mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Fixed Love Lab Hearts! (#905)
* Fixed Hearts(???????) * """Fixed""" hearts * Fixed Love Lab Hearts! (well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was) * Fixed furry animations to be more accurate
This commit is contained in:
parent
59ef5a2d60
commit
4c34eb20ea
30 changed files with 2267 additions and 355 deletions
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tangentMode: 103
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.x
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path: Sleeve
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classID: 4
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script: {fileID: 0}
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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|
attribute: localEulerAnglesRaw.y
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path: Sleeve
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classID: 4
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script: {fileID: 0}
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serializedVersion: 2
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m_Curve:
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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|
m_RotationOrder: 4
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|
attribute: localEulerAnglesRaw.z
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path: Sleeve
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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time: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalScale.x
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path: Sleeve
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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time: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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|
m_PostInfinity: 2
|
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|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalScale.y
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|
path: Sleeve
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|
classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0.5313206
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inSlope: Infinity
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|
outSlope: Infinity
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|
tangentMode: 103
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|
weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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|
m_PostInfinity: 2
|
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|
m_RotationOrder: 4
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|
attribute: m_LocalScale.z
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|
path: Sleeve
|
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|
classID: 4
|
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|
script: {fileID: 0}
|
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|
m_EulerEditorCurves:
|
||||||
|
- curve:
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|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.x
|
||||||
|
path: Sleeve
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
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|
- curve:
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||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.y
|
||||||
|
path: Sleeve
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.z
|
||||||
|
path: Sleeve
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
m_HasGenericRootTransform: 0
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cbccd1a1ba3434b4fa99e77aba5e4074
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -84,7 +84,7 @@ Material:
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorAlpha: {r: 0.02909997, g: 0.4054601, b: 0.97, a: 1}
|
- _ColorAlpha: {r: 0.043137245, g: 0.074509725, b: 0.34901962, a: 1}
|
||||||
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
|
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorDelta: {r: 1, g: 1, b: 1, a: 1}
|
- _ColorDelta: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
|
|
@ -84,7 +84,7 @@ Material:
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorAlpha: {r: 0.972549, g: 0.3764706, b: 0.03137255, a: 1}
|
- _ColorAlpha: {r: 0.91611767, g: 0.86906433, b: 0.16539083, a: 1}
|
||||||
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
|
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorDelta: {r: 1, g: 1, b: 1, a: 1}
|
- _ColorDelta: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
|
|
@ -84,7 +84,7 @@ Material:
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
- _AddColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorAlpha: {r: 0.8313726, g: 0.2039216, b: 0.5058824, a: 1}
|
- _ColorAlpha: {r: 0, g: 0.6472839, b: 0.03720841, a: 1}
|
||||||
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
|
- _ColorBravo: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorDelta: {r: 1, g: 1, b: 1, a: 1}
|
- _ColorDelta: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
|
|
@ -65,6 +65,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); },
|
function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); },
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
|
resizable = false,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", LoveLab.boxGuyAction.takeAway, "Action", "Box Guy's Actions")
|
new Param("type", LoveLab.boxGuyAction.takeAway, "Action", "Box Guy's Actions")
|
||||||
|
@ -122,9 +123,10 @@ namespace HeavenStudio.Games.Loaders
|
||||||
priority = 1
|
priority = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//new List<string>() { "ntr", "normal" },
|
//new List<string>() { "ntr", "repeat" },
|
||||||
//"ntrlab", "en",
|
//"ntrlab", "en",
|
||||||
//new List<string>() { "en" }
|
//new List<string>() { "en" }
|
||||||
|
//chronologicalSortKey: 19
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -206,6 +208,8 @@ namespace HeavenStudio.Games
|
||||||
bool isLong = false;
|
bool isLong = false;
|
||||||
int isLongCount = 0;
|
int isLongCount = 0;
|
||||||
bool canCloudsMove = true;
|
bool canCloudsMove = true;
|
||||||
|
bool hasShakenUp = false;
|
||||||
|
public double startBeat;
|
||||||
|
|
||||||
[Header("Clouds")]
|
[Header("Clouds")]
|
||||||
[SerializeField] GameObject clouds;
|
[SerializeField] GameObject clouds;
|
||||||
|
@ -238,6 +242,7 @@ namespace HeavenStudio.Games
|
||||||
List<PlayerActionEvent> currentEvents;
|
List<PlayerActionEvent> currentEvents;
|
||||||
[SerializeField] List<int> currentHearts;
|
[SerializeField] List<int> currentHearts;
|
||||||
[SerializeField] Transform endPoint;
|
[SerializeField] Transform endPoint;
|
||||||
|
[SerializeField] Vector3 spawnPoint;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
@ -389,10 +394,17 @@ namespace HeavenStudio.Games
|
||||||
Destroy(flaskObj);
|
Destroy(flaskObj);
|
||||||
weirdInstantiatedFlask.RemoveAt(0);
|
weirdInstantiatedFlask.RemoveAt(0);
|
||||||
|
|
||||||
labAssistantArm.DoScaledAnimationAsync("MittenGrab", 1f);
|
labAssistantArm.DoScaledAnimationAsync("MittenGrabStart", 1f);
|
||||||
}),
|
}),
|
||||||
|
|
||||||
new BeatAction.Action(beat + (addBeat + .5f), delegate
|
new BeatAction.Action(beat + (addBeat+1f), delegate
|
||||||
|
{
|
||||||
|
|
||||||
|
labAssistantArm.DoScaledAnimationAsync("MittenGrab", 1f);
|
||||||
|
}),
|
||||||
|
|
||||||
|
|
||||||
|
new BeatAction.Action(beat + (addBeat + 1.5f), delegate
|
||||||
{
|
{
|
||||||
labAssistantArm.DoScaledAnimationAsync("MittenLetGo", .5f);
|
labAssistantArm.DoScaledAnimationAsync("MittenLetGo", .5f);
|
||||||
}),
|
}),
|
||||||
|
@ -707,7 +719,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ScheduleInput(beat, (length + addForEndBeat) + addDelay, InputAction_DPad, onUp, onMiss, onEmpty);
|
ScheduleInput(beat, (length + addForEndBeat) + addDelay, IA_DPadPressing, onUp, onMiss, onEmpty);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -832,6 +844,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public static void onUp(PlayerActionEvent caller, float beat)
|
public static void onUp(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
|
instance.hasShakenUp = true;
|
||||||
SoundByte.PlayOneShotGame("loveLab/shakeUp");
|
SoundByte.PlayOneShotGame("loveLab/shakeUp");
|
||||||
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp");
|
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp");
|
||||||
LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
|
LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
|
||||||
|
@ -845,12 +858,14 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public static void onDownAuto(PlayerActionEvent caller, float beat)
|
public static void onDownAuto(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
|
instance.hasShakenUp = false;
|
||||||
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
SoundByte.PlayOneShotGame("loveLab/shakeDown");
|
||||||
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
|
instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void onRelease(PlayerActionEvent caller, float beat)
|
public static void onRelease(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
|
instance.hasShakenUp = false;
|
||||||
instance.labGirlHead.DoScaledAnimationAsync("GirlIdleFace");
|
instance.labGirlHead.DoScaledAnimationAsync("GirlIdleFace");
|
||||||
SoundByte.PlayOneShotGame("loveLab/rightThrowNoShake");
|
SoundByte.PlayOneShotGame("loveLab/rightThrowNoShake");
|
||||||
instance.labGirlArm.DoScaledAnimationAsync("ThrowFlask");
|
instance.labGirlArm.DoScaledAnimationAsync("ThrowFlask");
|
||||||
|
@ -876,11 +891,13 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
SoundByte.PlayOneShotGame("loveLab/heartsCombine");
|
SoundByte.PlayOneShotGame("loveLab/heartsCombine");
|
||||||
|
|
||||||
foreach(LoveLabHearts h in instance.girlHearts)
|
foreach(LoveLabHearts h in instance.girlHearts)
|
||||||
{
|
{
|
||||||
h.stop = true;
|
h.stop = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var additionalHearts = 0.063f;
|
||||||
|
|
||||||
for(int x = 0; x < instance.currentHearts[0]; x++)
|
for(int x = 0; x < instance.currentHearts[0]; x++)
|
||||||
{
|
{
|
||||||
instance.guyHearts[0].heartAnim.Play("HeartMerge");
|
instance.guyHearts[0].heartAnim.Play("HeartMerge");
|
||||||
|
@ -888,25 +905,35 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
LoveLabHearts a = Instantiate(instance.completeHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
|
LoveLabHearts a = Instantiate(instance.completeHeartObj, instance.heartHolder).GetComponent<LoveLabHearts>();
|
||||||
a.transform.position = new Vector2(a.transform.position.x, instance.girlHearts[0].transform.position.y);
|
a.transform.position = new Vector2(a.transform.position.x, instance.girlHearts[0].transform.position.y);
|
||||||
|
var additionalHeartLength = (0.063f * instance.girlHearts.Count);
|
||||||
a.heartBeat = caller.startBeat + caller.timer + 1f;
|
a.heartBeat = caller.startBeat + caller.timer + 1f;
|
||||||
a.end = instance.endPoint;
|
a.dropStart = a.transform.position;
|
||||||
|
a.end = instance.endPoint.position;
|
||||||
instance.completeHearts.Add(a);
|
instance.completeHearts.Add(a);
|
||||||
|
a.timer = (2.25f + additionalHeartLength);
|
||||||
|
a.isWaiting = false;
|
||||||
//a.goDown();
|
//a.goDown();
|
||||||
|
|
||||||
instance.guyHearts.RemoveAt(0);
|
instance.guyHearts.RemoveAt(0);
|
||||||
instance.girlHearts.RemoveAt(0);
|
instance.girlHearts.RemoveAt(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
var additionalHearts = 0.063f;
|
|
||||||
|
|
||||||
for(int x = 0; x < lastCounter; x++)
|
|
||||||
{
|
|
||||||
//Debug.LogWarning(2.25f + (additionalHearts * x));
|
|
||||||
instance.completeHearts[x].timer = (2.25f + (additionalHearts * x));
|
|
||||||
}
|
|
||||||
|
|
||||||
instance.currentHearts.RemoveAt(0);
|
instance.currentHearts.RemoveAt(0);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//for(int x = 0; x < lastCounter, x++)
|
||||||
|
//{
|
||||||
|
//Debug.LogWarning(2.25f + (additionalHearts * x));
|
||||||
|
//instance.completeHearts[x].dropStart = instance.completeHearts[x].transform.position;
|
||||||
|
|
||||||
|
//instance.completeHearts[x].timer = (2.25f + (additionalHearts * x));
|
||||||
|
//instance.completeHearts[x].isWaiting = false;
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//instance.currentHearts.Clear();
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -946,6 +973,7 @@ namespace HeavenStudio.Games
|
||||||
//SoundByte.PlayOneShot("miss");
|
//SoundByte.PlayOneShot("miss");
|
||||||
if (instance.hasMissed) return;
|
if (instance.hasMissed) return;
|
||||||
|
|
||||||
|
instance.hasShakenUp = false;
|
||||||
instance.isHolding = false;
|
instance.isHolding = false;
|
||||||
instance.hasMissed = true;
|
instance.hasMissed = true;
|
||||||
instance.labGuyHead.DoScaledAnimationAsync("GuyIdleFace");
|
instance.labGuyHead.DoScaledAnimationAsync("GuyIdleFace");
|
||||||
|
@ -1205,22 +1233,35 @@ namespace HeavenStudio.Games
|
||||||
catch { }
|
catch { }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected static bool IA_TouchDpadPress(out double dt)
|
||||||
|
{
|
||||||
|
|
||||||
|
return PlayerInput.GetSlide(out dt) && !instance.hasShakenUp;
|
||||||
|
}
|
||||||
|
protected static bool IA_TouchDpadRelease(out double dt)
|
||||||
|
{
|
||||||
|
|
||||||
|
return PlayerInput.GetSlide(out dt) && instance.hasShakenUp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#region IA
|
#region IA
|
||||||
const int IA_AltPress = IAMAXCAT;
|
const int IA_AltPress = IAMAXCAT;
|
||||||
|
|
||||||
public static PlayerInput.InputAction IA_FlickPress =
|
public static PlayerInput.InputAction IA_FlickPress =
|
||||||
new("NtrLabFlickPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
|
new("NtrLabFlickPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
|
||||||
IA_PadBasicPress, IA_TouchFlick, IA_BatonBasicPress);
|
IA_PadBasicPress, IA_TouchBasicPressing, IA_BatonBasicPress);
|
||||||
public static PlayerInput.InputAction IA_FlickRelease =
|
public static PlayerInput.InputAction IA_FlickRelease =
|
||||||
new("NtrLabFlickRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat },
|
new("NtrLabFlickRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat },
|
||||||
IA_PadBasicRelease, IA_TouchFlick, IA_BatonBasicRelease);
|
IA_PadBasicRelease, IA_TouchFlick, IA_BatonBasicRelease);
|
||||||
public static PlayerInput.InputAction IA_DPadRelease =
|
public static PlayerInput.InputAction IA_DPadRelease =
|
||||||
new("NtrLabDPadRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat },
|
new("NtrLabDPadRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat },
|
||||||
IA_PadAnyUp, IA_TouchFlick, IA_BatonBasicRelease);
|
IA_PadAnyUp, IA_TouchDpadRelease, IA_BatonBasicRelease);
|
||||||
public static PlayerInput.InputAction IA_DPadPressing =
|
public static PlayerInput.InputAction IA_DPadPressing =
|
||||||
new("NtrLabDPadRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat },
|
new("NtrLabDPadPress", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat },
|
||||||
IA_PadAnyPressingDown, IA_TouchBasicPressing, IA_BatonBasicPressing);
|
IA_PadAnyPressingDown, IA_TouchDpadPress, IA_BatonBasicPressing);
|
||||||
|
|
||||||
protected static bool IA_TouchNrmPress(out double dt)
|
protected static bool IA_TouchNrmPress(out double dt)
|
||||||
{
|
{
|
||||||
|
@ -1408,6 +1449,8 @@ namespace HeavenStudio.Games
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
var songPos = cond.songPositionInBeatsAsDouble;
|
var songPos = cond.songPositionInBeatsAsDouble;
|
||||||
|
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 5f);
|
||||||
|
|
||||||
if (!cond.isPlaying)
|
if (!cond.isPlaying)
|
||||||
{
|
{
|
||||||
preChecks(songPos);
|
preChecks(songPos);
|
||||||
|
@ -1419,10 +1462,10 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
foreach (QueuedFlask flask in queuedFlask)
|
foreach (QueuedFlask flask in queuedFlask)
|
||||||
{
|
{
|
||||||
switch (flask.type)
|
//switch (flask.type)
|
||||||
{
|
//{
|
||||||
|
//
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
queuedFlask.Clear();
|
queuedFlask.Clear();
|
||||||
}
|
}
|
||||||
|
@ -1440,24 +1483,44 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
Debug.LogWarning("whiff");
|
Debug.LogWarning("whiff");
|
||||||
labGirlArm.DoScaledAnimationAsync("WhiffGrab");
|
labGirlArm.DoScaledAnimationAsync("WhiffGrab");
|
||||||
|
|
||||||
isHolding = true;
|
isHolding = true;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
|
else if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
|
||||||
{
|
{
|
||||||
labGirlArm.DoScaledAnimationAsync("ArmIdle");
|
labGirlArm.DoScaledAnimationAsync("ArmIdle");
|
||||||
|
instance.hasShakenUp = false;
|
||||||
isHolding = false;
|
isHolding = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#region whiff up and down
|
#region whiff up and down
|
||||||
if (PlayerInput.GetIsAction(IA_DPadPressing) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadPressing) && !IsExpectingInputNow(IA_DPadRelease)))
|
if (PlayerInput.GetIsAction(IA_DPadPressing) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadPressing) && !IsExpectingInputNow(IA_DPadRelease)))
|
||||||
{
|
{
|
||||||
onWhiffUp();
|
|
||||||
|
onWhiffUp();
|
||||||
|
|
||||||
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
||||||
|
{
|
||||||
|
instance.hasShakenUp = true;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (PlayerInput.GetIsAction(IA_DPadRelease) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadRelease) && !IsExpectingInputNow(IA_DPadPressing)))
|
else if (PlayerInput.GetIsAction(IA_DPadRelease) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadRelease) && !IsExpectingInputNow(IA_DPadPressing)))
|
||||||
{
|
{
|
||||||
onWhiffDown();
|
|
||||||
|
onWhiffDown();
|
||||||
|
|
||||||
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
||||||
|
{
|
||||||
|
instance.hasShakenUp = false;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -1577,11 +1640,13 @@ namespace HeavenStudio.Games
|
||||||
#region Lab Girl Actions
|
#region Lab Girl Actions
|
||||||
public void onWhiffUp()
|
public void onWhiffUp()
|
||||||
{
|
{
|
||||||
|
if (hasShakenUp && PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return;
|
||||||
labGirlArm.DoScaledAnimationAsync("WhiffUp", 0.75f);
|
labGirlArm.DoScaledAnimationAsync("WhiffUp", 0.75f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onWhiffDown()
|
public void onWhiffDown()
|
||||||
{
|
{
|
||||||
|
if (!hasShakenUp && PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return;
|
||||||
labGirlArm.DoScaledAnimationAsync("WhiffDown", 0.75f);
|
labGirlArm.DoScaledAnimationAsync("WhiffDown", 0.75f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -38,14 +38,18 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
double endTime;
|
double endTime;
|
||||||
public int heartCount;
|
public int heartCount;
|
||||||
public bool hasChecked;
|
public bool hasChecked;
|
||||||
float playBackSpeed;
|
public float playBackSpeed;
|
||||||
public double intervalSpeed;
|
public double intervalSpeed;
|
||||||
public float _step;
|
public float _step;
|
||||||
public bool tweenComplete;
|
public bool tweenComplete;
|
||||||
Tween movePos;
|
Tween movePos;
|
||||||
public bool onlyOne = true;
|
public bool onlyOne = true;
|
||||||
public Transform end;
|
public Vector3 end;
|
||||||
public double timer;
|
public double timer;
|
||||||
|
public bool isWaiting = true;
|
||||||
|
SpriteRenderer heartRenderer;
|
||||||
|
public Vector3 dropStart;
|
||||||
|
public double currentBeat;
|
||||||
|
|
||||||
//y = 0 (endpoint)
|
//y = 0 (endpoint)
|
||||||
|
|
||||||
|
@ -62,7 +66,8 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{if (whatHeartType != heartType.completeHeart)
|
||||||
|
{
|
||||||
if(heartCount == 0)
|
if(heartCount == 0)
|
||||||
{
|
{
|
||||||
transform.position = new Vector2(transform.position.x, transform.position.y + 2f);
|
transform.position = new Vector2(transform.position.x, transform.position.y + 2f);
|
||||||
|
@ -71,21 +76,33 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
{
|
{
|
||||||
transform.position = new Vector2(transform.position.x, transform.position.y + 4f);
|
transform.position = new Vector2(transform.position.x, transform.position.y + 4f);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
playBackSpeed = Timeline.instance.PlaybackSpeed.value;
|
playBackSpeed = Timeline.instance.PlaybackSpeed.value;
|
||||||
addPos = 2.5f; //3f
|
addPos = 2.5f; //3f
|
||||||
|
heartRenderer = this.GetComponent<SpriteRenderer>();
|
||||||
|
//dropStart = new Vector3 (transform.position.x, origPos.y+(addPos), transform.position.z);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
DOTween.SetTweensCapacity(2000, 100);
|
||||||
game = LoveLab.instance;
|
game = LoveLab.instance;
|
||||||
cond = Conductor.instance;
|
cond = Conductor.instance;
|
||||||
timeLine = Timeline.instance;
|
timeLine = Timeline.instance;
|
||||||
origPos = transform.position;
|
origPos = transform.position;
|
||||||
//Debug.LogWarning(testContainer);
|
//Debug.LogWarning(testContainer);
|
||||||
speedMultiplier = game.speedForHeartsMultiplier;
|
speedMultiplier = game.speedForHeartsMultiplier;
|
||||||
|
//end.position = new Vector2(-2.7f, -3f);
|
||||||
//test = (((float)intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * playBackSpeed);
|
//test = (((float)intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * playBackSpeed);
|
||||||
|
|
||||||
|
//var currentBeat = cond.songPositionInBeatsAsDouble;
|
||||||
|
//if (whatHeartType == heartType.completeHeart)
|
||||||
|
//{
|
||||||
|
// tempDestroy(currentBeat+1.25f); //temporary until I can get the drop to work -- Wook
|
||||||
|
//}
|
||||||
|
|
||||||
if(heartCount == 0)
|
if(heartCount == 0)
|
||||||
{
|
{
|
||||||
_step = 1;
|
_step = 1;
|
||||||
|
@ -101,21 +118,27 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
//{
|
//{
|
||||||
// addPos = 1.5f;
|
// addPos = 1.5f;
|
||||||
//}
|
//}
|
||||||
DOTween.timeScale = playBackSpeed;
|
//DOTween.timeScale = playBackSpeed;
|
||||||
var a = (float)(length * cond.secPerBeat) / playBackSpeed;
|
var a = (float)(length * cond.secPerBeat) / playBackSpeed;
|
||||||
Debug.LogWarning("Length: " + length);
|
//Debug.LogWarning("Length: " + length);
|
||||||
Debug.LogWarning("Sec per beat: " + cond.secPerBeat);
|
//Debug.LogWarning("Sec per beat: " + cond.secPerBeat);
|
||||||
Debug.LogWarning("Playback: " + playBackSpeed);
|
//Debug.LogWarning("Playback: " + playBackSpeed);
|
||||||
debugSmth<float>(ref a);
|
//debugSmth<float>(ref a);
|
||||||
endValue = transform.position.y + addPos;
|
endValue = transform.position.y + addPos;
|
||||||
upTween = transform.DOMoveY(endValue, (float)((length * cond.secPerBeat) / playBackSpeed)).SetEase(Ease.OutBack).OnComplete(restartTween);
|
upTween = transform.DOMoveY(endValue, (float)((length * cond.secPerBeat) / playBackSpeed)).SetEase(Ease.OutBack);
|
||||||
|
//.OnComplete(restartTween);
|
||||||
|
|
||||||
//s
|
//s
|
||||||
}
|
}
|
||||||
|
|
||||||
public void debugSmth<T>(ref T idk)
|
public void debugSmth<T>(ref T idk)
|
||||||
{
|
{
|
||||||
Debug.LogWarning(idk);
|
//Debug.LogWarning(idk);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void startDrop()
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void updateBeat()
|
public void updateBeat()
|
||||||
|
@ -128,17 +151,15 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
transform.position = new Vector3(transform.position.x, transform.position.y + .1f * playBackSpeed);
|
transform.position = new Vector3(transform.position.x, transform.position.y + .1f * playBackSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void restartTween()
|
|
||||||
{
|
|
||||||
upTween.ChangeEndValue(endValue);
|
|
||||||
upTween.Restart();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Tweener upTween;
|
public Tweener upTween;
|
||||||
public float endValue;
|
public float endValue;
|
||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
currentBeat = cond.songPositionInBeatsAsDouble;
|
||||||
|
|
||||||
if(!stop && whatHeartType != heartType.completeHeart)
|
if(!stop && whatHeartType != heartType.completeHeart)
|
||||||
{
|
{
|
||||||
//DOTween.timeScale = .7f * playBackSpeed;
|
//DOTween.timeScale = .7f * playBackSpeed;
|
||||||
|
@ -150,31 +171,92 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
//transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60)).SetEase(Ease.OutBack);
|
//transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60)).SetEase(Ease.OutBack);
|
||||||
//transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack);
|
//transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack);
|
||||||
//transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack);
|
//transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack);
|
||||||
// goUp((float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed);
|
goUp((float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed);
|
||||||
//goUp((float)((length * cond.secPerBeat)) / playBackSpeed);
|
//goUp((float)((length*cond.secPerBeat))/playBackSpeed);
|
||||||
upTween.ChangeEndValue(endValue);
|
//DOTween.timeScale = playBackSpeed;
|
||||||
var t = ((float)cond.secPerBeat * length) * (transform.position.y - origPos.y) / ((origPos.y + addPos) - origPos.y);
|
//DOTween.timeScale = cond.pitchedSecPerBeat;
|
||||||
upTween.Goto((float)t, true);
|
//float normalizedBeat = Conductor.instance.GetPositionFromBeat(heartBeat, length);
|
||||||
|
//if (normalizedBeat <= 1) goUp((float)(((length * cond.secPerBeat)) / playBackSpeed));
|
||||||
|
//upTween.ChangeEndValue(new Vector3(transform.position.x, endValue, transform.position.z));
|
||||||
|
//var t = ((float)cond.secPerBeat * length) * (transform.position.y - origPos.y) / addPos;
|
||||||
|
//upTween.Goto((float)t, true);
|
||||||
}
|
}
|
||||||
else if(whatHeartType == heartType.completeHeart)
|
else if (!isWaiting)
|
||||||
{
|
{
|
||||||
transform.DOMoveY(-1f, (float)(cond.secPerBeat / intervalSpeed) * playBackSpeed).SetEase(Ease.InBack);
|
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(heartBeat, ((timer/2)*playBackSpeed));
|
||||||
|
|
||||||
|
float newPosY = EasingFunction.EaseInQuad(dropStart.y, end.y, normalizedBeat);
|
||||||
|
|
||||||
|
if (normalizedBeat<=1) transform.position = new Vector2(dropStart.x, newPosY);
|
||||||
|
else Destroy(this.gameObject);
|
||||||
|
//else destroyWhenDone();
|
||||||
|
|
||||||
|
//if (normalizedBeat >= 1) {destroyWhenDone();}
|
||||||
|
//transform.position = Vector2.Lerp(dropStart, end.position, newPosY);
|
||||||
|
//transform.position = new Vector2(transform.position.x, newPosY);
|
||||||
|
|
||||||
|
//if (isWaiting)
|
||||||
|
//{
|
||||||
|
|
||||||
|
//transform.DOMoveY(transform.position.y, (float)(cond.secPerBeat / intervalSpeed) * playBackSpeed).SetEase(Ease.InBack);
|
||||||
|
//}
|
||||||
|
//else if (!isWaiting)
|
||||||
|
//{
|
||||||
|
//DOTween.timeScale = cond.songPositionInBeats;
|
||||||
|
|
||||||
|
//HandleHeartDrop( (float)timer);
|
||||||
|
//}
|
||||||
|
//transform.DOMoveY(transform.position.y, (float)(cond.secPerBeat / intervalSpeed) * playBackSpeed).SetEase(Ease.InBack);
|
||||||
|
//goDown();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
//else {transform.position = new Vector2(dropStart.x, dropStart.y);}
|
||||||
|
|
||||||
//transform.position = Vector3.Lerp(origPos, new Vector3(origPos.x, origPos.y + addPos), Mathf.SmoothStep(0, 1, testContainer));
|
//transform.position = Vector3.Lerp(origPos, new Vector3(origPos.x, origPos.y + addPos), Mathf.SmoothStep(0, 1, testContainer));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void goUp(float timer)
|
public void goUp(float timer)
|
||||||
{
|
{
|
||||||
|
|
||||||
transform.DOMoveY(origPos.y + (addPos), timer).SetEase(Ease.OutBack);
|
transform.DOMoveY(origPos.y + (addPos), timer).SetEase(Ease.OutBack);
|
||||||
|
//float newPosY = EasingFunction.EaseInQuad(origPos.y, (origPos.y+(addPos)), timer);
|
||||||
|
//transform.position = new Vector2(transform.position.x, newPosY);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void goDown()
|
public void goDown()
|
||||||
{
|
{
|
||||||
Debug.LogWarning("go down");
|
//DOTween.timeScale = cond.pitchedSecPerBeat;
|
||||||
|
//transform.DOLocalMoveY(end.position.y, (float)timer).From(true).SetEase(Ease.InBack);
|
||||||
|
//Debug.LogWarning("go down");
|
||||||
|
|
||||||
|
//DOTween.timeScale = playBackSpeed;
|
||||||
//DOTween.timeScale = cond.secPerBeat * playBackSpeed;
|
//DOTween.timeScale = cond.secPerBeat * playBackSpeed;
|
||||||
transform.DOMoveY(end.position.y, 2.25f).SetEase(Ease.OutBack);
|
//double fallingTimeScale = cond.secPerBeat * playBackSpeed;
|
||||||
// sorting layer = 1020
|
|
||||||
|
//transform.DOMoveY(end.position.y, 2.25f).SetEase(Ease.InBack);
|
||||||
|
//sorting layer = 1020
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleHeartDrop(float fallDuration, double currentBeat)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//float dropTimeScale = length * cond.pitchedSecPerBeat;
|
||||||
|
//float newYValue = Mathf.Lerp(dropStart.y, end.position.y, dropTimeScale);
|
||||||
|
//transform.position = new Vector3 (transform.position.x, newYValue, transform.position.z);
|
||||||
|
//heartRenderer.sortingOrder = 1020;
|
||||||
|
//float dropTimeScale = (length/cond.secPerBeat)/playBackSpeed;
|
||||||
|
//transform.DOMove (new Vector2 (transform.position.x, end.position.y), ((length*cond.pitchedSecPerBeat)), false).SetEase(Ease.InQuad);
|
||||||
|
//if (transform.position.y == end.position.y) destroyWhenDone();
|
||||||
|
|
||||||
|
//var currentBeat = cond.songPositionInBeatsAsDouble;
|
||||||
|
//float currentBeatPosition = ((float)currentBeat*fallDuration);
|
||||||
|
////float newPosY = EasingFunction.EaseInSine(dropStart.y, end.position.y, currentBeatPosition);
|
||||||
|
//transform.position = new Vector2(transform.position.x, newPosY);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -183,6 +265,15 @@ namespace HeavenStudio.Games.Scripts_LoveLab
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void tempDestroy(double startBeat)
|
||||||
|
{
|
||||||
|
BeatAction.New(game, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(startBeat + 1f, delegate
|
||||||
|
{Destroy(this.gameObject);}),});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public async void deadHeart()
|
public async void deadHeart()
|
||||||
{
|
{
|
||||||
//just instantiate this shit idk
|
//just instantiate this shit idk
|
||||||
|
|
|
@ -383,6 +383,16 @@ namespace HeavenStudio
|
||||||
Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
|
Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
game = NtrLabLoader.AddGame(eventCaller);
|
||||||
|
if (game != null)
|
||||||
|
{
|
||||||
|
eventCaller.minigames.Add(game.name, game);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Game loader NtrLabLoader failed!");
|
||||||
|
}
|
||||||
|
|
||||||
game = CtrLumBEARjackLoader.AddGame(eventCaller);
|
game = CtrLumBEARjackLoader.AddGame(eventCaller);
|
||||||
if (game != null)
|
if (game != null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -396,5 +396,9 @@ MonoBehaviour:
|
||||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
||||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/Editor/ColorAdjustmentHueEditor.cs
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/Editor/ColorAdjustmentHueEditor.cs
|
||||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
||||||
|
- Assets/Scripts/Games/LoveLab/LoveLabHearts.cs
|
||||||
|
- Assets/Scripts/Games/LoveLab/LoveLab.cs
|
||||||
|
- Assets/Scripts/Games/LoveLab/LoveLabFlask.cs
|
||||||
|
- Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue