Improvements to editor objects

This commit is contained in:
Braedon 2022-01-21 16:09:14 -05:00
parent 2e9a5fa4ab
commit 490f021279
5 changed files with 127 additions and 92 deletions

View file

@ -1121,22 +1121,6 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- eventID: 3
callback:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 798021450}
m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
m_MethodName: OnRightUp
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- eventID: 0
callback:
m_PersistentCalls:
@ -1946,7 +1930,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &321288860
RectTransform:
m_ObjectHideFlags: 0
@ -3712,7 +3696,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 678553527}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 1423699437}
m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
m_MethodName: DebugSave
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &678553527
MonoBehaviour:
m_ObjectHideFlags: 0
@ -4363,7 +4359,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &798021449
RectTransform:
m_ObjectHideFlags: 0
@ -4409,6 +4405,8 @@ MonoBehaviour:
selectedImage: {fileID: 2127582758}
outline: {fileID: 1231936949}
resizeGraphic: {fileID: 880758902}
leftDrag: {fileID: 2046851080}
rightDrag: {fileID: 184364176}
length: 0
selected: 0
mouseHovering: 0
@ -5251,7 +5249,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1031646381
RectTransform:
m_ObjectHideFlags: 0
@ -7410,7 +7408,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1474986788
RectTransform:
m_ObjectHideFlags: 0
@ -9486,7 +9484,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1921041735
RectTransform:
m_ObjectHideFlags: 0
@ -10118,22 +10116,6 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- eventID: 3
callback:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 798021450}
m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
m_MethodName: OnLeftUp
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- eventID: 0
callback:
m_PersistentCalls:

View file

@ -128,7 +128,7 @@ namespace RhythmHeavenMania.Editor
{
int selected = 0;
if (!Input.GetKeyDown(KeyCode.LeftShift)) Selections.instance.DeselectAll();
// if (!Input.GetKeyDown(KeyCode.LeftShift)) Selections.instance.DeselectAll();
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
TimelineEventObj e = GameManager.instance.Beatmap.entities[i].eventObj;

View file

@ -92,6 +92,15 @@ namespace RhythmHeavenMania.Editor
Debug.Log(json);
}
public void DebugSave()
{
// temp
string path = UnityEditor.AssetDatabase.GetAssetPath(GameManager.instance.txt);
path = Application.dataPath.Remove(Application.dataPath.Length - 6, 6) + path;
System.IO.File.WriteAllText(path, JsonConvert.SerializeObject(GameManager.instance.Beatmap));
Debug.Log("Saved to " + path);
}
public void SetGameEventTitle(string txt)
{
GameEventSelectorTitle.text = txt;

View file

@ -23,6 +23,8 @@ namespace RhythmHeavenMania.Editor
[SerializeField] private Image selectedImage;
[SerializeField] private RectTransform outline;
[SerializeField] private RectTransform resizeGraphic;
[SerializeField] private RectTransform leftDrag;
[SerializeField] private RectTransform rightDrag;
[Header("Properties")]
private Beatmap.Entity entity;
@ -34,6 +36,9 @@ namespace RhythmHeavenMania.Editor
public bool resizable;
public bool resizing;
public bool moving;
private bool resizingLeft;
private bool resizingRight;
private bool inResizeRegion;
[Header("Colors")]
public Color NormalCol;
@ -106,7 +111,7 @@ namespace RhythmHeavenMania.Editor
{
if (Input.GetMouseButtonUp(0) && Timeline.instance.CheckIfMouseInTimeline())
{
if (!mouseHovering && !moving && !BoxSelection.instance.selecting)
if (Timeline.instance.eventObjs.FindAll(c => c.mouseHovering).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.moving).Count == 0 && !BoxSelection.instance.selecting && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
{
if (!Input.GetKey(KeyCode.LeftShift))
{
@ -116,7 +121,8 @@ namespace RhythmHeavenMania.Editor
OnUp();
}
if (moving && selected)
if (Timeline.instance.eventObjs.FindAll(c => c.moving).Count > 0 && selected)
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
@ -129,7 +135,51 @@ namespace RhythmHeavenMania.Editor
lastPos = this.transform.localPosition;
}
}
else if (resizingLeft)
{
SetPivot(new Vector2(1, rectTransform.pivot.y));
Vector2 sizeDelta = rectTransform.sizeDelta;
Vector2 mousePos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Camera.main, out mousePos);
sizeDelta = new Vector2(-mousePos.x + 0.15f, sizeDelta.y);
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, rectTransform.localPosition.x), sizeDelta.y);
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
SetPivot(new Vector2(0, rectTransform.pivot.y));
OnComplete();
}
else if (resizingRight)
{
Vector2 sizeDelta = rectTransform.sizeDelta;
Vector2 mousePos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Camera.main, out mousePos);
sizeDelta = new Vector2(mousePos.x + 0.15f, sizeDelta.y);
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, Mathf.Infinity), sizeDelta.y);
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
SetPivot(new Vector2(0, rectTransform.pivot.y));
OnComplete();
}
if (Input.GetMouseButtonUp(0))
{
OnLeftUp();
OnRightUp();
}
if (resizing && selected || inResizeRegion && selected)
{
if (resizable)
Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/horizontal_resize"), new Vector2(8, 8), CursorMode.Auto);
}
else if (Timeline.instance.eventObjs.FindAll(c => c.inResizeRegion).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
{
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
}
}
#region ClickEvents
@ -141,23 +191,30 @@ namespace RhythmHeavenMania.Editor
Selections.instance.ShiftClickSelect(this);
}
else
{
if (!selected)
{
Selections.instance.ClickSelect(this);
}
}
}
public void OnDown()
{
if (!selected) return;
if (selected)
{
for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
startPosX = mousePos.x - this.transform.position.x;
startPosY = mousePos.y - this.transform.position.y;
Timeline.instance.eventObjs[i].startPosX = mousePos.x - Timeline.instance.eventObjs[i].transform.position.x;
Timeline.instance.eventObjs[i].startPosY = mousePos.y - Timeline.instance.eventObjs[i].transform.position.y;
}
moving = true;
OnComplete();
}
}
public void OnUp()
{
@ -185,68 +242,55 @@ namespace RhythmHeavenMania.Editor
public void DragEnter()
{
Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/horizontal_resize"), new Vector2(8, 8), CursorMode.Auto);
inResizeRegion = true;
}
public void DragExit()
{
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
inResizeRegion = false;
}
public void OnLeftDown()
{
SetPivot(new Vector2(1, rectTransform.pivot.y));
resizing = true;
}
public void DragLeft()
if (resizable && selected)
{
if (!resizing) return;
Vector2 sizeDelta = rectTransform.sizeDelta;
Vector2 mousePos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Camera.main, out mousePos);
sizeDelta = new Vector2(-mousePos.x + 0.1f, sizeDelta.y);
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, rectTransform.localPosition.x), sizeDelta.y);
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
OnComplete();
ResetResize();
resizing = true;
resizingLeft = true;
}
}
public void OnLeftUp()
{
SetPivot(new Vector2(0, rectTransform.pivot.y));
resizing = false;
if (resizable && selected)
{
ResetResize();
}
}
public void OnRightDown()
{
SetPivot(new Vector2(0, rectTransform.pivot.y));
resizing = true;
}
public void DragRight()
if (resizable && selected)
{
if (!resizing) return;
Vector2 sizeDelta = rectTransform.sizeDelta;
Vector2 mousePos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Camera.main, out mousePos);
sizeDelta = new Vector2(mousePos.x, sizeDelta.y);
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, Mathf.Infinity), sizeDelta.y);
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
OnComplete();
ResetResize();
resizing = true;
resizingRight = true;
}
}
public void OnRightUp()
{
if (resizable && selected)
{
ResetResize();
}
}
private void ResetResize()
{
resizingLeft = false;
resizingRight = false;
resizing = false;
}

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