From 5159cc7921a39a5ffd4c306ac9bd4fe2fc76e575 Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Tue, 16 Aug 2022 22:24:39 -0500 Subject: [PATCH] Intensity input fully functional now time for, ugh, math. --- Assets/Scripts/GameCamera.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/Scripts/GameCamera.cs b/Assets/Scripts/GameCamera.cs index e81377fa..0096a280 100644 --- a/Assets/Scripts/GameCamera.cs +++ b/Assets/Scripts/GameCamera.cs @@ -23,6 +23,7 @@ namespace HeavenStudio public static Vector3 defaultPosition = new Vector3(0, 0, -10); public static Vector3 defaultRotEluer = new Vector3(0, 0, 0); public static Vector3 defaultScale = new Vector3(16, 9, 1); + public static Vector3 defaultShake = new Vector3(0, 0, 0); /** camera's current transformation @@ -182,6 +183,7 @@ namespace HeavenStudio position = defaultPosition; rotEluer = defaultRotEluer; scale = defaultScale; + shakeResult = defaultShake; } public static void ResetAdditionalTransforms()