Intensity input fully functional

now time for, ugh, math.
This commit is contained in:
ThatZeoMan 2022-08-16 22:24:39 -05:00
parent 886de49a89
commit 52078ac4cd

View file

@ -23,6 +23,7 @@ namespace HeavenStudio
public static Vector3 defaultPosition = new Vector3(0, 0, -10); public static Vector3 defaultPosition = new Vector3(0, 0, -10);
public static Vector3 defaultRotEluer = new Vector3(0, 0, 0); public static Vector3 defaultRotEluer = new Vector3(0, 0, 0);
public static Vector3 defaultScale = new Vector3(16, 9, 1); public static Vector3 defaultScale = new Vector3(16, 9, 1);
public static Vector3 defaultShake = new Vector3(0, 0, 0);
/** /**
camera's current transformation camera's current transformation
@ -182,6 +183,7 @@ namespace HeavenStudio
position = defaultPosition; position = defaultPosition;
rotEluer = defaultRotEluer; rotEluer = defaultRotEluer;
scale = defaultScale; scale = defaultScale;
shakeResult = defaultShake;
} }
public static void ResetAdditionalTransforms() public static void ResetAdditionalTransforms()