mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Remix properties panel now scrolls correctly when the curor is over an inputfield (#395)
Co-authored-by: Jenny Crowe <jakobwcrowe@berkeley.edu>
This commit is contained in:
parent
5f037082b8
commit
4656ebe630
4 changed files with 102 additions and 11 deletions
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@ -26,6 +26,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -64,6 +65,7 @@ RectTransform:
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@ -123,7 +125,7 @@ GameObject:
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@ -141,6 +143,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -190,7 +193,7 @@ MonoBehaviour:
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@ -213,9 +216,9 @@ MonoBehaviour:
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@ -248,6 +251,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -325,6 +329,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -401,6 +406,7 @@ RectTransform:
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@ -490,6 +496,7 @@ RectTransform:
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@ -625,6 +632,7 @@ RectTransform:
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@ -751,6 +759,7 @@ RectTransform:
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@ -29,6 +29,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@ -118,6 +119,7 @@ RectTransform:
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@ -177,7 +179,7 @@ GameObject:
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@ -195,6 +197,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@ -244,7 +247,7 @@ MonoBehaviour:
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 8717409624215846678}
|
m_Father: {fileID: 8717409624215846678}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
|
|
62
Assets/Scripts/LevelEditor/ChiScrollRect.cs
Normal file
62
Assets/Scripts/LevelEditor/ChiScrollRect.cs
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Editor
|
||||||
|
{
|
||||||
|
// Thank you Unity forums!
|
||||||
|
// https://forum.unity.com/threads/scroll-view-does-not-scroll-with-mousewheel-when-mouse-is-over-a-button-inside-the-scroll-view.848848/
|
||||||
|
|
||||||
|
public class ChiScrollRect : ScrollRect, IPointerEnterHandler, IPointerExitHandler
|
||||||
|
{
|
||||||
|
private static string mouseScrollWheelAxis = "Mouse ScrollWheel";
|
||||||
|
private bool swallowMouseWheelScrolls = true;
|
||||||
|
private bool isMouseOver = false;
|
||||||
|
|
||||||
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
isMouseOver = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerExit(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
isMouseOver = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
// Detect the mouse wheel and generate a scroll. This fixes the issue where Unity will prevent our ScrollRect
|
||||||
|
// from receiving any mouse wheel messages if the mouse is over a raycast target (such as a button).
|
||||||
|
if (isMouseOver && IsMouseWheelRolling())
|
||||||
|
{
|
||||||
|
var delta = UnityEngine.Input.GetAxis(mouseScrollWheelAxis);
|
||||||
|
|
||||||
|
PointerEventData pointerData = new PointerEventData(EventSystem.current);
|
||||||
|
pointerData.scrollDelta = new Vector2(0f, delta * scrollSensitivity);
|
||||||
|
|
||||||
|
swallowMouseWheelScrolls = false;
|
||||||
|
OnScroll(pointerData);
|
||||||
|
swallowMouseWheelScrolls = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnScroll(PointerEventData data)
|
||||||
|
{
|
||||||
|
if (IsMouseWheelRolling() && swallowMouseWheelScrolls)
|
||||||
|
{
|
||||||
|
// Eat the scroll so that we don't get a double scroll when the mouse is over an image
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
base.OnScroll(data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsMouseWheelRolling()
|
||||||
|
{
|
||||||
|
return UnityEngine.Input.GetAxis(mouseScrollWheelAxis) != 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/LevelEditor/ChiScrollRect.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/ChiScrollRect.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 29e13e4aab38b094e9616c5538810fe2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue