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b8f76d374e0e78a4b9a4ca8cf3d23747 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ShootEmUp/Effect.cs b/Assets/Scripts/Games/ShootEmUp/Effect.cs new file mode 100644 index 00000000..7c65f1a0 --- /dev/null +++ b/Assets/Scripts/Games/ShootEmUp/Effect.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_ShootEmUp +{ + public class Effect : MonoBehaviour + { + void End() + { + Destroy(gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/ShootEmUp/Effect.cs.meta b/Assets/Scripts/Games/ShootEmUp/Effect.cs.meta new file mode 100644 index 00000000..9ec98eb6 --- /dev/null +++ b/Assets/Scripts/Games/ShootEmUp/Effect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e6e3fb390508efc449743bceb7029fb1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ShootEmUp/Enemy.cs b/Assets/Scripts/Games/ShootEmUp/Enemy.cs new file mode 100644 index 00000000..f0e7e40d --- /dev/null +++ b/Assets/Scripts/Games/ShootEmUp/Enemy.cs @@ -0,0 +1,184 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_ShootEmUp +{ + public class Enemy : MonoBehaviour + { + [Header("References")] + public Animator enemyAnim; + public Transform effectHolder; + public GameObject trajectoryEffect; + public GameObject originEffect; + public GameObject impactEffect; + public GameObject missimpactEffect; + public ParticleSystem smokeEffect; + + [Header("Parameters")] + [NonSerialized] public double createBeat; + [NonSerialized] public int type; + [NonSerialized] public Vector2 pos; + + [NonSerialized] public float scaleSpeed; + Vector3 scaleRate => new Vector3(scaleSpeed, scaleSpeed, scaleSpeed) / (Conductor.instance.pitchedSecPerBeat * 2f); + bool isScale; + + private ShootEmUp game; + + public void Init() + { + transform.localPosition = new Vector3(5.05f/3*pos.x, 2.5f/3*pos.y + 1.25f, 0); + enemyAnim = GetComponent(); + enemyAnim.Play(Enum.GetName(typeof(ShootEmUp.EnemyType), type)); + isScale = true; + } + + public void StartInput(double beat, double length) + { + game = ShootEmUp.instance; + game.ScheduleInput(beat, length, ShootEmUp.InputAction_Press, Just, Miss, Empty); + // (type == (int)ShootEmUp.EnemyType.Endless ? : ) + } + private void Just(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("shootEmUp/shoot"); + game.playerShip.Shoot(); + if (state <= -1f || state >= 1f) + { + JudgeAnim("miss"); + + ParticleSystem.MainModule main = smokeEffect.main; + float startLifetime = main.startLifetimeMultiplier; + main.startLifetimeMultiplier = startLifetime * (Conductor.instance.pitchedSecPerBeat * 2f); + smokeEffect.Play(); + return; + } + ParticleSystem spawnedParticle = Instantiate(game.hitEffect, effectHolder); + spawnedParticle.PlayScaledAsyncAllChildren(0.45f); + JudgeAnim("just"); + } + + private void Miss(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame("shootEmUp/15"); + game.playerShip.Damage(); + JudgeAnim("attack"); + } + + private void Empty(PlayerActionEvent caller) {} + + private void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + if (isScale) + { + var enemyScale = transform.localScale; + transform.localScale = enemyScale + (scaleRate * Time.deltaTime); + } + + } + } + + public void SpawnAnim() + { + enemyAnim.DoScaledAnimationAsync("enemySpawn", 1f); + + var trajectory = Instantiate(trajectoryEffect, effectHolder); + trajectory.transform.localPosition = this.transform.localPosition; + + Vector3 angle = new Vector3(0, 0, 0); + if (pos.x > 0 && pos.y >= 0) { + angle = new Vector3(0, 0, -70); + } else if (pos.x < 0 && pos.y >= 0) { + angle = new Vector3(0, 0, 70); + } else if (pos.x > 0 && pos.y <= 0) { + angle = new Vector3(0, 0, -110); + } else if (pos.x < 0 && pos.y <= 0) { + angle = new Vector3(0, 0, 110); + } + trajectory.transform.eulerAngles = angle; + trajectory.gameObject.SetActive(true); + trajectory.GetComponent().DoScaledAnimationAsync("trajectory", 1f); + } + + public void JudgeAnim(string type) + { + Vector3 currentPos = this.transform.localPosition; + Vector3 nextPos = new Vector3(0, 0.29f, 0); + + GameObject origin = Instantiate(originEffect, effectHolder); + origin.transform.localPosition = currentPos; + origin.gameObject.SetActive(true); + origin.GetComponent().DoScaledAnimationAsync("origin", 1f); + + isScale = false; + + GameObject trajectory = Instantiate(trajectoryEffect, effectHolder); + GameObject impact, missimpact; + + switch (type) + { + case "just": + enemyAnim.DoScaledAnimationAsync("enemyAttack", 1f); + transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); + impact = Instantiate(impactEffect, effectHolder); + impact.transform.localPosition = nextPos; + impact.gameObject.SetActive(true); + impact.GetComponent().DoScaledAnimationAsync("impact", 1f); + break; + case "attack": + enemyAnim.DoScaledAnimationAsync("enemyAttack", 1f); + transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); + if (pos.x > 0) { + nextPos = new Vector3(-5, -3, 0); + } else if (pos.x < 0) { + nextPos = new Vector3(5, -3, 0); + } else { + nextPos = new Vector3(0, -1.25f, 0); + } + impact = Instantiate(impactEffect, effectHolder); + impact.transform.localPosition = nextPos; + impact.gameObject.SetActive(true); + impact.GetComponent().DoScaledAnimationAsync("impact", 1f); + break; + case "miss": + if (pos.x <= 0) { + enemyAnim.DoScaledAnimationAsync("enemyMissRight", 1f); + } else { + enemyAnim.DoScaledAnimationAsync("enemyMissLeft", 1f); + } + + missimpact = Instantiate(missimpactEffect, effectHolder); + missimpact.gameObject.SetActive(true); + missimpact.GetComponent().DoScaledAnimationAsync("missimpact", 1f); + break; + default: + break; + } + + float angleDegrees = 180 - Mathf.Atan2(nextPos.x - currentPos.x, nextPos.y - currentPos.y) * Mathf.Rad2Deg; + Vector3 angle = new Vector3(0, 0, angleDegrees); + Vector3 scale = new Vector3(1, Vector3.Distance(nextPos, currentPos)*0.16f, 1); + + this.transform.localPosition = nextPos; + trajectory.transform.localPosition = nextPos; + trajectory.transform.eulerAngles = angle; + trajectory.transform.localScale = scale; + trajectory.gameObject.SetActive(true); + trajectory.GetComponent().DoScaledAnimationAsync("trajectory_damage", 1f); + } + + void End() + { + Destroy(gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/ShootEmUp/Enemy.cs.meta b/Assets/Scripts/Games/ShootEmUp/Enemy.cs.meta new file mode 100644 index 00000000..146381be --- /dev/null +++ b/Assets/Scripts/Games/ShootEmUp/Enemy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 30bf004c389468f4eb27ba49ceb01c3d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ShootEmUp/Ship.cs b/Assets/Scripts/Games/ShootEmUp/Ship.cs new file mode 100644 index 00000000..d604437a --- /dev/null +++ b/Assets/Scripts/Games/ShootEmUp/Ship.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_ShootEmUp +{ + public class Ship : MonoBehaviour + { + public Animator shipAnim; + public Animator laserAnim; + public Animator damageAnim; + + public bool isDamage = false; + // int life = 24; + + public void Shoot() + { + shipAnim.DoScaledAnimationAsync("shipShoot", 1f); + laserAnim.DoScaledAnimationAsync("laser", 1f); + } + + public void Damage() + { + // if (life > 0) { + // life = Mathf.Max(life - 8, 0); + // } else { + // // Gameover if you miss in next interval + // } + + isDamage = true; + shipAnim.DoScaledAnimationAsync("shipDamage", 1f); + damageAnim.DoScaledAnimationAsync("damage", 0.5f); + } + + public void DamageEnd() + { + isDamage = false; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/ShootEmUp/Ship.cs.meta b/Assets/Scripts/Games/ShootEmUp/Ship.cs.meta new file mode 100644 index 00000000..d4f0222f --- /dev/null +++ b/Assets/Scripts/Games/ShootEmUp/Ship.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 87bd9c513ec32b94bb62186246367f8a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs new file mode 100644 index 00000000..5ab9b75d --- /dev/null +++ b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs @@ -0,0 +1,508 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrShootEmUpLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("shootEmUp", "Shoot-'Em-Up", "ffffff", false, false, new List() + { + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.ToggleBop(e.beat, e.length, e["toggle"], e["toggle2"]); }, + resizable = true, + parameters = new List() + { + new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."), + new Param("toggle2", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.") + } + }, + new GameAction("start interval", "Start Interval") + { + preFunction = delegate { var e = eventCaller.currentEntity; ShootEmUp.PreInterval(e.beat, e.length, e["placement"], e["auto"]); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("placement", ShootEmUp.PlacementType.PatternA, "Placement Pattern"), + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval."), + }, + }, + new GameAction("spawn enemy", "Spawn Enemy") + { + defaultLength = 0.5f, + parameters = new List() + { + + new Param("fine", false, "Fine placement", "Change placement by decimals.", new List() + { + new Param.CollapseParam((x, _) => !(bool)x, new string[] { "x_int", "y_int" }), + new Param.CollapseParam((x, _) => (bool)x, new string[] { "x_float", "y_float" }), + }), + new Param("x_int", new EntityTypes.Integer(-3, 3, 0), "X (Integer)"), + new Param("y_int", new EntityTypes.Integer(-3, 3, 0), "Y (Integer)"), + new Param("x_float", new EntityTypes.Float(-8, 8, 0), "X (Decimal)"), + new Param("y_float", new EntityTypes.Float(-8, 8, 0), "Y (Decimal)"), + new Param("type", ShootEmUp.EnemyType.Basic, "Enemy", "Choose the enemy to spawn."), + }, + }, + new GameAction("passTurn", "Pass Turn") + { + preFunction = delegate { var e = eventCaller.currentEntity; ShootEmUp.PrePassTurn(e.beat); }, + }, + new GameAction("gate events", "Gate Animations") + { + function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.GateAnims(e.beat, e.length, e["mute"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("mute", false, "Mute", "Toggle if the cue should be muted."), + } + }, + new GameAction("monitor events", "Monitor Animations") + { + function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.MonitorAnims(e.beat, e.length, e["toggle"], e["mute"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("toggle", ShootEmUp.MonitorAnimation.Enter, "Animation", "Set the animation for the monitor to perform."), + new Param("mute", false, "Mute", "Toggle if the cue should be muted."), + } + }, + }, + new List() { "ntr", "normal" }, "ntrShootEmUp", "en", new List() { } + ); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_ShootEmUp; + public class ShootEmUp : Minigame + { + [Header("Camera")] + [SerializeField] Transform cameraPos; + + [Header("References")] + public GameObject baseEnemy; + public Transform enemyHolder; + public Ship playerShip; + public ParticleSystem hitEffect; + public Animator introGate; + public Animator monitor; + public Animator captain; + + public float scaleSpeed; + + private List spawnedEnemies = new List(); + + public enum PlacementType + { + PatternA = 0, + PatternB, + PatternC, + Manual, + } + + public enum EnemyType + { + Basic = 0, + Practice, + Endless, + Lockstep = 100, + } + + [System.Serializable] + public struct PatternItem + { + public PosPatternItem[] posPattern; + + [System.Serializable] + public struct PosPatternItem + { + public Vector2[] posData; + } + } + + [SerializeField] PatternItem[] PlacementPattern; + + protected static bool IA_PadAnyDown(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + public static PlayerInput.InputAction InputAction_Press = + new("NtrShootPress", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadAnyDown, IA_TouchBasicPress, IA_BatonBasicPress); + + public static ShootEmUp instance; + private static CallAndResponseHandler crHandlerInstance; + + // Start is called before the first frame update + void Awake() + { + instance = this; + SetupBopRegion("shootEmUp", "bop", "toggle"); + if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0) + { + foreach (var crEvent in crHandlerInstance.queuedEvents) + { + SpawnEnemy(crEvent.beat, crEvent.DynamicData["pos"], (int)Enum.Parse(typeof(EnemyType), crEvent.tag), false, crHandlerInstance.intervalLength, true); + } + } + } + + public override void OnBeatPulse(double beat) + { + if (BeatIsInBopRegion(beat)) Bop(); + } + + + void Update() + { + var cond = Conductor.instance; + if (!cond.isPlaying || cond.isPaused) return; + + if (passedTurns.Count > 0) + { + foreach (var pass in passedTurns) + { + PassTurnStandalone(pass); + } + passedTurns.Clear(); + } + + if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) + { + if (!playerShip.isDamage) + { + SoundByte.PlayOneShotGame("shootEmUp/16"); + playerShip.Shoot(); + } + } + GameCamera.AdditionalPosition = cameraPos.position; + } + + public override void OnGameSwitch(double beat) + { + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) + { + if (queuedIntervals.Count > 0) + { + foreach (var interval in queuedIntervals) + { + SetIntervalStart(interval.beat, beat, interval.interval, interval.placement, interval.autoPassTurn); + } + queuedIntervals.Clear(); + } + } + GateClose(beat); + } + + public override void OnPlay(double beat) + { + crHandlerInstance = null; + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } + queuedIntervals.Clear(); + GateClose(beat); + } + + private void OnDestroy() + { + if (!Conductor.instance.isPlaying) + { + crHandlerInstance = null; + } + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } + } + + public void SpawnEnemy(double beat, Vector2 pos, int type, + bool active = true, float interval = 4f, bool awake = false) + { + if (!awake) + { + if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; + crHandlerInstance.AddEvent(beat, tag: Enum.GetName(typeof(EnemyType), type), crParams: new(){ + new CallAndResponseHandler.CallAndResponseEventParam("pos", pos), + }); + } + + var newEnemy = Instantiate(baseEnemy, enemyHolder).GetComponent(); + spawnedEnemies.Add(newEnemy); + newEnemy.createBeat = beat; + newEnemy.type = type; + newEnemy.pos = pos; + newEnemy.scaleSpeed = scaleSpeed/interval; + + if (active) + { + SoundByte.PlayOneShotGame("shootEmUp/spawn", beat); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate + { + newEnemy.gameObject.SetActive(true); + newEnemy.Init(); + newEnemy.SpawnAnim(); + }) + }); + } + else + { + newEnemy.gameObject.SetActive(true); + newEnemy.Init(); + } + } + + private static List passedTurns = new(); + private struct QueuedInterval + { + public double beat; + public float interval; + public int placement; + public bool autoPassTurn; + } + private static List queuedIntervals = new List(); + + private void SetIntervalStart(double beat, double gameSwitchBeat, float interval = 4f, int placement = -1, bool autoPassTurn = true) + { + CallAndResponseHandler newHandler = new(); + crHandlerInstance = newHandler; + crHandlerInstance.StartInterval(beat, interval); + var relevantInputs = GetAllInputsBetweenBeat(beat, beat + interval); + relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat)); + + if (placement >= 0 && placement < (int)PlacementType.Manual) + { + PatternItem plcPattern = PlacementPattern[Mathf.Min(placement, PlacementPattern.Length - 1)]; + + int relevantInputsCount = relevantInputs.Count; + int posPatternLength = plcPattern.posPattern.Length; + for (int i = 0; i < relevantInputsCount; i++) + { + var evt = relevantInputs[i]; + + int relevantIndex = Mathf.Min(relevantInputsCount - 1, posPatternLength - 1); + var posData = plcPattern.posPattern[relevantIndex].posData; + int posDataIndex = Mathf.Min(posData.Length - 1, i); + var pos = posData[posDataIndex]; + SpawnEnemy(evt.beat, pos, evt["type"], evt.beat >= gameSwitchBeat, interval); + } + } + else + { + foreach (var evt in relevantInputs) + { + Vector2 pos = new Vector2(evt["x_int"], evt["y_int"]); + if (evt["fine"]) pos = new Vector2(evt["x_float"], evt["y_float"]); + SpawnEnemy(evt.beat, pos, evt["type"], evt.beat >= gameSwitchBeat, interval); + } + } + if (autoPassTurn) + { + PassTurn(beat + interval, interval, newHandler); + } + } + + public static void PreInterval(double beat, float interval = 4f, int placement = -1, bool autoPassTurn = true) + { + if (GameManager.instance.currentGame == "shootEmUp") + { + instance.SetIntervalStart(beat, beat, interval, placement, autoPassTurn); + } + else + { + queuedIntervals.Add(new QueuedInterval() + { + beat = beat, + interval = interval, + placement = placement, + autoPassTurn = autoPassTurn, + }); + } + } + + private List GetAllInputsBetweenBeat(double beat, double endBeat) + { + return EventCaller.GetAllInGameManagerList("shootEmUp", new string[] { "spawn enemy" }).FindAll(x => x.beat >= beat && x.beat < endBeat); + } + + private void PassTurnStandalone(double beat) + { + if (crHandlerInstance != null) PassTurn(beat, crHandlerInstance.intervalLength, crHandlerInstance); + } + + private void PassTurn(double beat, double length, CallAndResponseHandler crHandler) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat - 0.25, delegate + { + if (crHandler.queuedEvents.Count > 0) + { + foreach (var crEvent in crHandler.queuedEvents) + { + var enemyToInput = spawnedEnemies.Find(x => x.createBeat == crEvent.beat); + enemyToInput.StartInput(beat, crEvent.relativeBeat); + } + crHandler.queuedEvents.Clear(); + } + + }), + }); + } + + public static void PrePassTurn(double beat) + { + if (GameManager.instance.currentGame == "shootEmUp") + { + instance.PassTurnStandalone(beat); + } + else + { + passedTurns.Add(beat); + } + } + + public enum MonitorAnimation + { + Enter, + Exit, + Talk, + Idle, + Bop, + } + private bool canBop = false; + + public void MonitorAnims(double beat, double length, int type, bool mute) + { + canBop = false; + switch (type) { + case (int)MonitorAnimation.Enter: + captain.Play("capHidden"); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { + monitor.DoScaledAnimationAsync("monitorIn", 1f); + }), + new BeatAction.Action(beat + length, delegate { + captain.DoScaledAnimationAsync("capShow", 1f); + }), + }); + if (!mute) SoundByte.PlayOneShotGame("shootEmUp/commStart", beat + length); + break; + case (int)MonitorAnimation.Exit: + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { + captain.DoScaledAnimationAsync("capHide", 1f); + }), + new BeatAction.Action(beat + length, delegate { + monitor.DoScaledAnimationAsync("monitorOut", 1f); + }), + }); + if (!mute) SoundByte.PlayOneShotGame("shootEmUp/commEnd", beat); + break; + case (int)MonitorAnimation.Talk: + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { + captain.SetBool("isTalk", true); + captain.DoScaledAnimationAsync("capTalk", 1f); + }), + new BeatAction.Action(beat + length, delegate { + captain.SetBool("isTalk", false); + }), + }); + + break; + case (int)MonitorAnimation.Idle: + monitor.DoScaledAnimationAsync("monitorIdle", 1f); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { captain.Play("capIdle");}), + }); + break; + case (int)MonitorAnimation.Bop: + canBop = true; + captain.DoScaledAnimationAsync("capBop", 1f); + break; + } + } + + public void GateAnims(double beat, double length, bool mute) + { + if (!mute) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("shootEmUp/gate1", beat), + new MultiSound.Sound("shootEmUp/gate2", beat + length), + new MultiSound.Sound("shootEmUp/gate3", beat + 2*length), + }); + } + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { + introGate.DoScaledAnimationAsync("gateOpen1", 1f); + }), + new BeatAction.Action(beat + length, delegate { + introGate.DoScaledAnimationAsync("gateOpen2", 1f); + }), + new BeatAction.Action(beat + 2*length, delegate { + introGate.DoScaledAnimationAsync("gateOpen3", 1f); + }), + }); + } + + private void GateClose(double beat) + { + double endBeat = double.MaxValue; + var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat); + endBeat = firstEnd?.beat ?? endBeat; + if (EventCaller.GetAllInGameManagerList("shootEmUp", new string[] { "gate events" }).Find(x => x.beat >= beat && x.beat <= endBeat) is not null) + { + introGate.Play("gateShow", 0, 0); + } + } + + public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) + { + if (bopOrNah) + { + for (int i = 0; i < length; i++) + { + BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop();}) }); + } + } + } + + public void Bop() + { + if (canBop) captain.DoScaledAnimationAsync("capBop", 1f); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs.meta b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs.meta new file mode 100644 index 00000000..1d6cc834 --- /dev/null +++ b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 448f6ef18a4d18a4eb40ac896dd16d61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index fed44d33..db95ded5 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -523,6 +523,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlSeeSawLoader failed!"); } + game = NtrShootEmUpLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader NtrShootEmUpLoader failed!"); + } + game = AgbSickBeats.AddGame(eventCaller); if (game != null) {