Animations (almost) done!

just need that one animation internally called "Bomb" when it's actually steam
This commit is contained in:
KrispyDotlessI 2022-09-08 17:13:21 +08:00
parent 77bc90de85
commit 51183f9a90
32 changed files with 12347 additions and 389 deletions

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@ -88,6 +88,8 @@ namespace HeavenStudio.Games
public GameEvent noBop = new GameEvent(); public GameEvent noBop = new GameEvent();
public GameEvent marching = new GameEvent(); public GameEvent marching = new GameEvent();
private int marchCount;
public static MarchingOrders instance; public static MarchingOrders instance;
public enum DirectionFaceTurn public enum DirectionFaceTurn
@ -127,10 +129,13 @@ namespace HeavenStudio.Games
{ {
if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length) if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length)
{ {
Jukebox.PlayOneShotGame("marchingOrders/step1"); marchCount += 1;
Cadet1.DoScaledAnimationAsync("MarchL", 0.5f); var marchAnim = (marchCount % 2 != 0 ? "MarchR" : "MarchL");
Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);
Cadet3.DoScaledAnimationAsync("MarchL", 0.5f); Jukebox.PlayOneShotGame("marchingOrders/step1");
Cadet1.DoScaledAnimationAsync(marchAnim, 0.5f);
Cadet2.DoScaledAnimationAsync(marchAnim, 0.5f);
Cadet3.DoScaledAnimationAsync(marchAnim, 0.5f);
} }
} }