diff --git a/Assets/Resources/Games/fillbots.prefab b/Assets/Resources/Games/fillbots.prefab
new file mode 100644
index 00000000..38d34b3b
--- /dev/null
+++ b/Assets/Resources/Games/fillbots.prefab
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diff --git a/Assets/Scripts/Games/Fillbots/Fillbots.cs b/Assets/Scripts/Games/Fillbots/Fillbots.cs
new file mode 100644
index 00000000..b84575fa
--- /dev/null
+++ b/Assets/Scripts/Games/Fillbots/Fillbots.cs
@@ -0,0 +1,553 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using HeavenStudio.Util;
+using Jukebox;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class NtrFillbotsLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ var botParams = new List()
+ {
+ new Param("practice", false, "Count-In"),
+ new Param("alt", false, "Alternate OK"),
+ new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."),
+ new Param("stop", false, "Stop Conveyer", "Toggle if the conveyer should be stopped when finished."),
+ new Param("color", false, "Custom Color", "Toggle if the robot color should be changed.", new List()
+ {
+ new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorFuel", "colorLampOff", "colorLampOn" }),
+ }),
+ new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
+ new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
+ new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
+ };
+
+ var customBotParams = new List(botParams);
+ customBotParams.Insert(0,
+ new Param("size", Scripts_Fillbots.BotSize.Medium, "Size", "Set the size of the Robot.")
+ );
+
+ return new Minigame("fillbots", "Fillbots", "FFFFFF", false, false, new List()
+ {
+ new("bop", "Bop")
+ {
+ function = delegate
+ {
+ var e = eventCaller.currentEntity;
+ Fillbots.instance.ToggleBop(e.beat, e.length, e["toggle"], e["auto"]);
+ },
+ resizable = true,
+ parameters = new()
+ {
+ new("toggle", true, "Bop"),
+ new("auto", false, "Bop (Auto)")
+ }
+ },
+ new GameAction("medium", "Medium Bot")
+ {
+ preFunction = delegate {
+ var e = eventCaller.currentEntity;
+ Fillbots.PreSpawnFillbot(e.beat, 3, (int)Scripts_Fillbots.BotSize.Medium, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]);
+ if (e["practice"]) Fillbots.FillErUp(e.beat + 3);
+ },
+ defaultLength = 8f,
+ parameters = botParams,
+ },
+ new GameAction("large", "Large Bot")
+ {
+ preFunction = delegate {
+ var e = eventCaller.currentEntity;
+ Fillbots.PreSpawnFillbot(e.beat, 7, (int)Scripts_Fillbots.BotSize.Large, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]);
+ if (e["practice"]) Fillbots.FillErUp(e.beat + 3);
+ },
+ defaultLength = 12f,
+ parameters = botParams,
+ },
+ new GameAction("small", "Small Bot")
+ {
+ preFunction = delegate {
+ var e = eventCaller.currentEntity;
+ Fillbots.PreSpawnFillbot(e.beat, 1, (int)Scripts_Fillbots.BotSize.Small, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]);
+ if (e["practice"]) Fillbots.FillErUp(e.beat + 3);
+ },
+ defaultLength = 6f,
+ parameters = botParams,
+ },
+ new GameAction("custom", "Custom Bot")
+ {
+ preFunction = delegate {
+ var e = eventCaller.currentEntity;
+ Fillbots.PreSpawnFillbot(e.beat, e.length-5, e["size"], e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]);
+ if (e["practice"]) Fillbots.FillErUp(e.beat + 3);
+ },
+ defaultLength = 6f,
+ resizable = true,
+ parameters = customBotParams,
+ },
+ new GameAction("blackout", "Blackout")
+ {
+ function = delegate { Fillbots.instance.Blackout();},
+ defaultLength = 0.5f,
+ },
+ new GameAction("background appearance", "Background Appearance")
+ {
+ function = delegate {
+ var e = eventCaller.currentEntity;
+ Fillbots.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"],
+ e["colorMetersStart"], e["colorMeter1Start"], e["colorMeter2Start"], e["colorMeter3Start"], e["colorMeter4Start"], e["colorMeter5Start"], e["colorMeter6Start"],
+ e["colorMetersEnd"], e["colorMeter1End"], e["colorMeter2End"], e["colorMeter3End"], e["colorMeter4End"], e["colorMeter5End"], e["colorMeter6End"],
+ e["separate"], e["ease"]);
+ },
+ defaultLength = 0.5f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("colorBGStart", Color.white, "Start BG Color", "Set the color at the start of the event."),
+ new Param("colorBGEnd", Color.white, "End BG Color", "Set the color at the end of the event."),
+ new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
+ new Param("separate", false, "Separate Meter Color", "Toggle if the robot color should be changed.", new List()
+ {
+ new Param.CollapseParam((x, _) => !(bool)x, new string[] { "colorMetersStart", "colorMetersEnd" }),
+ new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorMeter1Start", "colorMeter2Start", "colorMeter3Start", "colorMeter4Start", "colorMeter5Start", "colorMeter6Start",
+ "colorMeter1End", "colorMeter2End", "colorMeter3End", "colorMeter4End", "colorMeter5End", "colorMeter6End" }),
+ }),
+ new Param("colorMetersStart", new Color(1f, 0.88f, 0.88f), "Start Meter Color", "Set the color at the start of the event."),
+ new Param("colorMetersEnd", new Color(1f, 0.88f, 0.88f), "End Meter Color", "Set the color at the end of the event."),
+ new Param("colorMeter1Start", new Color(1f, 0.88f, 0.88f), "Start 1st Meter Color", "Set the color at the start of the event."),
+ new Param("colorMeter1End", new Color(1f, 0.88f, 0.88f), "End 1st Meter Color", "Set the color at the end of the event."),
+ new Param("colorMeter2Start", new Color(1f, 0.88f, 0.88f), "Start 2nd Meter Color", "Set the color at the start of the event."),
+ new Param("colorMeter2End", new Color(1f, 0.88f, 0.88f), "End 2nd Meter Color", "Set the color at the end of the event."),
+ new Param("colorMeter3Start", new Color(1f, 0.88f, 0.88f), "Start 3rd Meter Color", "Set the color at the start of the event."),
+ new Param("colorMeter3End", new Color(1f, 0.88f, 0.88f), "End 3rd Meter Color", "Set the color at the end of the event."),
+ new Param("colorMeter4Start", new Color(1f, 0.88f, 0.88f), "Start 4th Meter Color", "Set the color at the start of the event."),
+ new Param("colorMeter4End", new Color(1f, 0.88f, 0.88f), "End 4th Meter Color", "Set the color at the end of the event."),
+ new Param("colorMeter5Start", new Color(1f, 0.88f, 0.88f), "Start 5th Meter Color", "Set the color at the start of the event."),
+ new Param("colorMeter5End", new Color(1f, 0.88f, 0.88f), "End 5th Meter Color", "Set the color at the end of the event."),
+ new Param("colorMeter6Start", new Color(1f, 0.88f, 0.88f), "Start 6th Meter Color", "Set the color at the start of the event."),
+ new Param("colorMeter6End", new Color(1f, 0.88f, 0.88f), "End 6th Meter Color", "Set the color at the end of the event."),
+ }
+ },
+ new GameAction("object appearance", "Object Appearance")
+ {
+ function = delegate {
+ var e = eventCaller.currentEntity;
+ Fillbots.instance.ObjectColorSet(e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["colorImpact"], e["colorFiller"], e["colorConveyer"]);
+ },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."),
+ new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."),
+ new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."),
+ new Param("colorImpact", new Color(1f, 0.59f, 0.01f), "Impact Color", "Set the color of the impact."),
+ new Param("colorFiller", Color.white, "Filler Color", "Set the color of the filler."),
+ new Param("colorConveyer", Color.white, "Conveyer Color", "Set the color of the conveyer."),
+ }
+ },
+ },
+ new List() {"ntr", "normal"},
+ "ntrfillbots", "en",
+ new List() {},
+ chronologicalSortKey: 3
+ );
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+ using Scripts_Fillbots;
+ using System;
+
+ public class Fillbots : Minigame
+ {
+ private struct QueuedFillbot
+ {
+ public double beat;
+ public double holdLength;
+ public BotSize size;
+ public Color fuelColor;
+ public Color lampColorOff;
+ public Color lampColorOn;
+ public EndAnim endAnim;
+ public bool altOK;
+ public bool stop;
+ public bool color;
+ }
+ private static List queuedBots = new List();
+
+ [Header("Components")]
+ [SerializeField] private NtrFillbot smallBot;
+ [SerializeField] private NtrFillbot mediumBot;
+ [SerializeField] private NtrFillbot largeBot;
+ public Animator filler;
+ [System.NonSerialized] public bool fillerHolding;
+ [SerializeField] private Transform[] gears;
+ [SerializeField] private Animator[] meters;
+ [SerializeField] private SpriteRenderer[] metersFuel;
+ [SerializeField] private Material impactMaterial;
+ [SerializeField] private Animator conveyerBelt;
+ [SerializeField] private GameObject blackout;
+ [SerializeField] private SpriteRenderer[] fillerRenderer;
+ [SerializeField] private SpriteRenderer[] otherRenderer;
+ [SerializeField] private SpriteRenderer BGPlane;
+
+ [System.NonSerialized] public BotSize fillerPosition = BotSize.Medium;
+
+ [NonSerialized] public List currentBots = new List();
+
+ [NonSerialized] public double conveyerStartBeat = -1;
+
+ [NonSerialized] public float conveyerNormalizedOffset;
+
+ private ColorEase[] colorEases = new ColorEase[7];
+ private int toggleGlobal = 0;
+ private Color fuelColorGlobal = new Color(1f, 0.385f, 0.385f),
+ lampColorOffGlobal = new Color(0.635f, 0.635f, 0.185f),
+ lampColorOnGlobal = new Color(1f, 1f, 0.42f);
+
+ public static Fillbots instance;
+
+ private void Awake()
+ {
+ instance = this;
+ SetupBopRegion("fillbots", "bop", "auto");
+
+ colorEases = new ColorEase[] {
+ new(Color.white),
+ new(new Color(1f, 0.88f, 0.88f)),
+ new(new Color(1f, 0.88f, 0.88f)),
+ new(new Color(1f, 0.88f, 0.88f)),
+ new(new Color(1f, 0.88f, 0.88f)),
+ new(new Color(1f, 0.88f, 0.88f)),
+ new(new Color(1f, 0.88f, 0.88f)),
+ };
+ }
+
+ public override void OnBeatPulse(double beat)
+ {
+ if (BeatIsInBopRegion(beat)) {
+ Bop(toggleGlobal);
+ toggleGlobal ^= 1;
+ }
+ }
+
+ public override void OnPlay(double beat)
+ {
+ if (queuedBots.Count > 0) queuedBots.Clear();
+ foreach (var evt in scheduledInputs)
+ {
+ evt.Disable();
+ }
+ }
+
+ private void OnDestroy()
+ {
+ if (queuedBots.Count > 0) queuedBots.Clear();
+ foreach (var evt in scheduledInputs)
+ {
+ evt.Disable();
+ }
+ }
+
+ public override void OnStop(double beat) => EntityPreCheck(beat);
+ void EntityPreCheck(double beat)
+ {
+ if (gameManager == null) return;
+ List prevEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "fillbots");
+
+ // init colors
+ RiqEntity bg = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "fillbots/background appearance");
+ RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "fillbots/object appearance");
+
+ if (bg != null)
+ {
+ BackgroundColorSet(bg.beat, bg.length, bg["colorBGStart"], bg["colorBGEnd"],
+ bg["colorMetersStart"], bg["colorMeter1Start"], bg["colorMeter2Start"], bg["colorMeter3Start"], bg["colorMeter4Start"], bg["colorMeter5Start"], bg["colorMeter6Start"],
+ bg["colorMetersEnd"], bg["colorMeter1End"], bg["colorMeter2End"], bg["colorMeter3End"], bg["colorMeter4End"], bg["colorMeter5End"], bg["colorMeter6End"],
+ bg["separate"], bg["ease"]);
+ }
+
+ if (obj != null)
+ {
+ ObjectColorSet(obj["colorFuel"], obj["colorLampOff"], obj["colorLampOn"], obj["colorImpact"], obj["colorFiller"], obj["colorConveyer"]);
+ }
+ else
+ {
+ ObjectColorSet(new Color(1f, 0.385f, 0.385f), new Color(0.635f, 0.635f, 0.185f), new Color(1f, 1f, 0.42f), new Color(1f, 0.59f, 0.01f), Color.white, Color.white);
+ }
+ }
+
+ private void Update()
+ {
+ var cond = Conductor.instance;
+ if (cond.isPlaying && !cond.isPaused)
+ {
+ if (queuedBots.Count > 0)
+ {
+ foreach (var queuedBot in queuedBots)
+ {
+ SpawnFillbot(queuedBot.beat, queuedBot.holdLength, queuedBot.size, queuedBot.fuelColor, queuedBot.lampColorOff, queuedBot.lampColorOn, queuedBot.endAnim, queuedBot.altOK, queuedBot.stop, queuedBot.color);
+ }
+ queuedBots.Clear();
+ }
+ if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
+ {
+ string sizeSuffix = fillerPosition switch
+ {
+ BotSize.Small => "Small",
+ BotSize.Medium => "Medium",
+ BotSize.Large => "Large",
+ _ => throw new System.NotImplementedException()
+ };
+ filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f);
+ SoundByte.PlayOneShotGame("fillbots/armExtension");
+ }
+ if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
+ {
+ string sizeSuffix = fillerPosition switch
+ {
+ BotSize.Small => "Small",
+ BotSize.Medium => "Medium",
+ BotSize.Large => "Large",
+ _ => throw new System.NotImplementedException()
+ };
+ filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
+ SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff");
+ if (fillerHolding) SoundByte.PlayOneShotGame("fillbots/armRetractionPop");
+ }
+
+ UpdateConveyerBelt(conveyerStartBeat, conveyerNormalizedOffset);
+ UpdateBackgroundColor();
+ }
+ }
+
+ public static void PreSpawnFillbot(double beat, double holdLength, int size, Color fuelColor, Color lampColorOff, Color lampColorOn, int endAnim, bool altOK, bool stop, bool color)
+ {
+ if (GameManager.instance.currentGame == "fillbots")
+ {
+ instance.SpawnFillbot(beat, holdLength, (BotSize)size, fuelColor, lampColorOff, lampColorOn, (EndAnim)endAnim, altOK, stop, color);
+ }
+ else
+ {
+ queuedBots.Add(new QueuedFillbot
+ {
+ beat = beat,
+ holdLength = holdLength,
+ size = (BotSize)size,
+ fuelColor = fuelColor,
+ lampColorOff = lampColorOff,
+ lampColorOn = lampColorOn,
+ endAnim = (EndAnim)endAnim,
+ altOK = altOK,
+ stop = stop,
+ color = color,
+ });
+ }
+ }
+
+ private void SpawnFillbot(double beat, double holdLength, BotSize size, Color fuelColor, Color lampColorOff, Color lampColorOn, EndAnim endAnim, bool altOK, bool stop, bool color)
+ {
+ NtrFillbot Bot = size switch
+ {
+ BotSize.Small => smallBot,
+ BotSize.Medium => mediumBot,
+ BotSize.Large => largeBot,
+ _ => throw new System.NotImplementedException()
+ };
+ NtrFillbot spawnedBot = Instantiate(Bot, transform);
+
+ if (holdLength > 0) spawnedBot.holdLength = holdLength;
+
+ spawnedBot.startBeat = beat;
+ spawnedBot.endAnim = endAnim;
+ spawnedBot.altOK = altOK;
+
+ spawnedBot.Init();
+
+ var actions = new List();
+ var fallingBots = currentBots.FindAll(x => x.startBeat < beat && x.startBeat + 3 >= beat);
+ if (fallingBots.Count > 0) {
+ actions.Add(new BeatAction.Action(beat - 0.25, delegate
+ {
+ foreach (var bot in fallingBots)
+ {
+ bot.StackToLeft(beat, 0.25);
+ }
+ if (conveyerStartBeat is -2) conveyerStartBeat = beat - 0.25;
+ }));
+ actions.Add(new BeatAction.Action(beat, delegate
+ {
+ RenewConveyerNormalizedOffset();
+ conveyerStartBeat = -2;
+ }));
+ } else {
+ actions.Add(new BeatAction.Action(beat - 0.5, delegate
+ {
+ RenewConveyerNormalizedOffset();
+ conveyerStartBeat = -2;
+ }));
+ }
+
+ actions.Add(new BeatAction.Action(beat, delegate
+ {
+ if (!color)
+ {
+ fuelColor = fuelColorGlobal;
+ lampColorOff = lampColorOffGlobal;
+ lampColorOn = lampColorOnGlobal;
+ }
+ spawnedBot.InitColor(fuelColor, lampColorOff, lampColorOn);
+ }));
+
+ actions.Add(new BeatAction.Action(beat + 3, delegate
+ {
+ if (!PlayerInput.GetIsAction(InputAction_BasicPressing) && !fillerHolding) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f);
+ conveyerStartBeat = beat + 3;
+ fillerPosition = size;
+ }));
+
+ var remainingBots = currentBots.FindAll(x => x.conveyerRestartLength < 0);
+ if (stop) spawnedBot.conveyerRestartLength = -1;
+ actions.Add(new BeatAction.Action(beat + 3, delegate
+ {
+ foreach (var bot in remainingBots)
+ {
+ if (bot.botState is BotState.Idle) bot.conveyerRestartLength = 0.5;
+ if (bot.conveyerStartBeat is -2) bot.conveyerStartBeat = beat + 3;
+ }
+ }));
+
+ BeatAction.New(instance, actions);
+ }
+ public static void FillErUp(double beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fillbots/fillErUp1", beat - 0.5),
+ new MultiSound.Sound("fillbots/fillErUp2", beat - 0.25),
+ new MultiSound.Sound("fillbots/fillErUp3", beat),
+ }, forcePlay: true);
+ }
+
+ public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop)
+ {
+ if (bopOrNah)
+ {
+ for (int i = 0; i < length; i++)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat + i, delegate {
+ Bop(toggleGlobal);
+ toggleGlobal ^= 1;
+ })
+ });
+ }
+ }
+ }
+ private void Bop(int toggle)
+ {
+ toggle = (toggle != 0) ? 1 : 0;
+ foreach (var meter in meters)
+ {
+ meter.DoScaledAnimationAsync(toggle switch
+ {
+ 0 => "Up",
+ 1 or _ => "Down"
+ }, 0.5f);
+ toggle ^= 1;
+ }
+
+ var danceBots = currentBots.FindAll(x => x.botState is BotState.Dance);
+ foreach (var bot in danceBots)
+ {
+ bot.SuccessDance();
+ }
+ }
+
+ private void UpdateConveyerBelt(double startBeat, float offset)
+ {
+ float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
+ float playTime = ((startBeat >= 0 && normalizedBeat >= 0) ? (normalizedBeat + offset) : offset) % 1 / 4;
+
+ conveyerBelt.Play("Move", -1, playTime);
+ UpdateGears((startBeat >= 0 && normalizedBeat >= 0) ? normalizedBeat + offset : offset);
+ }
+ private void UpdateGears(float beat)
+ {
+ foreach (var gear in gears)
+ {
+ gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, -90, beat));
+ }
+ }
+ public void RenewConveyerNormalizedOffset()
+ {
+ if (conveyerStartBeat is not -1 or -2)
+ {
+ float normalizedBeat = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1);
+ if (normalizedBeat >= 0) conveyerNormalizedOffset = (conveyerNormalizedOffset + normalizedBeat) % 4;
+ }
+ }
+
+ public void Blackout()
+ {
+ blackout.SetActive(!blackout.activeSelf);
+ }
+
+ public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd,
+ Color metersStart, Color meter1Start, Color meter2Start, Color meter3Start, Color meter4Start, Color meter5Start, Color meter6Start,
+ Color metersEnd, Color meter1End, Color meter2End, Color meter3End, Color meter4End, Color meter5End, Color meter6End,
+ bool separate, int colorEaseSet)
+ {
+ colorEases = new ColorEase[] {
+ new(beat, length, BGStart, BGEnd, colorEaseSet),
+ new(beat, length, meter1Start, meter1End, colorEaseSet),
+ new(beat, length, meter2Start, meter2End, colorEaseSet),
+ new(beat, length, meter3Start, meter3End, colorEaseSet),
+ new(beat, length, meter4Start, meter4End, colorEaseSet),
+ new(beat, length, meter5Start, meter5End, colorEaseSet),
+ new(beat, length, meter6Start, meter6End, colorEaseSet),
+ };
+ if (!separate)
+ {
+ for (int i = 1; i < 7; i++)
+ {
+ colorEases[i] = new(beat, length, metersStart, metersEnd, colorEaseSet);
+ }
+ }
+
+ UpdateBackgroundColor();
+ }
+ public void ObjectColorSet(Color fuelColor, Color lampColorOff, Color lampColorOn, Color impact, Color filler, Color conveyer)
+ {
+ fuelColorGlobal = fuelColor; lampColorOffGlobal = lampColorOff; lampColorOnGlobal = lampColorOn;
+
+ impactMaterial.SetColor("_ColorAlpha", impact);
+ this.conveyerBelt.GetComponent().color = conveyer;
+ foreach (var renderer in fillerRenderer)
+ {
+ renderer.color = filler;
+ }
+ }
+
+ private void UpdateBackgroundColor()
+ {
+ BGPlane.color = colorEases[0].GetColor();
+ foreach (var renderer in otherRenderer)
+ {
+ renderer.color = colorEases[0].GetColor();
+ }
+
+ for (int i = 0; i < metersFuel.Length; i++)
+ {
+ metersFuel[i].color = colorEases[i+1].GetColor();
+ }
+ }
+ }
+}
+
diff --git a/Assets/Scripts/Games/Fillbots/Fillbots.cs.meta b/Assets/Scripts/Games/Fillbots/Fillbots.cs.meta
new file mode 100644
index 00000000..0860fdb9
--- /dev/null
+++ b/Assets/Scripts/Games/Fillbots/Fillbots.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 162587a8edd49aa49b795dba0ab3d1cd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/Fillbots/FullBody.cs b/Assets/Scripts/Games/Fillbots/FullBody.cs
new file mode 100644
index 00000000..47891e5c
--- /dev/null
+++ b/Assets/Scripts/Games/Fillbots/FullBody.cs
@@ -0,0 +1,34 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games.Scripts_Fillbots
+{
+ public class FullBody : MonoBehaviour
+ {
+ [SerializeField] private SpriteMask mask;
+
+ [SerializeField] private Sprite[] sprites;
+
+ [SerializeField] private SpriteRenderer fullBody;
+ [System.NonSerialized] public Color lampColorOff = new Color(0.635f, 0.635f, 0.185f);
+ [System.NonSerialized] public Color lampColorOn = new Color(1f, 1f, 0.42f);
+
+ public enum LampState
+ {
+ Off,
+ On,
+ }
+
+ public void SetMask(int i)
+ {
+ mask.sprite = sprites[i];
+ }
+
+ public void SetLamp(LampState state)
+ {
+ if (state == LampState.On) fullBody.material.SetColor("_ColorAlpha", lampColorOn);
+ else fullBody.material.SetColor("_ColorAlpha", lampColorOff);
+ }
+ }
+}
diff --git a/Assets/Scripts/Games/Fillbots/FullBody.cs.meta b/Assets/Scripts/Games/Fillbots/FullBody.cs.meta
new file mode 100644
index 00000000..2a6cf295
--- /dev/null
+++ b/Assets/Scripts/Games/Fillbots/FullBody.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 272afd477a0f2014ba9a9ca4b9879869
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs
new file mode 100644
index 00000000..565942f2
--- /dev/null
+++ b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs
@@ -0,0 +1,517 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using HeavenStudio.Util;
+
+namespace HeavenStudio.Games.Scripts_Fillbots
+{
+ public enum BotSize
+ {
+ Small,
+ Medium,
+ Large
+ }
+
+ public enum BotState
+ {
+ Idle,
+ Holding,
+ Ace,
+ Just,
+ Ng,
+ Dance,
+ }
+
+ public enum EndAnim
+ {
+ Both,
+ Ace,
+ Just,
+ }
+
+ public class NtrFillbot : MonoBehaviour
+ {
+ [Header("Properties")]
+ [SerializeField] private BotSize size;
+ public double holdLength = 4f;
+ [SerializeField] private float limbFallHeight = 15f;
+ [System.NonSerialized] public double conveyerRestartLength = 0.5;
+
+ [System.NonSerialized] public double startBeat = -1;
+ [System.NonSerialized] public double conveyerStartBeat = -1;
+ private double conveyerLength = 1;
+
+ private Vector2 startPos;
+
+ private float lerpDistance;
+ private float lerpIdleDistance;
+ [SerializeField] private float flyDistance;
+ [SerializeField] private float stackDistanceRate;
+
+ [Header("Body Parts")]
+ [SerializeField] private Animator fullBody;
+ private Material fullBodyMaterial;
+ [SerializeField] private Animator legs;
+ private Transform legsTrans;
+ [SerializeField] private Animator body;
+ private Transform bodyTrans;
+ [SerializeField] private Animator head;
+ private Transform headTrans;
+ [SerializeField] private SpriteRenderer fuelFill;
+
+ [SerializeField] private Animator fillAnim;
+
+ private float legsPosY;
+ private float bodyPosY;
+ private float headPosY;
+
+ private bool legsHaveFallen;
+ private bool bodyHasFallen;
+ private bool headHasFallen;
+
+ private Fillbots game;
+
+ private GameEvent beepEvent;
+
+ private PlayerActionEvent releaseEvent;
+
+ private Sound fillSound;
+
+ private BotState _botState = BotState.Idle;
+ public BotState botState { get { return _botState; }}
+ private bool isExplode = false;
+ [System.NonSerialized] public bool isStack;
+ private double stackBeat, stackLength;
+
+ [System.NonSerialized] public EndAnim endAnim;
+ [System.NonSerialized] public bool altOK;
+
+ private float normalizedFill;
+
+ private void OnDestroy()
+ {
+ fillSoundRelease();
+ }
+
+ private void Awake()
+ {
+ game = Fillbots.instance;
+ legsTrans = legs.GetComponent();
+ bodyTrans = body.GetComponent();
+ headTrans = head.GetComponent();
+
+ legsPosY = legsTrans.position.y;
+ bodyPosY = bodyTrans.position.y;
+ headPosY = headTrans.position.y;
+
+ legsTrans.position = new Vector3(legsTrans.position.x, legsTrans.position.y + limbFallHeight);
+ bodyTrans.position = new Vector3(bodyTrans.position.x, bodyTrans.position.y + limbFallHeight);
+ headTrans.position = new Vector3(headTrans.position.x, headTrans.position.y + limbFallHeight);
+
+ startPos = transform.position;
+
+ lerpDistance = 0 - startPos.x;
+ lerpIdleDistance = lerpDistance;
+ }
+
+ public void MoveConveyer(float normalized, float lerpDistance, float flyDistance = 0)
+ {
+ if (_botState is BotState.Holding)
+ {
+ StopConveyer();
+ return;
+ }
+
+ transform.position = new Vector3(Mathf.LerpUnclamped(startPos.x, startPos.x + lerpDistance, normalized),
+ Mathf.LerpUnclamped(startPos.y, startPos.y + flyDistance, normalized));
+ if (normalized >= 8)
+ {
+ game.currentBots.Remove(this);
+ Destroy(this.gameObject);
+ }
+ }
+
+ public void StopConveyer()
+ {
+ startPos = transform.position;
+ lerpIdleDistance = 0 - startPos.x;
+ }
+
+ public void StackToLeft(double beat, double length)
+ {
+ if (conveyerLength <= stackDistanceRate) return;
+ isStack = true;
+ stackBeat = beat - length;
+ stackLength = length;
+ conveyerStartBeat += stackDistanceRate;
+ conveyerLength -= stackDistanceRate;
+ }
+
+ public void Init()
+ {
+ conveyerStartBeat = startBeat + 3;
+
+ BeatAction.New(game, new List()
+ {
+ new BeatAction.Action(startBeat, delegate { legs.Play("Impact", 0, 0); legsHaveFallen = true; legsTrans.position = new Vector3(legsTrans.position.x, legsPosY); }),
+ new BeatAction.Action(startBeat + 1, delegate { body.Play("Impact", 0, 0); bodyHasFallen = true; bodyTrans.position = new Vector3(bodyTrans.position.x, bodyPosY);}),
+ new BeatAction.Action(startBeat + 2, delegate { head.Play("Impact", 0, 0); headHasFallen = true; headTrans.position = new Vector3(headTrans.position.x, headPosY);}),
+ new BeatAction.Action(startBeat + 3, delegate
+ {
+ fullBody.gameObject.SetActive(true);
+ legs.gameObject.SetActive(false);
+ head.gameObject.SetActive(false);
+ body.gameObject.SetActive(false);
+ })
+ });
+
+ string sizePrefix = size switch
+ {
+ BotSize.Small => "small",
+ BotSize.Medium => "medium",
+ BotSize.Large => "big",
+ _ => throw new System.NotImplementedException()
+ };
+
+ List sounds = new();
+ float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
+ for (int i = (int)Mathf.Ceil(Mathf.Max(normalizedBeat-0.1f, 0)); i <= 2; i++)
+ {
+ sounds.Add(new("fillbots/" + sizePrefix + "Fall", startBeat + i));
+ }
+ if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
+
+ game.ScheduleInput(startBeat, 4, Fillbots.InputAction_BasicPress, JustHold, Empty, Empty);
+
+ game.currentBots.Add(this);
+ }
+
+ public void InitColor(Color fuelColor, Color lampColorOff, Color lampColorOn)
+ {
+ fullBodyMaterial = fullBody.GetComponent().material;
+ fullBodyMaterial.SetColor("_ColorBravo", fuelColor);
+ fullBodyMaterial.SetColor("_ColorAlpha", lampColorOff);
+
+ Material botMaterial;
+
+ botMaterial = head.GetComponent().material;
+ botMaterial.SetColor("_ColorAlpha", lampColorOff);
+
+ fuelFill.color = fuelColor;
+
+ var full = fullBody.GetComponent();
+ full.lampColorOff = lampColorOff;
+ full.lampColorOn = lampColorOn;
+ }
+
+ private void Update()
+ {
+ var cond = Conductor.instance;
+
+ if (cond.isPlaying && !cond.isPaused)
+ {
+ if (startBeat != -1)
+ {
+ if (!legsHaveFallen) UpdateLimbPosition(cond, startBeat, legsTrans, legsPosY);
+ if (!bodyHasFallen) UpdateLimbPosition(cond, startBeat + 1, bodyTrans, bodyPosY);
+ if (!headHasFallen) UpdateLimbPosition(cond, startBeat + 2, headTrans, headPosY);
+ if (isStack) HandleStacking(cond);
+ if (headHasFallen && bodyHasFallen && legsHaveFallen) HandleConveyer(cond);
+ }
+
+ if (_botState is BotState.Holding)
+ {
+ HandleHolding(cond);
+ }
+ else if (fullBody.gameObject.activeSelf)
+ {
+ fillAnim.DoNormalizedAnimation("Fill", normalizedFill);
+ }
+ }
+ }
+
+ private void UpdateLimbPosition(Conductor cond, double targetBeat, Transform limbTrans, float limbPosY)
+ {
+ float normalizedBeat = cond.GetPositionFromBeat(targetBeat - 0.25, 0.25);
+ float lerpedY = Mathf.Lerp(limbPosY + limbFallHeight, limbPosY, normalizedBeat);
+ limbTrans.position = new Vector3(limbTrans.position.x, Mathf.Clamp(lerpedY, limbPosY, limbPosY + limbFallHeight));
+ }
+
+ private void HandleStacking(Conductor cond)
+ {
+ float normalizedBeat = cond.GetPositionFromBeat(stackBeat, stackLength);
+ if (normalizedBeat >= 0 && normalizedBeat < 1)
+ {
+ MoveConveyer(normalizedBeat, lerpDistance * stackDistanceRate);
+ }
+ else if (normalizedBeat >= 1)
+ {
+ MoveConveyer(1, lerpDistance * stackDistanceRate);
+ StopConveyer();
+ isStack = false;
+ }
+ }
+
+ private void HandleConveyer(Conductor cond)
+ {
+ if (this.conveyerStartBeat >= 0)
+ {
+ float normalizedBeat = cond.GetPositionFromBeat(this.conveyerStartBeat, conveyerLength);
+ if (normalizedBeat >= 0)
+ {
+ if (_botState is BotState.Ace) MoveConveyer(normalizedBeat, lerpDistance, flyDistance);
+ else if (_botState is BotState.Idle) MoveConveyer(normalizedBeat, lerpIdleDistance);
+ else MoveConveyer(normalizedBeat, lerpDistance);
+ }
+ }
+ else
+ {
+ StopConveyer();
+ }
+ }
+
+ private void HandleHolding(Conductor cond)
+ {
+ float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength);
+ float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 0.25);
+
+ if (!isExplode && beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat))
+ {
+ if (beepEvent.lastReportedBeat < beepEvent.startBeat + beepEvent.length)
+ {
+ SoundByte.PlayOneShotGame("fillbots/beep");
+ }
+ fullBody.DoScaledAnimationAsync("HoldBeat", 1f);
+ string sizeSuffix = game.fillerPosition switch
+ {
+ BotSize.Small => "Small",
+ BotSize.Medium => "Medium",
+ BotSize.Large => "Large",
+ _ => throw new System.NotImplementedException()
+ };
+ game.filler.DoScaledAnimationAsync("HoldBeat" + sizeSuffix, 1f);
+ }
+
+ fillAnim.DoNormalizedAnimation("Fill", Mathf.Clamp(normalizedBeat, 0, 1));
+
+ if (!isExplode && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease) && normalizedExplodeBeat >= 1f)
+ {
+ HandleExplosion(cond);
+ }
+ else if (PlayerInput.GetIsAction(Fillbots.InputAction_BasicRelease) && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease))
+ {
+ HandleRelease(cond, normalizedBeat);
+ }
+ }
+
+ private void HandleExplosion(Conductor cond)
+ {
+ isExplode = true;
+ fullBody.Play("Beyond", 0, 0);
+ BeatAction.New(game, new List()
+ {
+ new BeatAction.Action(startBeat + holdLength + 5.5, delegate {
+ game.fillerHolding = false;
+ SoundByte.PlayOneShotGame("fillbots/explosion");
+ fillSoundRelease();
+ game.currentBots.Remove(this);
+ Destroy(this.gameObject);
+ }),
+ });
+ }
+
+ private void HandleRelease(Conductor cond, float normalizedBeat)
+ {
+ if (normalizedBeat < 1)
+ {
+ fullBody.Play("Dead", 0, 0);
+ SoundByte.PlayOneShotGame("fillbots/miss");
+ }
+ else if (!isExplode)
+ {
+ fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
+ SoundByte.PlayOneShotGame("fillbots/miss");
+ }
+ fillSoundRelease();
+ beepEvent.enabled = false;
+ _botState = BotState.Ng;
+ game.fillerHolding = false;
+ normalizedFill = normalizedBeat;
+ if (conveyerRestartLength >= 0)
+ {
+ this.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength;
+ if (game.conveyerStartBeat == -1) game.conveyerStartBeat = this.conveyerStartBeat;
+ }
+ else
+ {
+ this.conveyerStartBeat = -2;
+ game.conveyerStartBeat = -1;
+ }
+ releaseEvent.Disable();
+ }
+
+ private void JustHold(PlayerActionEvent caller, float state)
+ {
+ string sizeSuffix = game.fillerPosition switch
+ {
+ BotSize.Small => "Small",
+ BotSize.Medium => "Medium",
+ BotSize.Large => "Large",
+ _ => throw new System.NotImplementedException()
+ };
+ game.filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f);
+ SoundByte.PlayOneShotGame("fillbots/armExtension");
+
+ if (state >= 1f || state <= -1f)
+ {
+ fullBody.Play("HoldBarely", 0, 0);
+ return;
+ }
+ game.RenewConveyerNormalizedOffset();
+ game.conveyerStartBeat = -1;
+ conveyerLength = 1;
+
+ transform.position = new Vector3(0, transform.position.y, 0);
+ _botState = BotState.Holding;
+ game.fillerHolding = true;
+ fullBody.DoScaledAnimationAsync("Hold", 1f);
+ SoundByte.PlayOneShotGame("fillbots/beep");
+
+ float watarPitch = 3 / (float)(holdLength + 3) + 0.5f;
+ fillSound = SoundByte.PlayOneShotGame("fillbots/water", -1, watarPitch, 1, true);
+ fillSound.BendUp((float)holdLength * Conductor.instance.pitchedSecPerBeat / 0.5f,2*watarPitch); // sorry
+
+ releaseEvent = game.ScheduleInput(startBeat + 4, holdLength, Fillbots.InputAction_BasicRelease, JustRelease, Empty, Empty);
+ beepEvent = new GameEvent()
+ {
+ startBeat = startBeat + 4,
+ lastReportedBeat = startBeat + 4,
+ length = (float)holdLength,
+ enabled = true
+ };
+ }
+
+ private void JustRelease(PlayerActionEvent caller, float state)
+ {
+ fillSoundRelease();
+ beepEvent.enabled = false;
+ if (conveyerRestartLength >= 0)
+ {
+ this.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength;
+ game.RenewConveyerNormalizedOffset();
+ if (game.conveyerStartBeat is not -2) game.conveyerStartBeat = this.conveyerStartBeat;
+ }
+ else
+ {
+ this.conveyerStartBeat = -2;
+ game.conveyerStartBeat = -1;
+ }
+
+ string sizeSuffix = game.fillerPosition switch
+ {
+ BotSize.Small => "Small",
+ BotSize.Medium => "Medium",
+ BotSize.Large => "Large",
+ _ => throw new System.NotImplementedException()
+ };
+ if (state >= 1f)
+ {
+ _botState = BotState.Ng;
+ SoundByte.PlayOneShotGame("fillbots/miss");
+ game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
+ SoundByte.PlayOneShotGame("fillbots/armRetractionPop");
+ fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f);
+ return;
+ }
+ else if (state <= -1f)
+ {
+ _botState = BotState.Ng;
+ SoundByte.PlayOneShotGame("fillbots/miss");
+ game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f);
+ SoundByte.PlayOneShotGame("fillbots/armRetractionPop");
+ fullBody.DoScaledAnimationAsync("ReleaseEarly", 0.5f);
+ return;
+ }
+
+ if ( ((endAnim is EndAnim.Both && state == 0) || endAnim is EndAnim.Ace) && conveyerRestartLength >= 0 )
+ {
+ _botState = BotState.Ace;
+ BeatAction.New(game, new List()
+ {
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.5, delegate {
+ fullBody.DoScaledAnimationAsync("Fly", 0.5f);
+ }),
+ });
+ }
+ else
+ {
+ _botState = BotState.Just;
+ if (size is BotSize.Small)
+ {
+ BeatAction.New(game, new List()
+ {
+ new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate {
+ fullBody.DoScaledAnimationAsync("Success", 0.5f);
+ }),
+ });
+ }
+ else
+ {
+ BeatAction.New(game, new List()
+ {
+ new BeatAction.Action(caller.startBeat + caller.timer + 0.9, delegate {
+ _botState = BotState.Dance;
+ }),
+ });
+ }
+
+ }
+
+ game.fillerHolding = false;
+ game.filler.DoScaledAnimationAsync("Release" + sizeSuffix, 0.5f);
+ SoundByte.PlayOneShotGame("fillbots/armRetraction");
+ fullBody.DoScaledAnimationAsync("Release", 1f);
+ string sizePrefix = size switch
+ {
+ BotSize.Small => "small",
+ BotSize.Medium => "medium",
+ BotSize.Large => "big",
+ _ => throw new System.NotImplementedException()
+ };
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fillbots/" + sizePrefix + "Move", caller.startBeat + caller.timer + (altOK ? 0 : 0.5)),
+ new MultiSound.Sound("fillbots/" + sizePrefix + "OK1", caller.startBeat + caller.timer + (altOK ? 0 : 0.5)),
+ new MultiSound.Sound("fillbots/" + sizePrefix + "OK2", caller.startBeat + caller.timer + (altOK ? 0.5 : 1)),
+ });
+ }
+
+ private void Empty(PlayerActionEvent caller) { }
+
+ private void fillSoundRelease()
+ {
+ if (fillSound != null)
+ {
+ fillSound.KillLoop(0);
+ fillSound = null;
+ }
+ }
+
+ public void SuccessDance()
+ {
+ fullBody.DoScaledAnimationAsync("Success", 0.5f);
+ }
+
+ private bool ReportBeat(ref double lastReportedBeat)
+ {
+ var cond = Conductor.instance;
+ bool result = cond.songPositionInBeats >= (lastReportedBeat) + 1f;
+ if (result)
+ {
+ lastReportedBeat += 1f;
+ }
+ return result;
+ }
+ }
+}
+
diff --git a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta
new file mode 100644
index 00000000..d30825a6
--- /dev/null
+++ b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5b18e15957787a94ab8387cfe9bdb536
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/GleeClub/GleeClub.cs b/Assets/Scripts/Games/GleeClub/GleeClub.cs
index 9ba74e79..7b2e213a 100644
--- a/Assets/Scripts/Games/GleeClub/GleeClub.cs
+++ b/Assets/Scripts/Games/GleeClub/GleeClub.cs
@@ -100,7 +100,7 @@ namespace HeavenStudio.Games.Loaders
new List() { "ntr", "repeat" },
"ntrchorus", "en",
new List() { "en" },
- chronologicalSortKey: 3
+ chronologicalSortKey: 2
);
}
}
diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
index cc7ca1e5..392443b3 100644
--- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
+++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
@@ -223,6 +223,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrIdolLoader failed!");
}
+ game = NtrFillbotsLoader.AddGame(eventCaller);
+ if (game != null)
+ {
+ eventCaller.minigames.Add(game.name, game);
+ }
+ else
+ {
+ Debug.LogWarning("Game loader NtrFillbotsLoader failed!");
+ }
+
game = AgbFireworkLoader.AddGame(eventCaller);
if (game != null)
{