Kick finalization

This commit is contained in:
Starpelly 2022-01-03 10:15:48 -05:00
parent 9280412b1d
commit 4c83f7fec0
11 changed files with 320 additions and 247 deletions

View File

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@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
namespace RhythmHeavenMania.Games.KarateMan
{
public class BarrelDestroyEffect : MonoBehaviour
{
private SpriteRenderer SpriteRenderer;
private Rigidbody2D rb2d;
public int spriteIndex;
private void Start()
{
SpriteRenderer = this.gameObject.AddComponent<SpriteRenderer>();
SpriteRenderer.sprite = KarateMan.instance.BarrelSprites[spriteIndex];
rb2d = this.gameObject.AddComponent<Rigidbody2D>();
rb2d.gravityScale = 10;
// rb2d.interpolation = RigidbodyInterpolation2D.Interpolate;
float randX = Random.Range(800, 1400);
rb2d.AddForce(Vector3.up * Random.Range(900, 1666));
rb2d.AddForce(Vector3.right * randX);
// this.gameObject.AddComponent<Rotate>().rotateSpeed = Random.Range(60, 450);
BoxCollider2D col = this.gameObject.AddComponent<BoxCollider2D>();
col.offset = new Vector2(-0.0574677f, -0.07480353f);
col.size = new Vector2(0.5694333f, 1.912059f);
StartCoroutine(FadeOut());
}
private void Update()
{
this.transform.eulerAngles = new Vector3(0, 0, rb2d.velocity.magnitude * 4);
}
private IEnumerator FadeOut()
{
yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3);
SpriteRenderer.DOColor(new Color(1, 1, 1, 0), Conductor.instance.secPerBeat * 3).OnComplete(delegate { Destroy(this.gameObject); });
}
}
}

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userData:
assetBundleName:
assetBundleVariant:

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@ -16,6 +16,9 @@ namespace RhythmHeavenMania.Games.KarateMan
public bool kicked;
private bool eligible;
public GameObject RotHolder;
private Vector3 lastRot;
private void Start()
{
anim = GetComponent<Animator>();
@ -41,6 +44,7 @@ namespace RhythmHeavenMania.Games.KarateMan
{
eligible = false;
// explode animation
if (normalizedBeat > 4)
Destroy(this.gameObject);
}
@ -70,13 +74,18 @@ namespace RhythmHeavenMania.Games.KarateMan
Destroy(this.gameObject);
}
}
lastRot = RotHolder.transform.eulerAngles;
}
public void Hit()
{
KarateJoe.instance.HitEffectF(new Vector3(0.9f, 2.0549f));
Jukebox.PlayOneShotGame("karateman/bombKick");
hitBeat = Conductor.instance.songPositionInBeats;
kicked = true;
RotHolder.transform.eulerAngles = lastRot;
}
}
}

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@ -93,14 +93,12 @@ namespace RhythmHeavenMania.Games.KarateMan
Jukebox.PlayOneShotGame(p.hitSnd);
p.Hit();
GameObject hit = Instantiate(HitEffect);
hit.transform.parent = HitEffect.transform.parent;
hit.SetActive(true);
HitEffectF(HitEffect.transform.localPosition);
switch (p.type)
{
case 0:
HitParticle.Play();
// HitParticle.Play();
break;
case 1:
GameObject bulbHit = Instantiate(BulbHit);
@ -109,15 +107,48 @@ namespace RhythmHeavenMania.Games.KarateMan
Destroy(bulbHit, 0.7f);
break;
case 2:
RockParticle.Play();
// RockParticle.Play();
break;
case 4:
if (kickC != null) StopCoroutine(kickC);
kickC = StartCoroutine(PrepareKick());
for (int i = 0; i < 8; i++)
{
GameObject be = new GameObject();
be.transform.localPosition = p.transform.localPosition;
be.transform.parent = this.transform.parent;
BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>();
switch (i)
{
case 0:
bde.spriteIndex = 0;
break;
case 1:
bde.spriteIndex = 0;
break;
case 2:
bde.spriteIndex = 1;
break;
case 3:
bde.spriteIndex = 2;
break;
case 4:
bde.spriteIndex = 3;
break;
case 5:
bde.spriteIndex = 3;
break;
case 6:
bde.spriteIndex = 4;
break;
case 7:
bde.spriteIndex = 4;
break;
}
}
break;
}
Destroy(hit, 0.04f);
}
else
{
@ -136,5 +167,14 @@ namespace RhythmHeavenMania.Games.KarateMan
else
anim.Play("PunchRight", 0, 0);
}
public void HitEffectF(Vector3 pos)
{
GameObject hit = Instantiate(HitEffect);
hit.transform.parent = HitEffect.transform.parent;
hit.transform.localPosition = pos;
hit.SetActive(true);
Destroy(hit, 0.03f);
}
}
}

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@ -14,6 +14,7 @@ namespace RhythmHeavenMania.Games.KarateMan
public static KarateMan instance { get; set; }
public Sprite[] ObjectSprites;
public Sprite[] BarrelSprites;
public List<BGSpriteC> BGSprites;
public SpriteRenderer BGSprite;