From 4cb4d3f117ce72856b2aafa5b4b8abe36169f0c7 Mon Sep 17 00:00:00 2001
From: DPS2004 <10176105+DPS2004@users.noreply.github.com>
Date: Sun, 4 Sep 2022 13:23:43 -0400
Subject: [PATCH] update tunnel to use new minigame format
---
Assets/Scripts/Games/Tunnel/Tunnel.cs | 20 +++++++++++++++-----
1 file changed, 15 insertions(+), 5 deletions(-)
diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs
index 931f0121..4871881a 100644
--- a/Assets/Scripts/Games/Tunnel/Tunnel.cs
+++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs
@@ -16,13 +16,23 @@ namespace HeavenStudio.Games.Loaders
{
- new GameAction("Cowbell", delegate { Tunnel.instance.StartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, parameters: new List()
+ new GameAction("cowbell", "Cowbell")
{
- new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
- }),
-
- new GameAction("Count In", delegate { Tunnel.instance.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
+ function = delegate { Tunnel.instance.StartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"], eventCaller.currentEntity.length); },
+ defaultLength = 1f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
+ }
+ },
+ new GameAction("countin", "Count In")
+ {
+ function = delegate { Tunnel.instance.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
+ defaultLength = 3f,
+ resizable = true,
+ }
}
//new List() {"ntr", "aim"},