mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Merge pull request #469 from minenice55/jukebox-update
Jukebox Package Update
This commit is contained in:
commit
4fde418c33
6 changed files with 34 additions and 12 deletions
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@ -55,7 +55,7 @@ namespace HeavenStudio
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{
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if (editorGO == null && OpeningManager.OnOpenFile.IndexOfAny(Path.GetInvalidPathChars()) == -1)
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{
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if (File.Exists(OpeningManager.OnOpenFile))
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if (File.Exists(OpeningManager.OnOpenFile) && Path.GetExtension(OpeningManager.OnOpenFile) == ".riq")
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{
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input = OpeningManager.OnOpenFile;
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fromCmd = true;
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@ -6,8 +6,7 @@ using UnityEngine;
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using Starpelly;
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using Jukebox;
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using Jukebox.Legacy;
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using Newtonsoft.Json;
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using HeavenStudio.Util;
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using HeavenStudio.Games;
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using HeavenStudio.Common;
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@ -47,6 +46,9 @@ namespace HeavenStudio
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[NonSerialized] public RiqEntity currentSection, nextSection;
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public double sectionProgress { get; private set; }
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bool AudioLoadDone;
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bool ChartLoadError;
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public event Action<double> onBeatChanged;
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public event Action<RiqEntity> onSectionChange;
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@ -105,6 +107,8 @@ namespace HeavenStudio
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public void Init(bool preLoaded = false)
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{
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AudioLoadDone = false;
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ChartLoadError = false;
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currentPreEvent= 0;
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currentPreSwitch = 0;
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currentPreSequence = 0;
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@ -142,6 +146,7 @@ namespace HeavenStudio
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}
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else
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{
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RiqFileHandler.ClearCache();
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NewRemix();
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}
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@ -165,6 +170,7 @@ namespace HeavenStudio
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public void NewRemix()
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{
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AudioLoadDone = false;
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Beatmap = new("1", "HeavenStudio");
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Beatmap.data.properties = Minigames.propertiesModel;
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Beatmap.AddNewTempoChange(0, 120f);
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@ -172,10 +178,12 @@ namespace HeavenStudio
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Beatmap.data.offset = 0f;
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Conductor.instance.musicSource.clip = null;
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RiqFileHandler.WriteRiq(Beatmap);
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AudioLoadDone = true;
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}
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public IEnumerator LoadMusic()
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{
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ChartLoadError = false;
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IEnumerator load = RiqFileHandler.LoadSong();
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while (true)
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{
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@ -192,20 +200,27 @@ namespace HeavenStudio
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{
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Debug.LogWarning("chart has no music: " + f.Message);
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Conductor.instance.musicSource.clip = null;
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AudioLoadDone = true;
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yield break;
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}
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catch (Exception e)
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{
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Debug.LogError($"Failed to load music: {e.Message}");
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GlobalGameManager.ShowErrorMessage("Error Loading Music", e.Message + "\n\n" + e.StackTrace);
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AudioLoadDone = true;
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ChartLoadError = true;
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yield break;
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}
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yield return current;
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}
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Conductor.instance.musicSource.clip = RiqFileHandler.StreamedAudioClip;
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AudioLoadDone = true;
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}
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public void LoadRemix(bool editor = false)
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{
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AudioLoadDone = false;
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ChartLoadError = false;
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try
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{
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Beatmap = RiqFileHandler.ReadRiq();
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@ -214,6 +229,7 @@ namespace HeavenStudio
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{
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Debug.LogError($"Failed to load remix: {e.Message}");
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GlobalGameManager.ShowErrorMessage("Error Loading RIQ", e.Message + "\n\n" + e.StackTrace);
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ChartLoadError = true;
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return;
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}
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if (!editor)
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@ -237,6 +253,15 @@ namespace HeavenStudio
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{
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SetGame("noGame");
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}
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if (editor)
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{
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Debug.Log(Beatmap.data.riqOrigin);
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if (Beatmap.data.riqOrigin != "HeavenStudio")
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{
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GlobalGameManager.ShowErrorMessage("Warning", "This chart was made for another game,\nand thus may not be playable in Heaven Studio.\n<color=\"yellow\">You may be able to edit this chart in Heaven Studio to be used in its original game.</color>\n\n<alpha=#AA>Chart Origin: " + Beatmap.data.riqOrigin.DisplayName());
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}
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}
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}
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public void ScoreInputAccuracy(double accuracy, bool late, double time, double weight = 1, bool doDisplay = true)
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@ -551,7 +576,7 @@ namespace HeavenStudio
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// wait for first game to be loaded
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yield return new WaitUntil(() => Beatmap != null && Beatmap.Entities.Count > 0);
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//wait for audio clip to be loaded
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yield return new WaitUntil(() => Conductor.instance.musicSource.clip != null);
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yield return new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog));
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SkillStarManager.instance.KillStar();
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TimingAccuracyDisplay.instance.StopStarFlash();
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@ -386,9 +386,7 @@ namespace HeavenStudio.Editor
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{
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var extensions = new[]
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{
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new ExtensionFilter("All Supported Files ", new string[] { "riq", "tengoku", "rhmania" }),
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new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }),
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new ExtensionFilter("Legacy Heaven Studio Remix ", new string[] { "tengoku", "rhmania" })
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};
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StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) =>
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@ -170,15 +170,13 @@ namespace HeavenStudio
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if (item.Key == "track")
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continue;
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if (item.Value == null)
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{
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e[item.Key] = 0;
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}
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continue;
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var value = item.Value;
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if (value.GetType() == typeof(long))
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value = new EntityTypes.Integer(int.MinValue, int.MaxValue, (int)value);
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else if (value.GetType() == typeof(double))
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value = new EntityTypes.Float(float.NegativeInfinity, float.PositiveInfinity, (float)value);
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parameters.Add(new Minigames.Param(item.Key, value, item.Key, "[inferred from remix.json]"));
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parameters.Add(new Minigames.Param(item.Key, value, item.Key.DisplayName(), "[inferred from remix.json]"));
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}
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action = new Minigames.GameAction(actionName, actionName.DisplayName(), e.length, true, parameters);
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game.actions.Add(action);
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@ -42,6 +42,7 @@ namespace HeavenStudio.Common
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void Pause()
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{
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if (GlobalGameManager.IsShowingDialog) return;
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if (!Conductor.instance.isPlaying) return;
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Conductor.instance.Pause();
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pauseBeat = Conductor.instance.songPositionInBeatsAsDouble;
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@ -7,7 +7,7 @@
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"dependencies": {
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"com.unity.nuget.newtonsoft-json": "3.2.1"
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},
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"hash": "619442ba26163fb6a00dd50ba52e2fdeaea33e37"
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"hash": "f1813255c1d322b6fe207de4361bbf288f9cda03"
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},
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"com.unity.2d.sprite": {
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"version": "1.0.0",
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