Stretch Camera VFX Event + Fixes (#586)

* fixed blue bear bug

* glee club fix

* added stretch camera vfx event

* toss boys crouch fixed
This commit is contained in:
Rapandrasmus 2023-11-25 17:05:20 +01:00 committed by GitHub
parent 13db943ab5
commit 4f07d47bdb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 148 additions and 43 deletions

View file

@ -371,9 +371,9 @@ RectTransform:
m_Father: {fileID: 574002313} m_Father: {fileID: 574002313}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: -21} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5} m_Pivot: {x: 0, y: 0.5}
--- !u!114 &9435782 --- !u!114 &9435782
@ -3519,9 +3519,9 @@ RectTransform:
m_Father: {fileID: 539838476} m_Father: {fileID: 539838476}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 32, y: -21} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
--- !u!114 &121871281 --- !u!114 &121871281
@ -3664,9 +3664,9 @@ RectTransform:
m_Father: {fileID: 539838476} m_Father: {fileID: 539838476}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 72, y: -21} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
--- !u!114 &129013734 --- !u!114 &129013734
@ -3786,9 +3786,9 @@ RectTransform:
m_Father: {fileID: 539838476} m_Father: {fileID: 539838476}
m_RootOrder: 2 m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 112, y: -21} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5} m_Pivot: {x: 1, y: 0.5}
--- !u!114 &151246938 --- !u!114 &151246938
@ -30195,9 +30195,9 @@ RectTransform:
m_Father: {fileID: 574002313} m_Father: {fileID: 574002313}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 40, y: -21} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5} m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1345846031 --- !u!114 &1345846031
@ -38052,9 +38052,9 @@ RectTransform:
m_Father: {fileID: 574002313} m_Father: {fileID: 574002313}
m_RootOrder: 2 m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 80, y: -21} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5} m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1783491359 --- !u!114 &1783491359
@ -41644,6 +41644,50 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1981150263} m_GameObject: {fileID: 1981150263}
m_CullTransparentMesh: 1 m_CullTransparentMesh: 1
--- !u!1 &1981736777
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1981736779}
- component: {fileID: 1981736778}
m_Layer: 0
m_Name: StretchCameraVFX
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1981736778
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1981736777}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c41d0b7047b9b1d4e91d4cf101fa025b, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &1981736779
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1981736777}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1987174610 --- !u!1 &1987174610
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View file

@ -969,7 +969,9 @@ namespace HeavenStudio
{ {
_currentMinigame = minigame; _currentMinigame = minigame;
} }
Vector3 originalScale = currentGameO.transform.localScale;
currentGameO.transform.parent = eventCaller.GamesHolder.transform; currentGameO.transform.parent = eventCaller.GamesHolder.transform;
currentGameO.transform.localScale = originalScale;
currentGameO.name = game; currentGameO.name = game;
SetCurrentGame(game, useMinigameColor); SetCurrentGame(game, useMinigameColor);

View file

@ -221,18 +221,6 @@ namespace HeavenStudio.Games
return default(SuperCurveObject.Path); return default(SuperCurveObject.Path);
} }
void OnDestroy()
{
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
rightCrumbAppearThreshold = 15;
leftCrumbAppearThreshold = 30;
eatenTreats = 0;
}
private void Awake() private void Awake()
{ {
instance = this; instance = this;
@ -357,7 +345,7 @@ namespace HeavenStudio.Games
if (_allEmotionsStretch.Count == 0) return; if (_allEmotionsStretch.Count == 0) return;
UpdateEmotions(); UpdateEmotions();
var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat); var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat);
if (allEmosBeforeBeat.Count == 0) return;
if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying) if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
{ {
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);

View file

@ -74,7 +74,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
anim.SetBool("Mega", true); anim.SetBool("Mega", true);
anim.Play("OpenMouth", 0, 0); anim.Play("OpenMouth", 0, 0);
shouldMegaClose = true; shouldMegaClose = true;
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f); if (currentSound != null) currentSound.Stop();
SoundByte.PlayOneShotGame("gleeClub/LoudWailStart"); SoundByte.PlayOneShotGame("gleeClub/LoudWailStart");
currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true); currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
BeatAction.New(game, new List<BeatAction.Action>() BeatAction.New(game, new List<BeatAction.Action>()
@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
anim.SetBool("Mega", false); anim.SetBool("Mega", false);
shouldMegaClose = false; shouldMegaClose = false;
anim.Play("OpenMouth", 0, 0); anim.Play("OpenMouth", 0, 0);
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f); if (currentSound != null) currentSound.Stop();
currentSound = SoundByte.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true); currentSound = SoundByte.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
} }
@ -104,7 +104,7 @@ namespace HeavenStudio.Games.Scripts_GleeClub
if (!singing || disappeared) return; if (!singing || disappeared) return;
singing = false; singing = false;
anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0); anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
if (currentSound != null) SoundByte.KillLoop(currentSound, 0f); if (currentSound != null) currentSound.Stop();
if (playSound) SoundByte.PlayOneShotGame("gleeClub/StopWail"); if (playSound) SoundByte.PlayOneShotGame("gleeClub/StopWail");
} }
} }

View file

@ -1065,7 +1065,6 @@ namespace HeavenStudio.Games
if (currentSpecialKid != null) currentSpecialKid.crouch = false; if (currentSpecialKid != null) currentSpecialKid.crouch = false;
currentSpecialKid = GetCurrentReceiver(); currentSpecialKid = GetCurrentReceiver();
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
GetCurrentReceiver().Crouch(); GetCurrentReceiver().Crouch();
GetSpecialBasedOnReceiver().SetActive(true); GetSpecialBasedOnReceiver().SetActive(true);

View file

@ -35,7 +35,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys
DoAnimationScaledAsync("Whiff", 0.5f); DoAnimationScaledAsync("Whiff", 0.5f);
SoundByte.PlayOneShotGame("tossBoys/whiff"); SoundByte.PlayOneShotGame("tossBoys/whiff");
} }
crouch = false;
preparing = false; preparing = false;
} }
@ -51,12 +50,6 @@ namespace HeavenStudio.Games.Scripts_TossBoys
crouch = true; crouch = true;
} }
public void UnCrouch()
{
DoAnimationScaledAsync("Idle", 1f);
crouch = false;
}
public void PopBall() public void PopBall()
{ {
DoAnimationScaledAsync("Slap", 0.5f); DoAnimationScaledAsync("Slap", 0.5f);

View file

@ -818,6 +818,22 @@ namespace HeavenStudio
new Param("axis", GameCamera.CameraAxis.All, "Axis", "The axis to move the camera on" ) new Param("axis", GameCamera.CameraAxis.All, "Axis", "The axis to move the camera on" )
} }
), ),
new("stretch camera", "Stretch Camera")
{
resizable = true,
parameters = new()
{
new("x1", new EntityTypes.Float(0f, 50f, 1f), "Start Width"),
new("y1", new EntityTypes.Float(0f, 50f, 1f), "Start Height"),
new("x2", new EntityTypes.Float(0f, 50f, 1f), "End Width"),
new("y2", new EntityTypes.Float(0f, 50f, 1f), "End Height"),
new("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new()
{
new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "x1", "y1" })
}),
new Param("axis", GameCamera.CameraAxis.All, "Axis")
}
},
new GameAction("camera background color", "Camera Background Color", 1, true, new List<Param>() new GameAction("camera background color", "Camera Background Color", 1, true, new List<Param>()
{ {
new Param("color", Color.black, "Start Color"), new Param("color", Color.black, "Start Color"),

View file

@ -0,0 +1,52 @@
using Jukebox;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio
{
public class StretchCameraVFX : MonoBehaviour
{
private List<RiqEntity> _events = new();
private void Start()
{
GameManager.instance.onBeatChanged += OnBeatChanged;
}
public void OnBeatChanged(double beat)
{
_events = EventCaller.GetAllInGameManagerList("vfx", new string[] { "stretch camera" });
Update();
}
private void Update()
{
float newX = 1f;
float newY = 1f;
foreach (var e in _events)
{
float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
if (normalized < 0f) break;
float clampNormal = Mathf.Clamp01(normalized);
var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]);
switch ((StaticCamera.ViewAxis)e["axis"])
{
case StaticCamera.ViewAxis.All:
newX = func(e["x1"], e["x2"], clampNormal);
newY = func(e["y1"], e["y2"], clampNormal);
break;
case StaticCamera.ViewAxis.X:
newX = func(e["x1"], e["x2"], clampNormal);
break;
case StaticCamera.ViewAxis.Y:
newY = func(e["y1"], e["y2"], clampNormal);
break;
}
}
EventCaller.instance.GamesHolder.transform.localScale = new Vector3(newX, newY, 1f);
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c41d0b7047b9b1d4e91d4cf101fa025b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: