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9f8849c87c9986143889d8bdfe1d4329 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Fillbots/Fillbots.cs b/Assets/Scripts/Games/Fillbots/Fillbots.cs new file mode 100644 index 00000000..b84575fa --- /dev/null +++ b/Assets/Scripts/Games/Fillbots/Fillbots.cs @@ -0,0 +1,553 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrFillbotsLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + var botParams = new List() + { + new Param("practice", false, "Count-In"), + new Param("alt", false, "Alternate OK"), + new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."), + new Param("stop", false, "Stop Conveyer", "Toggle if the conveyer should be stopped when finished."), + new Param("color", false, "Custom Color", "Toggle if the robot color should be changed.", new List() + { + new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorFuel", "colorLampOff", "colorLampOn" }), + }), + new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."), + new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."), + new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."), + }; + + var customBotParams = new List(botParams); + customBotParams.Insert(0, + new Param("size", Scripts_Fillbots.BotSize.Medium, "Size", "Set the size of the Robot.") + ); + + return new Minigame("fillbots", "Fillbots", "FFFFFF", false, false, new List() + { + new("bop", "Bop") + { + function = delegate + { + var e = eventCaller.currentEntity; + Fillbots.instance.ToggleBop(e.beat, e.length, e["toggle"], e["auto"]); + }, + resizable = true, + parameters = new() + { + new("toggle", true, "Bop"), + new("auto", false, "Bop (Auto)") + } + }, + new GameAction("medium", "Medium Bot") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + Fillbots.PreSpawnFillbot(e.beat, 3, (int)Scripts_Fillbots.BotSize.Medium, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]); + if (e["practice"]) Fillbots.FillErUp(e.beat + 3); + }, + defaultLength = 8f, + parameters = botParams, + }, + new GameAction("large", "Large Bot") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + Fillbots.PreSpawnFillbot(e.beat, 7, (int)Scripts_Fillbots.BotSize.Large, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]); + if (e["practice"]) Fillbots.FillErUp(e.beat + 3); + }, + defaultLength = 12f, + parameters = botParams, + }, + new GameAction("small", "Small Bot") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + Fillbots.PreSpawnFillbot(e.beat, 1, (int)Scripts_Fillbots.BotSize.Small, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]); + if (e["practice"]) Fillbots.FillErUp(e.beat + 3); + }, + defaultLength = 6f, + parameters = botParams, + }, + new GameAction("custom", "Custom Bot") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + Fillbots.PreSpawnFillbot(e.beat, e.length-5, e["size"], e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]); + if (e["practice"]) Fillbots.FillErUp(e.beat + 3); + }, + defaultLength = 6f, + resizable = true, + parameters = customBotParams, + }, + new GameAction("blackout", "Blackout") + { + function = delegate { Fillbots.instance.Blackout();}, + defaultLength = 0.5f, + }, + new GameAction("background appearance", "Background Appearance") + { + function = delegate { + var e = eventCaller.currentEntity; + Fillbots.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"], + e["colorMetersStart"], e["colorMeter1Start"], e["colorMeter2Start"], e["colorMeter3Start"], e["colorMeter4Start"], e["colorMeter5Start"], e["colorMeter6Start"], + e["colorMetersEnd"], e["colorMeter1End"], e["colorMeter2End"], e["colorMeter3End"], e["colorMeter4End"], e["colorMeter5End"], e["colorMeter6End"], + e["separate"], e["ease"]); + }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() + { + new Param("colorBGStart", Color.white, "Start BG Color", "Set the color at the start of the event."), + new Param("colorBGEnd", Color.white, "End BG Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), + new Param("separate", false, "Separate Meter Color", "Toggle if the robot color should be changed.", new List() + { + new Param.CollapseParam((x, _) => !(bool)x, new string[] { "colorMetersStart", "colorMetersEnd" }), + new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorMeter1Start", "colorMeter2Start", "colorMeter3Start", "colorMeter4Start", "colorMeter5Start", "colorMeter6Start", + "colorMeter1End", "colorMeter2End", "colorMeter3End", "colorMeter4End", "colorMeter5End", "colorMeter6End" }), + }), + new Param("colorMetersStart", new Color(1f, 0.88f, 0.88f), "Start Meter Color", "Set the color at the start of the event."), + new Param("colorMetersEnd", new Color(1f, 0.88f, 0.88f), "End Meter Color", "Set the color at the end of the event."), + new Param("colorMeter1Start", new Color(1f, 0.88f, 0.88f), "Start 1st Meter Color", "Set the color at the start of the event."), + new Param("colorMeter1End", new Color(1f, 0.88f, 0.88f), "End 1st Meter Color", "Set the color at the end of the event."), + new Param("colorMeter2Start", new Color(1f, 0.88f, 0.88f), "Start 2nd Meter Color", "Set the color at the start of the event."), + new Param("colorMeter2End", new Color(1f, 0.88f, 0.88f), "End 2nd Meter Color", "Set the color at the end of the event."), + new Param("colorMeter3Start", new Color(1f, 0.88f, 0.88f), "Start 3rd Meter Color", "Set the color at the start of the event."), + new Param("colorMeter3End", new Color(1f, 0.88f, 0.88f), "End 3rd Meter Color", "Set the color at the end of the event."), + new Param("colorMeter4Start", new Color(1f, 0.88f, 0.88f), "Start 4th Meter Color", "Set the color at the start of the event."), + new Param("colorMeter4End", new Color(1f, 0.88f, 0.88f), "End 4th Meter Color", "Set the color at the end of the event."), + new Param("colorMeter5Start", new Color(1f, 0.88f, 0.88f), "Start 5th Meter Color", "Set the color at the start of the event."), + new Param("colorMeter5End", new Color(1f, 0.88f, 0.88f), "End 5th Meter Color", "Set the color at the end of the event."), + new Param("colorMeter6Start", new Color(1f, 0.88f, 0.88f), "Start 6th Meter Color", "Set the color at the start of the event."), + new Param("colorMeter6End", new Color(1f, 0.88f, 0.88f), "End 6th Meter Color", "Set the color at the end of the event."), + } + }, + new GameAction("object appearance", "Object Appearance") + { + function = delegate { + var e = eventCaller.currentEntity; + Fillbots.instance.ObjectColorSet(e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["colorImpact"], e["colorFiller"], e["colorConveyer"]); + }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."), + new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."), + new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."), + new Param("colorImpact", new Color(1f, 0.59f, 0.01f), "Impact Color", "Set the color of the impact."), + new Param("colorFiller", Color.white, "Filler Color", "Set the color of the filler."), + new Param("colorConveyer", Color.white, "Conveyer Color", "Set the color of the conveyer."), + } + }, + }, + new List() {"ntr", "normal"}, + "ntrfillbots", "en", + new List() {}, + chronologicalSortKey: 3 + ); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_Fillbots; + using System; + + public class Fillbots : Minigame + { + private struct QueuedFillbot + { + public double beat; + public double holdLength; + public BotSize size; + public Color fuelColor; + public Color lampColorOff; + public Color lampColorOn; + public EndAnim endAnim; + public bool altOK; + public bool stop; + public bool color; + } + private static List queuedBots = new List(); + + [Header("Components")] + [SerializeField] private NtrFillbot smallBot; + [SerializeField] private NtrFillbot mediumBot; + [SerializeField] private NtrFillbot largeBot; + public Animator filler; + [System.NonSerialized] public bool fillerHolding; + [SerializeField] private Transform[] gears; + [SerializeField] private Animator[] meters; + [SerializeField] private SpriteRenderer[] metersFuel; + [SerializeField] private Material impactMaterial; + [SerializeField] private Animator conveyerBelt; + [SerializeField] private GameObject blackout; + [SerializeField] private SpriteRenderer[] fillerRenderer; + [SerializeField] private SpriteRenderer[] otherRenderer; + [SerializeField] private SpriteRenderer BGPlane; + + [System.NonSerialized] public BotSize fillerPosition = BotSize.Medium; + + [NonSerialized] public List currentBots = new List(); + + [NonSerialized] public double conveyerStartBeat = -1; + + [NonSerialized] public float conveyerNormalizedOffset; + + private ColorEase[] colorEases = new ColorEase[7]; + private int toggleGlobal = 0; + private Color fuelColorGlobal = new Color(1f, 0.385f, 0.385f), + lampColorOffGlobal = new Color(0.635f, 0.635f, 0.185f), + lampColorOnGlobal = new Color(1f, 1f, 0.42f); + + public static Fillbots instance; + + private void Awake() + { + instance = this; + SetupBopRegion("fillbots", "bop", "auto"); + + colorEases = new ColorEase[] { + new(Color.white), + new(new Color(1f, 0.88f, 0.88f)), + new(new Color(1f, 0.88f, 0.88f)), + new(new Color(1f, 0.88f, 0.88f)), + new(new Color(1f, 0.88f, 0.88f)), + new(new Color(1f, 0.88f, 0.88f)), + new(new Color(1f, 0.88f, 0.88f)), + }; + } + + public override void OnBeatPulse(double beat) + { + if (BeatIsInBopRegion(beat)) { + Bop(toggleGlobal); + toggleGlobal ^= 1; + } + } + + public override void OnPlay(double beat) + { + if (queuedBots.Count > 0) queuedBots.Clear(); + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } + } + + private void OnDestroy() + { + if (queuedBots.Count > 0) queuedBots.Clear(); + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } + } + + public override void OnStop(double beat) => EntityPreCheck(beat); + void EntityPreCheck(double beat) + { + if (gameManager == null) return; + List prevEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "fillbots"); + + // init colors + RiqEntity bg = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "fillbots/background appearance"); + RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "fillbots/object appearance"); + + if (bg != null) + { + BackgroundColorSet(bg.beat, bg.length, bg["colorBGStart"], bg["colorBGEnd"], + bg["colorMetersStart"], bg["colorMeter1Start"], bg["colorMeter2Start"], bg["colorMeter3Start"], bg["colorMeter4Start"], bg["colorMeter5Start"], bg["colorMeter6Start"], + bg["colorMetersEnd"], bg["colorMeter1End"], bg["colorMeter2End"], bg["colorMeter3End"], bg["colorMeter4End"], bg["colorMeter5End"], bg["colorMeter6End"], + bg["separate"], bg["ease"]); + } + + if (obj != null) + { + ObjectColorSet(obj["colorFuel"], obj["colorLampOff"], obj["colorLampOn"], obj["colorImpact"], obj["colorFiller"], obj["colorConveyer"]); + } + else + { + ObjectColorSet(new Color(1f, 0.385f, 0.385f), new Color(0.635f, 0.635f, 0.185f), new Color(1f, 1f, 0.42f), new Color(1f, 0.59f, 0.01f), Color.white, Color.white); + } + } + + private void Update() + { + var cond = Conductor.instance; + if (cond.isPlaying && !cond.isPaused) + { + if (queuedBots.Count > 0) + { + foreach (var queuedBot in queuedBots) + { + SpawnFillbot(queuedBot.beat, queuedBot.holdLength, queuedBot.size, queuedBot.fuelColor, queuedBot.lampColorOff, queuedBot.lampColorOn, queuedBot.endAnim, queuedBot.altOK, queuedBot.stop, queuedBot.color); + } + queuedBots.Clear(); + } + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + string sizeSuffix = fillerPosition switch + { + BotSize.Small => "Small", + BotSize.Medium => "Medium", + BotSize.Large => "Large", + _ => throw new System.NotImplementedException() + }; + filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f); + SoundByte.PlayOneShotGame("fillbots/armExtension"); + } + if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) + { + string sizeSuffix = fillerPosition switch + { + BotSize.Small => "Small", + BotSize.Medium => "Medium", + BotSize.Large => "Large", + _ => throw new System.NotImplementedException() + }; + filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f); + SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff"); + if (fillerHolding) SoundByte.PlayOneShotGame("fillbots/armRetractionPop"); + } + + UpdateConveyerBelt(conveyerStartBeat, conveyerNormalizedOffset); + UpdateBackgroundColor(); + } + } + + public static void PreSpawnFillbot(double beat, double holdLength, int size, Color fuelColor, Color lampColorOff, Color lampColorOn, int endAnim, bool altOK, bool stop, bool color) + { + if (GameManager.instance.currentGame == "fillbots") + { + instance.SpawnFillbot(beat, holdLength, (BotSize)size, fuelColor, lampColorOff, lampColorOn, (EndAnim)endAnim, altOK, stop, color); + } + else + { + queuedBots.Add(new QueuedFillbot + { + beat = beat, + holdLength = holdLength, + size = (BotSize)size, + fuelColor = fuelColor, + lampColorOff = lampColorOff, + lampColorOn = lampColorOn, + endAnim = (EndAnim)endAnim, + altOK = altOK, + stop = stop, + color = color, + }); + } + } + + private void SpawnFillbot(double beat, double holdLength, BotSize size, Color fuelColor, Color lampColorOff, Color lampColorOn, EndAnim endAnim, bool altOK, bool stop, bool color) + { + NtrFillbot Bot = size switch + { + BotSize.Small => smallBot, + BotSize.Medium => mediumBot, + BotSize.Large => largeBot, + _ => throw new System.NotImplementedException() + }; + NtrFillbot spawnedBot = Instantiate(Bot, transform); + + if (holdLength > 0) spawnedBot.holdLength = holdLength; + + spawnedBot.startBeat = beat; + spawnedBot.endAnim = endAnim; + spawnedBot.altOK = altOK; + + spawnedBot.Init(); + + var actions = new List(); + var fallingBots = currentBots.FindAll(x => x.startBeat < beat && x.startBeat + 3 >= beat); + if (fallingBots.Count > 0) { + actions.Add(new BeatAction.Action(beat - 0.25, delegate + { + foreach (var bot in fallingBots) + { + bot.StackToLeft(beat, 0.25); + } + if (conveyerStartBeat is -2) conveyerStartBeat = beat - 0.25; + })); + actions.Add(new BeatAction.Action(beat, delegate + { + RenewConveyerNormalizedOffset(); + conveyerStartBeat = -2; + })); + } else { + actions.Add(new BeatAction.Action(beat - 0.5, delegate + { + RenewConveyerNormalizedOffset(); + conveyerStartBeat = -2; + })); + } + + actions.Add(new BeatAction.Action(beat, delegate + { + if (!color) + { + fuelColor = fuelColorGlobal; + lampColorOff = lampColorOffGlobal; + lampColorOn = lampColorOnGlobal; + } + spawnedBot.InitColor(fuelColor, lampColorOff, lampColorOn); + })); + + actions.Add(new BeatAction.Action(beat + 3, delegate + { + if (!PlayerInput.GetIsAction(InputAction_BasicPressing) && !fillerHolding) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f); + conveyerStartBeat = beat + 3; + fillerPosition = size; + })); + + var remainingBots = currentBots.FindAll(x => x.conveyerRestartLength < 0); + if (stop) spawnedBot.conveyerRestartLength = -1; + actions.Add(new BeatAction.Action(beat + 3, delegate + { + foreach (var bot in remainingBots) + { + if (bot.botState is BotState.Idle) bot.conveyerRestartLength = 0.5; + if (bot.conveyerStartBeat is -2) bot.conveyerStartBeat = beat + 3; + } + })); + + BeatAction.New(instance, actions); + } + public static void FillErUp(double beat) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fillbots/fillErUp1", beat - 0.5), + new MultiSound.Sound("fillbots/fillErUp2", beat - 0.25), + new MultiSound.Sound("fillbots/fillErUp3", beat), + }, forcePlay: true); + } + + public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) + { + if (bopOrNah) + { + for (int i = 0; i < length; i++) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + i, delegate { + Bop(toggleGlobal); + toggleGlobal ^= 1; + }) + }); + } + } + } + private void Bop(int toggle) + { + toggle = (toggle != 0) ? 1 : 0; + foreach (var meter in meters) + { + meter.DoScaledAnimationAsync(toggle switch + { + 0 => "Up", + 1 or _ => "Down" + }, 0.5f); + toggle ^= 1; + } + + var danceBots = currentBots.FindAll(x => x.botState is BotState.Dance); + foreach (var bot in danceBots) + { + bot.SuccessDance(); + } + } + + private void UpdateConveyerBelt(double startBeat, float offset) + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1); + float playTime = ((startBeat >= 0 && normalizedBeat >= 0) ? (normalizedBeat + offset) : offset) % 1 / 4; + + conveyerBelt.Play("Move", -1, playTime); + UpdateGears((startBeat >= 0 && normalizedBeat >= 0) ? normalizedBeat + offset : offset); + } + private void UpdateGears(float beat) + { + foreach (var gear in gears) + { + gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, -90, beat)); + } + } + public void RenewConveyerNormalizedOffset() + { + if (conveyerStartBeat is not -1 or -2) + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1); + if (normalizedBeat >= 0) conveyerNormalizedOffset = (conveyerNormalizedOffset + normalizedBeat) % 4; + } + } + + public void Blackout() + { + blackout.SetActive(!blackout.activeSelf); + } + + public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, + Color metersStart, Color meter1Start, Color meter2Start, Color meter3Start, Color meter4Start, Color meter5Start, Color meter6Start, + Color metersEnd, Color meter1End, Color meter2End, Color meter3End, Color meter4End, Color meter5End, Color meter6End, + bool separate, int colorEaseSet) + { + colorEases = new ColorEase[] { + new(beat, length, BGStart, BGEnd, colorEaseSet), + new(beat, length, meter1Start, meter1End, colorEaseSet), + new(beat, length, meter2Start, meter2End, colorEaseSet), + new(beat, length, meter3Start, meter3End, colorEaseSet), + new(beat, length, meter4Start, meter4End, colorEaseSet), + new(beat, length, meter5Start, meter5End, colorEaseSet), + new(beat, length, meter6Start, meter6End, colorEaseSet), + }; + if (!separate) + { + for (int i = 1; i < 7; i++) + { + colorEases[i] = new(beat, length, metersStart, metersEnd, colorEaseSet); + } + } + + UpdateBackgroundColor(); + } + public void ObjectColorSet(Color fuelColor, Color lampColorOff, Color lampColorOn, Color impact, Color filler, Color conveyer) + { + fuelColorGlobal = fuelColor; lampColorOffGlobal = lampColorOff; lampColorOnGlobal = lampColorOn; + + impactMaterial.SetColor("_ColorAlpha", impact); + this.conveyerBelt.GetComponent().color = conveyer; + foreach (var renderer in fillerRenderer) + { + renderer.color = filler; + } + } + + private void UpdateBackgroundColor() + { + BGPlane.color = colorEases[0].GetColor(); + foreach (var renderer in otherRenderer) + { + renderer.color = colorEases[0].GetColor(); + } + + for (int i = 0; i < metersFuel.Length; i++) + { + metersFuel[i].color = colorEases[i+1].GetColor(); + } + } + } +} + diff --git a/Assets/Scripts/Games/Fillbots/Fillbots.cs.meta b/Assets/Scripts/Games/Fillbots/Fillbots.cs.meta new file mode 100644 index 00000000..0860fdb9 --- /dev/null +++ b/Assets/Scripts/Games/Fillbots/Fillbots.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 162587a8edd49aa49b795dba0ab3d1cd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Fillbots/FullBody.cs b/Assets/Scripts/Games/Fillbots/FullBody.cs new file mode 100644 index 00000000..47891e5c --- /dev/null +++ b/Assets/Scripts/Games/Fillbots/FullBody.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_Fillbots +{ + public class FullBody : MonoBehaviour + { + [SerializeField] private SpriteMask mask; + + [SerializeField] private Sprite[] sprites; + + [SerializeField] private SpriteRenderer fullBody; + [System.NonSerialized] public Color lampColorOff = new Color(0.635f, 0.635f, 0.185f); + [System.NonSerialized] public Color lampColorOn = new Color(1f, 1f, 0.42f); + + public enum LampState + { + Off, + On, + } + + public void SetMask(int i) + { + mask.sprite = sprites[i]; + } + + public void SetLamp(LampState state) + { + if (state == LampState.On) fullBody.material.SetColor("_ColorAlpha", lampColorOn); + else fullBody.material.SetColor("_ColorAlpha", lampColorOff); + } + } +} diff --git a/Assets/Scripts/Games/Fillbots/FullBody.cs.meta b/Assets/Scripts/Games/Fillbots/FullBody.cs.meta new file mode 100644 index 00000000..2a6cf295 --- /dev/null +++ b/Assets/Scripts/Games/Fillbots/FullBody.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 272afd477a0f2014ba9a9ca4b9879869 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs new file mode 100644 index 00000000..565942f2 --- /dev/null +++ b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs @@ -0,0 +1,517 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_Fillbots +{ + public enum BotSize + { + Small, + Medium, + Large + } + + public enum BotState + { + Idle, + Holding, + Ace, + Just, + Ng, + Dance, + } + + public enum EndAnim + { + Both, + Ace, + Just, + } + + public class NtrFillbot : MonoBehaviour + { + [Header("Properties")] + [SerializeField] private BotSize size; + public double holdLength = 4f; + [SerializeField] private float limbFallHeight = 15f; + [System.NonSerialized] public double conveyerRestartLength = 0.5; + + [System.NonSerialized] public double startBeat = -1; + [System.NonSerialized] public double conveyerStartBeat = -1; + private double conveyerLength = 1; + + private Vector2 startPos; + + private float lerpDistance; + private float lerpIdleDistance; + [SerializeField] private float flyDistance; + [SerializeField] private float stackDistanceRate; + + [Header("Body Parts")] + [SerializeField] private Animator fullBody; + private Material fullBodyMaterial; + [SerializeField] private Animator legs; + private Transform legsTrans; + [SerializeField] private Animator body; + private Transform bodyTrans; + [SerializeField] private Animator head; + private Transform headTrans; + [SerializeField] private SpriteRenderer fuelFill; + + [SerializeField] private Animator fillAnim; + + private float legsPosY; + private float bodyPosY; + private float headPosY; + + private bool legsHaveFallen; + private bool bodyHasFallen; + private bool headHasFallen; + + private Fillbots game; + + private GameEvent beepEvent; + + private PlayerActionEvent releaseEvent; + + private Sound fillSound; + + private BotState _botState = BotState.Idle; + public BotState botState { get { return _botState; }} + private bool isExplode = false; + [System.NonSerialized] public bool isStack; + private double stackBeat, stackLength; + + [System.NonSerialized] public EndAnim endAnim; + [System.NonSerialized] public bool altOK; + + private float normalizedFill; + + private void OnDestroy() + { + fillSoundRelease(); + } + + private void Awake() + { + game = Fillbots.instance; + legsTrans = legs.GetComponent(); + bodyTrans = body.GetComponent(); + headTrans = head.GetComponent(); + + legsPosY = legsTrans.position.y; + bodyPosY = bodyTrans.position.y; + headPosY = headTrans.position.y; + + legsTrans.position = new Vector3(legsTrans.position.x, legsTrans.position.y + limbFallHeight); + bodyTrans.position = new Vector3(bodyTrans.position.x, bodyTrans.position.y + limbFallHeight); + headTrans.position = new Vector3(headTrans.position.x, headTrans.position.y + limbFallHeight); + + startPos = transform.position; + + lerpDistance = 0 - startPos.x; + lerpIdleDistance = lerpDistance; + } + + public void MoveConveyer(float normalized, float lerpDistance, float flyDistance = 0) + { + if (_botState is BotState.Holding) + { + StopConveyer(); + return; + } + + transform.position = new Vector3(Mathf.LerpUnclamped(startPos.x, startPos.x + lerpDistance, normalized), + Mathf.LerpUnclamped(startPos.y, startPos.y + flyDistance, normalized)); + if (normalized >= 8) + { + game.currentBots.Remove(this); + Destroy(this.gameObject); + } + } + + public void StopConveyer() + { + startPos = transform.position; + lerpIdleDistance = 0 - startPos.x; + } + + public void StackToLeft(double beat, double length) + { + if (conveyerLength <= stackDistanceRate) return; + isStack = true; + stackBeat = beat - length; + stackLength = length; + conveyerStartBeat += stackDistanceRate; + conveyerLength -= stackDistanceRate; + } + + public void Init() + { + conveyerStartBeat = startBeat + 3; + + BeatAction.New(game, new List() + { + new BeatAction.Action(startBeat, delegate { legs.Play("Impact", 0, 0); legsHaveFallen = true; legsTrans.position = new Vector3(legsTrans.position.x, legsPosY); }), + new BeatAction.Action(startBeat + 1, delegate { body.Play("Impact", 0, 0); bodyHasFallen = true; bodyTrans.position = new Vector3(bodyTrans.position.x, bodyPosY);}), + new BeatAction.Action(startBeat + 2, delegate { head.Play("Impact", 0, 0); headHasFallen = true; headTrans.position = new Vector3(headTrans.position.x, headPosY);}), + new BeatAction.Action(startBeat + 3, delegate + { + fullBody.gameObject.SetActive(true); + legs.gameObject.SetActive(false); + head.gameObject.SetActive(false); + body.gameObject.SetActive(false); + }) + }); + + string sizePrefix = size switch + { + BotSize.Small => "small", + BotSize.Medium => "medium", + BotSize.Large => "big", + _ => throw new System.NotImplementedException() + }; + + List sounds = new(); + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1); + for (int i = (int)Mathf.Ceil(Mathf.Max(normalizedBeat-0.1f, 0)); i <= 2; i++) + { + sounds.Add(new("fillbots/" + sizePrefix + "Fall", startBeat + i)); + } + if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); + + game.ScheduleInput(startBeat, 4, Fillbots.InputAction_BasicPress, JustHold, Empty, Empty); + + game.currentBots.Add(this); + } + + public void InitColor(Color fuelColor, Color lampColorOff, Color lampColorOn) + { + fullBodyMaterial = fullBody.GetComponent().material; + fullBodyMaterial.SetColor("_ColorBravo", fuelColor); + fullBodyMaterial.SetColor("_ColorAlpha", lampColorOff); + + Material botMaterial; + + botMaterial = head.GetComponent().material; + botMaterial.SetColor("_ColorAlpha", lampColorOff); + + fuelFill.color = fuelColor; + + var full = fullBody.GetComponent(); + full.lampColorOff = lampColorOff; + full.lampColorOn = lampColorOn; + } + + private void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + if (startBeat != -1) + { + if (!legsHaveFallen) UpdateLimbPosition(cond, startBeat, legsTrans, legsPosY); + if (!bodyHasFallen) UpdateLimbPosition(cond, startBeat + 1, bodyTrans, bodyPosY); + if (!headHasFallen) UpdateLimbPosition(cond, startBeat + 2, headTrans, headPosY); + if (isStack) HandleStacking(cond); + if (headHasFallen && bodyHasFallen && legsHaveFallen) HandleConveyer(cond); + } + + if (_botState is BotState.Holding) + { + HandleHolding(cond); + } + else if (fullBody.gameObject.activeSelf) + { + fillAnim.DoNormalizedAnimation("Fill", normalizedFill); + } + } + } + + private void UpdateLimbPosition(Conductor cond, double targetBeat, Transform limbTrans, float limbPosY) + { + float normalizedBeat = cond.GetPositionFromBeat(targetBeat - 0.25, 0.25); + float lerpedY = Mathf.Lerp(limbPosY + limbFallHeight, limbPosY, normalizedBeat); + limbTrans.position = new Vector3(limbTrans.position.x, Mathf.Clamp(lerpedY, limbPosY, limbPosY + limbFallHeight)); + } + + private void HandleStacking(Conductor cond) + { + float normalizedBeat = cond.GetPositionFromBeat(stackBeat, stackLength); + if (normalizedBeat >= 0 && normalizedBeat < 1) + { + MoveConveyer(normalizedBeat, lerpDistance * stackDistanceRate); + } + else if (normalizedBeat >= 1) + { + MoveConveyer(1, lerpDistance * stackDistanceRate); + StopConveyer(); + isStack = false; + } + } + + private void HandleConveyer(Conductor cond) + { + if (this.conveyerStartBeat >= 0) + { + float normalizedBeat = cond.GetPositionFromBeat(this.conveyerStartBeat, conveyerLength); + if (normalizedBeat >= 0) + { + if (_botState is BotState.Ace) MoveConveyer(normalizedBeat, lerpDistance, flyDistance); + else if (_botState is BotState.Idle) MoveConveyer(normalizedBeat, lerpIdleDistance); + else MoveConveyer(normalizedBeat, lerpDistance); + } + } + else + { + StopConveyer(); + } + } + + private void HandleHolding(Conductor cond) + { + float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength); + float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 0.25); + + if (!isExplode && beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat)) + { + if (beepEvent.lastReportedBeat < beepEvent.startBeat + beepEvent.length) + { + SoundByte.PlayOneShotGame("fillbots/beep"); + } + fullBody.DoScaledAnimationAsync("HoldBeat", 1f); + string sizeSuffix = game.fillerPosition switch + { + BotSize.Small => "Small", + BotSize.Medium => "Medium", + BotSize.Large => "Large", + _ => throw new System.NotImplementedException() + }; + game.filler.DoScaledAnimationAsync("HoldBeat" + sizeSuffix, 1f); + } + + fillAnim.DoNormalizedAnimation("Fill", Mathf.Clamp(normalizedBeat, 0, 1)); + + if (!isExplode && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease) && normalizedExplodeBeat >= 1f) + { + HandleExplosion(cond); + } + else if (PlayerInput.GetIsAction(Fillbots.InputAction_BasicRelease) && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease)) + { + HandleRelease(cond, normalizedBeat); + } + } + + private void HandleExplosion(Conductor cond) + { + isExplode = true; + fullBody.Play("Beyond", 0, 0); + BeatAction.New(game, new List() + { + new BeatAction.Action(startBeat + holdLength + 5.5, delegate { + game.fillerHolding = false; + SoundByte.PlayOneShotGame("fillbots/explosion"); + fillSoundRelease(); + game.currentBots.Remove(this); + Destroy(this.gameObject); + }), + }); + } + + private void HandleRelease(Conductor cond, float normalizedBeat) + { + if (normalizedBeat < 1) + { + fullBody.Play("Dead", 0, 0); + SoundByte.PlayOneShotGame("fillbots/miss"); + } + else if (!isExplode) + { + fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f); + SoundByte.PlayOneShotGame("fillbots/miss"); + } + fillSoundRelease(); + beepEvent.enabled = false; + _botState = BotState.Ng; + game.fillerHolding = false; + normalizedFill = normalizedBeat; + if (conveyerRestartLength >= 0) + { + this.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength; + if (game.conveyerStartBeat == -1) game.conveyerStartBeat = this.conveyerStartBeat; + } + else + { + this.conveyerStartBeat = -2; + game.conveyerStartBeat = -1; + } + releaseEvent.Disable(); + } + + private void JustHold(PlayerActionEvent caller, float state) + { + string sizeSuffix = game.fillerPosition switch + { + BotSize.Small => "Small", + BotSize.Medium => "Medium", + BotSize.Large => "Large", + _ => throw new System.NotImplementedException() + }; + game.filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f); + SoundByte.PlayOneShotGame("fillbots/armExtension"); + + if (state >= 1f || state <= -1f) + { + fullBody.Play("HoldBarely", 0, 0); + return; + } + game.RenewConveyerNormalizedOffset(); + game.conveyerStartBeat = -1; + conveyerLength = 1; + + transform.position = new Vector3(0, transform.position.y, 0); + _botState = BotState.Holding; + game.fillerHolding = true; + fullBody.DoScaledAnimationAsync("Hold", 1f); + SoundByte.PlayOneShotGame("fillbots/beep"); + + float watarPitch = 3 / (float)(holdLength + 3) + 0.5f; + fillSound = SoundByte.PlayOneShotGame("fillbots/water", -1, watarPitch, 1, true); + fillSound.BendUp((float)holdLength * Conductor.instance.pitchedSecPerBeat / 0.5f,2*watarPitch); // sorry + + releaseEvent = game.ScheduleInput(startBeat + 4, holdLength, Fillbots.InputAction_BasicRelease, JustRelease, Empty, Empty); + beepEvent = new GameEvent() + { + startBeat = startBeat + 4, + lastReportedBeat = startBeat + 4, + length = (float)holdLength, + enabled = true + }; + } + + private void JustRelease(PlayerActionEvent caller, float state) + { + fillSoundRelease(); + beepEvent.enabled = false; + if (conveyerRestartLength >= 0) + { + this.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength; + game.RenewConveyerNormalizedOffset(); + if (game.conveyerStartBeat is not -2) game.conveyerStartBeat = this.conveyerStartBeat; + } + else + { + this.conveyerStartBeat = -2; + game.conveyerStartBeat = -1; + } + + string sizeSuffix = game.fillerPosition switch + { + BotSize.Small => "Small", + BotSize.Medium => "Medium", + BotSize.Large => "Large", + _ => throw new System.NotImplementedException() + }; + if (state >= 1f) + { + _botState = BotState.Ng; + SoundByte.PlayOneShotGame("fillbots/miss"); + game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f); + SoundByte.PlayOneShotGame("fillbots/armRetractionPop"); + fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f); + return; + } + else if (state <= -1f) + { + _botState = BotState.Ng; + SoundByte.PlayOneShotGame("fillbots/miss"); + game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f); + SoundByte.PlayOneShotGame("fillbots/armRetractionPop"); + fullBody.DoScaledAnimationAsync("ReleaseEarly", 0.5f); + return; + } + + if ( ((endAnim is EndAnim.Both && state == 0) || endAnim is EndAnim.Ace) && conveyerRestartLength >= 0 ) + { + _botState = BotState.Ace; + BeatAction.New(game, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.5, delegate { + fullBody.DoScaledAnimationAsync("Fly", 0.5f); + }), + }); + } + else + { + _botState = BotState.Just; + if (size is BotSize.Small) + { + BeatAction.New(game, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate { + fullBody.DoScaledAnimationAsync("Success", 0.5f); + }), + }); + } + else + { + BeatAction.New(game, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.9, delegate { + _botState = BotState.Dance; + }), + }); + } + + } + + game.fillerHolding = false; + game.filler.DoScaledAnimationAsync("Release" + sizeSuffix, 0.5f); + SoundByte.PlayOneShotGame("fillbots/armRetraction"); + fullBody.DoScaledAnimationAsync("Release", 1f); + string sizePrefix = size switch + { + BotSize.Small => "small", + BotSize.Medium => "medium", + BotSize.Large => "big", + _ => throw new System.NotImplementedException() + }; + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fillbots/" + sizePrefix + "Move", caller.startBeat + caller.timer + (altOK ? 0 : 0.5)), + new MultiSound.Sound("fillbots/" + sizePrefix + "OK1", caller.startBeat + caller.timer + (altOK ? 0 : 0.5)), + new MultiSound.Sound("fillbots/" + sizePrefix + "OK2", caller.startBeat + caller.timer + (altOK ? 0.5 : 1)), + }); + } + + private void Empty(PlayerActionEvent caller) { } + + private void fillSoundRelease() + { + if (fillSound != null) + { + fillSound.KillLoop(0); + fillSound = null; + } + } + + public void SuccessDance() + { + fullBody.DoScaledAnimationAsync("Success", 0.5f); + } + + private bool ReportBeat(ref double lastReportedBeat) + { + var cond = Conductor.instance; + bool result = cond.songPositionInBeats >= (lastReportedBeat) + 1f; + if (result) + { + lastReportedBeat += 1f; + } + return result; + } + } +} + diff --git a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta new file mode 100644 index 00000000..d30825a6 --- /dev/null +++ b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5b18e15957787a94ab8387cfe9bdb536 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/GleeClub/GleeClub.cs b/Assets/Scripts/Games/GleeClub/GleeClub.cs index 9ba74e79..7b2e213a 100644 --- a/Assets/Scripts/Games/GleeClub/GleeClub.cs +++ b/Assets/Scripts/Games/GleeClub/GleeClub.cs @@ -100,7 +100,7 @@ namespace HeavenStudio.Games.Loaders new List() { "ntr", "repeat" }, "ntrchorus", "en", new List() { "en" }, - chronologicalSortKey: 3 + chronologicalSortKey: 2 ); } } diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index cc7ca1e5..392443b3 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -223,6 +223,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrIdolLoader failed!"); } + game = NtrFillbotsLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader NtrFillbotsLoader failed!"); + } + game = AgbFireworkLoader.AddGame(eventCaller); if (game != null) {