diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs
index 931f0121..4871881a 100644
--- a/Assets/Scripts/Games/Tunnel/Tunnel.cs
+++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs
@@ -16,13 +16,23 @@ namespace HeavenStudio.Games.Loaders
{
- new GameAction("Cowbell", delegate { Tunnel.instance.StartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, parameters: new List()
+ new GameAction("cowbell", "Cowbell")
{
- new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
- }),
-
- new GameAction("Count In", delegate { Tunnel.instance.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
+ function = delegate { Tunnel.instance.StartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"], eventCaller.currentEntity.length); },
+ defaultLength = 1f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
+ }
+ },
+ new GameAction("countin", "Count In")
+ {
+ function = delegate { Tunnel.instance.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
+ defaultLength = 3f,
+ resizable = true,
+ }
}
//new List() {"ntr", "aim"},