fan club face poser

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minenice55 2024-05-11 01:07:59 -04:00
parent cd77208d76
commit 4f48bbeaac
63 changed files with 9574 additions and 1373 deletions

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m_RotationOrder: 4
attribute: m_SortingOrder
path: idol_head
classID: 212
script: {fileID: 0}
- curve: - curve:
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m_Curve: m_Curve:

View file

@ -431,27 +431,6 @@ TextureImporter:
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bones: [] bones: []
@ -2164,9 +2521,35 @@ TextureImporter:
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secondaryTextures: [] secondaryTextures: []
nameFileIdTable: nameFileIdTable:
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facePoser_cheek: 1988851716
facePoser_cheek_covered: -1429376610
facePoser_mouth_a: 656530074
facePoser_mouth_e: 926314825
facePoser_mouth_frown: -1739365305
facePoser_mouth_i: -1523146803
facePoser_mouth_normal: -120211188
facePoser_mouth_o: 1138567343
facePoser_mouth_u: -1063161895
facePoser_nose: -602282235
fanClub_IdolParts_0: -310380506 fanClub_IdolParts_0: -310380506
fanClub_IdolParts_1: -2041157903
fanClub_IdolParts_10: 1606175015
fanClub_IdolParts_11: -822976298
fanClub_IdolParts_12: 1585194546
fanClub_IdolParts_13: 7817682494542373926 fanClub_IdolParts_13: 7817682494542373926
fanClub_IdolParts_14: 8406083837722042950 fanClub_IdolParts_14: 8406083837722042950
fanClub_IdolParts_15: -2000089128
fanClub_IdolParts_16: -664887186
fanClub_IdolParts_17: 1800308464
fanClub_IdolParts_19: 107164841
fanClub_IdolParts_2: 1487548546
fanClub_IdolParts_4: 831377491
fanClub_IdolParts_5: 322261811
fanClub_IdolParts_6: -464275336
fanClub_IdolParts_7: -623031719
fanClub_IdolParts_8: 1490780561
fanClub_IdolParts_9: 520897566
fan_Arm00: -2989691326247451308 fan_Arm00: -2989691326247451308
fan_Arm01: 3790893458473894746 fan_Arm01: 3790893458473894746
fan_Arm02: 7295770420721055256 fan_Arm02: 7295770420721055256

View file

@ -685,8 +685,8 @@ AnimatorStateMachine:
m_EntryTransitions: [] m_EntryTransitions: []
m_StateMachineTransitions: {} m_StateMachineTransitions: {}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 40, y: -60, z: 0} m_AnyStatePosition: {x: 0, y: -40, z: 0}
m_EntryPosition: {x: 40, y: 120, z: 0} m_EntryPosition: {x: 0, y: 0, z: 0}
m_ExitPosition: {x: 860, y: 0, z: 0} m_ExitPosition: {x: 860, y: 0, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -842243592876171120} m_DefaultState: {fileID: -842243592876171120}

View file

@ -61,6 +61,30 @@ namespace HeavenStudio.Games.Loaders
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); },
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); } preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); }
}, },
new GameAction("arisa faceposer", "Idol Face Poser")
{
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.SetArisaFacePoser(e["poserOn"], e["mouth"], e["mouthEnd"], e["eyeL"], e["eyeR"], e["eyex"], e["eyey"], e["eyeEaseEnable"], e.beat, e.length, e["eyeEase"]); },
resizable = true,
defaultLength = 1,
parameters = new List<Param>()
{
new Param("poserOn", true, "Enable Face Poser", "Enables Face Poser on Arisa.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "mouth", "eyeL", "eyeR", "eyex", "eyey" }),
}),
new Param("mouth", FanClub.MouthShape.Normal, "Mouth Shape", "Sets mouth shape."),
new Param("mouthEnd", FanClub.MouthShape.Normal, "Last Mouth Shape", "Sets mouth shape at the end of the event."),
new Param("eyeL", FanClub.EyeShape.Normal, "Left Eye Shape", "Sets left eye shape."),
new Param("eyeR", FanClub.EyeShape.Normal, "Right Eye Shape", "Sets right eye shape."),
new Param("eyex", new EntityTypes.Float(-1f, 1f, 0f), "Horizontal Eye Movement", "Sets horizontal eye movement."),
new Param("eyey", new EntityTypes.Float(-1f, 1f, 0f), "Vertical Eye Movement", "Sets vertical eye movement."),
new Param("eyeEaseEnable", true, "Ease Eye Movement", "Enable easing for eye movement.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "eyeEase" }),
}),
new Param("eyeEase", Util.EasingFunction.Ease.Instant, "Easing Type", "Set the type of easing for eye movement."),
}
},
new GameAction("play idol animation", "Idol Choreography") new GameAction("play idol animation", "Idol Choreography")
{ {
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"], e["who"]); }, function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"], e["who"]); },
@ -169,6 +193,26 @@ namespace HeavenStudio.Games
LeftDancer, LeftDancer,
RightDancer RightDancer
} }
public enum MouthShape
{
Normal,
A,
E,
I,
O,
U,
Frown
}
public enum EyeShape
{
Normal,
HalfClosed,
Closed,
Smug,
SmugFlipped,
Wink,
Shine
}
// userdata here // userdata here
[Header("Animators")] [Header("Animators")]
@ -199,6 +243,7 @@ namespace HeavenStudio.Games
//arisa's animation controller //arisa's animation controller
private Animator idolAnimator; private Animator idolAnimator;
private NtrIdolAri arisaController;
// blue's animation controller // blue's animation controller
private Animator backupRAnimator; private Animator backupRAnimator;
@ -303,6 +348,7 @@ namespace HeavenStudio.Games
{ {
Blue.Init(); Blue.Init();
Orange.Init(); Orange.Init();
arisaController = Arisa.GetComponent<NtrIdolAri>();
var amieWalkEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "friend walk" }); var amieWalkEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "friend walk" });
foreach (var e in amieWalkEvts) foreach (var e in amieWalkEvts)
@ -639,6 +685,31 @@ namespace HeavenStudio.Games
} }
} }
System.Threading.CancellationTokenSource mouthCancel = null;
public void SetArisaFacePoser(bool enable, int mouth, int mouthEnd, int eyeL, int eyeR, float eyeX, float eyeY, bool ease, double beat, float length, int easeType)
{
if (mouthCancel != null)
{
mouthCancel.Cancel();
mouthCancel = null;
}
arisaController.ToggleFacePoser(enable);
arisaController.SetMouthShape(mouth);
arisaController.SetEyeShape(eyeL, eyeR);
if (ease)
{
arisaController.SetEyeTargetEase(beat, length, eyeX, eyeY, (Util.EasingFunction.Ease)easeType);
}
else
{
arisaController.SetEyeTarget(eyeX, eyeY);
}
mouthCancel = BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { arisaController.SetMouthShape(mouthEnd);}),
});
}
const float HAIS_LENGTH = 4.5f; const float HAIS_LENGTH = 4.5f;
public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0) public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0)
{ {

View file

@ -2,19 +2,57 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_FanClub namespace HeavenStudio.Games.Scripts_FanClub
{ {
public class NtrIdolAri : MonoBehaviour public class NtrIdolAri : MonoBehaviour
{ {
[Header("Objects")] [Header("Objects")]
public ParticleSystem idolClapEffect; [SerializeField] ParticleSystem idolClapEffect;
public ParticleSystem idolWinkEffect; [SerializeField] ParticleSystem idolWinkEffect;
public ParticleSystem idolKissEffect; [SerializeField] ParticleSystem idolKissEffect;
public ParticleSystem idolWinkArrEffect; [SerializeField] ParticleSystem idolWinkArrEffect;
[SerializeField] SpriteRenderer baseHead;
[SerializeField] GameObject facePoser;
[Header("References")] [Header("References")]
public Material coreMat; public Material coreMat;
Animator animator;
float previousEyeX, previousEyeY;
float nextEyeX, nextEyeY;
double eyeEaseStartBeat;
float eyeEaseLength;
EasingFunction.Ease eyeEase = EasingFunction.Ease.Instant;
private void Start()
{
animator = GetComponent<Animator>();
ToggleFacePoser(false);
}
private void Update()
{
var cond = Conductor.instance;
if (cond is null)
return;
float prog = cond.GetPositionFromBeat(eyeEaseStartBeat, eyeEaseLength);
if (prog > 1)
{
SetEyeTarget(nextEyeX, nextEyeY);
}
else if (prog >= 0)
{
float x = EasingFunction.GetEasingFunction(eyeEase)(previousEyeX, nextEyeX, prog);
float y = EasingFunction.GetEasingFunction(eyeEase)(previousEyeY, nextEyeY, prog);
animator.SetFloat("EyeX", Mathf.Clamp(x, -1, 1));
animator.SetFloat("EyeY", Mathf.Clamp(y, -1, 1));
}
}
public void ClapParticle() public void ClapParticle()
{ {
idolClapEffect.Play(); idolClapEffect.Play();
@ -42,5 +80,48 @@ namespace HeavenStudio.Games.Scripts_FanClub
else else
coreMat.SetColor("_AddColor", new Color(0, 100 / 255f, 200 / 255f, 0)); coreMat.SetColor("_AddColor", new Color(0, 100 / 255f, 200 / 255f, 0));
} }
public void ToggleFacePoser(bool toggle)
{
facePoser.SetActive(toggle);
baseHead.enabled = !toggle;
}
public void SetMouthShape(int type)
{
animator.SetInteger("Mouth Type", type);
}
public void SetEyeShape(int leftType, int rightType)
{
float interval = 1f / (float)FanClub.EyeShape.Shine;
animator.SetFloat("Left Eye Type", interval * leftType);
animator.SetFloat("Right Eye Type", interval * rightType);
}
public void SetEyeTarget(float x, float y)
{
previousEyeX = x;
previousEyeY = y;
nextEyeX = x;
nextEyeY = y;
eyeEase = EasingFunction.Ease.Instant;
eyeEaseStartBeat = double.MaxValue;
eyeEaseLength = 0;
animator.SetFloat("EyeX", Mathf.Clamp(x, -1, 1));
animator.SetFloat("EyeY", Mathf.Clamp(y, -1, 1));
}
public void SetEyeTargetEase(double startBeat, float length, float nextX, float nextY, EasingFunction.Ease ease)
{
previousEyeX = nextEyeX;
previousEyeY = nextEyeY;
eyeEaseStartBeat = startBeat;
eyeEaseLength = length;
nextEyeX = nextX;
nextEyeY = nextY;
eyeEase = ease;
}
} }
} }