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Intensity input fully functional
now time for, ugh, math.
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@ -23,6 +23,7 @@ namespace HeavenStudio
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public static Vector3 defaultPosition = new Vector3(0, 0, -10);
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public static Vector3 defaultPosition = new Vector3(0, 0, -10);
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public static Vector3 defaultRotEluer = new Vector3(0, 0, 0);
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public static Vector3 defaultRotEluer = new Vector3(0, 0, 0);
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public static Vector3 defaultScale = new Vector3(16, 9, 1);
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public static Vector3 defaultScale = new Vector3(16, 9, 1);
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public static Vector3 defaultShake = new Vector3(0, 0, 0);
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/**
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/**
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camera's current transformation
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camera's current transformation
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@ -182,6 +183,7 @@ namespace HeavenStudio
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position = defaultPosition;
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position = defaultPosition;
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rotEluer = defaultRotEluer;
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rotEluer = defaultRotEluer;
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scale = defaultScale;
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scale = defaultScale;
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shakeResult = defaultShake;
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}
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}
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public static void ResetAdditionalTransforms()
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public static void ResetAdditionalTransforms()
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