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settings resolution changer
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7 changed files with 2964 additions and 33 deletions
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@ -21,6 +21,13 @@ namespace HeavenStudio
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public static string levelLocation;
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public static bool officialLevel;
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public static int CustomScreenWidth = 1280;
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public static int CustomScreenHeight = 720;
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public static readonly (int width, int height)[] DEFAULT_SCREEN_SIZES = new[] { (1280, 720), (1920, 1080), (2560, 1440), (3840, 2160)};
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public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" };
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public static int ScreenSizeIndex = 0;
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public enum Scenes : int
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{
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SplashScreen = 0,
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@ -98,23 +105,33 @@ namespace HeavenStudio
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fade.GetComponent<SpriteRenderer>().DOColor(Color.black, fadeDuration).OnComplete(() => { SceneManager.LoadScene(loadedScene); fade.GetComponent<SpriteRenderer>().DOColor(new Color(0, 0, 0, 0), fadeDuration).OnComplete(() => { Destroy(fade); }); });
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}
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public static void WindowFullScreen()
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{
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Debug.Log("WindowFullScreen");
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// Toggle fullscreen
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Screen.fullScreen = !Screen.fullScreen;
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if (Screen.fullScreen)
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if (!Screen.fullScreen)
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{
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// Set the resolution to the display's current resolution
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Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, true);
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Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
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Screen.fullScreen = true;
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}
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else
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{
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Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, false);
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}
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Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
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Screen.fullScreen = false;
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}
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}
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public static void ChangeScreenSize()
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{
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FullScreenMode mode = Screen.fullScreenMode;
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if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
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{
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Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
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}
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else
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{
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Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
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}
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}
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}
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}
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@ -467,11 +467,6 @@ namespace HeavenStudio.Editor
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}
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}
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public void WindowFullScreen()
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{
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GlobalGameManager.WindowFullScreen();
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}
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private void UpdateEditorStatus(bool updateTime)
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{
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if (discordDuringTesting || !Application.isEditor)
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@ -0,0 +1,57 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class DispAudioSettings : MonoBehaviour
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{
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public TMP_Dropdown resolutionsDropdown;
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public GameObject customSetter;
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public TMP_InputField widthInputField, heightInputField;
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private void Start() {
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING;
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for (int i = 0; i < vals.Length; i++)
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{
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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optionData.text = vals[i];
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dropDownData.Add(optionData);
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}
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resolutionsDropdown.AddOptions(dropDownData);
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resolutionsDropdown.value = GlobalGameManager.ScreenSizeIndex;
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resolutionsDropdown.onValueChanged.AddListener(delegate
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{
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GlobalGameManager.ScreenSizeIndex = resolutionsDropdown.value;
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customSetter.SetActive(resolutionsDropdown.value == GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING.Length - 1);
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});
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widthInputField.onEndEdit.AddListener(delegate
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{
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GlobalGameManager.CustomScreenWidth = System.Math.Max(int.Parse(widthInputField.text), 64);
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widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
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});
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heightInputField.onEndEdit.AddListener(delegate
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{
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GlobalGameManager.CustomScreenHeight = System.Math.Max(int.Parse(heightInputField.text), 64);
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heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
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});
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}
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public void WindowFullScreen()
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{
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GlobalGameManager.WindowFullScreen();
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}
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public void WindowConfirmSize()
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{
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GlobalGameManager.ChangeScreenSize();
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 752cb90567101a545ab1e2aeae732a9f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -10,6 +10,7 @@ namespace HeavenStudio.Editor
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public class SettingsDialog : MonoBehaviour
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{
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[SerializeField] private GameObject settingsMenu;
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//this may all be moved to a different script in the future
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private void Start() {}
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@ -129,11 +129,11 @@ PlayerSettings:
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vulkanEnableLateAcquireNextImage: 0
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vulkanEnableCommandBufferRecycling: 1
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m_SupportedAspectRatios:
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4:3: 0
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5:4: 0
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16:10: 0
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4:3: 1
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5:4: 1
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16:10: 1
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16:9: 1
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Others: 0
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Others: 1
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bundleVersion: 1.0
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preloadedAssets: []
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metroInputSource: 0
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