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Combined Coin Toss's "Set XXXXground color" into one
also renamed "Hit3" to "HitX"
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parent
027bb071ff
commit
51c0eb0725
2 changed files with 14 additions and 7 deletions
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@ -19,9 +19,10 @@ namespace HeavenStudio.Games.Loaders
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new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"),
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new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"),
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}),
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}),
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new GameAction("set background color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List<Param>()
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new GameAction("set background color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f); CoinToss.instance.ChangeBackgroundColor(e.colorB, 0f, true); }, 0.5f, false, new List<Param>()
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{
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{
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new Param("colorA", CoinToss.defaultBgColor, "Background Color", "The background color to change to")
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new Param("colorA", CoinToss.defaultBgColor, "Background Color", "The background color to change to"),
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new Param("colorB", CoinToss.defaultFgColor, "Foreground Color", "The foreground color to change to")
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} ),
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} ),
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new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List<Param>()
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new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List<Param>()
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{
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{
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@ -29,15 +30,21 @@ namespace HeavenStudio.Games.Loaders
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new Param("colorB", CoinToss.defaultBgColor, "End Color", "The ending color in the fade")
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new Param("colorB", CoinToss.defaultBgColor, "End Color", "The ending color in the fade")
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} ),
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} ),
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new GameAction("set foreground color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f, true); }, 0.5f, false, new List<Param>()
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{
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new Param("colorA", CoinToss.defaultFgColor, "Background Color", "The background color to change to")
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} ),
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new GameAction("fade foreground color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length, true); }, 1f, true, new List<Param>()
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new GameAction("fade foreground color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length, true); }, 1f, true, new List<Param>()
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{
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{
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new Param("colorA", Color.white, "Start Color", "The starting color in the fade"),
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new Param("colorA", Color.white, "Start Color", "The starting color in the fade"),
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new Param("colorB", CoinToss.defaultFgColor, "End Color", "The ending color in the fade")
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new Param("colorB", CoinToss.defaultFgColor, "End Color", "The ending color in the fade")
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} ),
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} ),
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//left in for backwards-compatibility, but cannot be placed
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new GameAction("set foreground color", delegate { var e = eventCaller.currentEntity; CoinToss.instance.ChangeBackgroundColor(e.colorA, 0f, true); }, 0.5f, false, new List<Param>
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{
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new Param("colorA", CoinToss.defaultFgColor, "Foreground Color", "The foreground color to change to")
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},
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hidden: true
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)
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},
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},
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new List<string>() {"ntr", "aim"},
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new List<string>() {"ntr", "aim"},
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"ntrcoin", "en",
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"ntrcoin", "en",
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@ -32,7 +32,7 @@ namespace HeavenStudio.Games.Loaders
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}),
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}),
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new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
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new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
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new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
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new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
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new GameAction("hit3", delegate
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new GameAction("hitX", delegate
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{
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{
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var e = eventCaller.currentEntity;
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var e = eventCaller.currentEntity;
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switch ((KarateMan.HitThree)e.type)
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switch ((KarateMan.HitThree)e.type)
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