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NEW GAME - Nip in the Bud! (#9)
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- PixelSnap: 0
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _Blend: 0
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DoodleFrameCount: 24
|
||||||
|
- _DoodleFrameTime: 0.25
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _EnableExternalAlpha: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _NoiseScale: 0.01
|
||||||
|
- _NoiseSnap: 0.01
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _Surface: 0
|
||||||
|
- _WorkflowMode: 1
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DoodleMaxOffset: {r: 0.003, g: 0.003, b: 0, a: 0}
|
||||||
|
- _DoodleNoiseScale: {r: 15, g: 15, b: 0, a: 0}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _Flip: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
8
Assets/DoodleShader/GPU-Doodle/DoodleShader.mat.meta
Normal file
8
Assets/DoodleShader/GPU-Doodle/DoodleShader.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 929301af80f30d444ba435745fc737b9
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
71
Assets/DoodleShader/GPU-Doodle/DoodleShader.shader
Normal file
71
Assets/DoodleShader/GPU-Doodle/DoodleShader.shader
Normal file
|
@ -0,0 +1,71 @@
|
||||||
|
Shader "GpuDoodle"{
|
||||||
|
Properties{
|
||||||
|
_Color("Tint", Color) = (0, 0, 0, 1)
|
||||||
|
_MainTex("Texture", 2D) = "white" {}
|
||||||
|
|
||||||
|
// Add properties
|
||||||
|
_DoodleMaxOffset("Doodle Max Offset", vector) = (0.005, 0.005, 0, 0)
|
||||||
|
_DoodleFrameTime("Doodle Frame Time", Float) = 0.2
|
||||||
|
_DoodleFrameCount("Doodle Frame Count", Int) = 24
|
||||||
|
_DoodleNoiseScale("Doodle Noise Scale", vector) = (35, 35, 1, 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader{
|
||||||
|
Tags{ "RenderType" = "Transparent" "Queue" = "Transparent"}
|
||||||
|
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
ZWrite off
|
||||||
|
|
||||||
|
Pass{
|
||||||
|
CGPROGRAM
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
// Add helper file
|
||||||
|
#include "UtilsCG.cginc"
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
|
||||||
|
struct appdata {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
float4 position : SV_POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert(appdata v) {
|
||||||
|
v2f o;
|
||||||
|
o.position = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add identifiers
|
||||||
|
float2 _DoodleMaxOffset; // - How far the UV can be distorted
|
||||||
|
float _DoodleFrameTime; // - How long does a frame last
|
||||||
|
int _DoodleFrameCount; // - How many frames per animation
|
||||||
|
float2 _DoodleNoiseScale; // - How noisy should the effect be
|
||||||
|
|
||||||
|
fixed4 frag(v2f i) : SV_TARGET{
|
||||||
|
|
||||||
|
// Add doodle code
|
||||||
|
float2 offset = 0.0;
|
||||||
|
offset = DoodleTextureOffset(i.uv, _DoodleMaxOffset, _Time.y, _DoodleFrameTime, _DoodleFrameCount,_DoodleNoiseScale);
|
||||||
|
|
||||||
|
fixed4 col = tex2D(_MainTex, i.uv + offset);
|
||||||
|
col *= _Color;
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/DoodleShader/GPU-Doodle/DoodleShader.shader.meta
Normal file
9
Assets/DoodleShader/GPU-Doodle/DoodleShader.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 153cde640f100d547bd9c14c9a990f2c
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
31
Assets/DoodleShader/GPU-Doodle/DoodleText.cs
Normal file
31
Assets/DoodleShader/GPU-Doodle/DoodleText.cs
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DoodleText : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Material mat; // - Target material
|
||||||
|
|
||||||
|
public Vector4 DoodleMaxOffset; // - How far the UV can be distorted
|
||||||
|
public float DoodleFrameTime; // - How long does a frame last
|
||||||
|
public int DoodleFrameCount; // - How many frames per animation
|
||||||
|
public Vector4 DoodleNoiseScale; // - How noisy should the effect be
|
||||||
|
|
||||||
|
public bool DoodleOn; // - Toggle doodle effect
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
SetAll();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetAll()
|
||||||
|
{
|
||||||
|
mat.SetVector("_DoodleMaxOffset", DoodleMaxOffset);
|
||||||
|
mat.SetFloat("_DoodleFrameTime", DoodleFrameTime);
|
||||||
|
mat.SetInt("_DoodleFrameCount", DoodleFrameCount);
|
||||||
|
mat.SetVector("_DoodleNoiseScale", DoodleNoiseScale);
|
||||||
|
|
||||||
|
if (DoodleOn)
|
||||||
|
Shader.EnableKeyword("DOODLE_ON");
|
||||||
|
else
|
||||||
|
Shader.DisableKeyword("DOODLE_ON");
|
||||||
|
}
|
||||||
|
}
|
11
Assets/DoodleShader/GPU-Doodle/DoodleText.cs.meta
Normal file
11
Assets/DoodleShader/GPU-Doodle/DoodleText.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4979f950b2ccf4f47935b4f49fd39b76
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
68
Assets/DoodleShader/GPU-Doodle/Transparent.mat
Normal file
68
Assets/DoodleShader/GPU-Doodle/Transparent.mat
Normal file
|
@ -0,0 +1,68 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Transparent
|
||||||
|
m_Shader: {fileID: 4800000, guid: 29844dba9865cd6448d877910d57cc1f, type: 3}
|
||||||
|
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _SpecGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _Blend: 0
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _Surface: 0
|
||||||
|
- _WorkflowMode: 1
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
8
Assets/DoodleShader/GPU-Doodle/Transparent.mat.meta
Normal file
8
Assets/DoodleShader/GPU-Doodle/Transparent.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 61b4e505358d7a14f80abbc0bfcf3e23
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
52
Assets/DoodleShader/GPU-Doodle/Transparent.shader
Normal file
52
Assets/DoodleShader/GPU-Doodle/Transparent.shader
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
Shader "Transparency"{
|
||||||
|
Properties{
|
||||||
|
_Color("Tint", Color) = (0, 0, 0, 1)
|
||||||
|
_MainTex("Texture", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader{
|
||||||
|
Tags{ "RenderType" = "Transparent" "Queue" = "Transparent"}
|
||||||
|
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha // traditional transparency
|
||||||
|
ZWrite off
|
||||||
|
|
||||||
|
Pass{
|
||||||
|
CGPROGRAM
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
|
||||||
|
struct appdata {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
float4 position : SV_POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert(appdata v) {
|
||||||
|
v2f o;
|
||||||
|
o.position = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f i) : SV_TARGET{
|
||||||
|
fixed4 col = tex2D(_MainTex, i.uv);
|
||||||
|
col *= _Color;
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/DoodleShader/GPU-Doodle/Transparent.shader.meta
Normal file
9
Assets/DoodleShader/GPU-Doodle/Transparent.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 29844dba9865cd6448d877910d57cc1f
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
29
Assets/DoodleShader/GPU-Doodle/UtilsCG.cginc
Normal file
29
Assets/DoodleShader/GPU-Doodle/UtilsCG.cginc
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
float random(float2 seed)
|
||||||
|
{
|
||||||
|
return frac(sin(dot(seed.xy, float2(12.9898, 78.233))) * 43758.5453123);
|
||||||
|
}
|
||||||
|
|
||||||
|
float noise(float2 seed)
|
||||||
|
{
|
||||||
|
float2 i = floor(seed);
|
||||||
|
float2 f = frac(seed);
|
||||||
|
|
||||||
|
float a = random(i);
|
||||||
|
float b = random(i + float2(1.0f, 0.0f));
|
||||||
|
float c = random(i + float2(0.0f, 1.0f));
|
||||||
|
float d = random(i + float2(1.0f, 1.0f));
|
||||||
|
|
||||||
|
float2 u = f* f * (3.0f - 2.0f * f);
|
||||||
|
|
||||||
|
return lerp(a, b, u.x) + (c - a) * u.y * (1.0f - u.x) + (d - b) * u.x * u.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
float2 DoodleTextureOffset(float2 textureCoords, float2 maxOffset, float time, float frameTime, int frameCount, float2 noiseScale)
|
||||||
|
{
|
||||||
|
float timeValue = (floor(time / frameTime) % frameCount) + 1;
|
||||||
|
float2 offset = 0;
|
||||||
|
float2 coordsPlusTime = (textureCoords + timeValue);
|
||||||
|
offset.x = (noise(coordsPlusTime * noiseScale.x) * 2.0 - 1.0) * maxOffset.x;
|
||||||
|
offset.y = (noise(coordsPlusTime * noiseScale.y) * 2.0 - 1.0) * maxOffset.y;
|
||||||
|
return offset;
|
||||||
|
}
|
9
Assets/DoodleShader/GPU-Doodle/UtilsCG.cginc.meta
Normal file
9
Assets/DoodleShader/GPU-Doodle/UtilsCG.cginc.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e19bcf0e41c109d41933fab804ef13d8
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/DoodleShader/Images.meta
Normal file
8
Assets/DoodleShader/Images.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7cc2e9d0dd632af41b7532a7d0bbc652
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/DoodleShader/Images/Bob.png
Normal file
BIN
Assets/DoodleShader/Images/Bob.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
143
Assets/DoodleShader/Images/Bob.png.meta
Normal file
143
Assets/DoodleShader/Images/Bob.png.meta
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10
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10
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3740
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3740
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