diff --git a/Assets/Resources/Games/sneakySpirits.prefab b/Assets/Resources/Games/sneakySpirits.prefab
index 02df6319..562dbc27 100644
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+--- !u!91 &9100000
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+ serializedVersion: 5
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+ m_AnimatorLayers:
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+ m_StateMachine: {fileID: 2062221162373077310}
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+ m_Motions: []
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+ m_Controller: {fileID: 9100000}
+--- !u!1102 &751669316207669882
+AnimatorState:
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+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
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+ m_Speed: 1
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+ m_CycleOffsetParameter:
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+--- !u!1107 &2062221162373077310
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+ - serializedVersion: 1
+ m_State: {fileID: -2407413225459360566}
+ m_Position: {x: 270, y: 130, z: 0}
+ m_ChildStateMachines: []
+ m_AnyStateTransitions: []
+ m_EntryTransitions: []
+ m_StateMachineTransitions: {}
+ m_StateMachineBehaviours: []
+ m_AnyStatePosition: {x: 50, y: 20, z: 0}
+ m_EntryPosition: {x: 50, y: 120, z: 0}
+ m_ExitPosition: {x: 800, y: 120, z: 0}
+ m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
+ m_DefaultState: {fileID: -2407413225459360566}
diff --git a/Assets/Resources/Sprites/Games/SneakySpirits/Animations/MovingGhost.controller.meta b/Assets/Resources/Sprites/Games/SneakySpirits/Animations/MovingGhost.controller.meta
new file mode 100644
index 00000000..e67fb00e
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/SneakySpirits/Animations/MovingGhost.controller.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1d33c496cc29d3249a261e004bc44484
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 9100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Sprites/Games/SneakySpirits/Animations/Tree_1.controller b/Assets/Resources/Sprites/Games/SneakySpirits/Animations/Tree_1.controller
index b00fee62..a8580064 100644
--- a/Assets/Resources/Sprites/Games/SneakySpirits/Animations/Tree_1.controller
+++ b/Assets/Resources/Sprites/Games/SneakySpirits/Animations/Tree_1.controller
@@ -38,9 +38,6 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: -5095786733867502548}
m_Position: {x: 210, y: 10, z: 0}
- - serializedVersion: 1
- m_State: {fileID: -688706219392362908}
- m_Position: {x: 230, y: 60, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@@ -51,32 +48,6 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -5095786733867502548}
---- !u!1102 &-688706219392362908
-AnimatorState:
- serializedVersion: 6
- m_ObjectHideFlags: 1
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name: Tree 0
- m_Speed: 1
- m_CycleOffset: 0
- m_Transitions: []
- m_StateMachineBehaviours: []
- m_Position: {x: 50, y: 50, z: 0}
- m_IKOnFeet: 0
- m_WriteDefaultValues: 1
- m_Mirror: 0
- m_SpeedParameterActive: 0
- m_MirrorParameterActive: 0
- m_CycleOffsetParameterActive: 0
- m_TimeParameterActive: 0
- m_Motion: {fileID: 7400000, guid: b5ac51f8fe0a3d643875f51a00440c03, type: 2}
- m_Tag:
- m_SpeedParameter:
- m_MirrorParameter:
- m_CycleOffsetParameter:
- m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
diff --git a/Assets/Resources/Sprites/Games/SneakySpirits/SneakySpirits.png.meta b/Assets/Resources/Sprites/Games/SneakySpirits/SneakySpirits.png.meta
index 0638b804..3236aa7a 100644
--- a/Assets/Resources/Sprites/Games/SneakySpirits/SneakySpirits.png.meta
+++ b/Assets/Resources/Sprites/Games/SneakySpirits/SneakySpirits.png.meta
@@ -170,6 +170,18 @@ TextureImporter:
- first:
213: -5952566289195896545
second: Groundtile
+ - first:
+ 213: 3532029475866527194
+ second: HouseOverlap
+ - first:
+ 213: -1500490936751498959
+ second: ghostShadow0
+ - first:
+ 213: -314081172815163921
+ second: ghostShadow1
+ - first:
+ 213: -6152106560249733230
+ second: NyoomCutoff
externalObjects: {}
serializedVersion: 11
mipmaps:
@@ -682,10 +694,10 @@ TextureImporter:
name: Bowstring_wobble1
rect:
serializedVersion: 2
- x: 449
- y: 856
- width: 31
- height: 167
+ x: 450
+ y: 857
+ width: 29
+ height: 165
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -703,10 +715,10 @@ TextureImporter:
name: Bowstring_wobble2
rect:
serializedVersion: 2
- x: 481
- y: 856
- width: 31
- height: 167
+ x: 482
+ y: 857
+ width: 29
+ height: 165
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -871,9 +883,9 @@ TextureImporter:
name: Arrow_miss1
rect:
serializedVersion: 2
- x: 673
+ x: 674
y: 944
- width: 111
+ width: 110
height: 79
alignment: 0
pivot: {x: 0.5, y: 0.5}
@@ -892,9 +904,9 @@ TextureImporter:
name: Arrow_miss2
rect:
serializedVersion: 2
- x: 673
+ x: 674
y: 864
- width: 111
+ width: 110
height: 79
alignment: 0
pivot: {x: 0.5, y: 0.5}
@@ -913,10 +925,10 @@ TextureImporter:
name: Arrow_miss3
rect:
serializedVersion: 2
- x: 673
+ x: 674
y: 784
- width: 111
- height: 79
+ width: 110
+ height: 78
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -937,7 +949,7 @@ TextureImporter:
x: 673
y: 704
width: 111
- height: 79
+ height: 78
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -1396,9 +1408,9 @@ TextureImporter:
name: Arrow_shadow
rect:
serializedVersion: 2
- x: 785
+ x: 786
y: 976
- width: 111
+ width: 110
height: 47
alignment: 0
pivot: {x: 0.5, y: 0.5}
@@ -1476,6 +1488,90 @@ TextureImporter:
indices:
edges: []
weights: []
+ - serializedVersion: 2
+ name: HouseOverlap
+ rect:
+ serializedVersion: 2
+ x: 2
+ y: 226
+ width: 239
+ height: 259
+ alignment: 9
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: ad5cb35481a440130800000000000000
+ internalID: 3532029475866527194
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: ghostShadow0
+ rect:
+ serializedVersion: 2
+ x: 786
+ y: 784
+ width: 78
+ height: 47
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 139db36617f2d2be0800000000000000
+ internalID: -1500490936751498959
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: ghostShadow1
+ rect:
+ serializedVersion: 2
+ x: 786
+ y: 832
+ width: 78
+ height: 47
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: fedc6bf56d824abf0800000000000000
+ internalID: -314081172815163921
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: NyoomCutoff
+ rect:
+ serializedVersion: 2
+ x: 1
+ y: 488
+ width: 214
+ height: 95
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 29fd6ffbda35f9aa0800000000000000
+ internalID: -6152106560249733230
+ vertices: []
+ indices:
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+ weights: []
outline: []
physicsShape: []
bones: []
diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
index 9fabd555..725fac46 100644
--- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
+++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
@@ -9,8 +9,37 @@ namespace HeavenStudio.Games.Loaders
public static class AgbGhostLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("sneakySpirits", "Sneaky Spirits \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
+ return new Minigame("sneakySpirits", "Sneaky Spirits", "0058CE", false, false, new List()
{
+ new GameAction("spawnGhost", "Ghost")
+ {
+ preFunction = delegate { var e = eventCaller.currentEntity; SneakySpirits.PreSpawnGhost(e.beat, e.length, e["slowDown"], e["volume1"], e["volume2"], e["volume3"], e["volume4"], e["volume5"], e["volume6"],
+ e["volume7"]); },
+ defaultLength = 1f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("slowDown", true, "Slowdown Effect", "Should there be a slowdown effect when the ghost is hit?"),
+ new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "What height and what volume should this move be at?"),
+ new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "What height and what volume should this move be at?"),
+ new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "What height and what volume should this move be at?"),
+ new Param("volume4", new EntityTypes.Integer(0, 100, 100), "Move Volume 4", "What height and what volume should this move be at?"),
+ new Param("volume5", new EntityTypes.Integer(0, 100, 100), "Move Volume 5", "What height and what volume should this move be at?"),
+ new Param("volume6", new EntityTypes.Integer(0, 100, 100), "Move Volume 6", "What height and what volume should this move be at?"),
+ new Param("volume7", new EntityTypes.Integer(0, 100, 100), "Move Volume 7", "What height and what volume should this move be at?"),
+ }
+ },
+ new GameAction("movebow", "Bow Enter or Exit")
+ {
+ function = delegate {var e = eventCaller.currentEntity; SneakySpirits.instance.MoveBow(e.beat, e.length, e["exit"], e["ease"]); },
+ defaultLength = 4f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("exit", true, "Enter?", "Should the bow exit or enter?"),
+ new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?")
+ }
+ },
});
}
}
@@ -18,19 +47,287 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
- //using Scripts_SneakySpirits;
+ using Scripts_SneakySpirits;
public class SneakySpirits : Minigame
{
- // Start is called before the first frame update
- void Awake()
+ public struct QueuedGhost
{
-
+ public float beat;
+ public float length;
+ public bool slowDown;
+ public List volumes;
+ }
+ [Header("Components")]
+ [SerializeField] Animator bowAnim;
+ [SerializeField] Animator bowHolderAnim;
+ [SerializeField] Animator doorAnim;
+ [SerializeField] SneakySpiritsGhost movingGhostPrefab;
+ [SerializeField] SneakySpiritsGhostDeath deathGhostPrefab;
+ [SerializeField] GameObject arrowMissPrefab;
+ [SerializeField] GameObject ghostMissPrefab;
+ [SerializeField] List ghostPositions = new List();
+ [Header("Variables")]
+ private static List queuedGhosts = new List();
+ private bool hasArrowLoaded;
+ float movingLength;
+ float movingStartBeat;
+ bool isMoving;
+ string moveAnim;
+ EasingFunction.Ease lastEase;
+
+ public static SneakySpirits instance;
+
+ void OnDestroy()
+ {
+ if (queuedGhosts.Count > 0) queuedGhosts.Clear();
+ Conductor.instance.SetMinigamePitch(1f);
+ }
+
+ void Awake()
+ {
+ instance = this;
+ Conductor.instance.SetMinigamePitch(1f);
}
- // Update is called once per frame
void Update()
{
-
+ var cond = Conductor.instance;
+ if (cond.isPlaying && !cond.isPaused)
+ {
+ if (queuedGhosts.Count > 0)
+ {
+ foreach(var ghost in queuedGhosts)
+ {
+ SpawnGhost(ghost.beat, ghost.length, ghost.slowDown, ghost.volumes);
+ }
+ queuedGhosts.Clear();
+ }
+ if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN) && hasArrowLoaded)
+ {
+ WhiffArrow(cond.songPositionInBeats);
+ }
+ if (isMoving)
+ {
+ float normalizedBeat = cond.GetPositionFromBeat(movingStartBeat, movingLength);
+ EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
+ float newPos = func(0f, 1f, normalizedBeat);
+ bowHolderAnim.DoNormalizedAnimation(moveAnim, newPos);
+ if (normalizedBeat >= 1f)
+ {
+ isMoving = false;
+ }
+ }
+ }
+ else if (!cond.isPlaying)
+ {
+ queuedGhosts.Clear();
+ Conductor.instance.SetMinigamePitch(1f);
+ }
+ }
+
+ public void MoveBow(float beat, float length, bool enter, int ease)
+ {
+ movingStartBeat = beat;
+ movingLength = length;
+ moveAnim = enter ? "Enter" : "Exit";
+ isMoving = true;
+ lastEase = (EasingFunction.Ease)ease;
+ }
+
+ public static void PreSpawnGhost(float beat, float length, bool slowDown, int volume1, int volume2, int volume3, int volume4, int volume5, int volume6, int volume7)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("sneakySpirits/moving", beat, 1f, volume1 * 0.01f),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length, 1f, volume2 * 0.01f),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length * 2, 1f, volume3 * 0.01f),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length * 3, 1f, volume4 * 0.01f),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length * 4, 1f, volume5 * 0.01f),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f),
+ new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f),
+ }, forcePlay: true);
+ if (GameManager.instance.currentGame == "sneakySpirits")
+ {
+ SneakySpirits.instance.SpawnGhost(beat, length, slowDown, new List()
+ {
+ volume1, volume2, volume3, volume4, volume5, volume6, volume7
+ });
+ }
+ else
+ {
+ queuedGhosts.Add(new QueuedGhost
+ {
+ beat = beat,
+ length = length,
+ volumes = new List()
+ {
+ volume1, volume2, volume3, volume4, volume5, volume6, volume7
+ },
+ slowDown = slowDown,
+ });
+ }
+ }
+
+ public void SpawnGhost(float beat, float length, bool slowDown, List volumes)
+ {
+ if (slowDown)
+ {
+ ScheduleInput(beat, length * 7, InputType.STANDARD_DOWN, Just, Miss, Out);
+ }
+ else
+ {
+ ScheduleInput(beat, length * 7, InputType.STANDARD_DOWN, JustNoSlowDown, Miss, Out);
+ }
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat + length * 3, delegate { bowAnim.DoScaledAnimationAsync("BowDraw", 0.25f); hasArrowLoaded = true; })
+ });
+
+ List ghostSpawns = new List();
+ for(int i = 0; i < 7; i++)
+ {
+ float spawnBeat = beat + length * i;
+ if (spawnBeat >= Conductor.instance.songPositionInBeats)
+ {
+ SneakySpiritsGhost spawnedGhost = Instantiate(movingGhostPrefab, ghostPositions[i], false);
+ spawnedGhost.transform.position = new Vector3(spawnedGhost.transform.position.x, spawnedGhost.transform.position.y - (1 - volumes[i] * 0.01f) * 2.5f, spawnedGhost.transform.position.z);
+ spawnedGhost.Init(spawnBeat, length);
+ }
+ }
+ }
+
+ void WhiffArrow(float beat)
+ {
+ GameObject spawnedArrow = Instantiate(arrowMissPrefab, transform);
+ spawnedArrow.SetActive(true);
+ spawnedArrow.GetComponent().DoScaledAnimationAsync("ArrowRecoil", 0.5f);
+ bowAnim.DoScaledAnimationAsync("BowRecoil", 0.25f);
+ hasArrowLoaded = false;
+ Jukebox.PlayOneShotGame("sneakySpirits/arrowMiss", -1, 2);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat + 3f, delegate {
+ if (GameManager.instance.currentGame == "sneakySpirits")
+ {
+ Destroy(spawnedArrow);
+ }
+ })
+ });
+ }
+
+ void Just(PlayerActionEvent caller, float state)
+ {
+ if (!hasArrowLoaded) return;
+ if (state >= 1f || state <= -1f)
+ {
+ Jukebox.PlayOneShotGame("sneakySpirits/ghostScared");
+ WhiffArrow(caller.startBeat + caller.timer);
+ GameObject spawnedGhost = Instantiate(ghostMissPrefab, transform);
+ spawnedGhost.SetActive(true);
+ spawnedGhost.GetComponent().DoScaledAnimationAsync("GhostBarely", 0.5f);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(caller.startBeat + caller.timer + 2f, delegate {
+ if (GameManager.instance.currentGame == "sneakySpirits")
+ {
+ Destroy(spawnedGhost);
+ }
+ })
+ });
+ return;
+ }
+ Success(caller, true);
+ }
+
+ void JustNoSlowDown(PlayerActionEvent caller, float state)
+ {
+ if (!hasArrowLoaded) return;
+ if (state >= 1f || state <= -1f)
+ {
+ Jukebox.PlayOneShotGame("sneakySpirits/ghostScared");
+ WhiffArrow(caller.startBeat + caller.timer);
+ GameObject spawnedGhost = Instantiate(ghostMissPrefab, transform);
+ spawnedGhost.SetActive(true);
+ spawnedGhost.GetComponent().DoScaledAnimationAsync("GhostBarely", 0.5f);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(caller.startBeat + caller.timer + 2f, delegate {
+ if (GameManager.instance.currentGame == "sneakySpirits")
+ {
+ Destroy(spawnedGhost);
+ }
+ })
+ });
+ return;
+ }
+ Success(caller, false);
+ }
+
+ void Success(PlayerActionEvent caller, bool slowDown)
+ {
+ SneakySpiritsGhostDeath spawnedDeath = Instantiate(deathGhostPrefab, transform, false);
+ int randomNumber = UnityEngine.Random.Range(0, 4);
+
+ switch (randomNumber)
+ {
+ case 0:
+ spawnedDeath.animToPlay = "GhostDieNose";
+ break;
+ case 1:
+ spawnedDeath.animToPlay = "GhostDieMouth";
+ break;
+ case 2:
+ spawnedDeath.animToPlay = "GhostDieBody";
+ break;
+ case 3:
+ spawnedDeath.animToPlay = "GhostDieCheek";
+ break;
+ }
+ hasArrowLoaded = false;
+ spawnedDeath.startBeat = caller.startBeat + caller.timer;
+ spawnedDeath.length = 1f;
+ spawnedDeath.gameObject.SetActive(true);
+ Jukebox.PlayOneShotGame("sneakySpirits/hit");
+ bowAnim.DoScaledAnimationAsync("BowRecoil", 0.25f);
+ if (slowDown) Conductor.instance.SetMinigamePitch(0.25f);
+ doorAnim.DoScaledAnimationAsync("DoorOpen", 0.5f);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate
+ {
+ if (slowDown) Conductor.instance.SetMinigamePitch(1f);
+ doorAnim.DoScaledAnimationAsync("DoorClose", 0.5f);
+ })
+ });
+ }
+
+ void Miss(PlayerActionEvent caller)
+ {
+ Jukebox.PlayOneShotGame("sneakySpirits/ghostEscape");
+ GameObject spawnedGhost = Instantiate(ghostMissPrefab, transform);
+ spawnedGhost.SetActive(true);
+ spawnedGhost.GetComponent().DoScaledAnimationAsync("GhostMiss", 0.5f);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate {
+ if (GameManager.instance.currentGame == "sneakySpirits")
+ {
+ Jukebox.PlayOneShotGame("sneakySpirits/laugh", -1, 1.2f);
+ spawnedGhost.GetComponent().DoScaledAnimationAsync("GhostLaugh", 0.25f);
+ }
+ }),
+ new BeatAction.Action(caller.startBeat + caller.timer + 2.5f, delegate {
+ if (GameManager.instance.currentGame == "sneakySpirits")
+ {
+ Destroy(spawnedGhost);
+ }
+ })
+ });
+ }
+
+ void Out(PlayerActionEvent caller)
+ {
+
}
}
}
diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
new file mode 100644
index 00000000..c68b0c14
--- /dev/null
+++ b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
@@ -0,0 +1,31 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using HeavenStudio.Util;
+
+namespace HeavenStudio.Games.Scripts_SneakySpirits
+{
+ public class SneakySpiritsGhost : MonoBehaviour
+ {
+ private SneakySpirits game;
+ private Animator anim;
+
+ void Awake()
+ {
+ anim = GetComponent();
+ game = SneakySpirits.instance;
+ }
+
+ public void Init(float spawnBeat, float length)
+ {
+ BeatAction.New(game.gameObject, new List()
+ {
+ new BeatAction.Action(spawnBeat - 0.2f, delegate { anim.DoScaledAnimationAsync("Move", 1f); }),
+ new BeatAction.Action(spawnBeat + length - 0.5f, delegate { anim.DoScaledAnimationAsync("MoveDown", 1f); }),
+ new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }),
+ });
+ }
+ }
+}
+
+
diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs.meta b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs.meta
new file mode 100644
index 00000000..54d18fed
--- /dev/null
+++ b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fdc9d92cf15fc704a97cf700a1086f62
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs
new file mode 100644
index 00000000..283f5ce1
--- /dev/null
+++ b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using HeavenStudio.Util;
+
+namespace HeavenStudio.Games.Scripts_SneakySpirits
+{
+ public class SneakySpiritsGhostDeath : MonoBehaviour
+ {
+ public string animToPlay;
+ public float startBeat;
+ public float length;
+ [SerializeField] Animator anim;
+
+ void Awake()
+ {
+ anim = GetComponent();
+ }
+
+ void Update()
+ {
+ var cond = Conductor.instance;
+ if (cond.isPlaying && !cond.isPaused)
+ {
+ float normalizedBeat = Mathf.Max(cond.GetPositionFromBeat(startBeat, length), 0f);
+ anim.DoNormalizedAnimation(animToPlay, normalizedBeat);
+ if (normalizedBeat > 1)
+ {
+ Destroy(gameObject);
+ }
+ }
+ }
+ }
+}
+
+
diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs.meta b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs.meta
new file mode 100644
index 00000000..70708a5a
--- /dev/null
+++ b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: dded6aad8b6300e46932ce958ba5071f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: