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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Improvements to editor objects
This commit is contained in:
parent
2e9a5fa4ab
commit
490f021279
5 changed files with 127 additions and 92 deletions
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@ -1121,22 +1121,6 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- eventID: 3
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callback:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: OnRightUp
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- eventID: 0
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callback:
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m_PersistentCalls:
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@ -1946,7 +1930,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &321288860
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RectTransform:
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m_ObjectHideFlags: 0
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@ -3712,7 +3696,19 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 678553527}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 1423699437}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp
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m_MethodName: DebugSave
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &678553527
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -4363,7 +4359,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &798021449
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RectTransform:
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m_ObjectHideFlags: 0
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@ -4409,6 +4405,8 @@ MonoBehaviour:
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selectedImage: {fileID: 2127582758}
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outline: {fileID: 1231936949}
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resizeGraphic: {fileID: 880758902}
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leftDrag: {fileID: 2046851080}
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rightDrag: {fileID: 184364176}
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length: 0
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selected: 0
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mouseHovering: 0
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@ -5251,7 +5249,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1031646381
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RectTransform:
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m_ObjectHideFlags: 0
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@ -7410,7 +7408,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1474986788
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RectTransform:
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m_ObjectHideFlags: 0
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@ -9486,7 +9484,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1921041735
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RectTransform:
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m_ObjectHideFlags: 0
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@ -10118,22 +10116,6 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- eventID: 3
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callback:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 798021450}
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m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.TimelineEventObj, Assembly-CSharp
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m_MethodName: OnLeftUp
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- eventID: 0
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callback:
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m_PersistentCalls:
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@ -128,7 +128,7 @@ namespace RhythmHeavenMania.Editor
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{
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int selected = 0;
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if (!Input.GetKeyDown(KeyCode.LeftShift)) Selections.instance.DeselectAll();
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// if (!Input.GetKeyDown(KeyCode.LeftShift)) Selections.instance.DeselectAll();
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
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{
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TimelineEventObj e = GameManager.instance.Beatmap.entities[i].eventObj;
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@ -92,6 +92,15 @@ namespace RhythmHeavenMania.Editor
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Debug.Log(json);
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}
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public void DebugSave()
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{
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// temp
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string path = UnityEditor.AssetDatabase.GetAssetPath(GameManager.instance.txt);
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path = Application.dataPath.Remove(Application.dataPath.Length - 6, 6) + path;
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System.IO.File.WriteAllText(path, JsonConvert.SerializeObject(GameManager.instance.Beatmap));
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Debug.Log("Saved to " + path);
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}
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public void SetGameEventTitle(string txt)
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{
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GameEventSelectorTitle.text = txt;
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@ -23,6 +23,8 @@ namespace RhythmHeavenMania.Editor
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[SerializeField] private Image selectedImage;
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[SerializeField] private RectTransform outline;
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[SerializeField] private RectTransform resizeGraphic;
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[SerializeField] private RectTransform leftDrag;
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[SerializeField] private RectTransform rightDrag;
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[Header("Properties")]
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private Beatmap.Entity entity;
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@ -34,6 +36,9 @@ namespace RhythmHeavenMania.Editor
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public bool resizable;
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public bool resizing;
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public bool moving;
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private bool resizingLeft;
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private bool resizingRight;
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private bool inResizeRegion;
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[Header("Colors")]
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public Color NormalCol;
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@ -106,7 +111,7 @@ namespace RhythmHeavenMania.Editor
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{
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if (Input.GetMouseButtonUp(0) && Timeline.instance.CheckIfMouseInTimeline())
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{
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if (!mouseHovering && !moving && !BoxSelection.instance.selecting)
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if (Timeline.instance.eventObjs.FindAll(c => c.mouseHovering).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.moving).Count == 0 && !BoxSelection.instance.selecting && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
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{
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if (!Input.GetKey(KeyCode.LeftShift))
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{
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@ -116,7 +121,8 @@ namespace RhythmHeavenMania.Editor
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OnUp();
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}
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if (moving && selected)
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if (Timeline.instance.eventObjs.FindAll(c => c.moving).Count > 0 && selected)
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{
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Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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@ -129,7 +135,51 @@ namespace RhythmHeavenMania.Editor
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lastPos = this.transform.localPosition;
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}
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}
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else if (resizingLeft)
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{
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SetPivot(new Vector2(1, rectTransform.pivot.y));
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Vector2 sizeDelta = rectTransform.sizeDelta;
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Vector2 mousePos;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Camera.main, out mousePos);
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sizeDelta = new Vector2(-mousePos.x + 0.15f, sizeDelta.y);
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sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, rectTransform.localPosition.x), sizeDelta.y);
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rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
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SetPivot(new Vector2(0, rectTransform.pivot.y));
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OnComplete();
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}
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else if (resizingRight)
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{
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Vector2 sizeDelta = rectTransform.sizeDelta;
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Vector2 mousePos;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Camera.main, out mousePos);
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sizeDelta = new Vector2(mousePos.x + 0.15f, sizeDelta.y);
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sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, Mathf.Infinity), sizeDelta.y);
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rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
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SetPivot(new Vector2(0, rectTransform.pivot.y));
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OnComplete();
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}
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if (Input.GetMouseButtonUp(0))
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{
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OnLeftUp();
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OnRightUp();
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}
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if (resizing && selected || inResizeRegion && selected)
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{
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if (resizable)
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Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/horizontal_resize"), new Vector2(8, 8), CursorMode.Auto);
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}
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else if (Timeline.instance.eventObjs.FindAll(c => c.inResizeRegion).Count == 0 && Timeline.instance.eventObjs.FindAll(c => c.resizing).Count == 0)
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{
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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}
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}
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#region ClickEvents
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@ -141,23 +191,30 @@ namespace RhythmHeavenMania.Editor
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Selections.instance.ShiftClickSelect(this);
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}
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else
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{
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if (!selected)
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{
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Selections.instance.ClickSelect(this);
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}
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}
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}
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public void OnDown()
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{
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if (!selected) return;
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if (selected)
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{
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for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
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{
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Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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startPosX = mousePos.x - this.transform.position.x;
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startPosY = mousePos.y - this.transform.position.y;
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Timeline.instance.eventObjs[i].startPosX = mousePos.x - Timeline.instance.eventObjs[i].transform.position.x;
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Timeline.instance.eventObjs[i].startPosY = mousePos.y - Timeline.instance.eventObjs[i].transform.position.y;
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}
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moving = true;
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OnComplete();
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}
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}
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public void OnUp()
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{
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@ -185,68 +242,55 @@ namespace RhythmHeavenMania.Editor
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public void DragEnter()
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{
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Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/horizontal_resize"), new Vector2(8, 8), CursorMode.Auto);
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inResizeRegion = true;
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}
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public void DragExit()
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{
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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inResizeRegion = false;
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}
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public void OnLeftDown()
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{
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SetPivot(new Vector2(1, rectTransform.pivot.y));
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resizing = true;
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}
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public void DragLeft()
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if (resizable && selected)
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{
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if (!resizing) return;
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Vector2 sizeDelta = rectTransform.sizeDelta;
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Vector2 mousePos;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Camera.main, out mousePos);
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sizeDelta = new Vector2(-mousePos.x + 0.1f, sizeDelta.y);
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sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, rectTransform.localPosition.x), sizeDelta.y);
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rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
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OnComplete();
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ResetResize();
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resizing = true;
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resizingLeft = true;
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}
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}
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public void OnLeftUp()
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{
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SetPivot(new Vector2(0, rectTransform.pivot.y));
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resizing = false;
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if (resizable && selected)
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{
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ResetResize();
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}
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}
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public void OnRightDown()
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{
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SetPivot(new Vector2(0, rectTransform.pivot.y));
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resizing = true;
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}
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public void DragRight()
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if (resizable && selected)
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{
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if (!resizing) return;
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Vector2 sizeDelta = rectTransform.sizeDelta;
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Vector2 mousePos;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Camera.main, out mousePos);
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sizeDelta = new Vector2(mousePos.x, sizeDelta.y);
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sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, Mathf.Infinity), sizeDelta.y);
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rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
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OnComplete();
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ResetResize();
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resizing = true;
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resizingRight = true;
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}
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}
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public void OnRightUp()
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{
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if (resizable && selected)
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{
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ResetResize();
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}
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}
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private void ResetResize()
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{
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resizingLeft = false;
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resizingRight = false;
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resizing = false;
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}
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