity/LICENSE
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# bread2unity
|
||||||
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Rhythm Heaven animation to Unity animation converter
|
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time: 0
|
||||||
value: 0.135
|
value: 0.135
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: -0.56000006
|
outSlope: -0.8400001
|
||||||
tangentMode: 69
|
tangentMode: 69
|
||||||
weightedMode: 0
|
weightedMode: 0
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.05
|
time: 0.033333335
|
||||||
value: 0.107
|
value: 0.107
|
||||||
inSlope: -0.56000006
|
inSlope: -0.8400001
|
||||||
outSlope: -0.65999997
|
outSlope: -0.65999997
|
||||||
tangentMode: 69
|
tangentMode: 69
|
||||||
weightedMode: 0
|
weightedMode: 0
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.083333336
|
time: 0.06666667
|
||||||
value: 0.085
|
value: 0.085
|
||||||
inSlope: -0.65999997
|
inSlope: -0.65999997
|
||||||
outSlope: -0.64
|
|
||||||
tangentMode: 69
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0.33333334
|
|
||||||
outWeight: 0.33333334
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0.13333334
|
|
||||||
value: 0.053
|
|
||||||
inSlope: -0.64
|
|
||||||
outSlope: -0.5
|
|
||||||
tangentMode: 69
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0.33333334
|
|
||||||
outWeight: 0.33333334
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0.18333334
|
|
||||||
value: 0.028
|
|
||||||
inSlope: -0.5
|
|
||||||
outSlope: -0.9600001
|
outSlope: -0.9600001
|
||||||
tangentMode: 69
|
tangentMode: 69
|
||||||
weightedMode: 0
|
weightedMode: 0
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.2
|
time: 0.1
|
||||||
|
value: 0.053
|
||||||
|
inSlope: -0.9600001
|
||||||
|
outSlope: -0.7499998
|
||||||
|
tangentMode: 69
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.13333334
|
||||||
|
value: 0.028
|
||||||
|
inSlope: -0.7499998
|
||||||
|
outSlope: -0.9600001
|
||||||
|
tangentMode: 69
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.15
|
||||||
value: 0.012
|
value: 0.012
|
||||||
inSlope: -0.9600001
|
inSlope: -0.9600001
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
|
@ -275,7 +301,7 @@ AnimationClip:
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.05
|
time: 0.033333335
|
||||||
value: -0.221
|
value: -0.221
|
||||||
inSlope: -0
|
inSlope: -0
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
|
@ -284,7 +310,16 @@ AnimationClip:
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.083333336
|
time: 0.06666667
|
||||||
|
value: -0.221
|
||||||
|
inSlope: -0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 69
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.1
|
||||||
value: -0.221
|
value: -0.221
|
||||||
inSlope: -0
|
inSlope: -0
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
|
@ -302,16 +337,7 @@ AnimationClip:
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.18333334
|
time: 0.15
|
||||||
value: -0.221
|
|
||||||
inSlope: -0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 69
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0.33333334
|
|
||||||
outWeight: 0.33333334
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0.2
|
|
||||||
value: -0.221
|
value: -0.221
|
||||||
inSlope: -0
|
inSlope: -0
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
|
@ -339,7 +365,7 @@ AnimationClip:
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.05
|
time: 0.033333335
|
||||||
value: -0.003
|
value: -0.003
|
||||||
inSlope: -0
|
inSlope: -0
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
|
@ -348,7 +374,16 @@ AnimationClip:
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.083333336
|
time: 0.06666667
|
||||||
|
value: -0.003
|
||||||
|
inSlope: -0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 69
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.1
|
||||||
value: -0.003
|
value: -0.003
|
||||||
inSlope: -0
|
inSlope: -0
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
|
@ -366,16 +401,7 @@ AnimationClip:
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.18333334
|
time: 0.15
|
||||||
value: -0.003
|
|
||||||
inSlope: -0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 69
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0.33333334
|
|
||||||
outWeight: 0.33333334
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0.2
|
|
||||||
value: -0.003
|
value: -0.003
|
||||||
inSlope: -0
|
inSlope: -0
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
|
@ -425,15 +451,15 @@ AnimationClip:
|
||||||
time: 0
|
time: 0
|
||||||
value: 0.8
|
value: 0.8
|
||||||
inSlope: 0
|
inSlope: 0
|
||||||
outSlope: 6
|
outSlope: 4.0499997
|
||||||
tangentMode: 69
|
tangentMode: 69
|
||||||
weightedMode: 0
|
weightedMode: 0
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.2
|
time: 0.2
|
||||||
value: 2
|
value: 1.61
|
||||||
inSlope: 6
|
inSlope: 4.0499997
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
tangentMode: 69
|
tangentMode: 69
|
||||||
weightedMode: 0
|
weightedMode: 0
|
||||||
|
@ -474,6 +500,34 @@ AnimationClip:
|
||||||
path: LongHairHolder
|
path: LongHairHolder
|
||||||
classID: 4
|
classID: 4
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
||||||
|
outWeight: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.16666667
|
||||||
|
value: 0
|
||||||
|
inSlope: Infinity
|
||||||
|
outSlope: Infinity
|
||||||
|
tangentMode: 103
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0
|
||||||
|
outWeight: 0
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_Enabled
|
||||||
|
path: LongHairHolder/Loop
|
||||||
|
classID: 212
|
||||||
|
script: {fileID: 0}
|
||||||
m_EulerEditorCurves: []
|
m_EulerEditorCurves: []
|
||||||
m_HasGenericRootTransform: 0
|
m_HasGenericRootTransform: 0
|
||||||
m_HasMotionFloatCurves: 0
|
m_HasMotionFloatCurves: 0
|
||||||
|
|
|
@ -7559,7 +7559,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 5, y: -5}
|
m_AnchoredPosition: {x: 5, y: -5}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 42, y: 42}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!114 &781200687
|
--- !u!114 &781200687
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -15655,6 +15655,7 @@ MonoBehaviour:
|
||||||
LayerCount: 4
|
LayerCount: 4
|
||||||
metronomeEnabled: 0
|
metronomeEnabled: 0
|
||||||
resizable: 0
|
resizable: 0
|
||||||
|
snapInterval: 0.25
|
||||||
TimelineSlider: {fileID: 770589360}
|
TimelineSlider: {fileID: 770589360}
|
||||||
TimelineGridSelect: {fileID: 238901181}
|
TimelineGridSelect: {fileID: 238901181}
|
||||||
TimelinePlaybackBeat: {fileID: 117889364}
|
TimelinePlaybackBeat: {fileID: 117889364}
|
||||||
|
|
|
@ -92,14 +92,13 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
|
|
||||||
if (pluckState == 1)
|
if (pluckState == 1)
|
||||||
{
|
{
|
||||||
var hairDirection = tweezers.tweezerSpriteTrans.position - holder.transform.position;
|
Vector3 tst = tweezers.tweezerSpriteTrans.position;
|
||||||
|
var hairDirection = new Vector3(tst.x + 0.173f, tst.y) - holder.transform.position;
|
||||||
holder.transform.rotation = Quaternion.FromToRotation(Vector3.down, hairDirection);
|
holder.transform.rotation = Quaternion.FromToRotation(Vector3.down, hairDirection);
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset + game.beatInterval, 0.5f);
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset + game.beatInterval, 0.5f);
|
||||||
anim.Play("LoopPull", 0, normalizedBeat);
|
anim.Play("LoopPull", 0, normalizedBeat);
|
||||||
tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat);
|
tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat);
|
||||||
// float angleBetweenTweezersAndHair = angleBtw2Points(tweezers.transform.position, holder.transform.position);
|
|
||||||
// holder.transform.rotation = Quaternion.Euler(new Vector3(0, 0, angleBetweenTweezersAndHair));
|
|
||||||
|
|
||||||
// Auto-release if holding at release time.
|
// Auto-release if holding at release time.
|
||||||
if (normalizedBeat >= 1f)
|
if (normalizedBeat >= 1f)
|
||||||
|
@ -109,12 +108,6 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
loop.transform.localScale = Vector2.one / holder.transform.localScale;
|
loop.transform.localScale = Vector2.one / holder.transform.localScale;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
float angleBtw2Points(Vector3 a, Vector3 b)
|
|
||||||
{
|
|
||||||
return Mathf.Atan2(a.y - b.y, a.x - b.x) * Mathf.Rad2Deg;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Ace()
|
public void Ace()
|
||||||
{
|
{
|
||||||
tweezers.LongPluck(true, this);
|
tweezers.LongPluck(true, this);
|
||||||
|
|
|
@ -182,7 +182,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.S))
|
if (Input.GetKeyDown(KeyCode.S))
|
||||||
{
|
{
|
||||||
SaveRemix(false);
|
// SaveRemix(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -83,7 +83,7 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
if (create == true)
|
if (create == true)
|
||||||
{
|
{
|
||||||
tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y);
|
tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y);
|
||||||
tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, 0.25f), tempoChange.transform.localPosition.y);
|
tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, Timeline.SnapInterval()), tempoChange.transform.localPosition.y);
|
||||||
|
|
||||||
Beatmap.TempoChange tempoC = new Beatmap.TempoChange();
|
Beatmap.TempoChange tempoC = new Beatmap.TempoChange();
|
||||||
tempoC.beat = tempoChange.transform.localPosition.x;
|
tempoC.beat = tempoChange.transform.localPosition.x;
|
||||||
|
|
|
@ -71,7 +71,7 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
|
||||||
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
|
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
|
||||||
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, 0.25f), 0, Mathf.Infinity), transform.localPosition.y);
|
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
|
||||||
}
|
}
|
||||||
if (Input.GetMouseButtonUp(0))
|
if (Input.GetMouseButtonUp(0))
|
||||||
{
|
{
|
||||||
|
|
|
@ -26,6 +26,9 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
public bool resizable;
|
public bool resizable;
|
||||||
private bool movingPlayback;
|
private bool movingPlayback;
|
||||||
public CurrentTimelineState timelineState = new CurrentTimelineState();
|
public CurrentTimelineState timelineState = new CurrentTimelineState();
|
||||||
|
public float snapInterval = 0.25f; // 4/4
|
||||||
|
|
||||||
|
public static float SnapInterval() { return instance.snapInterval; }
|
||||||
|
|
||||||
public class CurrentTimelineState
|
public class CurrentTimelineState
|
||||||
{
|
{
|
||||||
|
@ -256,7 +259,7 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
if (movingPlayback)
|
if (movingPlayback)
|
||||||
{
|
{
|
||||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
|
||||||
TimelineSlider.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(lastMousePos.x + 0.12f, 0.25f), 0, Mathf.Infinity), TimelineSlider.transform.localPosition.y);
|
TimelineSlider.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(lastMousePos.x + 0.12f, Timeline.SnapInterval()), 0, Mathf.Infinity), TimelineSlider.transform.localPosition.y);
|
||||||
|
|
||||||
if (TimelineSlider.localPosition.x != lastBeatPos)
|
if (TimelineSlider.localPosition.x != lastBeatPos)
|
||||||
Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
|
Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
|
||||||
|
@ -576,7 +579,7 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
|
|
||||||
public void SetPlaybackSpeed(float speed)
|
public void SetPlaybackSpeed(float speed)
|
||||||
{
|
{
|
||||||
float spd = Mathp.Round2Nearest(speed, 0.25f);
|
float spd = Mathp.Round2Nearest(speed, Timeline.SnapInterval());
|
||||||
PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
|
PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
|
||||||
Conductor.instance.musicSource.pitch = spd;
|
Conductor.instance.musicSource.pitch = spd;
|
||||||
PlaybackSpeed.value = spd;
|
PlaybackSpeed.value = spd;
|
||||||
|
|
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@ -149,7 +149,7 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
lastPos_ = transform.localPosition;
|
lastPos_ = transform.localPosition;
|
||||||
|
|
||||||
this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
||||||
this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
|
this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
|
||||||
// moveTemp.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
// moveTemp.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
||||||
// moveTemp.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y));
|
// moveTemp.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y));
|
||||||
|
|
||||||
|
@ -171,9 +171,9 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
|
||||||
|
|
||||||
sizeDelta = new Vector2(-mousePos.x + 0.15f, sizeDelta.y);
|
sizeDelta = new Vector2(-mousePos.x + 0.15f, sizeDelta.y);
|
||||||
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, rectTransform.localPosition.x), sizeDelta.y);
|
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, Timeline.SnapInterval(), rectTransform.localPosition.x), sizeDelta.y);
|
||||||
|
|
||||||
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, Timeline.SnapInterval()), sizeDelta.y);
|
||||||
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
||||||
OnComplete(false);
|
OnComplete(false);
|
||||||
}
|
}
|
||||||
|
@ -185,9 +185,9 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
|
||||||
|
|
||||||
sizeDelta = new Vector2(mousePos.x + 0.15f, sizeDelta.y);
|
sizeDelta = new Vector2(mousePos.x + 0.15f, sizeDelta.y);
|
||||||
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, Mathf.Infinity), sizeDelta.y);
|
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, Timeline.SnapInterval(), Mathf.Infinity), sizeDelta.y);
|
||||||
|
|
||||||
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, Timeline.SnapInterval()), sizeDelta.y);
|
||||||
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
||||||
OnComplete(false);
|
OnComplete(false);
|
||||||
}
|
}
|
||||||
|
|
|
@ -204,12 +204,12 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
|
new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
|
||||||
new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
|
new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
|
||||||
}),
|
}),
|
||||||
/*
|
|
||||||
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
|
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
||||||
}),
|
}),
|
||||||
new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
}),
|
}),
|
||||||
new Minigame("tapTrial", "Tap Trial", "B888F8", new List<GameAction>()
|
new Minigame("tapTrial", "Tap Trial", "B888F8", new List<GameAction>()
|
||||||
|
|
Loading…
Reference in a new issue